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what the heck?
https://www.amiaworld.net/phpBB3/viewtopic.php?f=2&t=38764
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Author:  drahgon [ Fri, Jun 12 2009, 2:30 AM ]
Post subject:  what the heck?

how is it that when the server is full 65/65 it occasionally jumps to like 68/65? just makes it all the longer to try and log into the server cause then it has to eventually drop back down to 65 then lower before Im able to get in.

Author:  Herr Delta Houdini [ Fri, Jun 12 2009, 2:33 AM ]
Post subject: 

Multiple people trying to connect at the same time, will usually time the excess amount of people out, and sometimes othe rpeople that were in before.

Author:  ShortSlasher [ Fri, Jun 12 2009, 2:39 AM ]
Post subject: 

DMs can login regardless the server being full, I think, so that maybe why it exceeds the limit to.

Author:  Selvec Darkon [ Fri, Jun 12 2009, 2:41 AM ]
Post subject: 

ShortSlasher wrote:
DMs can login regardless the server being full, I think, so that maybe why it exceeds the limit to.


Correct. Also D/C's at the same time.

Author:  Yurell [ Fri, Jun 12 2009, 3:18 AM ]
Post subject: 

Selvec Darkon wrote:
ShortSlasher wrote:
DMs can login regardless the server being full, I think, so that maybe why it exceeds the limit to.


Correct. Also D/C's at the same time.


This. Your best bet is to go onto B when this happens and just play there.
Or spam DC for the next fifteen minutes. :P

Author:  Charles1810 [ Fri, Jun 12 2009, 4:54 AM ]
Post subject: 

Question 1: How many dms can be online at a time, is there a limit?

Question 2: Does the amount of dms being logged on cause lag if they are just roaming around giving dcs and in talk giving help?

Question 3: Is there a maximum amount of dms that can be logged in at a time?

Author:  Yurell [ Fri, Jun 12 2009, 4:57 AM ]
Post subject: 

1: No idea, I've seen six or more before I think it was (according to the sidebar, anyway);
2: As far as I'm aware it does;
3: Same as number 1.

Author:  Maias227 [ Fri, Jun 12 2009, 4:57 AM ]
Post subject: 

Question 1: How many dms can be online at a time, is there a limit?

Many, no

Question 2: Does the amount of dms being logged on cause lag if they are just roaming around giving dcs and in talk giving help?

I don't believe so but I don't know for sure.

Question 3: Is there a maximum amount of dms that can be logged in at a time?

Nope

Author:  StandingBehindYou [ Fri, Jun 12 2009, 5:06 AM ]
Post subject: 

Charles1810 wrote:
Question 2: Does the amount of dms being logged on cause lag if they are just roaming around giving dcs and in talk giving help?


If the question is "does it cause any lag at all," the answer is of course it does. Having any players at all increases lag, and every additional player increases it. A DM's commands need to be processed, and information needs to be transmitted to them. (Every time they switch areas, the contents of the area need to be sent to them, and every time something happens in the area it needs to be sent to them as well.)

If the question is "is the effect significant," I have no idea.

Author:  Signe Johanne [ Fri, Jun 12 2009, 5:27 AM ]
Post subject: 

When I'm on the client, it seems to be lagging more then when I am playerside, but that might just be my imagination and my 'puter.

Author:  Nekhy [ Fri, Jun 12 2009, 5:43 AM ]
Post subject: 

DM caused lag is insignificant compared to the lag players cause.

Author:  Yurell [ Fri, Jun 12 2009, 5:48 AM ]
Post subject: 

Nekhy wrote:
DM caused lag is insignificant compared to the lag players cause.


As in a DM causes less lag, or the increase is insignificant?

Author:  Dev Disco [ Fri, Jun 12 2009, 7:49 AM ]
Post subject: 

Well, depends on what the DM does (outside spawning stuff). A DM login can be quite heavy because the DM avatar resides on the client PC, not on the server like normal characters. The more items, feats, whatever a DM places on his/her avatar the bigger the login hit will be. Once he's logged in there's no interaction between the DM avatar in the client PC and the server, afaik.

I am not sure about what data a DM avatar actually receives from other players. I hope they are taken out of the usual intra-party checks, because they have a huge party. I think they follow different routines, though.

Anyway, point is rather moot. You need players, you need DMs.

Author:  Nekhy [ Fri, Jun 12 2009, 8:04 AM ]
Post subject: 

DMs can be a proper part of a player party, but the regular DM mode isn't really partied with anyone, despite the party chat etc. Players have to invite a DM for a DM to join a party.

Usually DM avatars are level 1 fighters, but they have almost every feat available in the game by default. DM inventories tend to be much, much smaller and lighter than PC inventories, so the load on login is lighter in that sense, dunno for sure how the local vault thing affects really. There's some DM entry crash bug, though. But it doesn't seem related to avatar size, I've caused it with very small avatars, too.

I imagine the lag DMs get on their computers might be heavier, because we see stuff players don't. But that should be just on our end.

Quote:
As in a DM causes less lag, or the increase is insignificant?


Both, in a way. DMs can cause a lot of lag if they got big inventories. I've never noticed extra lag with some 6-8 DMs testing new areas, for example. It's the same as with the same amount of players, or nonexistent. But because there's so few DMs compared to how many players there are, and compared to what the players are doing (such as hunting which is a big lagger), DMs are quite lightweight laggers. Big events with lots of spawning of critters is different, but that's basically concentrated hunting in one area.

Author:  O'Raghailligh [ Fri, Jun 12 2009, 10:55 AM ]
Post subject: 

Is it true that hanging out in the game entry way causes long term lag on the server?

Long term as in it slows down the server for the entire session.

Author:  Nekhy [ Fri, Jun 12 2009, 11:03 AM ]
Post subject: 

O'Raghailligh wrote:
Is it true that hanging out in the game entry way causes long term lag on the server?

Long term as in it slows down the server for the entire session.


Dunno about that, but it DOES up the player count and prevents others from logging in if the server is full. Don't do it, unless you're making a new character. Anyone doing it is officially a dickhead, and we don't want dickheads playing on Amia.

Insult and hostility intended at anyone who hangs at the selection screen without a good reason, like making a new toon.

Author:  Zanthair [ Fri, Jun 12 2009, 12:45 PM ]
Post subject: 

i feel insulted and sense hostility from nekhbet :(

I sometimes stand for a little bit.. to offer resurrections to people who log in dead, but thats usually during the mass login after reset.

Author:  Yurell [ Fri, Jun 12 2009, 12:48 PM ]
Post subject: 

Zanthair wrote:
i feel insulted and sense hostility from nekhbet :(

I sometimes stand for a little bit.. to offer resurrections to people who log in dead, but thats usually during the mass login after reset.


Nekhy means before you choose which character, no the entryway methinks.

Author:  Zanthair [ Fri, Jun 12 2009, 12:57 PM ]
Post subject: 

Yurell wrote:
Zanthair wrote:
i feel insulted and sense hostility from nekhbet :(

I sometimes stand for a little bit.. to offer resurrections to people who log in dead, but thats usually during the mass login after reset.


Nekhy means before you choose which character, no the entryway methinks.


whew, i feel loved by matron nekhbet again...
I only idle there in order to scan the player list and see who i should sign in with.

Author:  Nekhy [ Fri, Jun 12 2009, 13:21 PM ]
Post subject: 

Selecting a character and checking the player list are obviously reasonable reasons to stay in the selection screen. Though, you're not actually hanging there if you do that, anyway. Well... not unless you take a long time to do that. It shouldn't take longer than a few minutes, as that's the time the server takes to fill up at busiest hours.

If you're already at the entry area, you are properly logged in to the server.

Author:  Dev Disco [ Fri, Jun 12 2009, 13:28 PM ]
Post subject: 

... and you should go into the game pronto. Loitering in the Entry is against the rules, and if it isn't I will ignore that fact and disintegrate you anyway.

Author:  TormakSaber [ Fri, Jun 12 2009, 13:30 PM ]
Post subject: 

Even if you're a DM.

:(

Author:  Dev Disco [ Fri, Jun 12 2009, 13:35 PM ]
Post subject: 

Especially if you are a DM.

Author:  TormakSaber [ Fri, Jun 12 2009, 13:45 PM ]
Post subject: 

Filthy abuse of power grmbl grmbl

Author:  MoshingChris [ Fri, Jun 12 2009, 14:38 PM ]
Post subject: 

High Poly shifting sucks in a just reset entry!

Author:  HellScourge [ Fri, Jun 12 2009, 15:24 PM ]
Post subject: 

Just sent cluckzilla after them if they are there to long. Hehe, they can't even fight back!

Author:  Brown Blur [ Fri, Jun 12 2009, 15:29 PM ]
Post subject: 

Perhaps put up a sign in the Entry? That might discourage some players from hanging around.

Author:  Pony [ Fri, Jun 12 2009, 16:17 PM ]
Post subject: 

---

Author:  TormakSaber [ Fri, Jun 12 2009, 16:38 PM ]
Post subject: 

I take it that was sarcastic, but that's 100% exploitable.

Author:  Nekhy [ Fri, Jun 12 2009, 16:48 PM ]
Post subject: 

Timer, plus a free delivery to the Fugue Plane, might work though.

Author:  TormakSaber [ Fri, Jun 12 2009, 16:55 PM ]
Post subject: 

I really don't think it's an issue that needs fixing. Just shoo them out.

Author:  Nekhy [ Fri, Jun 12 2009, 17:04 PM ]
Post subject: 

You're such a spoilsport, Tormak. People need to scheme evil things to happen to AFKers and others who take up slots from the server without playing! Mental images are a healthy way to release aggression.

Author:  TormakSaber [ Fri, Jun 12 2009, 18:13 PM ]
Post subject: 

"Nekhbet Needs To Stop AFKing On Full Servers"?

Author:  Delarwyn [ Fri, Jun 12 2009, 18:31 PM ]
Post subject: 

the number of players in the website isn't giving correct numbers anymore. It always say much less than we really have.


And, by the way. I want in!! :cry:

Author:  HellScourge [ Fri, Jun 12 2009, 18:52 PM ]
Post subject: 

Thats the fault of it not updating every 10 seconds, but instead just every 5 minutes or so.

Author:  Herr Delta Houdini [ Fri, Jun 12 2009, 20:39 PM ]
Post subject: 

Also, if it says A-mia - 60/65 (5 DM), that means it is full, because the DM count towards slots even though they can login regardless of spaces.

Author:  Nekhy [ Fri, Jun 12 2009, 20:44 PM ]
Post subject: 

2k8ste wrote:
Also, if it says A-mia - 60/65 (5 DM), that means it is full, because the DM count towards slots even though they can login regardless of spaces.


Yeah, they start counting when players log out.

I sometimes (when I remember) log out for a bit from the client, so that a player manages to take up the slot, and then get back in. It's not like I can't get in as a DM. Players won't be kicked off the server unless they log out themselves, so that pushes the player count above 65.

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