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GreatPigeon
 
PostPosted: Wed, Aug 19 2009, 8:52 AM 

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Joined: 04 May 2009
Location: London, UK

In reality there would be several thousand commoners (refiners, smelters, farmers, masons) to ever 1 adventurer... I say for hell yes... make some really really good famous farmers... Everyone in cordor watns farmer joes corn blahblahblah..

That sort of thing.

Their own brand of wine and sorts, etc ya know

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The Peacock wrote:
[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
MoshingChris
 
PostPosted: Wed, Aug 19 2009, 9:38 AM 

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Joined: 04 Sep 2007
Location: Down South and Bent Edge

I don't have any issue with it, I just wouldn't do it myself. (Typically because I don't spend the time I used to playing Amia)

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melfsmite
 
PostPosted: Thu, Aug 27 2009, 18:53 PM 

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Joined: 18 Jun 2009

I use the jobs system with my characters and I quite like it. In fact, for one of my characters, her "job" presented quite some challenges.

I would not mind at all having a character specializing in a job field like mining, gem cutting or, for that matter, preaching.

The problem is to be any good at a job requires adventurer levels -- and quite a few of them.

Changing the job system to be self sustaining (meaning, EXP earned in jobs would earn job points rather than adventure levels earning job points) I think would be waaay too much code work and balance testing for the return.

But it would be a very fun addition.

The Jobs system as it is functions well. And it fulfills its intended role well -- to suppliment and round an adventurer and supply a more rich world to RP around.

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Aarc Lyyons (Woodsman)


 
      
chefwudan
 
PostPosted: Thu, Aug 27 2009, 22:27 PM 

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Joined: 01 Mar 2006
Location: Miami, FL

Selvec Darkon wrote:
Gods, they don't need more rewards. People already abuse the system enough by taking the jobs that give out 100xp a success, yet have little to do with the character. I've heard of player's who's characters have recieved quite literally half their entire XP from doing jobs rather then hunting. Anymore power rewards for doing jobs and Amia might well turn into the Runescape of NWN.

In retrospect, you have jobs like the Militia job which are practiclarly useless in reward aspect. Taking them as an epic level character is pretty much a gigantic waste of job points.


I dunno but, why is it alright to gain ALL your xp from hunting but not from the job system (granted they at least RPed the jobs accordingly).

I have a character that gained more than half his lvls from the job system and even though at first he was harvesting eggs from chickens (since he is a hin and it was either that or orcharder), he complained all the time about spending all day harvesting eggs but i still RPed it, including physically going to the orphange to deliver like 150 eggs after someone purchased them to be donated... then he got like 5 more lvls hunting, then switched jobs to shepard/ weaver/ tailor and gained his last lvls that way but now has become a full time tailor, even selling several outfits for alot of different people. Even eventually adding market gardener just to grow cotton to expand his choice of materials.

And why is taking a job with no reward a waste at epic lvls? What reward could you possibly need at epic lvl anyhow, but the reward of the RP of being a master militia or towncrier or whatever it may be?


 
      
drahgon
 
PostPosted: Thu, Aug 27 2009, 22:55 PM 

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Joined: 30 May 2009
Location: Idaho

lol thanks for starting this post, It reminded me that I have a lvl 4 or so char that doesnt have any jobs yet :D

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Yurell
 
PostPosted: Thu, Aug 27 2009, 23:20 PM 

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Joined: 06 Jan 2008
Location: ANU, behind the coffee mug (+10 GMT)

My dwarf RPs most of her time as a stonemason, and probably got a good chunk of her xp from it. Now, it's where all her money is coming from - filling quarrying contracts :D In fact, it's given me ideas for further RP with it.

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Kalecgos
 
PostPosted: Fri, Aug 28 2009, 0:03 AM 

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Joined: 26 Jul 2006
Location: Wingate University

I myself play a carpenter *points to signature* who started up his own business, and is constantly looking for the more rare trees (finally found a damned oak tree. Now just gotta find cedar and yew trees) and to get a hold of textiles (I found a PC merchant or two for these) for beds and couches and metal ingots (It should be easier to find smelters, but apparently, in my most recent searches, this is not so) for the fancy stuff like mirrors, thrones, and Drow furniture.

I would LOVE a carpenter's guild and a metalworker's guild so that Sergey's business can actually expand; it's hard to expand if you can't find the materials you can't collect or get a hold of.

Now, for the subject of making low level characters to just be crafters, smiths, etc. I personally would enjoy this so that the (inflated) Amian economy could get a boost and see some more jobs that the 'adventuring PCs' would take. In fact, I had the idea of making a Town Crier lowbie-PC because, frankly, I don't think there ARE any Town Crier PCs. I'm sure the several businesses, guilds, people, and factions would love to get their messages out to the Amian masses.

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Valignatir Xarzith 'Burning Ice' - Kobold Cleric of Istishia
Gideon Krauss - Lucky dirt-poor pauper


 
      
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