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Greyweaver
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Posted: Mon, Mar 07 2011, 4:57 AM |
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Player
Joined: 07 Mar 2009 Location: CST (GMT-6)
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I personally don't believe the Job System should be used for leveling a character and it's fine like it is really. It's nice that the xp is there to show some experience is gained, but honestly, -how- would a... let's say a weaponmaster gain experience that leads to them fighting better taking some job like gardener? Don't get me wrong this isn't an unheard of job for a weaponmaster just look at RL history of Samurai. I just don't see the connection to advancing in fighting prowess by growing flowers lol. Grinding sucks!! either roleplay or go away! lol, experience should happen when you roleplay and adventure, not something you go after. If your toon needs gold they get a job or go relieve some wretched orc or goblin of it's daily spoils. Your toon needs to train then go train, but roleplay doing it. Find someone in range, if there higher level see if the player would mind roleplaying -teaching- your toon as you train, since basically teaching and training kind of go hand in hand. It's not hard to type while your in combat. Sure everynow and then you'll wind up dead trying to talk while fighting but, more often than not, someone is there to raise that toon. Hehe the one being raised might even have some personality quirk that they talk to much and don't pay attention and this gets them in trouble. This leads to more roleplay. Why place restrictions on something we as players can govern ourselves? How many quests are out there? The -heart- of DnD is exploring and roleplaying. Get a group together and go somewhere you haven't been and roleplay the adventure. When did this basic premise get lost in the shuffle? If you run into baddies that are to tough lol run like hell!  This actually adds an air of excitement and mystery, ask any surfacer that has explored the underdark. There is some crazy stuff down there and tons of subject matter for roleplay, including glowing moss on the rocks. It's really up to us, no matter what the dev's do someones going to find loopholes in the system. No system is flawless, it's in our hands to improve amia.
_________________ Calypso (Lady Calypso, Caly) Stormy Dawn (Ar'ellin'ah) Kisuri'ou Yoru (Ryuko)
Favored Quote: "This above all: to thine own self be true, And it must follow, as the night the day, Thou canst not then be false to any man." -Shakespeare
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corypx
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Posted: Mon, Mar 07 2011, 5:14 AM |
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Player
Joined: 14 Oct 2006
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Greyweaver wrote: I personally don't believe the Job System should be used for leveling a character and it's fine like it is really. It's nice that the xp is there to show some experience is gained, but honestly, -how- would a... let's say a weaponmaster gain experience that leads to them fighting better taking some job like gardener? Don't get me wrong this isn't an unheard of job for a weaponmaster just look at RL history of Samurai. I just don't see the connection to advancing in fighting prowess by growing flowers lol.
the skills are transferable in somecases as told in this clip here http://www.youtube.com/watch?v=0iXP9yoc4VY
_________________ ================-<Cory ShadowFlame>-================ Risenlord-Shifter(OMG a Non-Dragon Shifter that can hold his own in PvE) 
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Murex
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Posted: Mon, Mar 07 2011, 5:50 AM |
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Player
Joined: 01 Dec 2009
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Fighting monsters is essential to gaining levels in your class. Doing a job until L30 is worse than getting to L30 by honing your skills fighting monsters.
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Dramatic_Prince
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Posted: Mon, Mar 07 2011, 5:56 AM |
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Player
Joined: 11 Sep 2008
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Greyweaver wrote: I just don't see the connection to advancing in fighting prowess by growing flowers lol. Plowing the field by hand is very vigourous exercise. It builds character and strong muscles. I would be better if jobs gave job xp which you use to go up in job ranks. Too bad that wasn't how the system was built.
_________________
Prescia the Pristine Voice
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Dark Immolation
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Posted: Mon, Mar 07 2011, 6:01 AM |
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Developer
Joined: 20 Apr 2008 Location: The downeaster "Alexa"
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But the muscle built plowing a field doesn't equate to figuring out what attacks work best for you on a certain enemy, or how to hold your sword so the cutting edge meets the flesh just right.
You can't oversimplify it like that. Otherwise everyone that plowed the ground in FR would be an adventurer of several levels.
Mundane jobs that do not provide actual combat experience do not substitute for adventuring. Period.
_________________ You think Magic is your ally... but you merely adopted the Art. He was born in it. Molded by it. Sometimes, an angel is simply a devil with better intentions.
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Murex
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Posted: Mon, Mar 07 2011, 6:08 AM |
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Player
Joined: 01 Dec 2009
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Dark Immolation wrote: Mundane jobs that do not provide actual combat experience do not substitute for adventuring. Period. This sums it up. 
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wereguy2
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Posted: Mon, Mar 07 2011, 6:19 AM |
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Player
Joined: 07 Mar 2010 Location: Melbourne, Australia
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Nekhy wrote: More variety to gaining XP is in the works, always. It just trickles into the module in little bits instead of hugeass u-turns in the general development direction. <3 Lutra wrote: get a lot of DC LIES! THIS IS IMPOSSIBLE! jimbono1 wrote: Murex wrote: Not all of us find PVM a bore.  IMO. real PvE (Or PvM For you lot.) is in WoW. Or DM events. I do not really particularly find grinding endless mobs enjoyable. Even with RP that goes with it. Because there is no atmosphere created by the enemies. Sure, there is still the atmosphere of the party, but no sense of realism when a mob of 6 guys appear out of thin air against heavily enchanted beings. Surely some of them would flee when outnumbered by such odds? Especially after just seeing their friends being cut down? This, I agree with, though WoW is preeeetty grindy... Improved AI, however, would probably be hard and possibly even laggy.
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Selmak
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Posted: Mon, Mar 07 2011, 7:20 AM |
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Player
Joined: 17 Dec 2004
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DCs are not impossible to get. But you need to demonstrate outstanding roleplay, and you need to either get a recommendation with a green wand and/or be seen by a DM.
There is no formula that works every time, but paying attention to the little things and taking time to act out what your character is doing shows that you're paying attention and dedicated to what you're doing. Above all, let your character's motivations guide the roleplaying.
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wereguy2
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Posted: Mon, Mar 07 2011, 7:50 AM |
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Player
Joined: 07 Mar 2010 Location: Melbourne, Australia
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Yeah, I was joking. NYEAHAHAHAHA!
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Greyweaver
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Posted: Mon, Mar 07 2011, 9:24 AM |
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Player
Joined: 07 Mar 2009 Location: CST (GMT-6)
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Selmak wrote: DCs are not impossible to get. But you need to demonstrate outstanding roleplay, and you need to either get a recommendation with a green wand and/or be seen by a DM.
There is no formula that works every time, but paying attention to the little things and taking time to act out what your character is doing shows that you're paying attention and dedicated to what you're doing. Above all, let your character's motivations guide the roleplaying. *cheers!*
_________________ Calypso (Lady Calypso, Caly) Stormy Dawn (Ar'ellin'ah) Kisuri'ou Yoru (Ryuko)
Favored Quote: "This above all: to thine own self be true, And it must follow, as the night the day, Thou canst not then be false to any man." -Shakespeare
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rolto
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Posted: Mon, Mar 07 2011, 16:17 PM |
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Player
Joined: 20 Aug 2007 Location: Netherlands
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You can actually, if you want to have more RP, just go out hunting once in a while, do jobs while seeking RP by trade and eventually reach level 30. The first 15 levels is a sinch and besides that you can explore all kinds of places. Heck, lately I've been going around searching places to hunt with some alt's and I realised how most of those places are hardly explored while it gives above average exp.
Perhaps it has to do with the familiar, doing things you've done before. To not waste grinding time finding new places or not accidently stumble upon hard to kill enemies. Besdies that there is a small guide in the journal where area's are for your level and quests as well. Though I admit the quests are quite hard to find, apart from many begin quests. Still it's worth exploring. Don't do it for yourself, but for the designers of the area's. They're worth exploring.
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DustSpray101
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Posted: Mon, Mar 07 2011, 17:58 PM |
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Player
Joined: 27 Jun 2008 Location: Night Vale
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What is with this realism talk? We ditched that ages ago when we decided to play a Fantasy (high or dark doesn't matter) Game based on what is arguably the premeir Heavy Magic setting. When the term "A Wizard did it" is applicable without being a joke, it is reasonable to say reality left us ages ago.
As an aside, something I love about Amia at present is that people are free to level in so many different ways!
Pure RP: Higher rate of DC acquisition equates to burning them and level that way.
Job System: Live the dream as a not so common common man!
Grind: To use an applicable Riddick quote... "You keep what you kill."
Mix & Match!: Take a little of column A... Some of column B... Etc.
_________________ Eli Hodgewall <{/,~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X Sven <=={o===========> Qeelak \ | / ,
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