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Selmak
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Posted: Fri, Jul 15 2011, 16:10 PM |
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Joined: 17 Dec 2004
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Don't worry. The actual domain summons are unchanged, but are now split between Death and Repose domains. If you take the new Repose domain (if your deity allows it) you will always summon non-undead. If you retain the Death domain (if your deity allows it) you will always summon undead.
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jimbono1
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Posted: Fri, Jul 15 2011, 16:10 PM |
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Player
Joined: 30 Sep 2007 Location: England
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So, no Undeath Domain?
_________________ Khaldun Menetnashte KhalfaniVictor WilkinsonSilent2001 wrote: Jimbono1 is my favourite. ^totally not a lie or anything.
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Selmak
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Posted: Fri, Jul 15 2011, 16:11 PM |
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Player
Joined: 17 Dec 2004
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Yeah there is, but it doesn't give you a domain summon. 
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jimbono1
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Posted: Fri, Jul 15 2011, 16:13 PM |
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Player
Joined: 30 Sep 2007 Location: England
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It gives you multiple summons, right? 
_________________ Khaldun Menetnashte KhalfaniVictor WilkinsonSilent2001 wrote: Jimbono1 is my favourite. ^totally not a lie or anything.
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jimbono1
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Posted: Fri, Jul 15 2011, 16:16 PM |
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Joined: 30 Sep 2007 Location: England
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Also, i think Phalanxyrian was more concerned with the fact that he is no longer going to have Death domain, because he worships Auril, and Death is not an Aurilite Domain, therefore his current Necromental summon will be lost!
_________________ Khaldun Menetnashte KhalfaniVictor WilkinsonSilent2001 wrote: Jimbono1 is my favourite. ^totally not a lie or anything.
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Selmak
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Posted: Fri, Jul 15 2011, 16:21 PM |
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Player
Joined: 17 Dec 2004
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Nah. You do get a couple of undead summon spells a level earlier than normal as you might expect and there is another effect on top that will be revealed when it's time.
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TormakSaber
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Posted: Fri, Jul 15 2011, 16:51 PM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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Phylanxrian's skin can be moved free of charge to another summon. The DM team will work with him on it when the time comes.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Estara
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Posted: Fri, Jul 15 2011, 17:20 PM |
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Player
Joined: 23 Feb 2007
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I'm not actually irritated... just fyi!
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phalanxyrian
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Posted: Fri, Jul 15 2011, 21:10 PM |
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Player
Joined: 22 Jul 2007 Location: under your bed (the netherlands)
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Joy, in that case I cant wait  . I hope Auril gets useful domains.
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TormakSaber
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Posted: Fri, Jul 15 2011, 22:42 PM |
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Joined: 16 Dec 2004 Location: Somewhere
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Another post clearly resembling Svensk's and caring about nothing except how strong the new domains are. Suddenly I regret extending courtesy.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Selmak
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Posted: Fri, Jul 15 2011, 22:59 PM |
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Joined: 17 Dec 2004
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There's been a big improvement across the board, so that if you have a concept for a cleric of a particular deity, you're almost never going to be going "hmm, now I wish I had picked that deity over there because it supports those cool domains." Yeah, there are a few domains that haven't been changed, but that's only because they were so damn good to start with. 
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jimbono1
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Posted: Fri, Jul 15 2011, 23:26 PM |
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Player
Joined: 30 Sep 2007 Location: England
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So, the current domains are being changed also?
_________________ Khaldun Menetnashte KhalfaniVictor WilkinsonSilent2001 wrote: Jimbono1 is my favourite. ^totally not a lie or anything.
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TormakSaber
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Posted: Fri, Jul 15 2011, 23:40 PM |
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Joined: 16 Dec 2004 Location: Somewhere
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Yups, pretty much all of them.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Blackdragon12121
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Posted: Sat, Jul 16 2011, 0:19 AM |
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Joined: 12 Jun 2006
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phalanxyrian wrote: Joy, in that case I cant wait  . I hope Auril gets useful domains. Aurils domains were never useless. Are there any changes to the domains granted powers or just spells?
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Selmak
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Posted: Sat, Jul 16 2011, 1:37 AM |
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Joined: 17 Dec 2004
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There are a couple of domains with abilities they didn't have before, yes.
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LetumLux
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Posted: Sat, Jul 16 2011, 3:30 AM |
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Player
Joined: 31 May 2007 Location: Amia IKEA
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Is there a list of gods and their new set of Domains available yet?
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MoshingChris
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Posted: Sat, Jul 16 2011, 3:54 AM |
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Player
Joined: 04 Sep 2007 Location: Down South and Bent Edge
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Yes if Sune feels they should be posted then I'll let Sune do it.
_________________ I play: Gage le Gris Socially and recently politically Inept Knight of Xymor
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PaladinOfSune
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Posted: Sat, Jul 16 2011, 4:04 AM |
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Player
Joined: 15 Dec 2004 Location: England, UK
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All right, I don't see the harm. Our deity system page will hold this stuff later on. Amia Deities:Abbathor: Dwarf, Evil, Hatred, Luck, Trade, Trickery
Aerdrie Faenya: Air, Animal, Chaos, Elf, Good, Renewal
Akadi: Air, Animal, Illusion, Portal, Travel, Trickery
Angharradh: Chaos, Elf, Good, Knowledge, Plant, Renewal
Anhur: Air, Chaos, Courage, Good, Strength, War
Arvoreen: Courage, Good, Halfling, Law, Protection, War
Auril: Air, Cold, Destruction, Evil, Suffering, Water
Azuth: Illusion, Knowledge, Law, Magic, Rune, Spell
Bahamut: Air, Cold, Dragon, Good, Law, Protection
Bahgtru: Chaos, Evil, Hatred, Orc, Strength, War
Bane: Destruction, Evil, Hatred, Law, Strength, Tyranny
Baravar Cloakshadow: Darkness, Gnome, Good, Illusion, Protection, Trickery
Berronar Truesilver: Community, Dwarf, Good, Healing, Law, Protection
Beshaba: Charm, Chaos, Evil, Fate, Luck, Trickery
Brandobaris: Charm, Halfling, Illusion, Luck, Travel, Trickery
Callarduran Smoothhands: Cavern, Craft, Earth, Gnome, Plant, Travel
Chauntea: Animal, Earth, Good, Plant, Protection, Renewal
Clangeddin Silverbeard: Courage, Dwarf, Good, Law, Strength, War
Corellon Larethian: Chaos, Elf, Good, Magic, Protection, War
Cyric: Chaos, Destruction, Evil, Hatred, Illusion, Trickery
Cyrrollalee: Community, Craft, Good, Halfling, Law, Travel
Deep Duerra: Cavern, Dwarf, Evil, Knowledge, Law, War
Deep Sashelas: Chaos, Elf, Good, Knowledge, Travel, Water
Dugmaren Brightmantle: Chaos, Craft, Dwarf, Good, Knowledge, Rune
Dumathoin: Cavern, Craft, Dwarf, Earth, Knowledge, Protection
Eilistraee: Chaos, Charm, Drow, Good, Moon, Portal
Eldath: Balance, Community, Good, Plant, Protection, Water
Erevan Ilesere: Charm, Chaos, Elf, Illusion, Luck, Trickery
Faluzure: Death, Dragon, Evil, Darkness, Magic, Undeath
Fenmarel Mestarine: Animal, Chaos, Darkness, Elf, Plant, Travel
Garagos: Chaos, Destruction, Hatred, Retribution, Strength, War
Gargauth: Charm, Evil, Knowledge, Law, Trickery, Tyranny
Garl Glittergold: Craft, Gnome, Good, Law, Protection, Trickery
Geb: Cavern, Craft, Earth, Knowledge, Protection, Strength
Ghaunadaur: Cavern, Chaos, Drow, Evil, Hatred, Slime
Gond: Craft, Earth, Fire, Knowledge, Trade, Rune
Gorm Gulthym: Dwarf, Good, Law, Protection, Strength, War
Grazzt: Chaos, Charm, Evil, Knowledge, Trickery, War
Grumbar: Balance, Cavern, Earth, Rune, Strength, Time
Gruumsh: Cavern, Chaos, Evil, Orc, Strength, War
Haela Brightaxe: Chaos, Community, Dwarf, Good, Luck, War
Hanali Celanil: Chaos, Charm, Elf, Good, Magic, Protection
Hathor: Animal, Community, Good, Fate, Moon, Protection
Helm: Community, Law, Nobility, Protection, Strength, War
Hoar: Evil, Good, Fate, Law, Retribution, Travel
Horus Re: Courage, Good, Law, Nobility, Retribution, Sun
Ilmater: Good, Healing, Law, Renewal, Strength, Suffering
Ilneval: Courage, Destruction, Evil, Hatred, Orc, War
Isis: Air, Community, Good, Magic, Plant, Water
Istishia: Air, Cold, Destruction, Magic, Travel, Water
Jergal: Death, Fate, Law, Repose, Rune, Suffering
Kelemvor: Fate, Law, Nobility, Protection, Repose, Travel
Kiaransalee: Chaos, Drow, Evil, Magic, Retribution, Undeath
Kossuth: Destruction, Fire, Magic, Portal, Renewal, Suffering
Kurtulmak: Craft, Evil, Law, Luck, Scalykind, Trickery
Labelas Enoreth: Chaos, Elf, Good, Knowledge, Rune, Time
Laduguer: Craft, Dwarf, Evil, Law, Magic, Protection
Lathander: Good, Nobility, Protection, Renewal, Strength, Sun
Lliira: Chaos, Charm, Community, Good, Travel
Lolth: Chaos, Drow, Evil, Darkness, Destruction, Trickery
Loviatar: Evil, Law, Retribution, Strength, Suffering
Luthic: Cavern, Earth, Evil, Community, Healing, Orc
Maglubiyet: Destruction, Evil, Hatred, Trickery, Tyranny, War
Malar: Animal, Chaos, Evil, Moon, Strength, Suffering
Marthammor Duin: Community, Dwarf, Good, Protection, Strength, Travel
Mask: Charm, Darkness, Evil, Luck, Travel, Trickery
Mephistopheles: Evil, Fire, Knowledge, Law, Rune, Spell
Mielikki: Animal, Good, Moon, Plant, Sun, Travel
Milil: Charm, Good, Illusion, Knowledge, Nobility, Trickery
Moradin: Craft, Dwarf, Earth, Good, Law, Protection
Mystra: Good, Illusion, Knowledge, Magic, Rune, Spell
Nephthys: Chaos, Good, Protection, Renewal, Trade, Travel
Nobanion: Animal, Community, Courage, Good, Law, Nobility
Oberon: Charm, Chaos, Good, Illusion, Nobility, Trickery
Oghma: Balance, Charm, Knowledge, Luck, Travel, Trickery
Orcus: Chaos, Darkness, Death, Destruction, Evil, Undeath
Osiris: Good, Law, Plant, Repose, Renewal, Retribution
Queen of Air and Darkness: Air, Chaos, Darkness, Evil, Illusion, Trickery
Red Knight: Knowledge, Law, Nobility, Protection, Strength, War
Rillifane Rallathil: Chaos, Elf, Good, Plant, Protection, Renewal
Salandra: Balance, Community, Healing, Good, Protection, Renewal
Savras: Dream, Fate, Knowledge, Law, Magic, Spell
Sehanine Moonbow: Chaos, Dream, Elf, Good, Illusion, Moon
Selune: Chaos, Dream, Good, Moon, Protection, Travel
Selvetarm: Chaos, Drow, Evil, Hatred, Strength, War
Set: Air, Darkness, Evil, Hatred, Law, Scalykind
Shar: Cavern, Charm, Darkness, Evil, Knowledge, Trickery
Sharess: Chaos, Charm, Good, Protection, Travel, Trickery
Sharindlar: Chaos, Charm, Dwarf, Good, Healing, Moon
Shaundakul: Air, Chaos, Portal, Protection, Trade, Travel
Sheela Peryroyl: Air, Charm, Earth, Illusion, Halfling, Plant
Shevarash: Chaos, Elf, Hatred, Retribution, Strength, War
Siamorphe: Charm, Community, Knowledge, Law, Nobility, Protection
Silvanus: Animal, Balance, Plant, Protection, Renewal, Water
Solonor Thelandira: Animal, Chaos, Elf, Good, Plant, War
Sune: Chaos, Charm, Community, Fire, Good, Protection
Talona: Chaos, Destruction, Evil, Hatred, Slime, Suffering
Talos: Air, Chaos, Destruction, Evil, Hatred, Retribution
Tempus: Chaos, Courage, Protection, Retribution, Strength, War
Thoth: Craft, Knowledge, Moon, Magic, Rune, Spell
Tiamat: Dragon, Evil, Law, Scalykind, Strength, Tyranny
Titania: Charm, Chaos, Good, Illusion, Magic, Nobility
Torm: Courage, Good, Healing, Law, Protection, Strength
Tymora: Chaos, Good, Luck, Protection, Travel, Trickery
Tyr: Good, Knowledge, Law, Retribution, Strength, War
Ulutiu: Animal, Law, Cold, Community, Protection, Strength
Umberlee: Chaos, Destruction, Evil, Hatred, Retribution, Water
Urdlen: Chaos, Darkness, Earth, Evil, Gnome, Hatred
Urogalan: Earth, Halfling, Knowledge, Law, Protection, Repose
Uthgar: Animal, Chaos, Courage, Retribution, Strength, War
Valkur: Air, Chaos, Good, Protection, Water, War
Velsharoon: Death, Evil, Knowledge, Magic, Spell, Undeath
Vergadain: Craft, Dwarf, Luck, Rune, Trade, Trickery
Vhaeraun: Charm, Chaos, Drow, Evil, Travel, Trickery
Waukeen: Balance, Knowledge, Portal, Protection, Trade, Travel
Yondalla: Community, Good, Halfling, Law, Protection, Renewal
_________________ "Let's unwrite these pages and replace them with our own words."
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jimbono1
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Posted: Sat, Jul 16 2011, 8:41 AM |
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Player
Joined: 30 Sep 2007 Location: England
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I noticed some of the Gods have Domains that aren't cannon. Eg, Kelemvor and Nobility, and Velsharoon and Knowledge. I'm assuming this is intentional to give more choice and variability around Clerics?
_________________ Khaldun Menetnashte KhalfaniVictor WilkinsonSilent2001 wrote: Jimbono1 is my favourite. ^totally not a lie or anything.
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TormakSaber
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Posted: Sat, Jul 16 2011, 8:45 AM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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If a deity didn't have 6 domains, domains were added to give them 6.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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DerkDerkistan
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Posted: Sat, Jul 16 2011, 8:59 AM |
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Player
Joined: 18 Jan 2009 Location: Earth
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Lliira: Chaos, Charm, Community, Good, Travel
Loviatar: Evil, Law, Retribution, Strength, Suffering
These two are missing one...
_________________ Remember when I knew a boxer, baby
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serbiris
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Posted: Sat, Jul 16 2011, 9:07 AM |
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Player
Joined: 14 Sep 2010 Location: Sydney, Australia
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I would like to say that this entire thing is incredibly awesome.
I hesitate to mention it but I have sort of noticed something about one of the choices. Namely Oberon's domains - they don't really seem to match what little I know of the god, particularly the lack of animal domain (since he's supposedly the fey lord of beasts), and the inclusion of both illusion and trickery- from what I've read, those seem to be more Titania's domain, Oberon seems a bit more suited to say, protection. Of course, animal & protection is what he had before, so the entire shift seems rather drastic and intentional. Possibly to give the seelies a more consistent domain set? Possibly my sources are just bad?
Thought I should mention it, in case it was an oversight... gonna go hide somewhere...
_________________ @Thanatopsis#6293
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Mobile_Svensk
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Posted: Sat, Jul 16 2011, 10:06 AM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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TormakSaber wrote: Another post clearly resembling Svensk's and caring about nothing except how strong the new domains are. Suddenly I regret extending courtesy. Since my first answer wasnt posted, here goes again. My worry is that players like myself, the veterans, will aquire the info about powers and stats fairly easy by ttesting etc, while the average player and occasional rookie may not. So in the spirit of fair play and equal oppertunity i believe the stats and powers should be made public.
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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Gunz
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Posted: Sat, Jul 16 2011, 10:21 AM |
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Player
Joined: 01 Jul 2006 Location: The City of Fallen Angels, Ca
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serbiris wrote: I would like to say that this entire thing is incredibly awesome.
I hesitate to mention it but I have sort of noticed something about one of the choices. Namely Oberon's domains - they don't really seem to match what little I know of the god, particularly the lack of animal domain (since he's supposedly the fey lord of beasts), and the inclusion of both illusion and trickery- from what I've read, those seem to be more Titania's domain, Oberon seems a bit more suited to say, protection. Of course, animal & protection is what he had before, so the entire shift seems rather drastic and intentional. Possibly to give the seelies a more consistent domain set? Possibly my sources are just bad?
Thought I should mention it, in case it was an oversight... gonna go hide somewhere... Nope, you're actually quite right. Oberon is one of the main fey of nature. I was a bit caught off guard by his domains too, if I'm honest. He's probably -thee- fey that doesn't rely on illusion and sneaky tactics in battle. He's officially a patron of nature, wild places and animals, in fact. He spends most his time hunting and leaving the Court stuff to his lady, who is much more intelligent and wiser than he is. He enjoys the elements and the hunt.
_________________ My Characters: Yuilith Kethil Menaiivan Garadeth
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-Cloak-and-Dagger-
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Posted: Sat, Jul 16 2011, 10:31 AM |
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Player
Joined: 09 Feb 2009 Location: England
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serbiris wrote: I would like to say that this entire thing is incredibly awesome.
I hesitate to mention it but I have sort of noticed something about one of the choices. Namely Oberon's domains - they don't really seem to match what little I know of the god, particularly the lack of animal domain (since he's supposedly the fey lord of beasts), and the inclusion of both illusion and trickery- from what I've read, those seem to be more Titania's domain, Oberon seems a bit more suited to say, protection. Of course, animal & protection is what he had before, so the entire shift seems rather drastic and intentional. Possibly to give the seelies a more consistent domain set? Possibly my sources are just bad?
Thought I should mention it, in case it was an oversight... gonna go hide somewhere... Nothing to feel awkward about. If you see an issue with something, better to point it out now, before characters are adjusted, rather than later, which might force people to rebuild (Or however this will work) again if their domain choices are invalidated. Personally, I can't see too much that isn't sitting wrong with me regarding the deities I've taken an interest in the past. Although the choice of Air and Magic for Istishia doesn't seem fitting. I guess Air is Storm domain incognito, so I'll let that slide. But I'd like something more abstract to fit with his dogma, such as Fate, Repose or Time. Although if Repose has the power to summon some sort of zombie, not so much. Re. Oberon. Quote from Monster Mythology: "Oberon relies less on illusion, camouflage, and the like more than most other sylvan gods. He is quite ready to offer physical force to those who attack or persecute faerie folk." No domains are listed, its from 2E mechanics. I would suggest Animal and strength.
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DerkDerkistan
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Posted: Sat, Jul 16 2011, 11:13 AM |
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Joined: 18 Jan 2009 Location: Earth
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Very_Svensk wrote: TormakSaber wrote: Another post clearly resembling Svensk's and caring about nothing except how strong the new domains are. Suddenly I regret extending courtesy. Since my first answer wasnt posted, here goes again. My worry is that players like myself, the veterans, will aquire the info about powers and stats fairly easy by ttesting etc, while the average player and occasional rookie may not. So in the spirit of fair play and equal oppertunity i believe the stats and powers should be made public. I wrote a long-winded rant about this, but then I just decided to delete it and say: Your reply sounds like an excuse to try and justify your gaming mentality.
_________________ Remember when I knew a boxer, baby
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Mobile_Svensk
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Posted: Sat, Jul 16 2011, 11:21 AM |
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Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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lots of assumptions there.
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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DerkDerkistan
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Posted: Sat, Jul 16 2011, 11:32 AM |
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Joined: 18 Jan 2009 Location: Earth
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No, all I'm saying is that you take the hard work and unpaid hours of work that the DMs and builders put into giving diversity and flavor and immersion to your gaming experience and spin it into "What's the most powerful one?"
I'm not even one of the DMs and everytime someone does that, it offends -me-.
_________________ Remember when I knew a boxer, baby
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Uncle-Opustus
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Posted: Sat, Jul 16 2011, 11:51 AM |
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Joined: 10 Jul 2007 Location: Finland
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No, he said that he is worried that it will not be fair among the players.
I would imagine your accusations are more offending to him than Svensk's proposition is to you.
_________________ UCE THIS, YOU COW.
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jimbono1
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Posted: Sat, Jul 16 2011, 11:53 AM |
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Joined: 30 Sep 2007 Location: England
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Take stuff that suits your character. No matter what it does.
_________________ Khaldun Menetnashte KhalfaniVictor WilkinsonSilent2001 wrote: Jimbono1 is my favourite. ^totally not a lie or anything.
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-Cloak-and-Dagger-
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Posted: Sat, Jul 16 2011, 12:32 PM |
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Joined: 09 Feb 2009 Location: England
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Right, well, lets leave that there. No need to be discussing mechanics just yet, lets finalise these domains first. And they should be decided purely on conceptual terms, rather than people arguing on the basis of the spells they want for their PC.
Let me go back to Istishia. I gave it one sentence up there, thats probably not enough to convince whoever is pushing the buttons that I'm right.
Akadi, as well as representing Air, represents freedom. She has the Travel domain.
Her antithesis Grumbar, as well as representing Earth, represents solidity. He has the Time domain.
Kossuth, as well as representing Fire, has the whole burn-it-down-and-start-again thing. He has the Renewal domain.
His antithesis Istishia, follows the ideal that you is what you is. Dont pretend that you're not. Additionally, his dogma includes the line "Realize that the cycles of life are mirrored by the cycles of fate; be prepared to pay the price or reap the reward for the actions of your past or your future." Hoartastic.
Fate domain plz. Scratch Magic.
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Lascivar
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Posted: Sat, Jul 16 2011, 12:45 PM |
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Joined: 09 Feb 2006 Location: Queensland, Australia.
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Looking forward to these changes, even if my little Loviatarian Warpriest might not have Haste/Imp Invis anymore.  The amount of time and effort that's been put into this implementation is well appreciated. 
_________________ Current characters: Nazeris Defir Malicar Drakespire
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MoshingChris
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Posted: Sat, Jul 16 2011, 13:00 PM |
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Joined: 04 Sep 2007 Location: Down South and Bent Edge
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Balance not Fate yo.
_________________ I play: Gage le Gris Socially and recently politically Inept Knight of Xymor
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-Cloak-and-Dagger-
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Posted: Sat, Jul 16 2011, 13:19 PM |
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Joined: 09 Feb 2009 Location: England
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Well, ok. Point made, youve got a better idea of what these domains represent with your knowledge of the powers and spells hiding behind these words. Balance, or Fate. Not Magic.
Next in the crosshairs?
Callarduran Smoothhands: Cavern, Craft, Earth, Gnome, Plant, Travel
The first 4 are his actual domains. The last 2, I don't get.
I presume the Plant domain is a reference to mushrooms. Which is not an especially relevant part of Smurf culture, paling in significance when compared to gem(esp. ruby) mining.
Travel I don't understand at all.
I would suggest replacing those 2 with Protection (From the Drow and other ever present dangers of the UD), and Illusion (or Magic).
That would make all the (represented on Amia) Gnome deities have the Gnome, Illusion/Trickery, and Protection domains. Which is a good thing. Its a big, bad world out there for the forgotten folk. And theyre happy enough to be hiding from it while they do their own thing. Thats the way it works for Gnomes. Especially gnomes with Drow for neighbours.
Alternatively, Community.
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-Cloak-and-Dagger-
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Posted: Sat, Jul 16 2011, 13:39 PM |
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Joined: 09 Feb 2009 Location: England
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Garl Glittergold: Craft, Gnome, Good, Law, Protection, Trickery. Right. Well, the domains listed here are a perfect match for his entry in Faiths and Pantheons. So...fine? Maybe not. The problem here is that when Faiths and Pantheons was written, there was no such thing as the Community domain, which was introduced in a later sourcebook. And Garl should absolutely definetly positively have the Community domain! If there's a hard limit of 6 - even for a Greater Deity - I would sacrifice Law and fit that in. The Law aspect of the Gnome belief belongs more to Gaerdal Ironhand. Who isn't on this list, but might be one day. Garl wrote: While life may sometimes be hard, it is important to keep a sense of humor and always welcome opportunities for laughter and delight. Communities are forged through the cooperation and communal spirit of a group of individuals who work and play together. The strength of a community is the cooperation that binds individuals into more than the sum of their contributions. A great prank can help to lighten hard times and make good ones shine. Those who are in authority should never take themselves too seriously, or they lose touch with those they direct and care for. Teach and preserve the tales and traditions of the Forgotten Folk, so that they are never forgotten among their own kind. Do not fear change or the unorthodox, for therein lies the future. Finally, in all things, do what works.
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PaladinOfSune
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Posted: Sat, Jul 16 2011, 17:37 PM |
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Joined: 15 Dec 2004 Location: England, UK
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Confession: I don't know a thing about gnomes because they suck. Also confession: I don't know much about Oberon and Titania because Unseelie are far cooler. 
_________________ "Let's unwrite these pages and replace them with our own words."
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Selvec Darkon
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Posted: Sat, Jul 16 2011, 17:41 PM |
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Joined: 12 Oct 2005 Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.
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As the guy currently doing most of the Fey things DM wise, I gotta say, Oberons a stupid god.
Seriously, he's the consort to Titania. Titania herself is a goddess only because she leads a whole fey court. Quite frankely Oberon shouldn't be a fey god. There should only be two. Titania & The Queen of Air and Darkness. Its like someone at Wizards said "Oh, we can't have only female fey gods! Nerds with masculinty issues won't know what to do! We better add a male fey god in, so they don't get all worried and confused."
As for the Nature thing. I call BS. The courts are like nature. The Seelie court is summer & spring, warmth, new life, love and passion. The Unseelie court is like winter & autumn, death, cold, hard, unfeeling and strangely beautiful in its absence of anything. Thus, you'd take Titania if you consider yourself allied with the goodly nature gods, and Queen of Air & Darkess if allied with the destructive/murderous nature gods.
Actually, speaking of, can we get Cold added to the Queen of Air & Darkness? And some equilivent goodly nature domain added to Titania? Say Plant? Could remove magic from Titania since magic is inherent with all Fey, regardless of court. Illusion being removed from the Queen of Air and Darkness, as again, it's pretty inherent with all fey.
_________________ I keels u with my axe!
"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"
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PaladinOfSune
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Posted: Sat, Jul 16 2011, 17:53 PM |
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Joined: 15 Dec 2004 Location: England, UK
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Yeah, we can replace Illusion for Cold.
As for something mentioned before, we do not have Family or Storm domains, so in those cases, Storm was changed out for Air and Family for Community. They're similar in concepts and spells anyway.
Thanks for the time spent breaking apart my precious work, Cloak! In all seriousness, you're very correct and we'll take on board the points you've raised.
_________________ "Let's unwrite these pages and replace them with our own words."
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Selvec Darkon
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Posted: Sat, Jul 16 2011, 17:55 PM |
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Joined: 12 Oct 2005 Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.
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Shame we don't have a domain just called "Fey" which combines nature, illusion and magic domains into a weird sort of hybrid.
_________________ I keels u with my axe!
"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"
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Mobile_Svensk
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Posted: Sat, Jul 16 2011, 17:59 PM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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Selvec Darkon wrote: Shame we don't have a domain just called "Fey" which combines nature, illusion and magic domains into a weird sort of hybrid. Yeah. You got elf, human, orc n stuff - unfair jao!
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phalanxyrian
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Posted: Sat, Jul 16 2011, 18:08 PM |
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Player
Joined: 22 Jul 2007 Location: under your bed (the netherlands)
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I'd say add Air to Umberlee as well as it is some kind of storm domain, call lightning really gives them some cool evocation fitting for a goddess of storms.
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Uncle-Opustus
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Posted: Sat, Jul 16 2011, 18:21 PM |
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Joined: 10 Jul 2007 Location: Finland
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PaladinOfSune wrote: Confession: I don't know a thing about gnomes because they suck. Your confession is invalid. Yes, this is relevant.
_________________ UCE THIS, YOU COW.
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Liz
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Posted: Sat, Jul 16 2011, 18:26 PM |
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Joined: 28 May 2010 Location: Smallville
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Without intending to be snide... are the designers/DMs welcoming feedback on this? I have a couple of thoughts but I'm not going to waste everyone's time if the response is going to be either "It is what it is, deal with it," or "You don't know enough about this yet to comment intelligently." (And, I don't intend to imply that either of those are unjustified responses; of course they are. Just trying to get the lay of the land.  )
_________________ Winner of Amia's "Most Ethical Time Traveler" award 2026 Character Portraits!
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Selmak
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Posted: Sat, Jul 16 2011, 18:32 PM |
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Joined: 17 Dec 2004
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It's ready to be packaged up and sent to testers so right now is the best time to give feedback on whether a particular deity should have this domain or that.
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PaladinOfSune
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Posted: Sat, Jul 16 2011, 18:32 PM |
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Player
Joined: 15 Dec 2004 Location: England, UK
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Well, you're welcome to give feedback. It may or may not be taken on board, but we're not going to insult you for it.
_________________ "Let's unwrite these pages and replace them with our own words."
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Selvec Darkon
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Posted: Sat, Jul 16 2011, 18:38 PM |
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Player
Joined: 12 Oct 2005 Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.
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I might if you say something particularly dumb. Like "I wish Toliet was a domain".
_________________ I keels u with my axe!
"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"
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jimbono1
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Posted: Sat, Jul 16 2011, 18:43 PM |
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Joined: 30 Sep 2007 Location: England
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When will we be allowed to see what Domains do? When they're released?
_________________ Khaldun Menetnashte KhalfaniVictor WilkinsonSilent2001 wrote: Jimbono1 is my favourite. ^totally not a lie or anything.
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Lord-Hadeis
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Posted: Sat, Jul 16 2011, 18:45 PM |
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Player
Joined: 02 Feb 2009 Location: Netherlands, Schoonhoven
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I agree with air being added to Umberlee, she really seems to lack nature based domains. And yes whats a great storm at see without lightning. Just ask Valkur
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PaladinOfSune
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Posted: Sat, Jul 16 2011, 18:48 PM |
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Joined: 15 Dec 2004 Location: England, UK
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jimbono1 wrote: When will we be allowed to see what Domains do? When they're released? When they've been tested and confirmed 100%.
_________________ "Let's unwrite these pages and replace them with our own words."
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Liz
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Posted: Sat, Jul 16 2011, 19:08 PM |
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Player
Joined: 28 May 2010 Location: Smallville
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Selmak wrote: It's ready to be packaged up and sent to testers so right now is the best time to give feedback on whether a particular deity should have this domain or that. Awesome, thanks! I have two thoughts, one general and one specific. First, I see that, without exception, every deity who has a Good, Evil, Chaotic, or Lawful component to their alignment has that component reflected in its domains. This seems a little excessive, to me. I'll take Lawfulness as my example: there are many, many deities who happen to be Lawful, whose dogma does not include anything along the lines of, "go out into the world and promote Lawfulness" or "Behave in a Lawful manner at all times" (which is what the deity's domains are meant to represent, IMHO: the things which a deity wants to encourage among its followers). Just at a glance, I'm looking at folks like Garl Glittergold, Kurtulmak, Azuth, Laduguer, maybe a few others. These guys are themselves Lawful, yes, and it's perfectly reasonable to say that they prefer their followers to be similar in outlook to themselves, but they don't go out of their way to actively assert that the world should be a more Lawful place, or that their followers should be paragons of Lawfulness. Their focus is on other things. I'm using Lawfulness just as an example here; there are examples of alignment domains that seem a bit off among C, G, and E as well (I'd call out things like Solonor Thelandira for Good, Mask and Abbathor for Evil, Eilistraee for Chaos). The fact that every single Good deity has the Good domain, every single Lawful deity has the Law domain, and so forth, makes me wonder if the alignment domains were simply used as a shortcut to fill each deity's domain count up to six, without considering whether those domains are necessarily the most appropriate of all the possible choices. Please note that I am *NOT* arguing that (for example) Mask and Abbathor are not themselves Evil. I'm arguing that their focus is not on encouraging their followers to be more Evil or to make the world more Evil; rather, it's on encouraging their followers to be stealthy, greedy, clever, and so forth. They might have no qualms with tolerating Evilness as a means to those ends, but Evilness itself isn't their primary aim. My second and more specific thought was, inevitably, on Sehanine Moonbow.  Among her primary roles is as the protector of the souls of elven dead, and the Seldarine's greatest foe of undeath. I think that should be reflected among her domains... possibly give her Repose in place of Chaos? (I also think that as the goddess of journeys and transcendence, the Travel domain made a lot of sense for her, but any argument I might offer along those lines is probably just going to be interpreted as "waaahhh, give me Haste back," so I think I'll let that one drop. So... there's my thoughts.  Thanks for being receptive to them, Selmak/Suney!
_________________ Winner of Amia's "Most Ethical Time Traveler" award 2026 Character Portraits!
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