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MoshingChris
 
PostPosted: Sun, Nov 14 2010, 13:09 PM 

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Sun Dog wrote:
Still working on the Ranger/Monk. If IKD is really worth having, what about 6 Monk to get it for free. That would mean I could go:

23 Ranger 6 Monk 1 Fighter

I wouldn't loose out on any epic feats, but it would nerf the Animal Companion. I'd gain IKD (albeit not until lvl 27), increased monk speed, and 2 feats (maybe for impv'd expertise or whatever).

On the surface, it looks like a pretty decent build, but I'm wondering: is the Animal Companion too greatly weakened by not getting that +5 claw enhancement, and whatever else they get at lvl 25?

That's the crux of this build.

Suggestions?

ed: I see Mosh posted my revised build before I did. I'll take that as a good sign.
I think I'll try to go with it.


Nope it wont be, because Greater Magical fang adds something 5 reduction aswell allowing creatures to surpass damage reduction. I modified the companions, to make them all more or less as useful as each other.

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Sin4given
 
PostPosted: Sun, Nov 14 2010, 14:54 PM 

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Here's an idea I just can't figure out myself..

A warrior druid. A melee based druid. One that can actually hit hard in melee, but still cast some divine spells? I'm just curious as to how this build would go. I'd think there'd be some CoT levels, or maybe even rogue, but I'm at a loss ._.

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hendrack
 
PostPosted: Sun, Nov 14 2010, 15:04 PM 

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Druids don't get much to their 3/4 AB aside GMW and the +2 ab outdoors. You need STR obviously (which is easy to buff to max with bull's str, blood frenzy and AoV), 19 WIS if you want to use spells, (20 for epic spells), and for CoT you want to have CHA as well.

The options that pop into my head right now are Druid25/Fighter4/Rogue1 or Druid21/CoT5/Fighter4.

If I'd want to melee as druid, I'd get dragon shape.


 
      
Mobile_Svensk
 
PostPosted: Sun, Nov 14 2010, 15:19 PM 

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Go cleric with Druid Deity and Nature Domains. That'll do it.

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Sin4given
 
PostPosted: Sun, Nov 14 2010, 15:40 PM 

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Very_Svensk wrote:
Go cleric with Druid Deity and Nature Domains. That'll do it.


That did cross my mind to be honest, but I want to see if I can make one with the druid class.

hendrack wrote:
Druids don't get much to their 3/4 AB aside GMW and the +2 ab outdoors. You need STR obviously (which is easy to buff to max with bull's str, blood frenzy and AoV), 19 WIS if you want to use spells, (20 for epic spells), and for CoT you want to have CHA as well.

The options that pop into my head right now are Druid25/Fighter4/Rogue1 or Druid21/CoT5/Fighter4.

If I'd want to melee as druid, I'd get dragon shape.


I have a pure druid, and the dragonshape is very nice yes, but I want to try and see if I can have a build that gives me that melee prowess, and still have some druid spells. I wouldn't want all the spells, but at least some for personal buffs and such. What comes to mind would be like a Warden like build. Though I've only read so much about Wardens, I know they are defenders/ guardians of nature, and I'd like to try a melee druid lol. I can't remember if Wardens are primarily a range or druid like class. I'll have to check my sources again if I am wrong, but the feeel I'm going for is a more hardened like druid. One hat does have abundant faith to his god, but is also a trained fighter and is usually at the front lines, or running at them after he's flung some ice storms or something lol.

Maybe more emphasis on fighter levels? Meh, I needs advice.

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Uncle-Opustus
 
PostPosted: Sun, Nov 14 2010, 16:00 PM 

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Didi wrote:
Looking at my new build: 17 cleric 10 BG 1 Rogue

Ive picked the following non negotiable feats:

1) Power Attack
3) Cleave
6) Divine Shield
9) Divine Might
12) Imp Crit
15) Extend Spell
18) ???
21) esf Spot
24) ???
27) ???

Could anyone help me fill in the gaps? I was thinking Max spell, but I could just spam use per day items for the stat spells. Why does everyone take Blindfight? And is it worth an Epic feat for IKD? What about ESF discipline? Bear in mind, I will suck at PvP regardless of build so focus on PVM, please.


Max spells: Would you rely on spamming use per day items in PvP, that do not last as long and are easily dispelled?

Blind fight: Yes, for every meleer it is worth an epic feat and for every stealther it's worth even more. Why is it so über? Because it squares the effect of all concealment (reducing 50% to 25% and 10% to 1%). Furthermore, it negates all attacker miss chances (e.g. from blindness or darkness).

I'd go PA, WF, Divine Shield & Might, Improved critical, Maximise spell, Extend spell, Blind fight, EWF, Armour skin for feats. Cleave is useless at higher levels.

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Palemaster
 
PostPosted: Sun, Nov 14 2010, 16:05 PM 

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Are you sure there is a difference between using a 1/day item to cast a spell or casting it on yourself... Are you sure?

Also. Cleave is a req for BG

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Uncle-Opustus
 
PostPosted: Sun, Nov 14 2010, 18:21 PM 

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Oh. Sorry, then. From that list I'd let Imp Crit go.

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Didi
 
PostPosted: Sun, Nov 14 2010, 18:32 PM 

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On a crit I do around 130 damage instead of 75. Surely thats worth it on an 18-20 weapon?

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Uncle-Opustus
 
PostPosted: Sun, Nov 14 2010, 18:34 PM 

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It would hurt, but from that list, yes. Personally I wouldn't go CHA on a character that can't afford too many feats.

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Didi
 
PostPosted: Sun, Nov 14 2010, 18:39 PM 

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CHA is not an option to change. Are you basing this on PvM? Do all the top end monsters run Imp Invis? And does having TS running negate the 50% conceal from that?

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Mobile_Svensk
 
PostPosted: Sun, Nov 14 2010, 18:45 PM 

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Didi wrote:
CHA is not an option to change. Are you basing this on PvM? Do all the top end monsters run Imp Invis? And does having TS running negate the 50% conceal from that?


Lots of mobs have Concealment in epic.
TS do not negate the conceal.
Yes, we base this on PVM

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Didi
 
PostPosted: Sun, Nov 14 2010, 18:49 PM 

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Fair dos. Am I not going to feel the knockdown pain at around 65 ac? Would I not be better off with Epic Discipline?

Which brings me to another point... should I go for 14 INT so I can do a discipline dump?

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Mobile_Svensk
 
PostPosted: Sun, Nov 14 2010, 18:53 PM 

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Didi wrote:
Fair dos. Am I not going to feel the knockdown pain at around 65 ac? Would I not be better off with Epic Discipline?

Which brings me to another point... should I go for 14 INT so I can do a discipline dump?


#1 - 65AC let's you solo nearly everything. And you'd only feel the knock down pain from Players then. Like really awesome weapon-masters or Melee clerics like yourself

#2 You should go 14 Int.
    You need Concentration
    Tumble
    Spell-craft
    Discipline

Those are the important ones.

Epic Discipline? I can't say.

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Didi
 
PostPosted: Sun, Nov 14 2010, 18:54 PM 

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Why would I need concentration? I never cast spells in battle. Oh, and I need spot. Its what my char does. I know this isnt optimised, but I want to optimise what I can. Plus Im thinking Epic Disc, because my gear set is quite tight for a cleric, being Cha based and having to max that extra stat, plus spot.

And do I need spellcraft, given the juicy saves I have already?

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Uncle-Opustus
 
PostPosted: Sun, Nov 14 2010, 18:58 PM 

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I wouldn't personally take ESF Discipline with that. It's incredibly easy to afford everything as a CHA Cleric thanks to that +10 Universal Saves and nifty spells. Just make sure you have a Discipline score around 70.

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Mobile_Svensk
 
PostPosted: Sun, Nov 14 2010, 19:00 PM 

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#1 - Yes you need spellcraft. It effectively let's you pull off some Saves from the gear, Giving room for other things. Say Str or Wisdom or whateve.r
#2 - Yes you need concentration.

You will, Eventually, be forced to cast that heal in combat. And you're gonna look back and say , -"Frick. I got Disrupted, and now i died. If i only had taken concentration"

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Mobile_Svensk
 
PostPosted: Sun, Nov 14 2010, 19:02 PM 

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Uncle-Opustus wrote:
I wouldn't personally take ESF Discipline with that. It's incredibly easy to afford everything as a CHA Cleric thanks to that +10 Universal Saves and nifty spells. Just make sure you have a Discipline score around 70.


Agreed. But Spellcraft combined with +10saves will be Juicy, and let her put her Gear-score on something else.

I would also like to agree on the ESF Discipline part - She'd be better off with ESF Spot.

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Didi
 
PostPosted: Sun, Nov 14 2010, 19:03 PM 

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So fill the slots with blindfight, wf, ewf and empower spell (4th lvl spell slots for the stats leaves 5th for extended divine power) and drop imp crit? I'll take 20 spellcraft, but Im going with seeing the sneakers, rather than casting heals in combat. If I need to heal during a spawn, I shouldnt be there.

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Palemaster
 
PostPosted: Sun, Nov 14 2010, 19:10 PM 

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If you need to heal during a spawn.. You should drink a heal pot.

Concentration is only good for mages (not clerics unless your pure caster) Or everyone and anyone who wants to avoid taunt

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Mobile_Svensk
 
PostPosted: Sun, Nov 14 2010, 19:13 PM 

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Didi wrote:
So fill the slots with blindfight, wf, ewf and empower spell (4th lvl spell slots for the stats leaves 5th for extended divine power) and drop imp crit? I'll take 20 spellcraft, but Im going with seeing the sneakers, rather than casting heals in combat. If I need to heal during a spawn, I shouldnt be there.


Maximize.

But darnit. You lack 1 Feat. The Cleave is messing everything up!

Idieally, you need
    Extend
    Maximize
    WepFocus
    Imp.Crit
    power attack
    Divine shiled
    Divine might
    Blind fight
    Cleave

But you can only afford 7 out of 9. Grr...

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Didi
 
PostPosted: Sun, Nov 14 2010, 19:20 PM 

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Empower. 5th lvl spells are needed for max divine power. That shit is annoying enough extended, Im not doing it twice as often.

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Mobile_Svensk
 
PostPosted: Sun, Nov 14 2010, 19:28 PM 

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no. You do not need empower. Empower does not give you +5 Ability stats, Like maximize does.
Maximize means you'll loose a lot of pressure on your gear.
Just like spellcraft

Sorry, you'd be silly if you took empower.

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Mobile_Svensk
 
PostPosted: Sun, Nov 14 2010, 19:30 PM 

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Palemaster wrote:
If you need to heal during a spawn.. You should drink a heal pot.

Concentration is only good for mages (not clerics unless your pure caster) Or everyone and anyone who wants to avoid taunt


Cast Divine power in combat?
Cast Divine favour?
Restore?
Ressurection?
....The list in long. But it's my personal opinion that any cleric needs concentration to enchant it's survivability.

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TormakSaber
 
PostPosted: Sun, Nov 14 2010, 20:19 PM 

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Yessss... .don't take concentration..... succumb to the slightest whiff ruining your spells.....

My mage had so much concentration a WM couldn't disrupt them.

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Didi
 
PostPosted: Sun, Nov 14 2010, 20:28 PM 

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I cast all my spells between spawns in PvM. And in PvP I am dead before I get up to speed regardless.

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IronAngel
 
PostPosted: Sun, Nov 14 2010, 22:05 PM 

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I agree with Didi. Of the stuff she'd have to give up, Concentration is simply the most expendable. It's not like there's much choice, there.

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Mobile_Svensk
 
PostPosted: Sun, Nov 14 2010, 22:12 PM 

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Or she can loose some STR or Con or Dex and get 14 Int on start, 16 with drow.

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Sin4given
 
PostPosted: Sun, Nov 14 2010, 22:31 PM 

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Anyone got a solution? Hells, even a PM will do lol. Just trying to get some things before I migrate away from the PC for a week or so.

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Mobile_Svensk
 
PostPosted: Sun, Nov 14 2010, 23:39 PM 

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Sin4given wrote:
Very_Svensk wrote:
Go cleric with Druid Deity and Nature Domains. That'll do it.


That did cross my mind to be honest, but I want to see if I can make one with the druid class.

hendrack wrote:
Druids don't get much to their 3/4 AB aside GMW and the +2 ab outdoors. You need STR obviously (which is easy to buff to max with bull's str, blood frenzy and AoV), 19 WIS if you want to use spells, (20 for epic spells), and for CoT you want to have CHA as well.

The options that pop into my head right now are Druid25/Fighter4/Rogue1 or Druid21/CoT5/Fighter4.

If I'd want to melee as druid, I'd get dragon shape.


I have a pure druid, and the dragonshape is very nice yes, but I want to try and see if I can have a build that gives me that melee prowess, and still have some druid spells. I wouldn't want all the spells, but at least some for personal buffs and such. What comes to mind would be like a Warden like build. Though I've only read so much about Wardens, I know they are defenders/ guardians of nature, and I'd like to try a melee druid lol. I can't remember if Wardens are primarily a range or druid like class. I'll have to check my sources again if I am wrong, but the feeel I'm going for is a more hardened like druid. One hat does have abundant faith to his god, but is also a trained fighter and is usually at the front lines, or running at them after he's flung some ice storms or something lol.

Maybe more emphasis on fighter levels? Meh, I needs advice.



Im sorry. But there's only like, Ranger if you want to melee... Druids make poor choices of Melee.

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Sin4given
 
PostPosted: Sun, Nov 14 2010, 23:41 PM 

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Very_Svensk wrote:
Sin4given wrote:
Very_Svensk wrote:
Go cleric with Druid Deity and Nature Domains. That'll do it.


That did cross my mind to be honest, but I want to see if I can make one with the druid class.

hendrack wrote:
Druids don't get much to their 3/4 AB aside GMW and the +2 ab outdoors. You need STR obviously (which is easy to buff to max with bull's str, blood frenzy and AoV), 19 WIS if you want to use spells, (20 for epic spells), and for CoT you want to have CHA as well.

The options that pop into my head right now are Druid25/Fighter4/Rogue1 or Druid21/CoT5/Fighter4.

If I'd want to melee as druid, I'd get dragon shape.


I have a pure druid, and the dragonshape is very nice yes, but I want to try and see if I can have a build that gives me that melee prowess, and still have some druid spells. I wouldn't want all the spells, but at least some for personal buffs and such. What comes to mind would be like a Warden like build. Though I've only read so much about Wardens, I know they are defenders/ guardians of nature, and I'd like to try a melee druid lol. I can't remember if Wardens are primarily a range or druid like class. I'll have to check my sources again if I am wrong, but the feeel I'm going for is a more hardened like druid. One hat does have abundant faith to his god, but is also a trained fighter and is usually at the front lines, or running at them after he's flung some ice storms or something lol.

Maybe more emphasis on fighter levels? Meh, I needs advice.



Im sorry. But there's only like, Ranger if you want to melee... Druids make poor choices of Melee.


I guess that will have to be my choice, but I will let others reply if they have any ideas.

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Uncle-Opustus
 
PostPosted: Sun, Nov 14 2010, 23:57 PM 

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Go all the way biggest AB Fighter10/WM19/Druid1. Spellcraft is handy against mages and AE has its worth in PvM, but of course Bard or Rogue would be better. However, you get the access to quite a many scrolls and if you want to be able to cast spells, you have to take WIS 11 at least. So better just use that as your advantage and invest in Spot.

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Mobile_Svensk
 
PostPosted: Sun, Nov 14 2010, 23:59 PM 

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Animal Empathy is a far to underused skill.

Shame that a majority of the animals aren't dominative. Take Frozen wastes, Try to soothe one of those cats. It's definitely an animal, But no can do.

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Uncle-Opustus
 
PostPosted: Mon, Nov 15 2010, 0:01 AM 

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They can be dominated by AE. At least half a year ago it was possible.

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Mobile_Svensk
 
PostPosted: Mon, Nov 15 2010, 0:04 AM 

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Mind effect immune.
And vermin cannot be dominated. (Strangely)

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MoshingChris
 
PostPosted: Mon, Nov 15 2010, 0:41 AM 

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@ that Druid build.

My original plan for a Desert Walking Warrior Druid of Anhur went as follows

19 Druid 1 Rogue 10 Cleric.
Mulan
Domains: Strength, War

Strength 15 -> 18
Dexterity 7
Constitution 10
Wisdom 17 -> 19
Intelligence 12
Charisma 14 -> 16

Divine Power works of Character Level not class level. So the AB bonus from it will raise your AB to the level of a 30 fighter.

Just go 16 Druid 4 Cleric in pre-epic for 48~ AB or there about. But be warned its a buff heavy class mixture as in you will be rebuffing every two turns, and you will need Cleric spell slot gear to be able to run it properly. You need 8 castings of your level 4 and 5 spell slots for extended Divine Powers.

Feat list would be: Weapon Focii, Extend Spell, Power Attack, Blindfight, Improved Critical, Maximise, Divine Might, Divine Shield,

Epic: Epic Weapon Focus, Armor Skin, Epic Fort, Epic Skill Focus Discipline.

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FattyBunny
 
PostPosted: Mon, Nov 15 2010, 0:59 AM 

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@ Mosh

One dispell and that thing is dead I imagine.. Also, will it have enough druid levels for powerful enough spells?

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Mobile_Svensk
 
PostPosted: Mon, Nov 15 2010, 1:02 AM 

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Its NOT gonna be a caster Cleric/Druid. I can guarantee that.
But that was not the intention either - It's suppose to melee, and i think it'll do good at that.

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FattyBunny
 
PostPosted: Mon, Nov 15 2010, 1:04 AM 

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Yeah, but he said he wanted a hybrid in terms of stabby stab and casty cast. I suppose it will work well enough with spells like Earthquake.

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MoshingChris
 
PostPosted: Mon, Nov 15 2010, 1:28 AM 

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You can't make a hybrid with stabby stab and casty cast. Its not possible.

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Sin4given
 
PostPosted: Mon, Nov 15 2010, 1:50 AM 

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Opustus's and Mosh's builds do intrigue me, but was sort of hoping for a melee druid, and Opustus got the gist, but Mosh got the want for spells and druid levels. I'm still a bit iffy on the builds still. Thinking on it I see a ranger may be in order as it can cast spells, it is good in melee and it has the pet. If no one else has any other druid ideas, could someone direct me on a ranger build?

Back to the melee druid.. is there a decent druid/fighter/rog combo?

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MoshingChris
 
PostPosted: Mon, Nov 15 2010, 1:57 AM 

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25 Ranger 4 Fighter 1 Rogue is pretty durned good.

Or there is my favourite which is the super-scout: 25 Ranger 4 Fighter 1 Harper Scout

Or the lovely 25 Ranger 5 Harper Scout

Or 28 Ranger 1 Druid 1 Rogue

Or 28 Ranger 1 Druid 1 Harper Scout

Or 28 Barb 1 Ranger 1 Rogue

Or 19 Barb 1 Ranger 10 Shadowdancer

Or 16 Barb 1 Ranger 13 Rogue

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Sin4given
 
PostPosted: Mon, Nov 15 2010, 1:59 AM 

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MoshingChris wrote:
25 Ranger 4 Fighter 1 Rogue is pretty durned good.

Or there is my favourite which is the super-scout: 25 Ranger 4 Fighter 1 Harper Scout

Or the lovely 25 Ranger 5 Harper Scout

Or 28 Ranger 1 Druid 1 Rogue

Or 28 Ranger 1 Druid 1 Harper Scout

Or 28 Barb 1 Ranger 1 Rogue

Or 19 Barb 1 Ranger 10 Shadowdancer

Or 16 Barb 1 Ranger 13 Rogue


O_o

Umm....

I want to know about the Super-Scout, and the first one on the list. What are the details of each?

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MoshingChris
 
PostPosted: Mon, Nov 15 2010, 2:35 AM 

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25 Ranger 4 Fighter 1 Rogue is the best circumstantial (fav enemies) pvm damage cannon on the server when combined with its animal companion and if its dual wielding with a supportive party of at least one Wizard. It combines the outright damage of Ranger 25 (+6 versus fav enemies), BoE (+2d6 vs Fav enemies), epic weapon spec (6 damage) and overwhelming critical to deliver a massive amount of DPR per round.

25 Ranger 4 Fighter 1 Harper Scout is similar in function, however it drops two pre-epic feats and UMD in favour of taking one more favoured enemy in epic. Super scouts not really applicable but it is the best use I've found for the Harper Scout prestige class given Alertness is beneficial to a Ranger already leaning towards an Epic Spot score.

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Sin4given
 
PostPosted: Mon, Nov 15 2010, 3:26 AM 

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I like the 25rang/4ftr/1rog. Is it able to be elven, or is it a human build? I'd like it to be elven, but not if the race change gimps it too much. Maybe Wild Elf?

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MoshingChris
 
PostPosted: Mon, Nov 15 2010, 3:57 AM 

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Wood Elves naturally lean to being Rangers on Amia so it would work for them and you wont get the rash accusation of "zomg" taken it for the power that you would if you were making some other silly build.

Base stats at character creation

17 strength 10 dex 12 con 14wisdom 14int 8cha

Becomes
19 strength -> 26 by level-ups
10 dexterity
12 constitution
14 wisdom
12 intelligence
8 charisma

1-20 Ranger
Feats: Weapon Focus, Power Attack, Cleave, Great Cleave, Improved Critical, SF Spot, Blindfight
Favoured Enemies(5): Whatever you want.

Epic:
Ranger 21: Bane of Enemies
Ranger 22:
Ranger 23: Epic Weapon Focus
Fighter 24: Overwhelming Critical, Epic Skill Focus Spot
Fighter 25: Armour Skin
Fighter 26:
Fighter 27: Weapon Spec, Epic Weapon Spec.
Rogue 28: Tumble, UMD dumps
Ranger 29:
Ranger 30: Favoured Enemy, +1 free.

Skills: Discipline 33, Animal Empathy 33, Tumble 30, Spot 33 and UMD 31.

Edit for clarity.

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Last edited by MoshingChris on Mon, Nov 15 2010, 4:10 AM, edited 1 time in total.

 
      
Sin4given
 
PostPosted: Mon, Nov 15 2010, 4:05 AM 

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Woo! I like that build. It even goes with my RP I had in mind. Any recommended skills or do I go with the norm? :)

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MoshingChris
 
PostPosted: Mon, Nov 15 2010, 4:25 AM 

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Yarp I made my recommendations for you sin in the original build post.

You could also consider a 23 Ranger 6 Paladin 1 Monk.

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TeroSNS
 
PostPosted: Mon, Nov 15 2010, 7:42 AM 

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why do people say a fort save of 37 is easy to beat? (put in this thread assuming it involves some build?)

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Uncle-Opustus
 
PostPosted: Mon, Nov 15 2010, 8:10 AM 

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10 + 6 + 15 + 9 = 40 spell DC e.g. Wailing, which every mage usually attains.

Aura of Despair and Curse Song also bring down your saves by 2 each, but Fort 39 is effectively a good score to sit on, as it is as probable you will have something to boost your own saves.

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