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Drannok
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Posted: Mon, Sep 28 2009, 19:41 PM |
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Player
Joined: 23 Aug 2007
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I attempted a reinstall to fix this but it didn't help.
When I zone into the exterior area of Mystra's Monolith, beginning as soon as the area loads, my FPS drops to some tiny fraction. It takes a minute or so for another frame to appear, and I cant move or take any action and am forced to force quit NWN.
Is this a known video issues with some areas?
_________________ Drannok Stranvil - Mystran Loremaster Rugnar Wildbrew - Dwarvern Scout El'thanion Nuleaf - Wood Elf Shifter (Inactive) Thayzin Goldenmaul - Gold Dwarf Paladin of Moradin (Inactive)
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Azrael
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Posted: Mon, Sep 28 2009, 19:47 PM |
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Player
Joined: 30 Aug 2008 Location: Some planet known as Earth
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I used to crash loading in that area actually.
Had to turn off environmental mapping to stop it.
_________________ Lalelilolu wrote: *Po-tee-weet?* Night is just another day without light.
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Drannok
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Posted: Mon, Sep 28 2009, 19:49 PM |
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Joined: 23 Aug 2007
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I'll give that a shot.
EDIT: Didn't work. however, I managed to get it to fix itself by tabbing out and back in. No idea why that fixes it (maybe resets the video processing or something) but it works. Still slows down to a crawl zoning into the area every time though.
EDIT2: Nevermind. Now everything is garbbled and it looks like something out of dothack or the Matrix.
EDIT3: Well @#$%. Now I can't get NWN to behave anywhere, but I can't find an issue in my other games and programs. I won't be able to log in again until I figure out what the heck went haywire.
Uh ... Drannok is in the Monolith busy with research >_>
*cries*
_________________ Drannok Stranvil - Mystran Loremaster Rugnar Wildbrew - Dwarvern Scout El'thanion Nuleaf - Wood Elf Shifter (Inactive) Thayzin Goldenmaul - Gold Dwarf Paladin of Moradin (Inactive)
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Dev Disco
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Posted: Mon, Sep 28 2009, 20:31 PM |
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HRM Chicken I of Amia
Joined: 02 Jun 2005 Location: Amsterdam
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NW is a rather old game that runs on OpenGL 2. Especially nVidia's support for that is getting worse with every new driver. There's a few topics on it in the BioWare forums.
_________________ Say 'no' to JSBF!
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Drannok
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Posted: Mon, Sep 28 2009, 20:34 PM |
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Joined: 23 Aug 2007
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*cries some more*
My video card is brand new and I was afraid of this. My old one blew up, and I replaced my entire computer.
I still use Dx9.0c (because 10 is computer suicide) at least.
I hope I can find a solution.
EDIT: And yes, it's Nvidia.
_________________ Drannok Stranvil - Mystran Loremaster Rugnar Wildbrew - Dwarvern Scout El'thanion Nuleaf - Wood Elf Shifter (Inactive) Thayzin Goldenmaul - Gold Dwarf Paladin of Moradin (Inactive)
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Yurell
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Posted: Tue, Sep 29 2009, 4:18 AM |
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Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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Dev Disco wrote: NW is a rather old game that runs on OpenGL 2. Especially nVidia's support for that is getting worse with every new driver. There's a few topics on it in the BioWare forums.
It makes my video card cry tears of blood whenever I go there ... constantly makes it overheat.
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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Dev Disco
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Posted: Tue, Sep 29 2009, 6:51 AM |
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HRM Chicken I of Amia
Joined: 02 Jun 2005 Location: Amsterdam
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Might be the VFX, dunno.
_________________ Say 'no' to JSBF!
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FA_Frey_XC
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Posted: Tue, Sep 29 2009, 10:28 AM |
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Joined: 18 May 2005 Location: XC HQ Alpha, Sol System, Sirius Sector.
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Yurell wrote: Dev Disco wrote: NW is a rather old game that runs on OpenGL 2. Especially nVidia's support for that is getting worse with every new driver. There's a few topics on it in the BioWare forums. It makes my video card cry tears of blood whenever I go there ... constantly makes it overheat.
That's a crap video card then.
Get something with active cooling lol.
Regards,
_________________
"Come under the flag of truce, and brook no treason... for mineself is Death, and care not whom knows mine touch."
- Frey Asaid'De Majere
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Yurell
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Posted: Tue, Sep 29 2009, 10:45 AM |
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Player
Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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FA_Frey_XC wrote: Yurell wrote: Dev Disco wrote: NW is a rather old game that runs on OpenGL 2. Especially nVidia's support for that is getting worse with every new driver. There's a few topics on it in the BioWare forums. It makes my video card cry tears of blood whenever I go there ... constantly makes it overheat. That's a crap video card then. Get something with active cooling lol. Regards,
It's in my laptop, nVIDIA GeForce 9300 GS ... only NWN does it, not even Empire Total War complains.
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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Jan
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Posted: Tue, Sep 29 2009, 11:32 AM |
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Player
Joined: 06 Nov 2005
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Drannok wrote: I still use Dx9.0c (because 10 is computer suicide) at least.
NWN doesn't even support DirectX 10. 9.0 wasn't out when NWN was released. You have little control over "using" a specific version.
As for the GeForce 9300, I've got one myself in my cheap ass office PC and it can't run NWN at 1680x1050 with everything maxed out and AA disabled.
So it's all about turning down your settings.
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colanah
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Posted: Tue, Sep 29 2009, 15:06 PM |
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Joined: 31 Jul 2008 Location: Lost In Thought
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I've been hearing a lot of people comment on this. Is there anyway to place the portal crystal inside the monolith instead of outside? That way people with known driver issues on their PCs can just bind inside after piggybacking a port from a friend of other PC, while those without video issues are always free to take the boat or portal wand.
If that's not too much trouble and such...
Added: heard that one cannot portal out on the ground floor and first floor. However I have a PC that routinely portals away on the second floor filled with labs. No idea if it was an oversight or purposeful.
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Nivo
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Posted: Tue, Sep 29 2009, 15:56 PM |
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Player
Joined: 09 Jan 2009 Location: East of Elsewhere, West of Sometime
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colanah wrote: I've been hearing a lot of people comment on this. Is there anyway to place the portal crystal inside the monolith instead of outside? That way people with known driver issues on their PCs can just bind inside after piggybacking a port from a friend of other PC, while those without video issues are always free to take the boat or portal wand.
If that's not too much trouble and such...
Added: heard that one cannot portal out on the ground floor and first floor. However I have a PC that routinely portals away on the second floor filled with labs. No idea if it was an oversight or purposeful.
IF there is a bind point added inside, I would ask it to be placed on the first floor. I will say, though, there are IC reservations about such, speaking as a Weave Knight.
However, while there is a block on teleporting and using portals to get out of the first two floors (again, for IC reasons) incoming portals do, in fact, work. Nor is being able to portal out of the above floors an oversight to my knowledge.
A better fix, to my mind, would be solving whatever causes these slowdowns in the actual toolset (naturally, if it is identifiable, and possible).
_________________ Playing: Marcus Valis
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Onyx99
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Posted: Tue, Sep 29 2009, 16:18 PM |
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Player
Joined: 04 Jun 2005
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Nwn crash everytime my Weave Knight char take the transition/door from inside to outside the Monolith.
If I then try to relog her, I got the transition logging screen, but nwn crash again, before I can get in game.
She can't portal out from within the Monolith, not at least from the ground and first floor, I didn't try the upper floors though.
Since she's of the faction she's automatically port to the Monolith from the entrance. Then she's kind of stuck there, since she can't port out, nor can she use the transition.
Also, I logged her on A soon after the crash I had on B, and nwn crashed again, after the entrance transition.
It never happends to any of my other chars, not that they go often at the Monolith, that is.
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Dev Disco
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Posted: Tue, Sep 29 2009, 17:06 PM |
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HRM Chicken I of Amia
Joined: 02 Jun 2005 Location: Amsterdam
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I'll disable the vfx in the next update. See if that helps.
_________________ Say 'no' to JSBF!
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Onyx99
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Posted: Tue, Sep 29 2009, 20:31 PM |
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Player
Joined: 04 Jun 2005
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Okay, just used the transition/door from inside to outside the Monolith and vice-versa a few times, and it seems working fine now, no crashes. Thanks!
Edit: Actually retried once again , crashed, relogged with success, used the transition back and forth a few times more and it seems to works again.
Guess I'll have to try it a few times, to see if it's persistent or not.
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