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Glyph
 
PostPosted: Thu, Aug 19 2010, 18:06 PM 

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what do you mean, stat blocking items? you can block strength drain with no saves now?! *rant about freedom and timestop and related non sensical junk...*


 
      
Mobile_Svensk
 
PostPosted: Thu, Aug 19 2010, 18:16 PM 

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Huh?
Quote what part you're referring to, Please.

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-Cloak-and-Dagger-
 
PostPosted: Thu, Aug 19 2010, 18:20 PM 

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Glyph wrote:
what do you mean, stat blocking items? you can block strength drain with no saves now?! *rant about freedom and timestop and related non sensical junk...*


Negative Energy Protection (Immunity to level/ability drain and Negative energy damage) is widely available via a potion.


 
      
Glyph
 
PostPosted: Thu, Aug 19 2010, 18:34 PM 

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strength drain on hit isn't neccisarily neg damage ? poison does it, crippling strike I assumed was like winding someone, your telling me a potion...right...

I hope you mean potions that grant immunitys and not just negative energy protect cause that is so much bull right there...


 
      
Mobile_Svensk
 
PostPosted: Thu, Aug 19 2010, 18:39 PM 

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Neg.Energy Potion grants you Immunity to the 'effects' of Poison, negative Energy, Level Drain, Crippling strike. etcetcetc

Yes, It's bullcrap

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Glyph
 
PostPosted: Thu, Aug 19 2010, 18:40 PM 

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at least rings and stuff won't ? *semi-prays*

// -_- negative energy protective rings, amulets, whathaveyou, it wasn't that hard.


Last edited by Glyph on Thu, Aug 19 2010, 19:02 PM, edited 1 time in total.

 
      
Mobile_Svensk
 
PostPosted: Thu, Aug 19 2010, 18:43 PM 

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What rings?

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GreatPigeon
 
PostPosted: Thu, Aug 19 2010, 18:44 PM 

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For the love of all that is Holy, speak in complete thoughts so you dont just spam the hell out of this forum and people can actually help you. Glyph!

We know the availability of different potions on the server is broken, Hush. Next?

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Uberuce
 
PostPosted: Thu, Aug 19 2010, 19:54 PM 

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billytheid wrote:
ok, making the rogue/figher/wm I've been told that I should take 6 fighter levels instead of 4(so R17/F6/WM7 as opposed to R19/F4/WM7). Could someone explain why or how this makes a difference?

At rogue 19 I get another Rogue bonus feat which can be used for epic dodge(same for lev 6 fighter bonus feat I assume?). So, why 6 fighter levels... I've been messing about with the character creator trying to suss out the skill progression and so forth... ended up having a tantrum and left it alone.

So, feel free to call me a moron but how and why do I use the 17/6/7 formula and still get a good corner sneak rogue skill progression?
You use Ftr6 to get Epic Weapon Spec and top up Discipline. You lose 1d6 Sneak, but gain +4 flat damage which is better 3 times out of 6 when you can get Sneaks, and always better when you cannot.

Start with a Rogue level, so you get that juicy skill bonus and to get Intimidate to 4 nice and easily, then you can mix and match Ftr and Rogue levels as you see fit. Personally I would go for Ftr4 to get the feats needed for WM as early as possible, but really it doesn't matter as long as you have the WM prerequisite feats by level 13.

Epic feats are typically

21 Armourskin
24 Epic WF
27 Great DEX or Epic Dodge
30 Epic Dodge or [optional] Ftr6: Epic Weapon Spec

If you have a race that gets 19DEX at start, then go for it to save on that Great DEX for the optional feat.


 
      
brooksthegreat
 
PostPosted: Thu, Aug 19 2010, 23:32 PM 

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Quote:
I mentioned in the RDD topic that there will be restrictions added onto Devestating Critical. As much as we all hate rules, I'm sure you all agree that being able to get this feat as low as level 21 tips the balance a bit too much into the fighter's favor. (Particularly the RDD class, since the strength bonus they gain makes getting Devestating Critical a breeze). So, we have thought of a rule for handling this feat.

It's actually quite simple. You must be level 27 before you can select the feat. However, there's some information you should know for how it's going to work.


Per an old announcement in the ...announcements.. forum section.. er. yeah. Is that still true? A friend of mine is now using the genasi-greatsworder build I ran by the forums a while back, and it would be my first dev-critter who would get to would get the feat before the 27 mark anyway - 23, I think.

Is the above still in effect? No one mentioned it in here.

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TormakSaber
 
PostPosted: Thu, Aug 19 2010, 23:36 PM 

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old announcement is oooooooooooooooooooooooooooooooooooooooooooooooooooooold

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brooksthegreat
 
PostPosted: Thu, Aug 19 2010, 23:58 PM 

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TormakSaber wrote:
old announcement is oooooooooooooooooooooooooooooooooooooooooooooooooooooold


I take that to mean invalid then? or just a delightful meme stating the age of it?

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TormakSaber
 
PostPosted: Fri, Aug 20 2010, 0:08 AM 

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Invalid, yups.

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BeautifulLie
 
PostPosted: Fri, Aug 20 2010, 0:18 AM 

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On the topic of AA's again pro's cons of Dex AA vs Str AA assuming build is Fighter(?)/Bard(?)/AA19

Discussing this with Svensk and want to know what some number crunchers think. He mentioned Dev Crit Longbow but I have to ask if thats even a good investment since the most you can get the longbow to is 19-20 crit range no?

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Jaydn
 
PostPosted: Fri, Aug 20 2010, 0:21 AM 

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You get +10 ab/dmg automatically with 19 AA. Without even trying i can get 56 unbuffed AB with the AA with dex.

STr I would assume the AB would not be as much. However, if you do Dev someone with a longbow, they remember it.

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Mobile_Svensk
 
PostPosted: Fri, Aug 20 2010, 7:27 AM 

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AB would be ...On a STR

~24 + 10(AALvl's)+11(Dexmod)+5Bow+1Wep.Focus+2Epicwep.Focus = 53. Roughly. Maybe 52 or 54 to.

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Sin4given
 
PostPosted: Fri, Aug 20 2010, 14:15 PM 

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Looking for a halfling paladin build.

One that is strong, perhaps without the divine shield/might. Though, this is my first paladin build ever, I'd like for him to be a smiter. It'd be nice :)

Though, I don't want him to be a wet noodle without the divine shield and might, but if that's not possible..eh

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Magiros
 
PostPosted: Fri, Aug 20 2010, 16:04 PM 

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Okay... Here is what I am thinking.. An moon elven cleric of Correlon Larenthian with whip as a weapon.. Playable or you guys recommend something else? (The Goddess should stay the same though)

Edit: I would like this one to be melee cleric. Changed Deity.

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Dwagin
 
PostPosted: Fri, Aug 20 2010, 16:31 PM 

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Why would a priest of the father of all elves use anything but the favored racial, and deity's favored weapon? The elven longsword (Of eternal sharpness? >.>)

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maglorine
 
PostPosted: Fri, Aug 20 2010, 17:02 PM 

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Sin4given wrote:
Looking for a halfling paladin build.

One that is strong, perhaps without the divine shield/might. Though, this is my first paladin build ever, I'd like for him to be a smiter. It'd be nice :)

Though, I don't want him to be a wet noodle without the divine shield and might, but if that's not possible..eh


Lightfoot or Strongheart?

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Magiros
 
PostPosted: Fri, Aug 20 2010, 17:02 PM 

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Using longsword is boring. Most of my chars have em.. However, if you offer a build with that I can consider it. :wink:

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GreatPigeon
 
PostPosted: Fri, Aug 20 2010, 18:13 PM 

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Sin4given wrote:
Looking for a halfling paladin build.

One that is strong, perhaps without the divine shield/might. Though, this is my first paladin build ever, I'd like for him to be a smiter. It'd be nice :)

Though, I don't want him to be a wet noodle without the divine shield and might, but if that's not possible..eh



If you go for smiting and dont have div shield and might you are bloody retarded not maxing potential.

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Magiros
 
PostPosted: Fri, Aug 20 2010, 19:04 PM 

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Seems I don't understand anything about cleric builds. Got my AC to 38 at lvl 30... :oops: (Includes divine shield)

Anyone wana help me out to have at least a decent build which I can try..?

---> Moon Elven Melee cleric with longsword.

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Glyph
 
PostPosted: Fri, Aug 20 2010, 19:07 PM 

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I can try testing I guess but I am much more used to stat buffing than AC tank builds. being a cleric you want much higher than 38 ac, my weaponsmaster wizard has 38 ac...(with expertise, and he's level 16...)


 
      
Sin4given
 
PostPosted: Fri, Aug 20 2010, 19:13 PM 

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GreatPigeon wrote:
Sin4given wrote:
Looking for a halfling paladin build.

One that is strong, perhaps without the divine shield/might. Though, this is my first paladin build ever, I'd like for him to be a smiter. It'd be nice :)

Though, I don't want him to be a wet noodle without the divine shield and might, but if that's not possible..eh



If you go for smiting and dont have div shield and might you are bloody retarded not maxing potential.



Argh, you didn't understand.

I was meaning I'd like for him to be strong, without having to click on divine shield every 10 seconds. Like, if he ran out of uses or something. :P

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-Cloak-and-Dagger-
 
PostPosted: Fri, Aug 20 2010, 19:35 PM 

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Good grief, 38 AC? Is that even possible?!

You start with 10. I presume your elfyness gives you maybe a Dex score of 12? So, we'll start with 11? Full Plate (With Magic Vestment) is another 8+5 Armour AC. Tower Shield (With Magic Vestment) is another 3+5 Shield AC. Shield of Faith is another 5 Deflection AC. Theres 37 for nothing. Divine Shield a realistic minimum of 8 more? Bit more depending on domains - Plant, mainly, but also Magic and Travel, to a certain degree, but I don't know who your deity is. You're just missing Natural AC (If you don't have Plant domain) and Dodge AC. You need a nice amulet - I guess you have a Periapht of Wisdom+#? Look for an amulet with +AC and +Wis, if there is such a thing. Or have +Wis coming from other stuff. And Dodge AC, find some nice boots. Boots of the Sun Soul+5, or something like, they're pretty nice but only available for Monk and people with UMD. There's probably some other nice +AC boots that are alright, I seem to recall buying some boots with +3AC and +2Wis? There's probably something much nicer though. Lastly, tumble. Put 15 points in it cross-class for 3 free AC. Multiclass to Rogue, Monk, or Bard and dump 30 points in it for 6 free AC. (Everybody else does!) You should be able to go past 60 pretty easy. Possibly higher if you take Armour Skin feat. 70 isn't beyond the realms of possibility with some nice stuff, or the right party - Haste, or Bardsong, etc. Heck, even +2 effective circumstance bonus with Battletide.

10+1(Dex)+13(Vestment Fullplate)+8(Vestment Tower Shield)+5(Shield of Faith)+5(Nice Boots)+4(Nice Amulet)+6(Tumble)+10?(Divine Shield) = 62 :idea:


 
      
Glyph
 
PostPosted: Fri, Aug 20 2010, 19:43 PM 

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I was under the impression it maxed at 60...or not...

honestly, this build has stumped me, if you want perfect health you need 25 con, dev crit 25 strength and a bunch of weapon focuses, which is all well and good if you can get the AC up without armour skin, tumble, etc.

but, you need wisdom to cast paladin spells, and charisma for the special abilitys. without draining stats, I got 15 10 14 16 10 10, and 10 charisma is not exactly good for taunt...persua....you know you might not need it so much on amia...still, i'm out, would take me hours of thinking and testing to nail this one.

if you want more of a tank sort of paladin your gunna need to lose some spells cause you can't get 14? wis for the level 4 spells, -and- high con and strength. and if you want to tank you need con for the fort bonus, to prevent dev critters exploding you. eventually. imho.

anyone who has a paladin that can elaborate on the stats and skills would be sweet, and you can't be paladin bard foo! bards are non lawful. rouge, debatable.


 
      
Magiros
 
PostPosted: Fri, Aug 20 2010, 19:45 PM 

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Yeeeah.. well let's just say my testing failed... :oops:

So, basicly, I shouldn't be able to build cleric wrong..? What to do if I want my cleric to be decent in battle both dmg and tanking? Or do they come hand in hand?

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Glyph
 
PostPosted: Fri, Aug 20 2010, 19:54 PM 

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*confused* paladin or cleric? whos talking about what here?

clerics usually have decent AC, though the one I made has low everything except wisdom, and a bit of int for skill buffs, I imagine you'd have to lose out on the 19 wis for all the spells if you want a proper tank.

damage is strength, tanking is constitution, armour, AC and hp all wrapped into a nice bundle

(and don't forget about AB >_<)

ed: I guess you could go like, cleric until level 9 spells, then fighter, i'm pretty sure you can do some damage like that, though again, wisdom drains on the other stats if you want level 9 spells.

ed2: failing that stack as much regen as possible and pray.


 
      
-Cloak-and-Dagger-
 
PostPosted: Fri, Aug 20 2010, 20:08 PM 

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Well, Cleric is a very powerful class. With some nice gear, all it takes is 2 spellcastings put aside for Magic Vestment and 1 for Shield of Faith, and you're laughing, AC wise. Some skill points put aside for a tumble class at least level 27 normally recommended. You can post what youre thinking of doing if you want, but its pretty hard to make a Cleric who can't kick seven shades out of whatever.

I've never played Cleric before, its a bit too involved for my tastes, with all the buffs they have, but I;d suggest (just from reading this thread over the years, really) something like starting with 20 Cleric for your pre-epic levels, then taking a few Cleric, 4 fighter levels (4th on level 24, 27, or 30, to be able to take Weapon Specialisation as a standard feat and Epic Weapon Specialisation as a Fighter bonus feat at the same time), and a level or so in Rogue or Bard late on, to put some skill points in Tumble and Use Magic Device. Don't forget your Discipline from your fighter/bard levels! 25/4/1? Something like that, would be pretty nice, probably. Moon Elf, thats standard elf, isn't it? So, this might be wrong but you should be able to start with something like 14STR/12DEX/10CON/16WIS/10INT/14CHA? Putting 4 points into Wisdom and 4 into Charisma (At least one Great stat feat required) as you go. That would be able to get Epic Spells and Divine Shield +10, with a fully buffed Charisma score. XP penalty late on, but such is life if you want to kick arse and don't have favoured class:any. Or youre not a Wizard.

I'm sure someone who actually plays a cleric could post something better. I think it might struggle for skillpoints. If it doesn't work right raise Intelligence for..um, constitution. That doesn't matter much if you have awesome AC. :D


 
      
Glyph
 
PostPosted: Fri, Aug 20 2010, 20:26 PM 

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clerics don't get epic spells -_- but prayer sort of owns as a cleric, your whole party get buffs, and the domains you can choose have some nice bonuses, I went death animal =P summoner.

so thats what divine shield does....meh, regen for the win.

I cannot possibly agree with 14 strength so ditch the shield and charisma...you ain't even getting through the orc door with 14 strength let alone tanking.

if you want the shield spell and tankness, go with 13 charisma so you at least get it and buff with items...


 
      
DerkDerkistan
 
PostPosted: Fri, Aug 20 2010, 20:49 PM 

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Clerics do get epic spells. And my cleric, who also happens to be of Corellon Larethian, gets 69 AC, 70 with a healthy Barkskin from a friend. The build's posted in one of the Build Advice threads, so I'm not going to make it easy for another copy to run around. Find it and use it if you want. Or try to angle for something a bit more unique, if you're interested. I'm a bit partial to the cleric/bard/arcane archer for something different.

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-Cloak-and-Dagger-
 
PostPosted: Fri, Aug 20 2010, 20:52 PM 

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No, Glyph. Even lowering Strength to 13 is an option. The spell Divine Power, as well as being the key to a Cleric's rediculous attack bonus, raises Strength to 18. There's no need for a STR score that far beyond the requirement for Power Attack (Divine Might/Shield prerequisite) unless you're aiming for something ridiculous to get Devastating Critical. And you want a higher natural Charisma score to be able to buff it even higher for the +10AC and +10Damage feats, rather than some piddly short lasting +7. I don't care about Orc doors, there are keys and brutish party mates to get that open. And yes, of course Clerics get Epic Spells, they can take all of them apart from Epic Mage Armour.


 
      
DerkDerkistan
 
PostPosted: Fri, Aug 20 2010, 20:53 PM 

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Glyph wrote:
clerics don't get epic spells -_- but prayer sort of owns as a cleric, your whole party get buffs, and the domains you can choose have some nice bonuses, I went death animal =P summoner.

so thats what divine shield does....meh, regen for the win.

I cannot possibly agree with 14 strength so ditch the shield and charisma...you ain't even getting through the orc door with 14 strength let alone tanking.

if you want the shield spell and tankness, go with 13 charisma so you at least get it and buff with items...


Oh, and my cleric has 14 base str and 18 base charisma and, just ask some of the drow players, he gets on juuuuuust fine.

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Glyph
 
PostPosted: Fri, Aug 20 2010, 20:56 PM 

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um....they do? I didn't see no EDK while I was testing and I am building an 27 cleric 3 ranger. and spellcraft heal and concentrate are utterly maxed. honestly, if I saw hellball and GR come up I would have been laughing so very hard...

he -did- specify "if the shield runs out" he still wants power, though I cannot help find where that might come from with those stats. 13 strength is...so very low down there for damage, and weight capacity, and other things.

(that said my cleric has a -1 mod on strength lol..however, not going for a tank, going for pure maxed spellcasting, and arcane archery.)


 
      
Magiros
 
PostPosted: Fri, Aug 20 2010, 21:19 PM 

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Might have understood cleric build now, time to try.... Thanks everyone! :D

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Glyph
 
PostPosted: Fri, Aug 20 2010, 21:37 PM 

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I have a new question after some more testing of the cleric, I can get hellball and GR, or mummy dust (not dragon, RP reasons...) but for some real random reason two of the levels where i'm an epic cleric only give armour skin, auto silent, auto quicken, and great wisdom, as options, which means I can't get auto quicken 3 and two epic spells....that did not happen before...i'm a little disappointed now, going to have to drop wisdom buffs for auto quicken, and I don't even know if that will work.

-retests =(-

levels 29 and 25 i think...decided screw auto quicken, can't get all three so its not worth it. took hellball GR and mummy dust instead :P


 
      
GreatPigeon
 
PostPosted: Fri, Aug 20 2010, 22:07 PM 

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They are class specific epic feats....

You cant choose everything all the time. The general feats are every 3 levels and the class specific feats are on level 23 cleric, 26, and 29. We call them bonus feats.

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GreatPigeon
 
PostPosted: Fri, Aug 20 2010, 22:09 PM 

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Glyph, 14 str is more then enough on a cleric. I run 16 and have 53 ab. Can kill every boss I've bothered to try. So dont compare stuff like the orc door to knowing the server and what something above level 5 can do.

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Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
maglorine
 
PostPosted: Fri, Aug 20 2010, 22:28 PM 

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Sin,
Need to know what halfling subrace you are going with to advise on a pally build. I play a strongheart halfling paladin of Yondalla. A lightfoot would look different because of the ECL and significant difference in starting strength..

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billytheid
 
PostPosted: Sat, Aug 21 2010, 3:33 AM 

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Uberuce wrote:
billytheid wrote:
ok, making the rogue/figher/wm I've been told that I should take 6 fighter levels instead of 4(so R17/F6/WM7 as opposed to R19/F4/WM7). Could someone explain why or how this makes a difference?

At rogue 19 I get another Rogue bonus feat which can be used for epic dodge(same for lev 6 fighter bonus feat I assume?). So, why 6 fighter levels... I've been messing about with the character creator trying to suss out the skill progression and so forth... ended up having a tantrum and left it alone.

So, feel free to call me a moron but how and why do I use the 17/6/7 formula and still get a good corner sneak rogue skill progression?
You use Ftr6 to get Epic Weapon Spec and top up Discipline. You lose 1d6 Sneak, but gain +4 flat damage which is better 3 times out of 6 when you can get Sneaks, and always better when you cannot.

Start with a Rogue level, so you get that juicy skill bonus and to get Intimidate to 4 nice and easily, then you can mix and match Ftr and Rogue levels as you see fit. Personally I would go for Ftr4 to get the feats needed for WM as early as possible, but really it doesn't matter as long as you have the WM prerequisite feats by level 13.

Epic feats are typically

21 Armourskin
24 Epic WF
27 Great DEX or Epic Dodge
30 Epic Dodge or [optional] Ftr6: Epic Weapon Spec

If you have a race that gets 19DEX at start, then go for it to save on that Great DEX for the optional feat.


So the F6 will give me a better BAB? I can get the EWS with 4 fighter levels.

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Gharl Killith: Hobgoblin Headhunter
Olaf Grudgebringer: Bad tempered Dwarvern Weaponsmith
"But thats mainly because I'm an Aussie and what you guys call flaming and rudeness I call a normal conversation."


 
      
BeautifulLie
 
PostPosted: Sat, Aug 21 2010, 6:26 AM 

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New question: Nwn wiki mentions DR for dwd/barb working together and seperately for monk perfect self. So what happens if you go 20 monk 10 DWD and get full on Epic Damage Reduction? does it go into crazy bonus DR? does some of the damage get reduced by one and then the other?

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Must I at length the Sword of Justice draw?
Oh curst Effects of necessary Law!
How ill my Fear they by my Mercy scan,
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Uberuce
 
PostPosted: Sat, Aug 21 2010, 9:03 AM 

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billytheid wrote:
So the F6 will give me a better BAB? I can get the EWS with 4 fighter levels.
Yes, but you'd have to go Ftr3/WM7/Rogue10 or Ftr3/WM5/Rogue12 pre-epic. Fighter and WM get the full BAB, but Rogue loses one point at 1, 5, 9, 13 and 17, you save one more by going Ftr5/WM7/Rogue8.

Apart from that, it's a WM, and they're always feat-starved so more Ftr levels is rarely a bad thing. In this case, you'd have to trade 1d6 Sneak for an epic feat, and it's just not worth it when you've already got 9d6 and the WM damage.


BeautifulLie: I don't know, but the Monk DR is +1/20, which is almost worthless by the time you get it. It's nice against spike traps when you roll a 1 and soaks the Arctic Manticore spike-spam, but that's about it. If you've got DwD10 and Epic DRIII, then those two things are no threat anyway. Oh, Evard's will probably get blocked too.


 
      
billytheid
 
PostPosted: Sat, Aug 21 2010, 9:56 AM 

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Uberuce wrote:
billytheid wrote:
So the F6 will give me a better BAB? I can get the EWS with 4 fighter levels.
Yes, but you'd have to go Ftr3/WM7/Rogue10 or Ftr3/WM5/Rogue12 pre-epic. Fighter and WM get the full BAB, but Rogue loses one point at 1, 5, 9, 13 and 17, you save one more by going Ftr5/WM7/Rogue8.

Apart from that, it's a WM, and they're always feat-starved so more Ftr levels is rarely a bad thing. In this case, you'd have to trade 1d6 Sneak for an epic feat, and it's just not worth it when you've already got 9d6 and the WM damage.


So I take a Ftr. or WM level at 1,5,9,13 and 17 to retain the BAB? I'm a little confused as to how it all works out.

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Jess Incognito: F.L.A.G. Inc.
Gharl Killith: Hobgoblin Headhunter
Olaf Grudgebringer: Bad tempered Dwarvern Weaponsmith
"But thats mainly because I'm an Aussie and what you guys call flaming and rudeness I call a normal conversation."


 
      
Uberuce
 
PostPosted: Sat, Aug 21 2010, 10:07 AM 

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billytheid wrote:
So I take a Ftr. or WM level at 1,5,9,13 and 17 to retain the BAB? I'm a little confused as to how it all works out.

http://nwn.wikia.com/wiki/Base_attack_bonus


 
      
Mobile_Svensk
 
PostPosted: Sat, Aug 21 2010, 12:04 PM 

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Joined: 21 Jul 2005
Location: Awarded most Confused Git of 2014!

Image

Tried to make the most utilized Barbarian build, With dwarf as the concept. I Don't think i made it work...

Startingstats
18STR
8DEX
17(19)CON
8WIS
9INT
8(6)CHA

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NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/
NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856


 
      
-Cloak-and-Dagger-
 
PostPosted: Sat, Aug 21 2010, 12:10 PM 

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Joined: 09 Feb 2009
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4 RDD levels? So...that 6 CHA is because the character smells of cheese? :?


 
      
Mobile_Svensk
 
PostPosted: Sat, Aug 21 2010, 12:13 PM 

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-Cloak-and-Dagger- wrote:
4 RDD levels? So...that 6 CHA is because the character smells of cheese? :?


Of course

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NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/
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billytheid
 
PostPosted: Sat, Aug 21 2010, 12:13 PM 

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Joined: 12 Aug 2010
Location: Terra Australis

Thanks for the help guys.

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Jess Incognito: F.L.A.G. Inc.
Gharl Killith: Hobgoblin Headhunter
Olaf Grudgebringer: Bad tempered Dwarvern Weaponsmith
"But thats mainly because I'm an Aussie and what you guys call flaming and rudeness I call a normal conversation."


 
      
Sin4given
 
PostPosted: Sat, Aug 21 2010, 12:17 PM 

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Joined: 12 Jun 2009
Location: Somewhere in reality

maglorine wrote:
Sin,
Need to know what halfling subrace you are going with to advise on a pally build. I play a strongheart halfling paladin of Yondalla. A lightfoot would look different because of the ECL and significant difference in starting strength..


Strongheart, preferabbly. Lol, there has already been two other people trying to help me, and sending me build idea. I want to thank them both, and maglorine for being so helpful. :D

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~Everything has beauty, some just don't look for it~

Looking to make a new siggy! PM me if you want the challenge.


 
      
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