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Uberuce
 
PostPosted: Fri, May 29 2009, 8:08 AM 

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No love for Listen past that +2DC?


 
      
Dev Disco
 
PostPosted: Fri, May 29 2009, 8:19 AM 

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Charles1810 wrote:
8. Roll modified/buffed pickpocket + 20 vs DC

What is the +20 accounting for? Besides this looks great and sounds fair and legit to me.


Usual DnD roll?

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Dev Disco
 
PostPosted: Fri, May 29 2009, 8:19 AM 

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Uberuce wrote:
No love for Listen past that +2DC?


Wasn't part of the old one either, I kinda remade the tests.

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Ts_
 
PostPosted: Fri, May 29 2009, 8:23 AM 

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Dev Disco wrote:
8. Roll modified/buffed pickpocket + 20 vs DC

Should be "d20" or simply left out. Hence the confusion.

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Dev Disco
 
PostPosted: Fri, May 29 2009, 8:43 AM 

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O, didn't even spot that typo. Yes, the usual ranks + d20() roll.

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Gravemaskin
 
PostPosted: Fri, May 29 2009, 9:02 AM 

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Dev Disco wrote:
[Snip]
This is how things look now...

The rolls, look kinda uneven to me.
let's say there are 5 bystanders and the pickpocket's seen, and the target has.. 100 spot.
that's 10+10+10+50= 90 vs d20+skillrank.

your average thief with say ... 13 dexmod and no skillfocuses can get pp up to 96, with capped out items. so pretty much an autowin, even against people with epicly high spot, populated areas and while being seen.

Just seems wrong to me that someone with like 120 spot, can easily get lifted by someone with 0 stealth but a 70-80 pickpocket, if no one's around. The first one, you pretty much have to go esf on and such to get, but the latter can be gotten with a normal dexmod, skillrank and items. Now if the players in question, didn't loose anything, but the pickpocket gained something (something's that has no real base in RP, I know), that'd be different.

Just always seemed unfair to me that someone can dump in a skill, and actually take cash form your char, without some form of RP consent.

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The Incognitos
 
PostPosted: Fri, May 29 2009, 9:12 AM 

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But who can afford to jump PP up that far?(plans Uber-pp rebuild) I've decided I like that Thief drops gold on failure... that's even more risk for the fumble-fingered, more risk for PP in general.

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Gravemaskin
 
PostPosted: Fri, May 29 2009, 9:21 AM 

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The Incognitos wrote:
But who can afford to jump PP up that far?(plans Uber-pp rebuild) I've decided I like that Thief drops gold on failure... that's even more risk for the fumble-fingered, more risk for PP in general.

33 skillrank, 13 dexmod. +50 from items. It's not that hard. i just did something similar to another skill on my shifter.

and 2% is 1 in 20 pickpockets, IF the 1 is a failure(skillrolls won't be an autofail), that's still 19 other people loosing 1%

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Uberuce
 
PostPosted: Fri, May 29 2009, 9:23 AM 

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One of the problems with the current widget is that OOC note which says you do not know you've been picked. It obliges you to have your character act as if they are crap at keeping track of their goods, and there's no rule (nor can there be, I'd say) on when they are allowed to notice any item is missing.

I suggested a ten round delay inbetween the last roll and the gold/item drain since it means the official rule can be that your character notices the missing gold/item the second the battle log notes it.

My extensive research into real-life petty theft(ie stuff I've seen it on the telly) concludes that the standard practise is to dip, take, walk away as if already in a hurry, and only examine the find once you're out of sight. That minute's pause would be the walk-round-corner time.

Thus Blind Pete can be picked, then a minute later say ICly "Bastards! Someone's had my purse!" and his buddy Eagle-Eyed Pete can say "Oooh, I saw a wee slinky fella pass right by you a minute ago. Let's go kick his arse".


 
      
Dev Disco
 
PostPosted: Fri, May 29 2009, 9:40 AM 

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That's something I'd like to add too.

To Gravemaskin. Your example doesn't look that weird to me. If there are 5 bystanders, the pickpocket's seen, and the target has 100 spot the chances of you picking him should be close to zero, or you must be damn good.

Mind that over half the DC comes from the same calculation we have now. Spot/2 is taken right from the current widget.

Old calculation: 20 + party bonus + Character Level / 2 + Spot skill / 2
New calculation: 10 + bystanders + seen/heard + Spot skill / 2

Let's say your example target is level 30 (with 100 spot that will almost always be the case) and he has two partymembers close-by (out of 5 bystanders).

Old calculation: 20 + 4 + 15 + 50 = 89
New calculation: 10 + 10 + 10 + 50 = 80 (not sure how you got to 90)

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BrainSplitter
 
PostPosted: Fri, May 29 2009, 9:59 AM 

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That DC needs some tweaking, actually, as Grave pointed out. I suggest some, if possible, amount of consideration for whether or not those 'nearby' people are Spotters/Detectors themselves.



The Thief's Roll
Assuming your midrange dexbuild rogue (+7 Unmodded Dex. Most have +8, elves +9) with Maximum Ranks, no Feats, and full Mythal Gear. His Roll will be;

(1:20) + 33 Ranks + 50 Items + 7 Unmodded Dex + 6 Dex Mod = (97:116)

Verdict: Lowest Possible Outcome = 97*. Highest Possible Outcome = 116*.

* Increase these numbers by 10 if Epic Skill Focus, 3 if Pre Epic Skill Focus, and 1 or 2 dependant on extra DEX

The Victim's DC
The DC to beat, assuming extrenuating circumstances (5 party members nearby, target has 100 spot, and can see the thief)

10 (base) + 10 (thief spotted) + 10 (5x +2 for nearby persons) + 50 (100 spot / 2) = 80

Verdict: DC = 80


Chance of Success = 100%


To make this worse; Let's say Joe Fighter who, by being human, had extra skill points on hand. He simply dumps skillpoints and boosts his gear with Mythal. He only has +1 Dex (because he needs 13 to be a weaponmaster), and doesn't even bother upping his Dex score.

(1:20) + 33 Ranks + 50 Items + 1 Dex Mod = (85:104)

He still wins automatically.

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Yurell
 
PostPosted: Fri, May 29 2009, 10:14 AM 

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2/3 Spot modifier? That dumps an extra 16 points into the equation.

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BrainSplitter
 
PostPosted: Fri, May 29 2009, 10:17 AM 

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DC 96 vs Roll of (97:116)?

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BrainSplitter
 
PostPosted: Fri, May 29 2009, 10:19 AM 

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I still like the 50% of each nearby person's spot score instead of +2 >.>

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Yurell
 
PostPosted: Fri, May 29 2009, 10:21 AM 

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Oh it's a DC! I thought it was a roll! My mistake.

Well, in that case I'd just suggest full skill and not be stupid enough to rob someone with high spot. It'd be like mugging a martial-arts expert.

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Dev Disco
 
PostPosted: Fri, May 29 2009, 10:39 AM 

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Hmmm... that kinda min/max calculations make the whole idea to be able to PP NPCs pointless. Most don't even have spot.

I guess it's either only using raw ranks, an total non-DnD calculation, or no balance. It's impossible to do anything sensible with a 1-100 skill range and a d20. Well, that's why DnD sucks anyway. Low skill ranks are insignificant compared to the d20, at higher levels the d20 is insignificant compared to the ranks. You got a bit of a sweet game mechanics spot between 10-30 skill ranks, outside that it's just poor design.

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Xaviera
 
PostPosted: Fri, May 29 2009, 10:54 AM 

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Dev Disco wrote:
9. On failure
- thief drops 2% of the his cash up to a level*500 cap or a previously stolen item

10. On success
- Animals etc only give XP

:shock: to both of these.

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The Cobbit
 
PostPosted: Fri, May 29 2009, 10:57 AM 

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On failure is supposed to be kind of a deer-in-the-headlights, crap I'm caught, scramble dealie, where in their haste to avoid the law and an arse-stomping by the intended mark, the picker accidentally loses some of their gp.

I don't even know why you'd be shoving your hand up a badger's rectum though.

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Xaviera
 
PostPosted: Fri, May 29 2009, 11:05 AM 

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The Cobbit wrote:
On failure is supposed to be kind of a deer-in-the-headlights, crap I'm caught, scramble dealie, where in their haste to avoid the law and an arse-stomping by the intended mark, the picker accidentally loses some of their gp.

I realize that. But it seems harsh/lame to lose even more than you would have won. I dont think there should be a penalty for failure apart from "Joe tried to pickpocket Alf and failed!" Then you can RP the consequences, be they face-stompage or ostracism if the little bugger runs off (3 days later: "Hey, everybody! There's the guy who tried to pickpocket me last week!"). For clarification, I dont play and never have played a PPer, so I dont stand to gain anything here.

The Cobbit wrote:
I don't even know why you'd be shoving your hand up a badger's rectum though.

Ah, so that's why a Druid might multiclass with Rogue...

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Dev Disco
 
PostPosted: Fri, May 29 2009, 11:38 AM 

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The animals part is a mental fart. I should block PP on them altogether.

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The Incognitos
 
PostPosted: Fri, May 29 2009, 11:40 AM 

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On those min. - max. examples, if you get PPed by an Epic Pickpocket then expect to lose. If you're an Epic Spotter then you still have a chance to catch them IF the situation favors you. Standing in a crowd, etc...

If they get you in a dark ally with no one else about then expect to lose.

Like an assassin getting you with a Banshee Wail from out of the blue when they know you have a crap Will save.

EDIT: Uhhh... no more booze

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Last edited by The Incognitos on Fri, May 29 2009, 13:33 PM, edited 1 time in total.

 
      
TormakSaber
 
PostPosted: Fri, May 29 2009, 11:46 AM 

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Quote:
On those min. - max. examples, if you get PPed by an Epic Pickpocket then expect to lose


Um, that's not how it works. ;)

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Dev Disco
 
PostPosted: Fri, May 29 2009, 11:56 AM 

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I allow you to pick any NPC that isn't an animal, and they don't mythal their gear etc.

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BrainSplitter
 
PostPosted: Fri, May 29 2009, 12:24 PM 

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The Incognitos wrote:
On those min. - max. examples, if you get PPed by an Epic Pickpocket then expect to lose. If you're an Epic Spotter then you still have a chance to catch them IF the situation favors you. Standing in a crowd, etc...

If they get you in a dark ally with no one else about then expect to lose.

Like an assassin getting you with a Banshee Wail from out of the blue when they know you have a crap Will save.
Non-Epic Pickpocket vs Epic Shadowdancer surrounded by Buddies after Seeing the Pickpocket.


Pickpocket wins. Just look at my post for the breakdown of it, if you can't understand it.

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Selmak
 
PostPosted: Fri, May 29 2009, 12:27 PM 

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Rolling d20 + skill ranks + modifiers is going to yield a fairly predictable result if skill ranks are high. Rolling Random(n + skill ranks + modifiers) gives a lot more room for excitement, IMO.


 
      
Jan
 
PostPosted: Fri, May 29 2009, 13:00 PM 

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WonWon wrote:
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The "right" to not suffer anything negative is completely retarded and should be abolished. I can't describe in words how much it violates what I consider a good roleplaying experience.


 
      
Yurell
 
PostPosted: Fri, May 29 2009, 13:00 PM 

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Selmak wrote:
Rolling d20 + skill ranks + modifiers is going to yield a fairly predictable result if skill ranks are high. Rolling Random(n + skill ranks + modifiers) gives a lot more room for excitement, IMO.


It would be more exciting, except that it does not even remotely resemble any other skill that way.
Or anything else in D&D for that matter.

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BrainSplitter
 
PostPosted: Fri, May 29 2009, 13:02 PM 

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Jan wrote:
WonWon wrote:
post

The "right" to not suffer anything negative is completely retarded and should be abolished. I can't describe in words how much it violates what I consider a good roleplaying experience.


I do agree, much like KJetta, that people need to stop being so damn protective about what happens to their characters.


However.


This is by long and far the wrong way to go about it.

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Dev Disco
 
PostPosted: Fri, May 29 2009, 13:09 PM 

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Selmak wrote:
Rolling d20 + skill ranks + modifiers is going to yield a fairly predictable result if skill ranks are high. Rolling Random(n + skill ranks + modifiers) gives a lot more room for excitement, IMO.


Yush

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Selmak
 
PostPosted: Fri, May 29 2009, 13:46 PM 

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People would be less protective of their characters if other people wouldn't seek to inflict maximum butthurt with minimum repercussions. Or, if there are safeguards in place so that:

Either a pickpocket does suffer repercussions (in other words they stick around) if they're caught.

Or they can't inflict any butthurt (in other words, logging off quickly to avoid getting caught results in a reversal of the transaction).


 
      
Jan
 
PostPosted: Fri, May 29 2009, 13:51 PM 

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Selmak wrote:
Or they can't inflict any butthurt (in other words, logging off quickly to avoid getting caught results in a reversal of the transaction).

Why do we have to base our systems on the actions of people who'll get banned anyway? Good players don't do that kinda shit.


 
      
TormakSaber
 
PostPosted: Fri, May 29 2009, 13:53 PM 

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But not everyone is a 'good player' and so rulesets must be designed to be innately as unabusable as possible.

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Yurell
 
PostPosted: Fri, May 29 2009, 13:59 PM 

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TormakSaber wrote:
But not everyone is a 'good player' and so rulesets must be designed to be innately as unabusable as possible.


Unfortunately, I believe Tormak is correct in that assessment.

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Dev Disco
 
PostPosted: Fri, May 29 2009, 14:02 PM 

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Anyway, this point is rather moot. Picking items from inventory is severely flawed (You can steal somebody's halberd without him noticing? Come on!) and will only be improved by generating stuff that makes a bit more sense.

Maybe we can simply pick the worth of the item from the victim's cash, though. So, stealing WonWon's Fat Wallet (500 GP) would take 500 GP from WonWon. I have put a delay on the money taking, btw. Gives you time to leg it.

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Jan
 
PostPosted: Fri, May 29 2009, 14:07 PM 

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TormakSaber wrote:
But not everyone is a 'good player' and so rulesets must be designed to be innately as unabusable as possible.

By your logic the rule should be "Don't log off to avoid consequences for pickpocketing"


 
      
Dev Disco
 
PostPosted: Fri, May 29 2009, 14:10 PM 

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Folks, get a room. This discussion could be used to define 'circular' by now.

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Gravemaskin
 
PostPosted: Fri, May 29 2009, 14:20 PM 

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Removing the skillpenalty also opens up Pickpocket for the same old uses, whom are banned on Amia. I know, but it'll still happen.. People can start using old pickpocket with success, some are going to.

My suggestion is throwing on a -100 pp to everyone who take a single rank, and add +100 on the calculation in the script.

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Selmak
 
PostPosted: Fri, May 29 2009, 14:26 PM 

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If everyone's entire inventory is marked as 'Can Not Pickpocket' though, the items are protected.

Doesn't protect your cash monet though.


 
      
Dev Disco
 
PostPosted: Fri, May 29 2009, 15:37 PM 

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True, but considering the damage of about 30 GP a hit I'd not bother too much.

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Gravemaskin
 
PostPosted: Fri, May 29 2009, 15:57 PM 

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Dev Disco wrote:
True, but considering the damage of about 30 GP a hit I'd not bother too much.

The original pp system can lift items too, unless I'm mistaken

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Ts_
 
PostPosted: Fri, May 29 2009, 17:39 PM 

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Gravemaskin, Selmak and Disco replied to your post:
The regular NWN pickpocket is / will be neutered to steal gold only with some trick.

Regards, Ts

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Charles1810
 
PostPosted: Fri, May 29 2009, 22:02 PM 

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Dev Disco wrote:
O, didn't even spot that typo. Yes, the usual ranks + d20() roll.


Okay thank you was thinking just +20 for x reasoning. Thanks for clearing it up.

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Yurell
 
PostPosted: Sat, May 30 2009, 2:11 AM 

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Gravemaskin wrote:
Dev Disco wrote:
True, but considering the damage of about 30 GP a hit I'd not bother too much.

The original pp system can lift items too, unless I'm mistaken


I thought they wee marking all items as un-PPable.

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Wolfking6116
 
PostPosted: Sat, May 30 2009, 2:15 AM 

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Selmak wrote:
everyone's entire inventory is marked as 'Can Not Pickpocket' though


Solution, Grave. Also, Disco stated he would do this earlier.


I hate to bring back the round-a-bout, but have it be that anyone who logs off within 5 minutes of a PP, the money goes back to the victim. Or perhaps something even harsher than that.

Also, I suggest making it so if you fail the DC by 10 is when you're caught. I think it's similar in the old widget, maybe it's ten. Above that, no reward. Failing by 20 or so causes a critical, which is when the gold should be taken from the PPer.

As a relative note, why does the PPer lose more gold on a failure than is even possible to take? Both 2% and 500xLvl are double of what is able to be taken. Yes, I understand that there should be "reprecussions", but seriously?

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Dev Disco
 
PostPosted: Sat, May 30 2009, 6:55 AM 

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WonWon told me so!

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BrainSplitter
 
PostPosted: Sat, May 30 2009, 7:05 AM 

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To elaborate;

A System that allows any player to breach a rule (that being, a mechanic that permits you to take something from another player, mechanically, without consent; despite our rules clearly stating that a player can opt to merely RP giving any item from their character) should be one wherein considerable risk is involved.

It's also much better than the alternative suggestion, that is "It causes nothing but headaches; remove the entire system and encourage Dicerolls or Equal Consent RP"

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Dev Disco
 
PostPosted: Sat, May 30 2009, 7:09 AM 

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WonWon wrote:
That DC needs some tweaking, actually, as Grave pointed out. I suggest some, if possible, amount of consideration for whether or not those 'nearby' people are Spotters/Detectors themselves.



The Thief's Roll
Assuming your midrange dexbuild rogue (+7 Unmodded Dex. Most have +8, elves +9) with Maximum Ranks, no Feats, and full Mythal Gear. His Roll will be;

(1:20) + 33 Ranks + 50 Items + 7 Unmodded Dex + 6 Dex Mod = (97:116)

Verdict: Lowest Possible Outcome = 97*. Highest Possible Outcome = 116*.

* Increase these numbers by 10 if Epic Skill Focus, 3 if Pre Epic Skill Focus, and 1 or 2 dependant on extra DEX

The Victim's DC
The DC to beat, assuming extrenuating circumstances (5 party members nearby, target has 100 spot, and can see the thief)

10 (base) + 10 (thief spotted) + 10 (5x +2 for nearby persons) + 50 (100 spot / 2) = 80

Verdict: DC = 80


Chance of Success = 100%


To make this worse; Let's say Joe Fighter who, by being human, had extra skill points on hand. He simply dumps skillpoints and boosts his gear with Mythal. He only has +1 Dex (because he needs 13 to be a weaponmaster), and doesn't even bother upping his Dex score.

(1:20) + 33 Ranks + 50 Items + 1 Dex Mod = (85:104)

He still wins automatically.


I think it's best to split the calculation. Maxed out PCs are not my forte, so you lot think of something clever.

NPCs will get some random Spot value (most were never given decent stats) and work along the routines mentioned above. Guess I'll use raw PP ranks to give a reasonable roll vs DC range.

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BrainSplitter
 
PostPosted: Sat, May 30 2009, 7:11 AM 

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I agree, Disco. And, it's not even maxed out PCs.

IMHO, it's a system best kept for PC vs NPC. Leave PC vs PC for players to work out between themselves without a disagreement-spurring or inevitably-unbalanced (either for or against the victim) system that does, at its core, take something without consent.

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BrainSplitter
 
PostPosted: Sat, May 30 2009, 7:28 AM 

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Anyway. My personal opinion as a result of the above should we be keeping PC vs PC.


When you put an Epic Pickpocket against an Epic Spotter, the chance should be 50/50 if those are the raw factors. No prior spotting, nearbies, or anything.

Thus, go back to the oldest system of working out for counter skills. 1d20 + skill vs 10 + skill DC

1d20 + Pickpocket (+ Modifiers) vs 10 + Spot (+ Modifiers)

That's your standard for DnD. The d20 gives you the 'Random Edge' at higher end, which is the idea. If anyone is vastly better than the other, then they don't have a chance of failing, however when closely matched; chance comes to play.

It's why the d20 System actually works, to an extent.

Anyway, personally, I consider the fact that every Pickpocket is going to be a dexer. The majority of spotters aren't. Simple build mechanic.


Thus I'd tweak it to 1d20 + PP vs 15 + Spot. Favoured towards the Defender somewhat, yes, however still possible (25% chance). For an ability that offers a 'legal rule breach', this is pretty good.

Keep your standard modifiers in that you've already covered. This encourages your pickpocket to be careful about his targets. Is his target alone? Are they likely to be a spotter? Have they already seen him? All considerations the thief should be making; not the casual defender.

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Yurell
 
PostPosted: Sat, May 30 2009, 8:18 AM 

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I like Won's DC. It makes more sense IMO.

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