View unanswered posts | View active topics * FAQ    * Search
* Login 




Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 423 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8, 9  Next
Selmak
 
PostPosted: Fri, Jul 15 2011, 16:10 PM 

User avatar

Player

Joined: 17 Dec 2004

Don't worry. The actual domain summons are unchanged, but are now split between Death and Repose domains. If you take the new Repose domain (if your deity allows it) you will always summon non-undead. If you retain the Death domain (if your deity allows it) you will always summon undead.


 
      
jimbono1
 
PostPosted: Fri, Jul 15 2011, 16:10 PM 

User avatar

Player

Joined: 30 Sep 2007
Location: England

So, no Undeath Domain?

_________________
Khaldun Menetnashte Khalfani
Victor Wilkinson
Silent2001 wrote:
Jimbono1 is my favourite.

^totally not a lie or anything.


 
      
Selmak
 
PostPosted: Fri, Jul 15 2011, 16:11 PM 

User avatar

Player

Joined: 17 Dec 2004

Yeah there is, but it doesn't give you a domain summon. :)


 
      
jimbono1
 
PostPosted: Fri, Jul 15 2011, 16:13 PM 

User avatar

Player

Joined: 30 Sep 2007
Location: England

It gives you multiple summons, right? :D

_________________
Khaldun Menetnashte Khalfani
Victor Wilkinson
Silent2001 wrote:
Jimbono1 is my favourite.

^totally not a lie or anything.


 
      
jimbono1
 
PostPosted: Fri, Jul 15 2011, 16:16 PM 

User avatar

Player

Joined: 30 Sep 2007
Location: England

Also, i think Phalanxyrian was more concerned with the fact that he is no longer going to have Death domain, because he worships Auril, and Death is not an Aurilite Domain, therefore his current Necromental summon will be lost!

_________________
Khaldun Menetnashte Khalfani
Victor Wilkinson
Silent2001 wrote:
Jimbono1 is my favourite.

^totally not a lie or anything.


 
      
Selmak
 
PostPosted: Fri, Jul 15 2011, 16:21 PM 

User avatar

Player

Joined: 17 Dec 2004

Nah. You do get a couple of undead summon spells a level earlier than normal as you might expect and there is another effect on top that will be revealed when it's time.


 
      
TormakSaber
 
PostPosted: Fri, Jul 15 2011, 16:51 PM 

User avatar

Player

Joined: 16 Dec 2004
Location: Somewhere

Phylanxrian's skin can be moved free of charge to another summon. The DM team will work with him on it when the time comes.

_________________
Davion Telemos - Monk of the Four Winds
Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham


 
      
Estara
 
PostPosted: Fri, Jul 15 2011, 17:20 PM 



Player

Joined: 23 Feb 2007

I'm not actually irritated... just fyi!


 
      
phalanxyrian
 
PostPosted: Fri, Jul 15 2011, 21:10 PM 

User avatar

Player

Joined: 22 Jul 2007
Location: under your bed (the netherlands)

Joy, in that case I cant wait :D. I hope Auril gets useful domains.


 
      
TormakSaber
 
PostPosted: Fri, Jul 15 2011, 22:42 PM 

User avatar

Player

Joined: 16 Dec 2004
Location: Somewhere

Another post clearly resembling Svensk's and caring about nothing except how strong the new domains are. Suddenly I regret extending courtesy.

_________________
Davion Telemos - Monk of the Four Winds
Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham


 
      
Selmak
 
PostPosted: Fri, Jul 15 2011, 22:59 PM 

User avatar

Player

Joined: 17 Dec 2004

There's been a big improvement across the board, so that if you have a concept for a cleric of a particular deity, you're almost never going to be going "hmm, now I wish I had picked that deity over there because it supports those cool domains."

Yeah, there are a few domains that haven't been changed, but that's only because they were so damn good to start with. ;)


 
      
jimbono1
 
PostPosted: Fri, Jul 15 2011, 23:26 PM 

User avatar

Player

Joined: 30 Sep 2007
Location: England

So, the current domains are being changed also?

_________________
Khaldun Menetnashte Khalfani
Victor Wilkinson
Silent2001 wrote:
Jimbono1 is my favourite.

^totally not a lie or anything.


 
      
TormakSaber
 
PostPosted: Fri, Jul 15 2011, 23:40 PM 

User avatar

Player

Joined: 16 Dec 2004
Location: Somewhere

Yups, pretty much all of them.

_________________
Davion Telemos - Monk of the Four Winds
Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham


 
      
Blackdragon12121
 
PostPosted: Sat, Jul 16 2011, 0:19 AM 

User avatar

Player

Joined: 12 Jun 2006

phalanxyrian wrote:
Joy, in that case I cant wait :D. I hope Auril gets useful domains.


Aurils domains were never useless.

Are there any changes to the domains granted powers or just spells?


 
      
Selmak
 
PostPosted: Sat, Jul 16 2011, 1:37 AM 

User avatar

Player

Joined: 17 Dec 2004

There are a couple of domains with abilities they didn't have before, yes.


 
      
LetumLux
 
PostPosted: Sat, Jul 16 2011, 3:30 AM 

User avatar

Player

Joined: 31 May 2007
Location: Amia IKEA

Is there a list of gods and their new set of Domains available yet?


 
      
MoshingChris
 
PostPosted: Sat, Jul 16 2011, 3:54 AM 

User avatar

Player

Joined: 04 Sep 2007
Location: Down South and Bent Edge

Yes if Sune feels they should be posted then I'll let Sune do it.

_________________
I play: Gage le Gris
Socially and recently politically Inept Knight of Xymor


 
      
PaladinOfSune
 
PostPosted: Sat, Jul 16 2011, 4:04 AM 

User avatar

Player

Joined: 15 Dec 2004
Location: England, UK

All right, I don't see the harm. Our deity system page will hold this stuff later on.

Amia Deities:

    Abbathor:
    Dwarf, Evil, Hatred, Luck, Trade, Trickery

    Aerdrie Faenya:
    Air, Animal, Chaos, Elf, Good, Renewal

    Akadi:
    Air, Animal, Illusion, Portal, Travel, Trickery

    Angharradh:
    Chaos, Elf, Good, Knowledge, Plant, Renewal

    Anhur:
    Air, Chaos, Courage, Good, Strength, War

    Arvoreen:
    Courage, Good, Halfling, Law, Protection, War

    Auril:
    Air, Cold, Destruction, Evil, Suffering, Water

    Azuth:
    Illusion, Knowledge, Law, Magic, Rune, Spell

    Bahamut:
    Air, Cold, Dragon, Good, Law, Protection

    Bahgtru:
    Chaos, Evil, Hatred, Orc, Strength, War

    Bane:
    Destruction, Evil, Hatred, Law, Strength, Tyranny

    Baravar Cloakshadow:
    Darkness, Gnome, Good, Illusion, Protection, Trickery

    Berronar Truesilver:
    Community, Dwarf, Good, Healing, Law, Protection

    Beshaba:
    Charm, Chaos, Evil, Fate, Luck, Trickery

    Brandobaris:
    Charm, Halfling, Illusion, Luck, Travel, Trickery

    Callarduran Smoothhands:
    Cavern, Craft, Earth, Gnome, Plant, Travel

    Chauntea:
    Animal, Earth, Good, Plant, Protection, Renewal

    Clangeddin Silverbeard:
    Courage, Dwarf, Good, Law, Strength, War

    Corellon Larethian:
    Chaos, Elf, Good, Magic, Protection, War

    Cyric:
    Chaos, Destruction, Evil, Hatred, Illusion, Trickery

    Cyrrollalee:
    Community, Craft, Good, Halfling, Law, Travel

    Deep Duerra:
    Cavern, Dwarf, Evil, Knowledge, Law, War

    Deep Sashelas:
    Chaos, Elf, Good, Knowledge, Travel, Water

    Dugmaren Brightmantle:
    Chaos, Craft, Dwarf, Good, Knowledge, Rune

    Dumathoin:
    Cavern, Craft, Dwarf, Earth, Knowledge, Protection

    Eilistraee:
    Chaos, Charm, Drow, Good, Moon, Portal

    Eldath:
    Balance, Community, Good, Plant, Protection, Water

    Erevan Ilesere:
    Charm, Chaos, Elf, Illusion, Luck, Trickery

    Faluzure:
    Death, Dragon, Evil, Darkness, Magic, Undeath

    Fenmarel Mestarine:
    Animal, Chaos, Darkness, Elf, Plant, Travel

    Garagos:
    Chaos, Destruction, Hatred, Retribution, Strength, War

    Gargauth:
    Charm, Evil, Knowledge, Law, Trickery, Tyranny

    Garl Glittergold:
    Craft, Gnome, Good, Law, Protection, Trickery

    Geb:
    Cavern, Craft, Earth, Knowledge, Protection, Strength

    Ghaunadaur:
    Cavern, Chaos, Drow, Evil, Hatred, Slime

    Gond:
    Craft, Earth, Fire, Knowledge, Trade, Rune

    Gorm Gulthym:
    Dwarf, Good, Law, Protection, Strength, War

    Grazzt:
    Chaos, Charm, Evil, Knowledge, Trickery, War

    Grumbar:
    Balance, Cavern, Earth, Rune, Strength, Time

    Gruumsh:
    Cavern, Chaos, Evil, Orc, Strength, War

    Haela Brightaxe:
    Chaos, Community, Dwarf, Good, Luck, War

    Hanali Celanil:
    Chaos, Charm, Elf, Good, Magic, Protection

    Hathor:
    Animal, Community, Good, Fate, Moon, Protection

    Helm:
    Community, Law, Nobility, Protection, Strength, War

    Hoar:
    Evil, Good, Fate, Law, Retribution, Travel

    Horus Re:
    Courage, Good, Law, Nobility, Retribution, Sun

    Ilmater:
    Good, Healing, Law, Renewal, Strength, Suffering

    Ilneval:
    Courage, Destruction, Evil, Hatred, Orc, War

    Isis:
    Air, Community, Good, Magic, Plant, Water

    Istishia:
    Air, Cold, Destruction, Magic, Travel, Water

    Jergal:
    Death, Fate, Law, Repose, Rune, Suffering

    Kelemvor:
    Fate, Law, Nobility, Protection, Repose, Travel

    Kiaransalee:
    Chaos, Drow, Evil, Magic, Retribution, Undeath

    Kossuth:
    Destruction, Fire, Magic, Portal, Renewal, Suffering

    Kurtulmak:
    Craft, Evil, Law, Luck, Scalykind, Trickery

    Labelas Enoreth:
    Chaos, Elf, Good, Knowledge, Rune, Time

    Laduguer:
    Craft, Dwarf, Evil, Law, Magic, Protection

    Lathander:
    Good, Nobility, Protection, Renewal, Strength, Sun

    Lliira:
    Chaos, Charm, Community, Good, Travel

    Lolth:
    Chaos, Drow, Evil, Darkness, Destruction, Trickery

    Loviatar:
    Evil, Law, Retribution, Strength, Suffering

    Luthic:
    Cavern, Earth, Evil, Community, Healing, Orc

    Maglubiyet:
    Destruction, Evil, Hatred, Trickery, Tyranny, War

    Malar:
    Animal, Chaos, Evil, Moon, Strength, Suffering

    Marthammor Duin:
    Community, Dwarf, Good, Protection, Strength, Travel

    Mask:
    Charm, Darkness, Evil, Luck, Travel, Trickery

    Mephistopheles:
    Evil, Fire, Knowledge, Law, Rune, Spell

    Mielikki:
    Animal, Good, Moon, Plant, Sun, Travel

    Milil:
    Charm, Good, Illusion, Knowledge, Nobility, Trickery

    Moradin:
    Craft, Dwarf, Earth, Good, Law, Protection

    Mystra:
    Good, Illusion, Knowledge, Magic, Rune, Spell

    Nephthys:
    Chaos, Good, Protection, Renewal, Trade, Travel

    Nobanion:
    Animal, Community, Courage, Good, Law, Nobility

    Oberon:
    Charm, Chaos, Good, Illusion, Nobility, Trickery

    Oghma:
    Balance, Charm, Knowledge, Luck, Travel, Trickery

    Orcus:
    Chaos, Darkness, Death, Destruction, Evil, Undeath

    Osiris:
    Good, Law, Plant, Repose, Renewal, Retribution

    Queen of Air and Darkness:
    Air, Chaos, Darkness, Evil, Illusion, Trickery

    Red Knight:
    Knowledge, Law, Nobility, Protection, Strength, War

    Rillifane Rallathil:
    Chaos, Elf, Good, Plant, Protection, Renewal

    Salandra:
    Balance, Community, Healing, Good, Protection, Renewal

    Savras:
    Dream, Fate, Knowledge, Law, Magic, Spell

    Sehanine Moonbow:
    Chaos, Dream, Elf, Good, Illusion, Moon

    Selune:
    Chaos, Dream, Good, Moon, Protection, Travel

    Selvetarm:
    Chaos, Drow, Evil, Hatred, Strength, War

    Set:
    Air, Darkness, Evil, Hatred, Law, Scalykind

    Shar:
    Cavern, Charm, Darkness, Evil, Knowledge, Trickery

    Sharess:
    Chaos, Charm, Good, Protection, Travel, Trickery

    Sharindlar:
    Chaos, Charm, Dwarf, Good, Healing, Moon

    Shaundakul:
    Air, Chaos, Portal, Protection, Trade, Travel

    Sheela Peryroyl:
    Air, Charm, Earth, Illusion, Halfling, Plant

    Shevarash:
    Chaos, Elf, Hatred, Retribution, Strength, War

    Siamorphe:
    Charm, Community, Knowledge, Law, Nobility, Protection

    Silvanus:
    Animal, Balance, Plant, Protection, Renewal, Water

    Solonor Thelandira:
    Animal, Chaos, Elf, Good, Plant, War

    Sune:
    Chaos, Charm, Community, Fire, Good, Protection

    Talona:
    Chaos, Destruction, Evil, Hatred, Slime, Suffering

    Talos:
    Air, Chaos, Destruction, Evil, Hatred, Retribution

    Tempus:
    Chaos, Courage, Protection, Retribution, Strength, War

    Thoth:
    Craft, Knowledge, Moon, Magic, Rune, Spell

    Tiamat:
    Dragon, Evil, Law, Scalykind, Strength, Tyranny

    Titania:
    Charm, Chaos, Good, Illusion, Magic, Nobility

    Torm:
    Courage, Good, Healing, Law, Protection, Strength

    Tymora:
    Chaos, Good, Luck, Protection, Travel, Trickery

    Tyr:
    Good, Knowledge, Law, Retribution, Strength, War

    Ulutiu:
    Animal, Law, Cold, Community, Protection, Strength

    Umberlee:
    Chaos, Destruction, Evil, Hatred, Retribution, Water

    Urdlen:
    Chaos, Darkness, Earth, Evil, Gnome, Hatred

    Urogalan:
    Earth, Halfling, Knowledge, Law, Protection, Repose

    Uthgar:
    Animal, Chaos, Courage, Retribution, Strength, War

    Valkur:
    Air, Chaos, Good, Protection, Water, War

    Velsharoon:
    Death, Evil, Knowledge, Magic, Spell, Undeath

    Vergadain:
    Craft, Dwarf, Luck, Rune, Trade, Trickery

    Vhaeraun:
    Charm, Chaos, Drow, Evil, Travel, Trickery

    Waukeen:
    Balance, Knowledge, Portal, Protection, Trade, Travel

    Yondalla:
    Community, Good, Halfling, Law, Protection, Renewal

_________________
Image
"Let's unwrite these pages and replace them with our own words."


 
      
jimbono1
 
PostPosted: Sat, Jul 16 2011, 8:41 AM 

User avatar

Player

Joined: 30 Sep 2007
Location: England

I noticed some of the Gods have Domains that aren't cannon. Eg, Kelemvor and Nobility, and Velsharoon and Knowledge. I'm assuming this is intentional to give more choice and variability around Clerics?

_________________
Khaldun Menetnashte Khalfani
Victor Wilkinson
Silent2001 wrote:
Jimbono1 is my favourite.

^totally not a lie or anything.


 
      
TormakSaber
 
PostPosted: Sat, Jul 16 2011, 8:45 AM 

User avatar

Player

Joined: 16 Dec 2004
Location: Somewhere

If a deity didn't have 6 domains, domains were added to give them 6.

_________________
Davion Telemos - Monk of the Four Winds
Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham


 
      
DerkDerkistan
 
PostPosted: Sat, Jul 16 2011, 8:59 AM 

User avatar

Player

Joined: 18 Jan 2009
Location: Earth

Lliira:
Chaos, Charm, Community, Good, Travel

Loviatar:
Evil, Law, Retribution, Strength, Suffering

These two are missing one...

_________________
Remember when I knew a boxer, baby


 
      
serbiris
 
PostPosted: Sat, Jul 16 2011, 9:07 AM 

User avatar

Player

Joined: 14 Sep 2010
Location: Sydney, Australia

I would like to say that this entire thing is incredibly awesome.

I hesitate to mention it but I have sort of noticed something about one of the choices. Namely Oberon's domains - they don't really seem to match what little I know of the god, particularly the lack of animal domain (since he's supposedly the fey lord of beasts), and the inclusion of both illusion and trickery- from what I've read, those seem to be more Titania's domain, Oberon seems a bit more suited to say, protection. Of course, animal & protection is what he had before, so the entire shift seems rather drastic and intentional. Possibly to give the seelies a more consistent domain set? Possibly my sources are just bad?

Thought I should mention it, in case it was an oversight... gonna go hide somewhere...

_________________
@Thanatopsis#6293


 
      
Mobile_Svensk
 
PostPosted: Sat, Jul 16 2011, 10:06 AM 

User avatar

Player

Joined: 21 Jul 2005
Location: Awarded most Confused Git of 2014!

TormakSaber wrote:
Another post clearly resembling Svensk's and caring about nothing except how strong the new domains are. Suddenly I regret extending courtesy.


Since my first answer wasnt posted, here goes again.

My worry is that players like myself, the veterans, will aquire the info about powers and stats fairly easy by ttesting etc, while the average player and occasional rookie may not.
So in the spirit of fair play and equal oppertunity i believe the stats and powers should be made public.

_________________
Amia Minecraft Server Ip: vps1602.directvps.nl
NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/
NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856


 
      
Gunz
 
PostPosted: Sat, Jul 16 2011, 10:21 AM 



Player

Joined: 01 Jul 2006
Location: The City of Fallen Angels, Ca

serbiris wrote:
I would like to say that this entire thing is incredibly awesome.

I hesitate to mention it but I have sort of noticed something about one of the choices. Namely Oberon's domains - they don't really seem to match what little I know of the god, particularly the lack of animal domain (since he's supposedly the fey lord of beasts), and the inclusion of both illusion and trickery- from what I've read, those seem to be more Titania's domain, Oberon seems a bit more suited to say, protection. Of course, animal & protection is what he had before, so the entire shift seems rather drastic and intentional. Possibly to give the seelies a more consistent domain set? Possibly my sources are just bad?

Thought I should mention it, in case it was an oversight... gonna go hide somewhere...


Nope, you're actually quite right. Oberon is one of the main fey of nature. I was a bit caught off guard by his domains too, if I'm honest. He's probably -thee- fey that doesn't rely on illusion and sneaky tactics in battle. He's officially a patron of nature, wild places and animals, in fact. He spends most his time hunting and leaving the Court stuff to his lady, who is much more intelligent and wiser than he is. He enjoys the elements and the hunt.

_________________
My Characters:
Yuilith Kethil Menaiivan Garadeth


 
      
-Cloak-and-Dagger-
 
PostPosted: Sat, Jul 16 2011, 10:31 AM 

User avatar

Player

Joined: 09 Feb 2009
Location: England

serbiris wrote:
I would like to say that this entire thing is incredibly awesome.

I hesitate to mention it but I have sort of noticed something about one of the choices. Namely Oberon's domains - they don't really seem to match what little I know of the god, particularly the lack of animal domain (since he's supposedly the fey lord of beasts), and the inclusion of both illusion and trickery- from what I've read, those seem to be more Titania's domain, Oberon seems a bit more suited to say, protection. Of course, animal & protection is what he had before, so the entire shift seems rather drastic and intentional. Possibly to give the seelies a more consistent domain set? Possibly my sources are just bad?

Thought I should mention it, in case it was an oversight... gonna go hide somewhere...


Nothing to feel awkward about. If you see an issue with something, better to point it out now, before characters are adjusted, rather than later, which might force people to rebuild (Or however this will work) again if their domain choices are invalidated.

Personally, I can't see too much that isn't sitting wrong with me regarding the deities I've taken an interest in the past. Although the choice of Air and Magic for Istishia doesn't seem fitting. I guess Air is Storm domain incognito, so I'll let that slide. But I'd like something more abstract to fit with his dogma, such as Fate, Repose or Time. Although if Repose has the power to summon some sort of zombie, not so much.

Re. Oberon. Quote from Monster Mythology: "Oberon relies less on illusion, camouflage, and the like more than most other sylvan gods. He is quite ready to offer physical force to those who attack or persecute faerie folk."

No domains are listed, its from 2E mechanics. I would suggest Animal and strength.


 
      
DerkDerkistan
 
PostPosted: Sat, Jul 16 2011, 11:13 AM 

User avatar

Player

Joined: 18 Jan 2009
Location: Earth

Very_Svensk wrote:
TormakSaber wrote:
Another post clearly resembling Svensk's and caring about nothing except how strong the new domains are. Suddenly I regret extending courtesy.


Since my first answer wasnt posted, here goes again.

My worry is that players like myself, the veterans, will aquire the info about powers and stats fairly easy by ttesting etc, while the average player and occasional rookie may not.
So in the spirit of fair play and equal oppertunity i believe the stats and powers should be made public.


I wrote a long-winded rant about this, but then I just decided to delete it and say:

Your reply sounds like an excuse to try and justify your gaming mentality.

_________________
Remember when I knew a boxer, baby


 
      
Mobile_Svensk
 
PostPosted: Sat, Jul 16 2011, 11:21 AM 

User avatar

Player

Joined: 21 Jul 2005
Location: Awarded most Confused Git of 2014!

lots of assumptions there.

_________________
Amia Minecraft Server Ip: vps1602.directvps.nl
NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/
NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856


 
      
DerkDerkistan
 
PostPosted: Sat, Jul 16 2011, 11:32 AM 

User avatar

Player

Joined: 18 Jan 2009
Location: Earth

No, all I'm saying is that you take the hard work and unpaid hours of work that the DMs and builders put into giving diversity and flavor and immersion to your gaming experience and spin it into "What's the most powerful one?"

I'm not even one of the DMs and everytime someone does that, it offends -me-.

_________________
Remember when I knew a boxer, baby


 
      
Uncle-Opustus
 
PostPosted: Sat, Jul 16 2011, 11:51 AM 

User avatar

Player

Joined: 10 Jul 2007
Location: Finland

No, he said that he is worried that it will not be fair among the players.

I would imagine your accusations are more offending to him than Svensk's proposition is to you.

_________________
Image
UCE THIS, YOU COW.


 
      
jimbono1
 
PostPosted: Sat, Jul 16 2011, 11:53 AM 

User avatar

Player

Joined: 30 Sep 2007
Location: England

Take stuff that suits your character. No matter what it does.

_________________
Khaldun Menetnashte Khalfani
Victor Wilkinson
Silent2001 wrote:
Jimbono1 is my favourite.

^totally not a lie or anything.


 
      
-Cloak-and-Dagger-
 
PostPosted: Sat, Jul 16 2011, 12:32 PM 

User avatar

Player

Joined: 09 Feb 2009
Location: England

Right, well, lets leave that there. No need to be discussing mechanics just yet, lets finalise these domains first. And they should be decided purely on conceptual terms, rather than people arguing on the basis of the spells they want for their PC.

Let me go back to Istishia. I gave it one sentence up there, thats probably not enough to convince whoever is pushing the buttons that I'm right.

Akadi, as well as representing Air, represents freedom. She has the Travel domain.

Her antithesis Grumbar, as well as representing Earth, represents solidity. He has the Time domain.

Kossuth, as well as representing Fire, has the whole burn-it-down-and-start-again thing. He has the Renewal domain.

His antithesis Istishia, follows the ideal that you is what you is. Dont pretend that you're not. Additionally, his dogma includes the line "Realize that the cycles of life are mirrored by the cycles of fate; be prepared to pay the price or reap the reward for the actions of your past or your future." Hoartastic.

Fate domain plz. Scratch Magic.


 
      
Lascivar
 
PostPosted: Sat, Jul 16 2011, 12:45 PM 

User avatar

Player

Joined: 09 Feb 2006
Location: Queensland, Australia.

Looking forward to these changes, even if my little Loviatarian Warpriest might not have Haste/Imp Invis anymore. :P The amount of time and effort that's been put into this implementation is well appreciated. :)

_________________
Current characters:
Nazeris Defir
Malicar Drakespire


 
      
MoshingChris
 
PostPosted: Sat, Jul 16 2011, 13:00 PM 

User avatar

Player

Joined: 04 Sep 2007
Location: Down South and Bent Edge

Balance not Fate yo.

_________________
I play: Gage le Gris
Socially and recently politically Inept Knight of Xymor


 
      
-Cloak-and-Dagger-
 
PostPosted: Sat, Jul 16 2011, 13:19 PM 

User avatar

Player

Joined: 09 Feb 2009
Location: England

Well, ok. Point made, youve got a better idea of what these domains represent with your knowledge of the powers and spells hiding behind these words. Balance, or Fate. Not Magic.

Next in the crosshairs?

Callarduran Smoothhands:
Cavern, Craft, Earth, Gnome, Plant, Travel

The first 4 are his actual domains. The last 2, I don't get.

I presume the Plant domain is a reference to mushrooms. Which is not an especially relevant part of Smurf culture, paling in significance when compared to gem(esp. ruby) mining.

Travel I don't understand at all.

I would suggest replacing those 2 with Protection (From the Drow and other ever present dangers of the UD), and Illusion (or Magic).

That would make all the (represented on Amia) Gnome deities have the Gnome, Illusion/Trickery, and Protection domains. Which is a good thing. Its a big, bad world out there for the forgotten folk. And theyre happy enough to be hiding from it while they do their own thing. Thats the way it works for Gnomes. Especially gnomes with Drow for neighbours.

Alternatively, Community.


 
      
-Cloak-and-Dagger-
 
PostPosted: Sat, Jul 16 2011, 13:39 PM 

User avatar

Player

Joined: 09 Feb 2009
Location: England

Garl Glittergold:
Craft, Gnome, Good, Law, Protection, Trickery.

Right. Well, the domains listed here are a perfect match for his entry in Faiths and Pantheons. So...fine?

Maybe not. The problem here is that when Faiths and Pantheons was written, there was no such thing as the Community domain, which was introduced in a later sourcebook. And Garl should absolutely definetly positively have the Community domain! If there's a hard limit of 6 - even for a Greater Deity - I would sacrifice Law and fit that in. The Law aspect of the Gnome belief belongs more to Gaerdal Ironhand. Who isn't on this list, but might be one day.

Garl wrote:
While life may sometimes be hard, it is important to keep a sense of humor and always welcome opportunities for laughter and delight. Communities are forged through the cooperation and communal spirit of a group of individuals who work and play together. The strength of a community is the cooperation that binds individuals into more than the sum of their contributions. A great prank can help to lighten hard times and make good ones shine. Those who are in authority should never take themselves too seriously, or they lose touch with those they direct and care for. Teach and preserve the tales and traditions of the Forgotten Folk, so that they are never forgotten among their own kind. Do not fear change or the unorthodox, for therein lies the future. Finally, in all things, do what works.


 
      
PaladinOfSune
 
PostPosted: Sat, Jul 16 2011, 17:37 PM 

User avatar

Player

Joined: 15 Dec 2004
Location: England, UK

Confession: I don't know a thing about gnomes because they suck.

Also confession: I don't know much about Oberon and Titania because Unseelie are far cooler.

:D

_________________
Image
"Let's unwrite these pages and replace them with our own words."


 
      
Selvec Darkon
 
PostPosted: Sat, Jul 16 2011, 17:41 PM 

User avatar

Player

Joined: 12 Oct 2005
Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.

As the guy currently doing most of the Fey things DM wise, I gotta say, Oberons a stupid god.

Seriously, he's the consort to Titania. Titania herself is a goddess only because she leads a whole fey court. Quite frankely Oberon shouldn't be a fey god. There should only be two. Titania & The Queen of Air and Darkness. Its like someone at Wizards said "Oh, we can't have only female fey gods! Nerds with masculinty issues won't know what to do! We better add a male fey god in, so they don't get all worried and confused."

As for the Nature thing. I call BS. The courts are like nature. The Seelie court is summer & spring, warmth, new life, love and passion. The Unseelie court is like winter & autumn, death, cold, hard, unfeeling and strangely beautiful in its absence of anything. Thus, you'd take Titania if you consider yourself allied with the goodly nature gods, and Queen of Air & Darkess if allied with the destructive/murderous nature gods.

Actually, speaking of, can we get Cold added to the Queen of Air & Darkness? And some equilivent goodly nature domain added to Titania? Say Plant? Could remove magic from Titania since magic is inherent with all Fey, regardless of court. Illusion being removed from the Queen of Air and Darkness, as again, it's pretty inherent with all fey.

_________________
I keels u with my axe!

"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"


 
      
PaladinOfSune
 
PostPosted: Sat, Jul 16 2011, 17:53 PM 

User avatar

Player

Joined: 15 Dec 2004
Location: England, UK

Yeah, we can replace Illusion for Cold.

As for something mentioned before, we do not have Family or Storm domains, so in those cases, Storm was changed out for Air and Family for Community. They're similar in concepts and spells anyway.

Thanks for the time spent breaking apart my precious work, Cloak! In all seriousness, you're very correct and we'll take on board the points you've raised.

_________________
Image
"Let's unwrite these pages and replace them with our own words."


 
      
Selvec Darkon
 
PostPosted: Sat, Jul 16 2011, 17:55 PM 

User avatar

Player

Joined: 12 Oct 2005
Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.

Shame we don't have a domain just called "Fey" which combines nature, illusion and magic domains into a weird sort of hybrid.

_________________
I keels u with my axe!

"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"


 
      
Mobile_Svensk
 
PostPosted: Sat, Jul 16 2011, 17:59 PM 

User avatar

Player

Joined: 21 Jul 2005
Location: Awarded most Confused Git of 2014!

Selvec Darkon wrote:
Shame we don't have a domain just called "Fey" which combines nature, illusion and magic domains into a weird sort of hybrid.


Yeah. You got elf, human, orc n stuff - unfair jao!

_________________
Amia Minecraft Server Ip: vps1602.directvps.nl
NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/
NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856


 
      
phalanxyrian
 
PostPosted: Sat, Jul 16 2011, 18:08 PM 

User avatar

Player

Joined: 22 Jul 2007
Location: under your bed (the netherlands)

I'd say add Air to Umberlee as well as it is some kind of storm domain, call lightning really gives them some cool evocation fitting for a goddess of storms.


 
      
Uncle-Opustus
 
PostPosted: Sat, Jul 16 2011, 18:21 PM 

User avatar

Player

Joined: 10 Jul 2007
Location: Finland

PaladinOfSune wrote:
Confession: I don't know a thing about gnomes because they suck.

Your confession is invalid. Yes, this is relevant.

_________________
Image
UCE THIS, YOU COW.


 
      
Liz
 
PostPosted: Sat, Jul 16 2011, 18:26 PM 

User avatar

Player

Joined: 28 May 2010
Location: Smallville

Without intending to be snide... are the designers/DMs welcoming feedback on this? I have a couple of thoughts but I'm not going to waste everyone's time if the response is going to be either "It is what it is, deal with it," or "You don't know enough about this yet to comment intelligently." (And, I don't intend to imply that either of those are unjustified responses; of course they are. Just trying to get the lay of the land. :) )

_________________
Winner of Amia's "Most Ethical Time Traveler" award 2026
Image
Character Portraits!


 
      
Selmak
 
PostPosted: Sat, Jul 16 2011, 18:32 PM 

User avatar

Player

Joined: 17 Dec 2004

It's ready to be packaged up and sent to testers so right now is the best time to give feedback on whether a particular deity should have this domain or that.


 
      
PaladinOfSune
 
PostPosted: Sat, Jul 16 2011, 18:32 PM 

User avatar

Player

Joined: 15 Dec 2004
Location: England, UK

Well, you're welcome to give feedback. It may or may not be taken on board, but we're not going to insult you for it.

_________________
Image
"Let's unwrite these pages and replace them with our own words."


 
      
Selvec Darkon
 
PostPosted: Sat, Jul 16 2011, 18:38 PM 

User avatar

Player

Joined: 12 Oct 2005
Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.

I might if you say something particularly dumb. Like "I wish Toliet was a domain".

_________________
I keels u with my axe!

"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"


 
      
jimbono1
 
PostPosted: Sat, Jul 16 2011, 18:43 PM 

User avatar

Player

Joined: 30 Sep 2007
Location: England

When will we be allowed to see what Domains do? When they're released?

_________________
Khaldun Menetnashte Khalfani
Victor Wilkinson
Silent2001 wrote:
Jimbono1 is my favourite.

^totally not a lie or anything.


 
      
Lord-Hadeis
 
PostPosted: Sat, Jul 16 2011, 18:45 PM 

User avatar

Player

Joined: 02 Feb 2009
Location: Netherlands, Schoonhoven

I agree with air being added to Umberlee, she really seems to lack nature based domains. And yes whats a great storm at see without lightning. Just ask Valkur


 
      
PaladinOfSune
 
PostPosted: Sat, Jul 16 2011, 18:48 PM 

User avatar

Player

Joined: 15 Dec 2004
Location: England, UK

jimbono1 wrote:
When will we be allowed to see what Domains do? When they're released?

When they've been tested and confirmed 100%.

_________________
Image
"Let's unwrite these pages and replace them with our own words."


 
      
Liz
 
PostPosted: Sat, Jul 16 2011, 19:08 PM 

User avatar

Player

Joined: 28 May 2010
Location: Smallville

Selmak wrote:
It's ready to be packaged up and sent to testers so right now is the best time to give feedback on whether a particular deity should have this domain or that.

Awesome, thanks!

I have two thoughts, one general and one specific.

First, I see that, without exception, every deity who has a Good, Evil, Chaotic, or Lawful component to their alignment has that component reflected in its domains. This seems a little excessive, to me. I'll take Lawfulness as my example: there are many, many deities who happen to be Lawful, whose dogma does not include anything along the lines of, "go out into the world and promote Lawfulness" or "Behave in a Lawful manner at all times" (which is what the deity's domains are meant to represent, IMHO: the things which a deity wants to encourage among its followers). Just at a glance, I'm looking at folks like Garl Glittergold, Kurtulmak, Azuth, Laduguer, maybe a few others. These guys are themselves Lawful, yes, and it's perfectly reasonable to say that they prefer their followers to be similar in outlook to themselves, but they don't go out of their way to actively assert that the world should be a more Lawful place, or that their followers should be paragons of Lawfulness. Their focus is on other things.

I'm using Lawfulness just as an example here; there are examples of alignment domains that seem a bit off among C, G, and E as well (I'd call out things like Solonor Thelandira for Good, Mask and Abbathor for Evil, Eilistraee for Chaos). The fact that every single Good deity has the Good domain, every single Lawful deity has the Law domain, and so forth, makes me wonder if the alignment domains were simply used as a shortcut to fill each deity's domain count up to six, without considering whether those domains are necessarily the most appropriate of all the possible choices.

Please note that I am *NOT* arguing that (for example) Mask and Abbathor are not themselves Evil. I'm arguing that their focus is not on encouraging their followers to be more Evil or to make the world more Evil; rather, it's on encouraging their followers to be stealthy, greedy, clever, and so forth. They might have no qualms with tolerating Evilness as a means to those ends, but Evilness itself isn't their primary aim.

My second and more specific thought was, inevitably, on Sehanine Moonbow. :) Among her primary roles is as the protector of the souls of elven dead, and the Seldarine's greatest foe of undeath. I think that should be reflected among her domains... possibly give her Repose in place of Chaos? (I also think that as the goddess of journeys and transcendence, the Travel domain made a lot of sense for her, but any argument I might offer along those lines is probably just going to be interpreted as "waaahhh, give me Haste back," so I think I'll let that one drop.

So... there's my thoughts. :) Thanks for being receptive to them, Selmak/Suney!

_________________
Winner of Amia's "Most Ethical Time Traveler" award 2026
Image
Character Portraits!


 
      
Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 423 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8, 9  Next


Who is online

Users browsing this forum: No registered users and 12 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group