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Kamina
 
PostPosted: Fri, Jun 13 2014, 15:30 PM 

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Coolio, was just making sure you guys knew where they came from :)

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serbiris
 
PostPosted: Fri, Jun 13 2014, 18:48 PM 

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... I'm just amazed that it's still alive and people play it. I don't even recognise those icons.

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Kamina
 
PostPosted: Fri, Jun 13 2014, 19:01 PM 

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Yep, still going on strong, but let's not derail :p

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slkNihilus
 
PostPosted: Fri, Jun 13 2014, 19:49 PM 

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PaladinOfSune wrote:
We also have some stuff from Fable and Morrowind. I wouldn't worry about it.


Also the Witcher!


 
      
Krin
 
PostPosted: Fri, Jun 13 2014, 23:10 PM 



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Joined: 05 Jan 2006
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What's the hak order I should use in the toolset to check out the Amia goodies that might be available for skin changers, item appearances, etc.?


 
      
PaladinOfSune
 
PostPosted: Sat, Jun 14 2014, 0:56 AM 

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amia_v3d_top
amia_v3c_top
amia_v3b_a
amia_v3b_b
amia_v3b_c
amia_v3b_d
amia_v3_music
amia_v3_override
amia_v3_skyboxes

I blame the Dutch for the two top haks.

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Krin
 
PostPosted: Sat, Jun 14 2014, 4:55 AM 



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Thanks!


 
      
Pony
 
PostPosted: Sat, Jun 14 2014, 8:12 AM 



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Actually, amia_v3c_top.hak is no longer needed. The d version is it's updated one.


 
      
Holy_Avenger
 
PostPosted: Sat, Jun 14 2014, 19:31 PM 

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A quick question... How is it with Weaponsmith job?

Is it possible to switch stats from one sword to another? (I mean, I have crafted excellent mithral sword and I want to give it a properties from other sword. (For example +2 Ench, +1d6 sonic, keen) and so on... How is it possible to be done, please? :)

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PaladinOfSune
 
PostPosted: Sat, Jun 14 2014, 20:11 PM 

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Pony wrote:
Actually, amia_v3c_top.hak is no longer needed. The d version is it's updated one.

Gah, it isn't? Wish someone would have told me that... I have to go reupload the hak files, it seems.

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Anatida
 
PostPosted: Sat, Jun 14 2014, 20:16 PM 

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Holy_Avenger wrote:
A quick question... How is it with Weaponsmith job?

Is it possible to switch stats from one sword to another? (I mean, I have crafted excellent mithral sword and I want to give it a properties from other sword. (For example +2 Ench, +1d6 sonic, keen) and so on... How is it possible to be done, please? :)


I know that it is possible with armor, and I am pretty sure weapons also. There is a process by which you put both items in the anvil and "copy the properties" or "copy the appearance" onto the other. I believe the dialog tells you how to do it, and IIRC it matters which item you put in first. I've never had a char that did this, I've only seen it done.

Also note, Mithral (weight decrease correct?) counts as a property for the MCS.

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Holy_Avenger
 
PostPosted: Sat, Jun 14 2014, 20:29 PM 

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It counts as a might on weapon? That means instead of 4 it is 3???

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MarioFanaticXV
 
PostPosted: Sat, Jun 14 2014, 22:58 PM 

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And it looks like Small 30-47 are all from The Witcher.


 
      
Casvenx
 
PostPosted: Sat, Jun 14 2014, 23:03 PM 

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PaladinOfSune wrote:
Pony wrote:
Actually, amia_v3c_top.hak is no longer needed. The d version is it's updated one.

Gah, it isn't? Wish someone would have told me that... I have to go reupload the hak files, it seems.


That's been asked a few times, with the repeated answer that both are needed...

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Alaria-
 
PostPosted: Sat, Jun 14 2014, 23:47 PM 

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How many wing-models are there for Avariels? I tried looking in Kamina's module on an NPC I made but I could only see all the dragon ones, "Angel" and "Bird". I could have sworn I saw Nessira use something that wasn't listed!

Any ideas? :o


 
      
Richard_Edmund
 
PostPosted: Sun, Jun 15 2014, 0:38 AM 

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I'm pretty sure bird wings for Avariel are from standard NwN. Check the toolset on a non-hak module

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Manarethan
 
PostPosted: Sun, Jun 15 2014, 0:41 AM 

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There is a wing-model that allows you to select colours based on hair and tattoo colouring, giving you three seperate sections of feathers to colour. Those are probably the ones you're thinking of. There are also 'Raven' wings, which are black, and I believe we have an 'Erinyes' wing or something, which is blood-red.


 
      
Alaria-
 
PostPosted: Sun, Jun 15 2014, 2:30 AM 

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Oh, thanks Richard and Mana!

I'm interested in the three-coloured pair of wings! Does that mean that with the tattoo artist it's possible to change the wing colour for at least two of those colours?
I assume that hair can't be changed there?


 
      
Dead
 
PostPosted: Sun, Jun 15 2014, 4:25 AM 

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Tattoo and hair colors can be changed IG.

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Murex
 
PostPosted: Sun, Jun 15 2014, 7:56 AM 

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Is there anything a player has written for the Tome of Mystra? I'm curious about its actual contents and how it works.

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Yossarin
 
PostPosted: Sun, Jun 15 2014, 13:38 PM 



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Joined: 23 Jan 2006

Not to my knowledge, but I had a little plan for it when I overhaul the epic bin.


 
      
kalcibone
 
PostPosted: Sun, Jun 15 2014, 13:40 PM 



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Yossarin wrote:
Not to my knowledge, but I had a little plan for it when I overhaul the epic bin.

Speaking of epic bin, is there any good epic stuff make more for shifters? Armours, high wisdom stuff..
hard to find decent armour for shifters that isn't 18 million xD


 
      
Yossarin
 
PostPosted: Sun, Jun 15 2014, 13:54 PM 



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Joined: 23 Jan 2006

As a general rule of thumb, and with a few small exceptions, class specific gear should be in class specific stores or given as part of a DM event. Highly classic specific gear within the lootbins becomes sell fodder, and all those beefy stats that are good for one small portion of the playerbase become a major gold yield for every other member of the playerbase, effectively becoming garbage that contributes to gold piling up and not going anywhere.


 
      
kalcibone
 
PostPosted: Sun, Jun 15 2014, 14:21 PM 



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Joined: 18 Feb 2013

Eh.. just most nice stuff is so pointed toward specific classes in a lot of epic shops though. like the druid/palidon/etc items that give spells or stats that only work on them. never seen a single shifter only item before. just saying xD

Anyway i'll leave ya alone!


 
      
Yossarin
 
PostPosted: Sun, Jun 15 2014, 14:47 PM 



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No problem, kalcibone. We'll be looking at merchants, too, as we get a little further along with lootbins. They go hand in hand.


 
      
Anatida
 
PostPosted: Sun, Jun 15 2014, 15:09 PM 

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Casvenx wrote:
PaladinOfSune wrote:
Pony wrote:
Actually, amia_v3c_top.hak is no longer needed. The d version is it's updated one.

Gah, it isn't? Wish someone would have told me that... I have to go reupload the hak files, it seems.


That's been asked a few times, with the repeated answer that both are needed...

But... but... Pony made the last hak (v3d_top), so he should know, right? :P

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Murex
 
PostPosted: Sun, Jun 15 2014, 19:19 PM 

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kalcibone wrote:
Yossarin wrote:
Not to my knowledge, but I had a little plan for it when I overhaul the epic bin.

Speaking of epic bin, is there any good epic stuff make more for shifters? Armours, high wisdom stuff..
hard to find decent armour for shifters that isn't 18 million xD


I'd like the Taunt skill to get some attention, so maybe some Epic Gloves of Taunting could be put in?

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Murex
 
PostPosted: Sun, Jun 15 2014, 19:38 PM 

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Another related question-

Are all the epic weapons going to be removed from the epic loot bin? I assume this because of the overhaul of the mythal crafting system.

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Yossarin
 
PostPosted: Sun, Jun 15 2014, 19:42 PM 



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Not sure about that yet. If they are, they are likely to be replaced with something a bit different, but weapons nonetheless.


 
      
MarioFanaticXV
 
PostPosted: Sun, Jun 15 2014, 22:10 PM 

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What's the strongest version of Ring of Resistance on the server? Does it go up to +5?


 
      
Murex
 
PostPosted: Sun, Jun 15 2014, 22:39 PM 

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MarioFanaticXV wrote:
What's the strongest version of Ring of Resistance on the server? Does it go up to +5?


Damage Reduction? Yes, +5 I believe. There are boots that give 10 damage reduction, but I think it's only for one kind of damage, and it has some penalties on it.

If you're talking about saves, I don't think there is a ring that gives more than +3 to all saves.

For elemental damage, there are rings of 100% immunity to one type of elemental damage, and a ring of power has 15 fire, acid, and electricity if I'm not mistaken.

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MarioFanaticXV
 
PostPosted: Sun, Jun 15 2014, 22:50 PM 

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Murex wrote:
MarioFanaticXV wrote:
What's the strongest version of Ring of Resistance on the server? Does it go up to +5?


Damage Reduction? Yes, +5 I believe. There are boots that give 10 damage reduction, but I think it's only for one kind of damage, and it has some penalties on it.

If you're talking about saves, I don't think there is a ring that gives more than +3 to all saves.

For elemental damage, there are rings of 100% immunity to one type of elemental damage, and a ring of power has 15 fire, acid, and electricity if I'm not mistaken.


Ring of Resistance gives universal saves. I have +3 on two separate characters, but I was under the impression that there were at least +4s as epic items.


 
      
Murex
 
PostPosted: Mon, Jun 16 2014, 1:08 AM 

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MarioFanaticXV wrote:
Murex wrote:
MarioFanaticXV wrote:
What's the strongest version of Ring of Resistance on the server? Does it go up to +5?


Damage Reduction? Yes, +5 I believe. There are boots that give 10 damage reduction, but I think it's only for one kind of damage, and it has some penalties on it.

If you're talking about saves, I don't think there is a ring that gives more than +3 to all saves.

For elemental damage, there are rings of 100% immunity to one type of elemental damage, and a ring of power has 15 fire, acid, and electricity if I'm not mistaken.


Ring of Resistance gives universal saves. I have +3 on two separate characters, but I was under the impression that there were at least +4s as epic items.


The Scarab of Protection goes to +6, and there are Fortification cloaks too.

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MarioFanaticXV
 
PostPosted: Mon, Jun 16 2014, 1:20 AM 

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I'm aware of both of those; both my melee characters want a Cloak of Fortification +5 eventually. But Cassandra will probably end up with a Scarab of Living as her epic amulet... Not sure what Samush will shoot for. My wizard will probably end with a Scarab of Protection +6 for her amulet, but I'm thinking about epic rings right now.


 
      
Murex
 
PostPosted: Mon, Jun 16 2014, 1:40 AM 

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I have had a Dagger of the Sacrifice in my inventory for years now, but I don't know what the unique power does. Does anyone know what it's used for?


MarioFanaticXV wrote:
I'm aware of both of those; both my melee characters want a Cloak of Fortification +5 eventually. But Cassandra will probably end up with a Scarab of Living as her epic amulet... Not sure what Samush will shoot for. My wizard will probably end with a Scarab of Protection +6 for her amulet, but I'm thinking about epic rings right now.


I have never seen anything beyond +3 Universal saves on rings.

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Amarice-Elaraliel
 
PostPosted: Mon, Jun 16 2014, 5:57 AM 

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The sacrafice daggers have no use anymore. They were an item of the long gone Ve'heer base/faction.

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Alakton
 
PostPosted: Mon, Jun 16 2014, 23:16 PM 

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Is there a place for a Druid to get Druid-only gear without having to find a way to get into the Amia Forest grove? Or is it all just locked away in there out of the hands of evil Druids?


 
      
wolfurt
 
PostPosted: Tue, Jun 17 2014, 0:19 AM 

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There is multiple ways.

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666WaysToHell
 
PostPosted: Tue, Jun 17 2014, 0:58 AM 

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Get enough Druid levels and then become a fully fledged Druid of the Grove. :D


 
      
NinjaClarinet
 
PostPosted: Tue, Jun 17 2014, 2:58 AM 



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Alakton wrote:
Is there a place for a Druid to get Druid-only gear without having to find a way to get into the Amia Forest grove? Or is it all just locked away in there out of the hands of evil Druids?



You're kinda SOL. The Grove and Duir have a monopoly on druid gear.


 
      
Murex
 
PostPosted: Thu, Jun 19 2014, 6:30 AM 

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1. Would +4 bolts gain the additional damage from a crossbow that adds +1d6 electricity to bolts fired?

2. What's the ratio or percent chance that Spell Resistance: 32 would nullify the average L30 caster's spells? I know this doesn't have one solid answer, but I'd like to know if SR 32 is worth much against a maxed caster.

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MisterLich
 
PostPosted: Thu, Jun 19 2014, 8:25 AM 

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Murex wrote:
1. Would +4 bolts gain the additional damage from a crossbow that adds +1d6 electricity to bolts fired?

2. What's the ratio or percent chance that Spell Resistance: 32 would nullify the average L30 caster's spells? I know this doesn't have one solid answer, but I'd like to know if SR 32 is worth much against a maxed caster.


1. Yes, it gains both enchantments I do believe. I had a +2 bow for a while, and shot negative energy arrows, and they had the +2 enchantment as well as 1d6 neg energy damage. I'm 99% sure on this however, not 100%, as it is hard to pinpoint whether or not a weapon is having an enchantment bonus applied to damage, since enchantment bonuses are so small compared to average weapon damage. Someone else should do further testing.

2. If the caster is CL 30, they would literally have to roll a 1, no matter what spell penetration feats they have, to not pass 32 SR.

Rolling a 2 means they roll a 32 (or higher, if they have spell penetration feats) and pass.

So, you have a 5% chance of blocking their spell, and yes, that is the one solid answer :)

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Frozen-ass
 
PostPosted: Thu, Jun 19 2014, 14:36 PM 

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yep against lvl 30 caster characters it matters not if you have 1 SR or 32 SR it is how ever use full against lower lvls, multiclass build pc's (for example:15 caster, 15 something else) and a lot of npc's/monsters

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linlan
 
PostPosted: Thu, Jun 19 2014, 15:42 PM 

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Just did this.
(Click image to enlarge)

:arrow: The color lines show the decreasing Spell Penetration of various casters (CL5, CL10, CL15, CL20, CL25 and CL30), versus increasing SR (left to right). This assumes caster doesn't have any spell penetration feat.

To illustrate, I also highlighted the defense granted by the Emerald of Absorption item (SR27) vs a CL15 caster. (CL15 caster beats SR27 only 45% of the time)

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Casvenx
 
PostPosted: Thu, Jun 19 2014, 20:38 PM 

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Murex wrote:
1. Would +4 bolts gain the additional damage from a crossbow that adds +1d6 electricity to bolts fired?

No... I don't think there is a launcher that just adds damage to the arrow. The only launchers that sort of add damage are the ones that create their own ammo (so it fires an arrow that inflicts 1d6 electric). The engine handles this by actually creating an item in your arrow slot, replacing whatever arrow was there.

The launcher applies AB, the arrow applies damage. This is why a +2 bow using +2 arrows doesn't get a +4 (though the AA stuff stacks I think, even if it shouldn't).

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The_Blue_Wizard17
 
PostPosted: Fri, Jun 20 2014, 11:33 AM 

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So, just a quiche question.

Just run through the Guldorhand (probably spelt totally wrong) Gnome Golem quest ... aaaand I can't seem to see the plan that he talks about. Got some other thing that says it's a quest item. So, is this quest a bit broken? Noticed the town itself has changed from what it was ages ago.

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Murex
 
PostPosted: Fri, Jun 20 2014, 12:03 PM 

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If the Banishment spell is supposed to send the target to their native plane, should it not be role-played as death?

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Analog Kid
 
PostPosted: Fri, Jun 20 2014, 12:33 PM 

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The_Blue_Wizard17 wrote:
So, just a quiche question.

Just run through the Guldorhand (probably spelt totally wrong) Gnome Golem quest ... aaaand I can't seem to see the plan that he talks about. Got some other thing that says it's a quest item. So, is this quest a bit broken? Noticed the town itself has changed from what it was ages ago.



Without offering any spoilers on that point, I can tell you that the quest isn't broken :) Read over your quest information, and make sure you have all your area's and stuff correct. ;)

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Dead
 
PostPosted: Fri, Jun 20 2014, 14:59 PM 

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Burning eyes widget question.

Is it mandatory that the widget matches the race? Doing some testing I've realized that elven burning eyes fit way better on Lucius than human burning eyes.

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PaladinOfSune
 
PostPosted: Fri, Jun 20 2014, 15:09 PM 

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It's not mandatory. The DM will have to set it up with an elf model, though.

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