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Jes
 
PostPosted: Sat, Apr 12 2014, 17:49 PM 

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Joined: 23 Aug 2006
Location: Camriiole

All of those emotes were made solely for male/female interactions of the same race.

Read: Pony doesn't believe in interracial or same-sex NWN romance.

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Very_Svensk
 
PostPosted: Sat, Apr 12 2014, 17:51 PM 

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What? Jerk off to a pixel figure?

I, too, think the brothel emotes were to much but don't you dare say that you want the hug emote to go away. Then we might as well remove the dancing, too, because it can be interpreted sexually.

And the keyword here is "Interpreted".

Jes wrote:
All of those emotes were made solely for male/female interactions of the same race.

Read: Pony doesn't believe in interracial or same-sex NWN romance.


Awwwwwwwww :|

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555444333
 
PostPosted: Sat, Apr 12 2014, 18:55 PM 

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I couldn't get the damn mod to unpause. :x

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Pony
 
PostPosted: Sat, Apr 12 2014, 20:35 PM 



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Joined: 07 May 2005

Alright, let's work down the list!

1. ) The odd things you can produce when using the emotes with same-gender and different-races is not something we need to worry about. The script that will be made in the future to allow their use by player characters can easily have a line that checks what race and gender the characters have, and hence those sillyness some created wont be possible in the actual server module.

Romantic roleplay has been a big part of many storylines on this server, hence I added those that are in the pg-13 category. Anything that struck me as adult content (there were quite a few) was removed from that group of emotes, as that is the type of roleplay that is not welcome on this server. But of course I can still remove stuff from the emotes.

2. ) Logging on with your feytouched character can cause some bugs, because the testing module does not have the scripts that the server uses. If you use amian tiefling characters, you might have the appearence of a balor in the testing module, because the characters race was changed to outsider. So do not worry about that.

3. ) The VFX I commented on earlier. I did not re-add the script, because they were tested and all worked.

4. ) The clothing options all work as well, and that a few do not show up was that I did not add the armor proficiency feat to those group of NPCs. You can see them in the toolset though.

5. ) The floating skull plc is indeed a wall plc, and hence works as intended.

6. ) The Mushroom Grove area is meant as eyecandy, and was not designed to be aded in game as is. So pathfinding is not something to worry about.

7. ) The Dracotaur will indeed be replaced because of it's lacking animation. What it will be replaced by will be revealed by the official release of the hak. But it is a very cool creature.

8. ) The non-hak skull helmet having a problem with VFXs like the ioun stones will be something for another hak update. Best just toss that in the improve amia topic of hak content suggestions.

9. ) Consideration to remove the Dryad model due to wooden bare-chestedness. Personally, I found the model to be accurate to it's representation in the monster manual. But the Dryad model has gained a bit too much focus, imo, and I am no longer sure it is a good addition. I kind of liked the natural feel of it, but it being reduced to just "boobies" kinda ruined that.


So unless I missed something, the only things on the list that will require changes to the current hak is the consideration to remove the romantic emotes (mindful that their implementation will not allow them to be broken for naughtniess), remove the Dryad model due to the "boobies" focus, and the replacement of the Dracotaur? And a big thanks to everyone that tested!


 
      
Jes
 
PostPosted: Sat, Apr 12 2014, 20:48 PM 

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Joined: 23 Aug 2006
Location: Camriiole

Personally I think the dryad is fine. >.> The Lolth-honkers are 100% naked, with visual nips and jiggle and everything. If Lolth is okay to go in what the crap is wrong with the dryad? xD

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Cromlech - The Best Copper This Side of Ruathym
Zelly Cys'dina - The Wounded Soul, Also Merchant

Aelynthi Nor'alei - The Bubbly Winged Elf


See me DM-side as:
[DM] Hlal | [DM] The Voice


 
      
Very_Svensk
 
PostPosted: Sat, Apr 12 2014, 20:51 PM 

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Joined: 13 Oct 2010
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dryad is fine and canon-wise perfect!

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Pony
 
PostPosted: Sat, Apr 12 2014, 20:52 PM 



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Joined: 07 May 2005

Oh, and as to the question if the new clothing, shield and weapon options all will be available for crafting, that will be for someone else to decide. A few of the options might possibly only become available through the job system and dream coin requests, while others might be made available through the crafting dialogue. They will not be available by anything but dream coin requests for a while though, given the need for scripting work to add them in another manner.


 
      
Pony
 
PostPosted: Sat, Apr 12 2014, 21:07 PM 



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Joined: 07 May 2005

Lolth was a request, so that one stays. I think when the model finds it's rare use, you will truly have enough other things to worry about. :wink:


 
      
Very_Svensk
 
PostPosted: Sun, Apr 13 2014, 10:22 AM 

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I heard there was a Knightly Kneel emote somewhere, too. Or was i misinformed?

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Pony
 
PostPosted: Sun, Apr 13 2014, 10:30 AM 



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Joined: 07 May 2005

I think Mahtan made an override for such an emote. It was not added to the hak though, as I did not find it on the vault and completly forgot about him mentioning it until you brought it up. Toss that one in the hak suggestion topic on the improve amia forum, and I may include it in the next hak update.


 
      
jimbono1
 
PostPosted: Mon, Apr 14 2014, 14:38 PM 

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Joined: 30 Sep 2007
Location: England

I don't suppose there are any crossbow models being implemented in this?

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Pony
 
PostPosted: Mon, Apr 14 2014, 14:46 PM 



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Joined: 07 May 2005

Only one new model for light crossbows, and that is the drow hand-crossbow.


 
      
Mercedes
 
PostPosted: Mon, Apr 14 2014, 15:14 PM 

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Joined: 14 Dec 2011

I didn't see staves. Will there be staves?


 
      
555444333
 
PostPosted: Mon, Apr 14 2014, 15:23 PM 

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Joined: 08 Oct 2005
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The assassin vines are misnamed in the preview - horizontal is vertical and vice versa

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Pony
 
PostPosted: Mon, Apr 14 2014, 15:34 PM 



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Joined: 07 May 2005

Mercedes wrote:
I didn't see staves. Will there be staves?


Nope. All weapon items are in that room.

555444333 wrote:
The assassin vines are misnamed in the preview - horizontal is vertical and vice versa


Given it is just a testing mod, the names given to the creature npcs is not very important.


 
      
jimbono1
 
PostPosted: Mon, Apr 14 2014, 15:34 PM 

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Joined: 30 Sep 2007
Location: England

Pony wrote:
Only one new model for light crossbows, and that is the drow hand-crossbow.

Damn. Maybe next time..? :D The current ones are abhorrent.

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Khaldun Menetnashte Khalfani
Victor Wilkinson
Silent2001 wrote:
Jimbono1 is my favourite.

^totally not a lie or anything.


 
      
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