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Mobile_Svensk
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Posted: Sat, Jan 29 2011, 12:13 PM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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While it's bumped i gotta ask - How many files is it you need to edit, Aprox? 10.000? 5000?
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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Selvec Darkon
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Posted: Fri, Feb 18 2011, 0:29 AM |
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Player
Joined: 12 Oct 2005 Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.
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Very_Svensk wrote: While it's bumped i gotta ask - How many files is it you need to edit, Aprox? 10.000? 5000? Not 10,000 or 5,000. Lower then that. Probably around 500 or so. But its not so much that I have to edit the names or anything, its rather that I have to edit the inside of each individual file. Then edit the names and numbers. The big issue is the finding out part. I have to go in and investigate the files from the two fixes and find out exactly what needs to be put in and where. It could takes weeks. The editing is monotonious yes, but its not the hard part as all. Its finding and making sure the things work with Amia's odd robe system. This is the downside having a custom hak file. You have to edit everything else to work with it, and quite frankely, I just don't care enough to put myself under that kinda stress. The only reason that the fix got done in the first place was because I had a driving need to make it work on my characters, now I don't. You guys want to sort out some payment and I'll go through and edit it, but short of being paid, I probably ain't gonna do it till the fancy takes me, and who knows when that will be.
_________________ I keels u with my axe!
"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"
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Dark Immolation
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Posted: Tue, Mar 01 2011, 5:12 AM |
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Developer
Joined: 20 Apr 2008 Location: The downeaster "Alexa"
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Hey, any hope of making the new robe(with the armor plates on the hips) work with the ACP? Or is that in a different phenotype thing?
Secondly, any possibility to make cloaks not disappear when you use one of the unarmed styles?
_________________ You think Magic is your ally... but you merely adopted the Art. He was born in it. Molded by it. Sometimes, an angel is simply a devil with better intentions.
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Mobile_Svensk
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Posted: Tue, Mar 01 2011, 10:53 AM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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You probably need to pay selvec for doing this. It's .. quite tiresome work
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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My Sovereign
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Posted: Tue, Mar 01 2011, 18:51 PM |
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Player
Joined: 19 Sep 2010
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I would pay for someone to do this.
To be able to use the ACP with a character that has a loin cloth would be good too
_________________ - "The fiend is less hideous in his own shape....then when he rages in the breast of man"
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Dark Immolation
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Posted: Tue, Mar 01 2011, 18:53 PM |
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Developer
Joined: 20 Apr 2008 Location: The downeaster "Alexa"
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Well I assumed that would be fixed along with the rest of the robes/weird phenos.
I guess what I'm asking is if anyone with the skill and the time minds working on an update. If I had the skill, time, or money, I'd contribute, but sadly I do not.
_________________ You think Magic is your ally... but you merely adopted the Art. He was born in it. Molded by it. Sometimes, an angel is simply a devil with better intentions.
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Selvec Darkon
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Posted: Wed, Mar 02 2011, 14:47 PM |
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Player
Joined: 12 Oct 2005 Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.
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You can use ACP with a character who uses a loin cloth. Long as you have my fix. It just doesn't flow, not that the original one was very flowing anyway.
And no on the unarmed style thing. Not unless you can find an animator with an understanding of Biowares system files who could do that.
_________________ I keels u with my axe!
"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"
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My Sovereign
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Posted: Wed, Mar 02 2011, 14:54 PM |
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Player
Joined: 19 Sep 2010
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Fix? What fix?
_________________ - "The fiend is less hideous in his own shape....then when he rages in the breast of man"
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Selvec Darkon
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Posted: Thu, Mar 03 2011, 2:17 AM |
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Player
Joined: 12 Oct 2005 Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.
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ACP All-in-One Amia UpdateWarning in advance. Download this at your own risk, it's going to be updated and will contain bugs at this time. Tested everything, but you never know what will happen. The files contain both ACP and the Fix. You don't need to download anything from the Optional Files section. Link: http://www.mediafire.com/?g1jp3s33thq3h2yIncludes fix for 1.69 stuff, and all updates. Extract it into main NWN folder. Override anything if it asks. Known Issues - Coats do not work - Fencing Pheno and Loincloth glitch - Kimeno Robe doesn't work, uses same Pheno as Coats. - Small amount of clipping using Loincloth and Kensei Style. - Doesn't worked with Fat phenos (yet) - Doesn't work with new robes from AmiaHak 2.0 (yet) - Loincloths don't flow (yet) The above issues can be avoided by just using the Normal style. Which defaults back to NWN's basic combat animation.
_________________ I keels u with my axe!
"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"
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Vaul Tarrith
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Posted: Thu, Mar 03 2011, 2:30 AM |
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Player
Joined: 12 Oct 2009 Location: 9th Circle of Hell...with the steaks and Rum
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The main NWN folder? As in c:/NeverwinterNights? Not an override or hak folder?
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Selvec Darkon
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Posted: Thu, Mar 03 2011, 2:33 AM |
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Player
Joined: 12 Oct 2005 Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.
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I believe so. Should be a folder called "Override" in the zip. If not, then extract to override. Sorry was a while ago since I did it.
_________________ I keels u with my axe!
"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"
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Vaul Tarrith
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Posted: Thu, Mar 03 2011, 2:45 AM |
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Player
Joined: 12 Oct 2009 Location: 9th Circle of Hell...with the steaks and Rum
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No worries. It LOOKS like these files are in the 'override' folder.
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Mobile_Svensk
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Posted: Sat, Apr 09 2011, 22:42 PM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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Selvec Darkon wrote: ACP All-in-One Amia UpdateWarning in advance. Download this at your own risk, it's going to be updated and will contain bugs at this time. Tested everything, but you never know what will happen. The files contain both ACP and the Fix. You don't need to download anything from the Optional Files section. Link: http://www.mediafire.com/?g1jp3s33thq3h2yIncludes fix for 1.69 stuff, and all updates. Extract it into main NWN folder. Override anything if it asks. Known Issues - Coats do not work - Fencing Pheno and Loincloth glitch - Kimeno Robe doesn't work, uses same Pheno as Coats. - Small amount of clipping using Loincloth and Kensei Style. - Doesn't worked with Fat phenos (yet) - Doesn't work with new robes from AmiaHak 2.0 (yet) - Loincloths don't flow (yet) The above issues can be avoided by just using the Normal style. Which defaults back to NWN's basic combat animation. Is this added to the Lore And Rules Section, Optional Downloads?
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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PaladinOfSune
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Posted: Sun, Apr 10 2011, 15:35 PM |
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Player
Joined: 15 Dec 2004 Location: England, UK
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Yes.
_________________ "Let's unwrite these pages and replace them with our own words."
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Selvec Darkon
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Posted: Thu, Jun 23 2011, 15:08 PM |
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Player
Joined: 12 Oct 2005 Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.
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Okay so I did a little looking into the Fat Pheno's for ACP.
Its not going to be possible unless some things are changed server side, that being the crafting menu file, as you'd have to have an extra conversation line that lets you decide if your pheno is normal or fat. Depending on wither I can figure out how to change things so when you select one side it selects a certain range of pheno's.
The issue with the "Fat Pheno's" thing is that it uses a HAK file, and instead of simply being a container, it's actually used as a choice. If your thin, it references Hak A, if your fat, it references Hak B. Both have customized scripts that go by the same name and replace the same things, but look for different files. It's a little bit of a pain in the ass.
As for the jackets/loin cloths fix. I'm looking at some things to see that fixed. But unfortunately so far all the claimed fixes I have come across actually are exactly what I did three years ago with my release. They don't fix things properly, as they don't provide missing animations files necessary. I have a few other things to check out, so all hopes not lost yet. But I wouldn't hold your breath's.
-Selvec
Edit: Just to update for anyone who still watches this forum hoping for an update. I've exhusted most of my avenues for solutions to these problems. Some kinda work and kinda don't. Most don't, or have issues only solved by someone who can use gmax. Last possibility looks to be Project Q, which may or may not have completed the ACP 4.0 project with their own animators. Once I finally manage to download the horrible thing from the super slow servers, I'll try extracting ACP and taking a look.
It's not looking positive however. Fatties might still be a possibility, but fixes for coats and loincloths depend entirely on finding fixed animations.
_________________ I keels u with my axe!
"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"
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Selvec Darkon
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Posted: Sun, Jul 03 2011, 12:12 PM |
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Player
Joined: 12 Oct 2005 Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.
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Update
After a few weeks of searching around, I've concluded there is no way to currently fix what is broken in ACP. The reason for this is that no proper animation files exist for the jacket.
However, in the future there may be a solution. Even though it's past its beta, project Q is still in ongoing development, and they use ACP 4.0. They also have their own animators. So there is a strong reason to believe that they will attempt to create the missing animation files needed for the jacket and loin clothes.
As for fatties. Your fix cannot be implemented without the use of two HAK packs. There may be a way with scripting, but I'm afraid I don't have the knowledge or skill to make such a fix. If someone with such knowledge wants to take a look, please download the fatties link from above, and see if you can do it.
_________________ I keels u with my axe!
"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"
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Paxus
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Posted: Fri, Jul 22 2011, 21:16 PM |
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Player
Joined: 01 Aug 2009 Location: CET (summer time)
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Dead wrote: hahaha fat toons cant change styles  "You are too fat to use different fighting style" haha Yeah, I've just downloaded and installed the ACP override only to be disappointed with this message. Aww, this sucks. 
_________________ Grok Hedzpounda - Shaman Mallulu Buck-Tooth's personal bodyguard; Scottia - the hideous old drowish crone; Arthur of Llorkh - a former guard from the far east. Now a warrior-o-fortune(TM).
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Selmak
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Posted: Fri, Sep 02 2011, 22:38 PM |
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Player
Joined: 17 Dec 2004
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Just wanted to bump and say thanks because, quite honestly, there's nothing cooler so far as I can see as a halfling monk using the Bear Claw unarmed style. 
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Drake Strongfist
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Posted: Mon, Jan 12 2015, 20:44 PM |
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Player
Joined: 16 Dec 2014
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*wiggles his fingers as he invokes his powers of thread necromancy*
Yeah so I've installed this twice now. None of the options change anything for my human monk. The fencing style did work for a bard toon I have. I've only ever been able to notice other people's characters using different styles twice. Is there a known trick that I'm not using here or what?
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