View unanswered posts | View active topics * FAQ    * Search
* Login 




Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 57 posts ]  Go to page Previous  1, 2
TormakSaber
 
PostPosted: Fri, Dec 16 2011, 3:12 AM 

User avatar

Player

Joined: 16 Dec 2004
Location: Somewhere

Ahhhh, and now that is a good suggestion, but I have always been more for dungeons that look more like actual places and less like.. "runs".

_________________
Davion Telemos - Monk of the Four Winds
Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham


 
      
Mercedes
 
PostPosted: Fri, Dec 16 2011, 3:19 AM 

User avatar

Player

Joined: 14 Dec 2011

TormakSaber wrote:
Ahhhh, and now that is a good suggestion, but I have always been more for dungeons that look more like actual places and less like.. "runs".


I enjoyed the Minotaur area greatly in contrast to the random _____ nests, if only because of traps and random treasure. I'm a large supporter of anything in gameplay that can increase roleplay without harming either. I love RP, but i also like playing a game.

I pray the technical limitations of the server aren't too hampering in this regard.


 
      
Selmak
 
PostPosted: Fri, Dec 16 2011, 19:20 PM 

User avatar

Player

Joined: 17 Dec 2004

Well the snag with that is, if you have too many chests and not enough keen eyes to spot someone trying to pilfer the contents, a lone sneaker profits immensely without pulling their blades. Extra chests, in my opinion, should be secreted away behind locked doors where you can't see them spawn. Or they should require a key that is randomly generated on one of the things that's guarding it, but obviously they could still be trapped.

But yeah, I'm pretty sure we could use more models for chests.


 
      
Mercedes
 
PostPosted: Fri, Dec 16 2011, 19:32 PM 

User avatar

Player

Joined: 14 Dec 2011

Selmak wrote:
Well the snag with that is, if you have too many chests and not enough keen eyes to spot someone trying to pilfer the contents, a lone sneaker profits immensely without pulling their blades. Extra chests, in my opinion, should be secreted away behind locked doors where you can't see them spawn. Or they should require a key that is randomly generated on one of the things that's guarding it, but obviously they could still be trapped.

But yeah, I'm pretty sure we could use more models for chests.



Oh don't get me wrong, i think there should be more physical loot, but i also believe it should be harder to get. Killing a few kobolds is nothing, chest or no chest. I'm a big fan of traps, locks, and hiding, and other DM style mean-spirited things. Treasure hunting should be dangerous, but it should not be a gauntlet more than 50% of the time.


 
      
Murex
 
PostPosted: Mon, Dec 19 2011, 23:28 PM 

User avatar

Player

Joined: 01 Dec 2009

If you are refering to the 'forgotten treasure' chests- I agree. It would be fun to have a few more of those in randomized places. I also agree with what Tormak said above about places looking like actual places, but I don't think much is going to change.

_________________
Image


 
      
chefwudan
 
PostPosted: Tue, Dec 20 2011, 3:40 AM 

User avatar

Player

Joined: 01 Mar 2006
Location: Miami, FL

TormakSaber wrote:
Ulir wrote:
It was asked about in the request forum once. I wanted a portable merchant stall as well, but it couldn't be done.


Yeah, we tried to make it work, and Disco said there was a high chance of just straight losing items. So we ditched the idea. :(


Just thinking out loud here... "MAYBE" there can be a "JOB thingy" similar to that of the Merchants that can store supplies in those nice convenient crates that one can just store either Weapons, Armors and whatnot, instead of just resources. Then one could just spawn said box with the box having a convo that would give an inventory of items.

Not sure if this would basically be the same thing as having a merchant stall, falling under the same paramaters of "couldn't make it work" but thought maybe it was worth sharing.


 
      
Lone Wolf
 
PostPosted: Wed, Dec 21 2011, 3:38 AM 



Player

Joined: 08 Oct 2011

To me, obviously the original suggestion is terrible simply because it is silly and stiff and inflexible. It stifles many types of RP. There's a lot of reasons why a character would not sit around in a city, tethered to a stall, just to try to sell something. (Example, my Zakharan character is a desert nomad merchant who detests the decadence of soft city-dwellers.)

As for the loot, I'm not a huge fan of how the best loot is distributed much since the game pretty much puts it only in reach of epic powerbuilders who can solo every boss without trouble over and over again. If your character cannot do that, you won't really ever get loot drops, since you have to group (which lowers your frequency since you cannot simply pull a group out of your pocket at will vs Mr. Boss-Farmer-Soloing-Powerbuild), and those groupmates will probably want that epic drop too (cutting your frequency to almost nothing).

My epic character has a group she runs with because she's not an uber powerbuild and when I had the time to spend running dungeons with them for long sessions everyday, the most she ever got was 1 epic drop of a flawless crystal for months of work. I'd think to myself 'this is dang boring' and run into epic mages soloing everything or guys powerbuilding 70+ AC melee monsters and it really wasn't a mystery as to why they had everything since they'd do it alone all day... It just feels like you're playing Diablo 2 sitting around Bhaal-running all day.


 
      
Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 57 posts ]  Go to page Previous  1, 2


Who is online

Users browsing this forum: No registered users and 13 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group