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| People with shared connections - please read. https://www.amiaworld.net/phpBB3/viewtopic.php?f=2&t=27902 |
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| Author: | Terra_777 [ Wed, May 14 2008, 19:38 PM ] |
| Post subject: | People with shared connections - please read. |
If you have more then one nwn going in the same network then you need to configure your ports. Easiest way to do that is to go to your nwn folder open nwnplayer.ini go to the [Profile] tag and change [Profile] ShowDDMessage=0 ShowMessageOfTheDay=0 ShowPregenChars=0 Client Port=5120 <---That To 5121, 5122 and so on unique for every nwn running. This is to avoid clones and instability for both you and the server. Happy gaming. Edit: <.< spelling. |
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| Author: | Wolfking6116 [ Wed, May 14 2008, 20:35 PM ] |
| Post subject: | |
Sticky this please <.< or atleast something close to it. I spent ages looking for something like this a while back. |
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| Author: | Myle [ Sat, May 17 2008, 19:00 PM ] |
| Post subject: | |
Yep.. I have posted this information several times, but it seems that it is not common enough knowledge as of yet. Has it been added to the ruleset? If not, why not? Myle |
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| Author: | Dev Disco [ Sun, May 18 2008, 12:34 PM ] |
| Post subject: | |
Because it isn't a rule? We can't detect it and we can't enforce it. It's a technical issue. |
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| Author: | Gravemaskin [ Sun, May 18 2008, 14:12 PM ] |
| Post subject: | |
Add it to the journal Player: Multiple players in same line |
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| Author: | Myle [ Sun, May 18 2008, 14:59 PM ] |
| Post subject: | |
But you can detect the results based on reports from the community and then respond based on those reports... just like any other DM oversight issue. Myle |
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| Author: | IronAngel [ Sun, May 18 2008, 15:07 PM ] |
| Post subject: | |
Well, we actually have a technical help thread. If Terra could rephrase the post into a format that's thorough, exact and simple, might as well add it there. |
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| Author: | Didi [ Thu, May 29 2008, 14:40 PM ] |
| Post subject: | |
I need to configure my Linksys router to allow me set up two different ports on the pc. Does each computer on the network have a different IP address? I seem to recall there being some way of discovering your IP address from a command line prompt, but I'll be damned if I can find out how to do it. |
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| Author: | HellScourge [ Thu, May 29 2008, 14:52 PM ] |
| Post subject: | |
Didi wrote: I need to configure my Linksys router to allow me set up two different ports on the pc. Does each computer on the network have a different IP address? I seem to recall there being some way of discovering your IP address from a command line prompt, but I'll be damned if I can find out how to do it.
Execute -> Cmd -> ipconfig served and sated i hope? |
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| Author: | Didi [ Thu, May 29 2008, 15:11 PM ] |
| Post subject: | |
thankyou |
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| Author: | Leggomi Eggolas [ Sat, Jul 12 2008, 6:33 AM ] |
| Post subject: | |
For the folks that need to read this, bump. |
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| Author: | Didi [ Wed, Jul 23 2008, 16:58 PM ] |
| Post subject: | |
I always need to set up different static ips for each computer to get it to work properly. Just thought I would include a link to a nice site to help people do this: http://portforward.com/networking/static-xp.htm |
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| Author: | Didi [ Fri, Jul 25 2008, 15:36 PM ] |
| Post subject: | |
I'm really struggling at the moment. I have changed the ports in the playerconfig thingy. I have gone to my router's set up page and set portforwarding to the ports Ive allocated in the ini's. I've set up a static but different ip for each pc on the network. Now, I can occassionally and seemingly randomly have two people in the game at the same time without difficulty. More often, if one comes in the game, the other crashes out. Also, it often shows up in the Gamespy of the second person to connect that Amia is offline. Oddities Ive noticed are me having a copy of Veh in my party. Me having a copy of Naref in my party long after he wasnt there. My party chat turning up for someone who wasnt in my party. I got the clone twice, both times after changing my IP address. Can anyone give me a diagnosis, as I've gone as far and beyond where my technical expertise (mis)leads me. |
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| Author: | Lally [ Thu, Feb 18 2010, 5:29 AM ] |
| Post subject: | |
*Nudge* |
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| Author: | Warhaven [ Tue, Feb 23 2010, 0:08 AM ] |
| Post subject: | |
Didi wrote: Can anyone give me a diagnosis, as I've gone as far and beyond where my technical expertise (mis)leads me.
You may want to consider using Tor on one of your computers. While intended for anonymity over the net, it might help in your situation by keeping your computers agnostic of each other, despite NAT and similar network settings. It can cause some lag (your network traffic is being rerouted to other place[s]), but if you limit Tor to proxies in your region (North/South America, Eastern/Western Europe, etc.), then the lag shouldn't be an issue. Especially for something like NwN. If you were playing an FPS, it could be an issue. |
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| Author: | FA_Frey_XC [ Tue, Feb 23 2010, 3:29 AM ] |
| Post subject: | |
That issue was 2 years ago, but kudos for trying. Regards, |
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| Author: | Warhaven [ Wed, Feb 24 2010, 22:37 PM ] |
| Post subject: | |
FA_Frey_XC wrote: That issue was 2 years ago, but kudos for trying.
Regards, Well, the DM bumped it, so I thought maybe Lalelilolu was having the same issue. |
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| Author: | Lally [ Thu, Feb 25 2010, 2:08 AM ] |
| Post subject: | |
Nope just bumped it because some other players were. No worries |
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| Author: | Ramika [ Sun, Mar 07 2010, 20:20 PM ] |
| Post subject: | |
Okay. So, Sakkran and I share a connection when playing and we did what was said to do here. And yet, today he logged in after me... it booted me, and it cloned my character in the tower. Are there any other suggestions on what to do to avoid this? We didn't used to have problems with it, so I'm not sure what to try. Edit: Errr. And after the server reset - my clone was still there. O.o |
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| Author: | Nekhy [ Sun, Mar 07 2010, 20:32 PM ] |
| Post subject: | |
Which server? Need to kill that clone... |
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| Author: | Ramika [ Sun, Mar 07 2010, 20:34 PM ] |
| Post subject: | |
Amia B - probably in Mystran Tower still. (Jarah Lugh) |
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| Author: | Nekhy [ Sun, Mar 07 2010, 20:38 PM ] |
| Post subject: | |
It didn't properly restart, despite going down. You need to figure out what's the problem with the ports before you're both online at the same time. Tried Terra's instructions? |
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| Author: | Ramika [ Sun, Mar 07 2010, 20:54 PM ] |
| Post subject: | |
We tried Terra's instructions, as said above. We also tried the static IP thing on his computer. May have to do it for mine too. And - when I tried logging in, his character was cloned (and is still there, btw), as he was the one logged in first. I'm not sure what else to try. |
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| Author: | Nekhy [ Sun, Mar 07 2010, 21:03 PM ] |
| Post subject: | |
Bleh. I don't know what to do with this myself. |
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| Author: | Dwagin [ Sun, Mar 07 2010, 21:31 PM ] |
| Post subject: | |
You may need to reconfigure your router so that it forwards the packets according to this, likely. |
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| Author: | Mobile_Svensk [ Sun, Apr 11 2010, 16:25 PM ] |
| Post subject: | Re: People with shared connections - please read. |
::Bumps this thread for taelar:: |
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| Author: | MadrikVale [ Thu, Apr 15 2010, 1:01 AM ] |
| Post subject: | Re: People with shared connections - please read. |
Just to clarify... Adding another computer. I make: [Profile] ShowMessageOfTheDay=0 Client Port=5120 Into: [Profile] ShowMessageOfTheDay=0 Client Port=5121 <--? On both computers? |
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| Author: | colanah [ Wed, Apr 13 2011, 5:51 AM ] |
| Post subject: | Re: People with shared connections - please read. |
*checks and changes things on router* |
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