| AMIA ARCHIVE https://www.amiaworld.net/phpBB3/ |
|
| Banishment https://www.amiaworld.net/phpBB3/viewtopic.php?f=2&t=41848 |
Page 1 of 1 |
| Author: | Mobile_Svensk [ Mon, Sep 28 2009, 10:48 AM ] |
| Post subject: | Banishment |
Could't find anything on AmiaWiki that told me if - Banishment as a spell, harms Aasimars, Genasi, Or Tieflings? Banishment as a spell, Harms Demons in the abyss, Or devils or such?' Nothing here either Amia Rules + BotPages And SpellChanges |
|
| Author: | Maias227 [ Mon, Sep 28 2009, 11:14 AM ] |
| Post subject: | |
I do not think the spell has been changed on amia from this http://nwn.wikia.com/wiki/Banishment That said it works on pcs I belive. Killing them if it works. Not entirely sure though |
|
| Author: | Nekhy [ Mon, Sep 28 2009, 11:14 AM ] |
| Post subject: | |
It used to be there, dunno where it went as it was updated. But it's mentioned on the subraces page, too. "1. Outsiders by their nature are extremely susceptible to certain magical spells. The translations used stay as close possible [sic] to the PnP game." Edit: Or Maias might be right, and we haven't actually changed the spell from BioWare default, but instead we have included Outsider as a PC race. Maybe I remember a chat about changing the spell to teleport outsiders elsewhere or something. That is in fact quite likely. |
|
| Author: | Gers [ Mon, Sep 28 2009, 11:19 AM ] |
| Post subject: | |
I think we added outsider as a PC race. I saw a PC aasimar get blasted by Banishment cast by an NPC not too long ago. |
|
| Author: | Terra_777 [ Mon, Sep 28 2009, 11:29 AM ] |
| Post subject: | |
Banishment kills PC's I can confirm that since I play an abjurer. |
|
| Author: | Crowsterf [ Mon, Sep 28 2009, 11:32 AM ] |
| Post subject: | |
Only Outsiders mind. |
|
| Author: | Mobile_Svensk [ Mon, Sep 28 2009, 12:31 PM ] |
| Post subject: | |
Crowsterf wrote: Only Outsiders mind.
Huh? Well. . . What exactly happens then? They roll a DC Save 'n if they fail, they die? Or do they get teleported? If so, "Where" ? |
|
| Author: | Crowsterf [ Mon, Sep 28 2009, 12:42 PM ] |
| Post subject: | |
They roll a save, spell resistance is also taken into account if they have any. Then they die if they fail or there spell resistance is beaten. The thing that annoys me is Druid and Ranger summons are also effected when really they shouldn’t be, but bioware made them summons for what was probably their own convenience to go along with the familiar scripts, and make respawning work easier. *rant* |
|
| Author: | Drannok [ Mon, Sep 28 2009, 17:50 PM ] |
| Post subject: | |
Specifically: Will Save vs Death (not mind effecting) only effects outsiders and summons (including animal companions and familiars). SR is taken into account. It's not blocked by Death Protection either (shadow shield, death ward, etc.) I think it only affects Aasimar, Tieflings, and Gensai PCs. An Abjurer can get that DC up to 40. |
|
| Author: | Mobile_Svensk [ Mon, Sep 28 2009, 18:01 PM ] |
| Post subject: | |
Drannok wrote: Specifically:
Will Save vs Death (not mind effecting) only effects outsiders and summons (including animal companions and familiars). SR is taken into account. It's not blocked by Death Protection either (shadow shield, death ward, etc.) I think it only affects Aasimar, Tieflings, and Gensai PCs. An Abjurer can get that DC up to 40. Hm. Any reason why death Immunity doesn't work? I mean, any ...Historical reasons, or Scripting messing it up? |
|
| Author: | Nekhy [ Mon, Sep 28 2009, 18:12 PM ] |
| Post subject: | |
It is literally supposed to be a banishment to the relevant plane, not instant death. But banishing someone to the correct one of the bazillion planes available is a bit tricky to handle, so the outsider is instead banished to the Fugue Plane. |
|
| Author: | Mobile_Svensk [ Mon, Sep 28 2009, 18:25 PM ] |
| Post subject: | |
Nekhy wrote: It is literally supposed to be a banishment to the relevant plane, not instant death. But banishing someone to the correct one of the bazillion planes available is a bit tricky to handle, so the outsider is instead banished to the Fugue Plane.
Hehe, Witty. Allright. Savvy, I've got my questions answered. Lock this baby up if you please. I've said what i came to say. |
|
| Author: | Dark Immolation [ Mon, Sep 28 2009, 18:32 PM ] |
| Post subject: | |
Nekhy wrote: It is literally supposed to be a banishment to the relevant plane, not instant death. But banishing someone to the correct one of the bazillion planes available is a bit tricky to handle, so the outsider is instead banished to the Fugue Plane.
Ooo, before lock, can I get a clarification on this? Since the outsider PC's are "banished" to the Fugue plane, does their body go too, or just their soul? It's slightly important to outsider rp as to anything could be done to the body of a foe vanquished by Banishment. |
|
| Author: | Kjetta [ Mon, Sep 28 2009, 18:46 PM ] |
| Post subject: | |
Example: If you're an earth genasi, you are sent to the elemental plane of earth, I bellieve. It's an impossible spell to get right, because it's relative both to where it's cast and on what it's cast on. It will work on demons in the Abyss (who are right where they belong of course) for instance, but not on plane-jumping humans from the prime material plane who would be classified as Outsiders when they are visiting the Abyss, or...? What happens if you cast Banishment on a level 20 monks in PnP...? No clue. Sent back to the plane of zen? This is all mighty confusing, I'll admit. |
|
| Author: | xordae [ Mon, Sep 28 2009, 18:48 PM ] |
| Post subject: | |
Look at it this way: Outsider PCs generally have some extra goodies like improved stats, elemental immunities and etc. The Banishment spell is a downside, of which there are not many. |
|
| Author: | Dark Immolation [ Mon, Sep 28 2009, 19:13 PM ] |
| Post subject: | |
Kjetta wrote: Example: If you're an earth genasi, you are sent to the elemental plane of earth, I bellieve.
It's an impossible spell to get right, because it's relative both to where it's cast and on what it's cast on. It will work on demons in the Abyss (who are right where they belong of course) for instance, but not on plane-jumping humans from the prime material plane who would be classified as Outsiders when they are visiting the Abyss, or...? What happens if you cast Banishment on a level 20 monks in PnP...? No clue. Sent back to the plane of zen? This is all mighty confusing, I'll admit. ...Ieeeeee just wanna know what happens on Amia ICly when it's cast on a PC outsider. I know they die, not get teleported like in PnP. But when they do, does their body get left behind, or do they truly get "banished" to the Fugue Plane instead, and their body is just on the ground in OoC. |
|
| Author: | IronAngel [ Mon, Sep 28 2009, 19:56 PM ] |
| Post subject: | |
Outsider PCs on Amia are Native Outsiders. Their native plane is the Prime. So I'd say WYSIWYG: they die. |
|
| Author: | Yurell [ Tue, Sep 29 2009, 4:17 AM ] |
| Post subject: | |
Kjetta wrote: It's an impossible spell to get right, because it's relative both to where it's cast and on what it's cast on. It will work on demons in the Abyss (who are right where they belong of course) for instance, but not on plane-jumping humans from the prime material plane who would be classified as Outsiders when they are visiting the Abyss, or...? I asked for the PCs to be banishable and not the demons there. Kjetta wrote: What happens if you cast Banishment on a level 20 monks in PnP...? No clue. Sent back to the plane of zen? You don't get sent to your own plane AFAIK merely away from the caster's. IronAngel wrote: Outsider PCs on Amia are Native Outsiders. Their native plane is the Prime. So I'd say WYSIWYG: they die.
I didn't think they had Native Outsiders in 3.0, and in 3.5 when they did they couldn't be banished? |
|
| Author: | TormakSaber [ Tue, Sep 29 2009, 4:27 AM ] |
| Post subject: | |
IronAngel wrote: Outsider PCs on Amia are Native Outsiders. Their native plane is the Prime. So I'd say WYSIWYG: they die.
*Thumbs Up* |
|
| Author: | Yurell [ Tue, Sep 29 2009, 4:30 AM ] |
| Post subject: | |
TormakSaber wrote: IronAngel wrote: Outsider PCs on Amia are Native Outsiders. Their native plane is the Prime. So I'd say WYSIWYG: they die. *Thumbs Up* I thought the rules for banishment specifically stated away fro the caster's plane, not towards the outsider's? |
|
| Author: | TormakSaber [ Tue, Sep 29 2009, 4:33 AM ] |
| Post subject: | |
Who cares? You Die. End Of Story. Unless the DM specifically allows a different approach, you ave slain the Outsider PC in the traditional manner. |
|
| Author: | Yurell [ Tue, Sep 29 2009, 4:37 AM ] |
| Post subject: | |
TormakSaber wrote: Who cares? You Die. End Of Story. Unless the DM specifically allows a different approach, you ave slain the Outsider PC in the traditional manner.
Oh, I'm not contesting that. You get sent to a random plane, which is too difficult for this game, so we've just made the rule banishment = death, which is a perfectly reasonable approach IMO. But why does it work on other planes, and why doesn't this sort of stuff work on monks? |
|
| Author: | TormakSaber [ Tue, Sep 29 2009, 4:41 AM ] |
| Post subject: | |
Because it Kills Outsiders, and Monks are not Real Outsiders like Genasi/etc are. We aren't PnP and are free to bed the rules as we see fit when necessary, even if we do enjoy using them. |
|
| Author: | Yurell [ Tue, Sep 29 2009, 4:42 AM ] |
| Post subject: | |
TormakSaber wrote: Because it Kills Outsiders, and Monks are not Real Outsiders like Genasi/etc are. We aren't PnP and are free to bed the rules as we see fit when necessary, even if we do enjoy using them.
And the other question? |
|
| Author: | Zante [ Tue, Sep 29 2009, 4:49 AM ] |
| Post subject: | |
Because it would be a hell to script I would guess. Technical reasons, no point in trying to reason them. |
|
| Author: | DolphinRacer [ Tue, Sep 29 2009, 4:49 AM ] |
| Post subject: | |
Banishment could arguably just forcing it from whatever plane its on to another, and you could argue that institutes death because being violently shoved from one plane to another is not something most mortals are generally designed to handle. |
|
| Author: | TormakSaber [ Tue, Sep 29 2009, 4:53 AM ] |
| Post subject: | |
Yurell wrote: TormakSaber wrote: Because it Kills Outsiders, and Monks are not Real Outsiders like Genasi/etc are. We aren't PnP and are free to bed the rules as we see fit when necessary, even if we do enjoy using them. And the other question? I answered both. It works in other planes because it Kills Outsiders. Please read the post, less post padding, yurell... once again. |
|
| Author: | Yurell [ Tue, Sep 29 2009, 5:04 AM ] |
| Post subject: | |
TormakSaber wrote: Yurell wrote: TormakSaber wrote: Because it Kills Outsiders, and Monks are not Real Outsiders like Genasi/etc are. We aren't PnP and are free to bed the rules as we see fit when necessary, even if we do enjoy using them. And the other question? I answered both. It works in other planes because it Kills Outsiders. Please read the post, less post padding, yurell... once again. But that's my point - in the Abyss they aren't really the Outsiders by definition, the PC is. And instead of being arrogant and condescending, please think that others may not think along the same lines as you and may require more explanation. |
|
| Author: | Zante [ Tue, Sep 29 2009, 5:08 AM ] |
| Post subject: | |
Just ignore it as an OCC mechanic. It doesn't work like it should because it would need some serious fiddling around, if even possible. |
|
| Author: | TormakSaber [ Tue, Sep 29 2009, 5:09 AM ] |
| Post subject: | |
I'm not being condescending, you're drawing this out to pad your post count. I answered both questions. In the Abyss, they are still Outsiders. Their race is Outsider. They have levels in the Outsider class. And Banishment Kills Outsiders. |
|
| Author: | Yurell [ Tue, Sep 29 2009, 5:15 AM ] |
| Post subject: | |
TormakSaber wrote: I'm not being condescending, you're drawing this out to pad your post count. I answered both questions.
In the Abyss, they are still Outsiders. Their race is Outsider. They have levels in the Outsider class. And Banishment Kills Outsiders. Oh, because no one could be confused wit "Because they're Outsiders" and "Because they're mechanically Outsiders so NWN can deal with it"? I am not doing this to pad out my post count - are you deliberately saying that to be confrontational? |
|
| Author: | TormakSaber [ Tue, Sep 29 2009, 5:45 AM ] |
| Post subject: | |
Zante wrote: Just ignore it as an OCC mechanic. It doesn't work like it should because it would need some serious fiddling around, if even possible. Except it's not OOC. You don't get to say something is OOC just because you don't like it! Quote: Oh, because no one could be confused wit "Because they're Outsiders" and "Because they're mechanically Outsiders so NWN can deal with it"? .... Quote: Balor click to see monster Size/Type: Large Outsider (Chaotic, Extraplanar, Evil) Hit Dice: 20d8+200 (290 hp) Initiative: +11 Speed: 40 ft. (8 squares), fly 90 ft. (good) Armor Class: 35 (-1 size, +7 Dex, +19 natural), touch 16, flat-footed 28 Base Attack/Grapple: +20/+36 Attack: +1 vorpal longsword +33 melee (2d6+13/19-20) Full Attack: +1 vorpal longsword +31/+26/+21/+16 melee (2d6+13/19-20) and +1 flaming whip +30/+25 melee (1d4+6 plus 1d6 fire plus entangle); or 2 slams +31 melee (1d10+12) Space/Reach: 10 ft./10 ft. (20 ft. with +1 flaming whip) Special Attacks: Death throes, entangle, spell-like abilities, summon demon, vorpal sword Special Qualities: Damage reduction 15/cold iron and good, darkvision 60 ft., flaming body, immunity to electricity, fire, and poison, resistance to acid 10 and cold 10, spell resistance 28, telepathy 100 ft., true seeing Saves: Fort +22, Ref +19, Will +19 Abilities: Str 35, Dex 25, Con 31, Int 24, Wis 24, Cha 26 Skills: Bluff +31, Concentration +33, Diplomacy +35, Disguise +8 (+10 acting), Hide +26, Intimidate +33, Knowledge (any two) +30, Listen +38, Move Silently +30, Search +30, Sense Motive +30, Spellcraft +30 (+32 scrolls), Spot +38, Survival +7 (+9 following tracks), Use Magic Device +31 (+33 scrolls) Feats: Cleave, Improved Initiative, Improved Two-Weapon Fighting, Power Attack, Quicken Spell-Like Ability (telekinesis), Two-Weapon Fighting, Weapon Focus (longsword) Environment: A chaotic evil-aligned plane Organization: Solitary or troupe (1 balor, 1 marilith, and 2-5 hezrous) Challenge Rating: 20 Treasure: Standard coins; double goods; standard items, plus +1 large vorpal longsword and +1 large flaming whip Alignment: Always chaotic evil Advancement: 21-30 HD (Large); 31-60 HD (Huge) Level Adjustment: — A balor does not lose all 20 levels (its d8 monster hitdice) simply because it's in the Abyss. It's still an Outsider. No matter where it is, it is an Outsider Creature. Quote: I am not doing this to pad out my post count - are you deliberately saying that to be confrontational?
You're deliberately not reading my rrplies, and seeing that I've answered this three times now. Banishment Kills Outsiders in NWN. Monk Are Not Outsiders in NWN: Banishment Does Not Kill Monks. Why are you needlessly lengthening this topic? |
|
| Author: | Yurell [ Tue, Sep 29 2009, 5:48 AM ] |
| Post subject: | |
TormakSaber wrote: Why are you needlessly lengthening this topic?
Could it be because I didn't understand? |
|
| Author: | TormakSaber [ Tue, Sep 29 2009, 5:51 AM ] |
| Post subject: | |
TormakSaber wrote: IronAngel wrote: Outsider PCs on Amia are Native Outsiders. Their native plane is the Prime. So I'd say WYSIWYG: they die. *Thumbs Up* Quote: Who cares? You Die. End Of Story. Unless the DM specifically allows a different approach, you ave slain the Outsider PC in the traditional manner. Quote: Because it Kills Outsiders, and Monks are not Real Outsiders like Genasi/etc are. We aren't PnP and are free to bed the rules as we see fit when necessary, even if we do enjoy using them. Quote: I answered both. It works in other planes because it Kills Outsiders. Quote: In the Abyss, they are still Outsiders. Their race is Outsider. They have levels in the Outsider class. And Banishment Kills Outsiders. Quote: Banishment Kills Outsiders in NWN. Monk Are Not Outsiders in NWN: Banishment Does Not Kill Monks.
I don't think I can make it ay clearer. |
|
| Author: | Yurell [ Tue, Sep 29 2009, 5:58 AM ] |
| Post subject: | |
TormakSaber wrote: IronAngel wrote: Outsider PCs on Amia are Native Outsiders. Their native plane is the Prime. So I'd say WYSIWYG: they die. *Thumbs Up* I didn't contest you there. Quote: Who cares? You Die. End Of Story. Unless the DM specifically allows a different approach, you ave slain the Outsider PC in the traditional manner. I didn't contest that you die. Quote: Because it Kills Outsiders, and Monks are not Real Outsiders like Genasi/etc are. We aren't PnP and are free to bed the rules as we see fit when necessary, even if we do enjoy using them. I didn't bother to contest that - monks are just as real of an outsider as others are, just not in NWN, which is why I asked. Quote: I answered both. It works in other planes because it Kills Outsiders. I was getting Outsder mixed up with extraplanar, hence the source of possible misunderstanding. Quote: In the Abyss, they are still Outsiders. Their race is Outsider. They have levels in the Outsider class. And Banishment Kills Outsiders. Same as previous. Quote: Banishment Kills Outsiders in NWN. Monk Are Not Outsiders in NWN: Banishment Does Not Kill Monks.
I never contested that, hence the past tense in my post, and it was at that point I realised my misunderstanding. |
|
| Author: | Crowsterf [ Tue, Sep 29 2009, 6:00 AM ] |
| Post subject: | |
Great.. everything seems to be answered im locking as per OP's request. |
|
| Page 1 of 1 | All times are UTC |
| Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |
|