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Uberuce
 
PostPosted: Sat, Mar 14 2009, 21:31 PM 

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Amarice-Elaraliel wrote:
Hm... or a good monk/something combi maybe with the main focus on monk lvls though?

And... fistfighting *nods*
Well, it's still too leechy for me to make, but Monk20/Ftr4/SD6 bags you Epic Dodge and Epic Spec. They aren't very impressive attacks, about 25-30/hit depending on the gloves you wear, but it needs no babysitting from anyone.

The STR version is my Grort. Monk20/DwD6/Ftr4 with Devcrit. A decent and dependable tank with a respectable rate of DPS. Really shines in the Manor and Abyss, where the enemy Sneaks are a problem and Devcrit isn't a major factor anyway.


 
      
Amarice-Elaraliel
 
PostPosted: Sun, Mar 15 2009, 14:30 PM 

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Hm well... I shove that aside for not then and ponder some more years about it... how about this:

Ranger - race chultan

Something along the lines of a hunter... maybe strength based unless you say dex is very much better. I do not mind to multiclass with whatever would fit such a chara also lore wise.

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Uberuce
 
PostPosted: Sun, Mar 15 2009, 14:33 PM 

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Ranger25/Ftr4/TumbleUMD1 is the current front runner there. Poke Opustus for the full breakdown, it's his baby.


 
      
Uncle-Opustus
 
PostPosted: Sun, Mar 15 2009, 16:13 PM 

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Yarp. Easy and fun to level, massive DPS, but low AC.

I left Devastating Critical out of my build, because my weapons have 3x critical multiplier and only 18-20 critical range. Devastating Critical most probably is worth it with some lamescape scimitars or kukris though. Especially with kukris since they're small.

You can leave your DEX on 10, since there are gloves in Abyss shop that give you Ambidexterity and Two-weapon fighting. You don't lose your Improved two-weapon fighting while wearing a full-plate. If you want to be more ranger-ish, feel free to grab some more DEX, it will hardly screw your build up too badly.

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Nekhy
 
PostPosted: Sun, Mar 15 2009, 19:13 PM 



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OK, I need help with the following. There's a few things that can't be compromised, though, and I guess this will make some of you cry or alternatively laugh.

Here it comes:

- race: kobold
- classes required (no compromise): paladin, RDD (sorc/bard doesn't really matter, as I only want one level of it for the RDD)
- DEX-based, since kobbos get such a STR penalty
- weapon of choice: kama

Is there anything that can be done about that?


 
      
belgianbonzai
 
PostPosted: Sun, Mar 15 2009, 19:31 PM 

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Nekhy wrote:
OK, I need help with the following. There's a few things that can't be compromised, though, and I guess this will make some of you cry or alternatively laugh.

Here it comes:

- race: kobold
- classes required (no compromise): paladin, RDD (sorc/bard doesn't really matter, as I only want one level of it for the RDD)
- DEX-based, since kobbos get such a STR penalty
- weapon of choice: kama

Is there anything that can be done about that?


sorc 28 paladin1 RDD1???? :)

*put monk out of habit, meant RDD

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Last edited by belgianbonzai on Sun, Mar 15 2009, 19:43 PM, edited 1 time in total.

 
      
Nekhy
 
PostPosted: Sun, Mar 15 2009, 19:37 PM 



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I don't see RDD there. RDD is a must.

Oh, and I just noticed I need sorc, as Bards can't be lawful... so much for using monk items for support.


 
      
maglorine
 
PostPosted: Sun, Mar 15 2009, 19:39 PM 

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Nekhy wrote:
I guess this will make some of you cry or alternatively laugh.


I did both.

All I can say, that could be said in a positive and constructive fashion is that my preference for Paladins is to take 20 levels minimum or not do it at all. Bard would be better for the Tumbledump and UMD but bards can't be lawful so it'll have to be Sorc *sigh*. Most people take RDD for the STR bonus but this is evidently for RP purposes with the kobold subrace choice? Do you have an RDD minimum you are shooting for?

I suppose it could be worse, you could have insisted he be dex based and wield a morningstar.

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Nekhy
 
PostPosted: Sun, Mar 15 2009, 19:59 PM 



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Mm, yeah, I'd like the wings. So I guess that's at least 9 levels of RDD? I always forget if it's 9 or 10.

And yeah, the odd class combo is for RP reasons... :D


 
      
xordae
 
PostPosted: Sun, Mar 15 2009, 20:01 PM 

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A Kobold gives you -4 Str and +2 Dex, whereas RDD adds 4 Str, 2 Con, 2 Int and 2 Cha. Therefore you end up with +0 Str and +2 Dex. Dex base is not a good choice because then you can't take Divine Might & Shield, and they are the bread and butter of a Paladin.

I would make it like this:

19 Paladin / 1 Sorc / 10 RDD

14 Strength (turns into 16 after Halfling race removal, then into 12 when Kobold is applied. Back to 16 after 10 RDD)
10 Dexterity
10 Constitution (+2 from RDD)
14 Wis
10 Int (+2 from RDD)
16 Charisma (add all levelup points here, +2 from RDD and +1 Great Charisma so you end up with 26.)

Now you take your levels like this: 11 Paladin / 1 Sorc / 8 RDD up to 20. You want the RDD as soon as possible so your STR goes up, enabling you to take Power Attack, Divine Might & Shield before Epic. You'll also want Blind-Fight, Weaponfocus and Called Shot (because your size makes you a bad Knockdown candidate). In Epic you go for 10 RDD quickly again so you will profit from the higher INT and get more skillpoints. You'll want Epic Weapon Focus, Armor Skin and 1 Great Cha (as mentioned above).

Extra Turning is a possibility though some people find they don't need it. Smiting is also not great with this build since it's only 19 effective smite levels and you could start getting Greater Smite very late in Epic. Not worth it, IMO.

It's not the cleanest build and I haven't thought it all through, but this seems like the general course to take.


 
      
KnightOfKelemvor
 
PostPosted: Mon, Mar 16 2009, 1:39 AM 

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Can anyone help me out whit a ranger25/4Fight/1Bard or rogue sun-elf build using longsword?

I have seen lots of this build in this topic lately but i cant really figure out how to build it. and is Ranger good even if you only using one weapon and a large shield?

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Acrid
 
PostPosted: Mon, Mar 16 2009, 1:46 AM 

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I think we should make a sticky of that build somewhere so everybody can use it eheh.

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KnightOfKelemvor
 
PostPosted: Mon, Mar 16 2009, 1:48 AM 

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Acrid wrote:
I think we should make a sticky of that build somewhere so everybody can use it eheh.


well if anyone can come upp whit another interesting Ranger build i will be interested

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Uncle-Opustus
 
PostPosted: Mon, Mar 16 2009, 6:51 AM 

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The build is going to be as used as Paladin/Sorcerer, Fighter/WM/rogue and Paladin/BG.

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Uberuce
 
PostPosted: Mon, Mar 16 2009, 7:51 AM 

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Nah, it's junky arse bumph in PvP. People sugarcoat all they like, but what they really want is PvP power. I'm the only powerbuilder on the server that gives a toss for PvM, and even I keep an eye on the PvP clock.


 
      
soundofastream
 
PostPosted: Mon, Mar 16 2009, 7:58 AM 

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Okie dokleys,

My main monk PC is a svirfneblin monk thingy majig that's an unarmed dexer with emphasis on anti-spellcaster fighting. SR will be 41 (or 43 with 2 less AC). Nb. I realise I could of gone purely for a wisdom monk but I figure I need to survive and hit against all the Sorc/BG's these days...with their higher AC in full plate...

The build has (reasonably) oka AB (enough to wack most spellcaster's AC), Immunities galore, high AC (she's a monk after all), speed going through the roof and so on.

I'm debating whether to go:

25monk/3rogue
26monk/1rogue/1ranger
27monk/1rogue

or other combo?

I had originally intended to go 20monk/6SD/2rogue, but decided against it because, I want her to be able to wipe out spellcasters so am instead going for high SR/moderate wisdom special attacks/high AC (helps with cornersneaking when having to fight those pesky dev. critter guardians of mages). Her speed is so fast with haste that there's absolutely no need for shadow dancing (though I lose epic dodge going this route) as she can corner sneak fine.

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Uberuce
 
PostPosted: Mon, Mar 16 2009, 8:16 AM 

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I dunno about the rest of the AC mages, but mine has 62 in his day to day gear, 64 if I really means business, and he's not even that much of an AC whore, compared to the Palemaster/Monk fraterntity. I doubt your Monk is going to touch that.


 
      
TormakSaber
 
PostPosted: Mon, Mar 16 2009, 8:42 AM 

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And if you can, Acid Sheathe is going to flat ruin your day. In the end it'll be a mexican standoff, except the Mage can summon and summon and summon, and you can't actively attack him.

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soundofastream
 
PostPosted: Mon, Mar 16 2009, 9:43 AM 

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So SR doesn't work against Acid sheaths? I thought this might be the case, still on a different level 40 server I was able to kill most mages before they could get their spells off...none of them were AC whores though, meaning, they were usually pure mages (with 5 levels of other class).

I don't know too many mages though with AC62 IG, nearly all are ACmid30s. Nearly all the monk touch effects are range touch. So would that mean the caster's effective AC is a lot less?

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TormakSaber
 
PostPosted: Mon, Mar 16 2009, 9:44 AM 

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You get 1 touch attack per round because you're using it off items.

The mage gets 2 spells a round.

41 SR is not enough to stop a mage. Nor is 43. Hell, Vera Talen's 52 can be cracked by a 30 with Epic Spell Pen. ON a good roll mind you, but it can get beaten.

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soundofastream
 
PostPosted: Mon, Mar 16 2009, 9:47 AM 

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So I'm wasting my time trying to build a Monk anti-caster? Even with a rebuild because, basically, you can't hit casters to IKD spam them and you can never have enough SR to survive against their spells?

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Kjetta
 
PostPosted: Mon, Mar 16 2009, 9:51 AM 

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Also, there's a lot of spells that ignore SR. Thunderclap for instance. Mages are simply incredibly overpowered in this game.

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soundofastream
 
PostPosted: Mon, Mar 16 2009, 9:56 AM 

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Okay, so its back to a party tank for PvM (which is 90% of her job anyway)...I guess the SR41 is enough for that? You're all going to tell me that most Monsters in the Abyss are level 40 spellcasters or something right? No wonder no one plays pure monks, they're a failure at what they're supposed to be designed for...XD

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TormakSaber
 
PostPosted: Mon, Mar 16 2009, 9:59 AM 

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41 is plenty for PvE.

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xordae
 
PostPosted: Mon, Mar 16 2009, 11:09 AM 

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Pure Monks are awesome and pure Mages are not that plentiful. As soon as the Mage is multiclassed, up goes your survivability.


 
      
Ts_
 
PostPosted: Mon, Mar 16 2009, 11:12 AM 

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[quote="KnightOfKelemvor"]well if anyone can come upp whit another interesting Ranger build i will be interested[/quote]

Just wondering ... Would Ranger 21/Fighter 4/ WM 5 with a heavy Flail (2hander, bludgeoning, 19-20,x2 ergo 15-20,x3) be the best bludgeoning damage there is?

It misses out on the pet, though, and defense goes way downhill compared to tumple/umd dump + shield ...

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Uberuce
 
PostPosted: Mon, Mar 16 2009, 12:38 PM 

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I've built that offline, and it does indeed dish out big beefy damage. I went for a greatsword rather than flail, but with the Twice Over that's no real difference.

Assuming 38 STR like most tankilicious types, you average 21+6+5+2d8+1d10 for 46.5/hit non favoured, and 57.5 favoured.

That said, the thigns that really dislike being hit by blunt objects are almost always skeletal undead or constructs, which makes the WM feat investment poor value.


 
      
Nekhy
 
PostPosted: Mon, Mar 16 2009, 12:43 PM 



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xordae wrote:
snip


Thanks! That looks like something that might keep me alive. :D


 
      
Zante
 
PostPosted: Mon, Mar 16 2009, 12:46 PM 

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I would need a build for monk rdd (sorc). Going unarmed (simulating fighting with claws).

Not looking for a powerbuild, just a general idea of how to make a monk, would not even know what to do about starting stats.

Lawful good or neutral, if it makes a difference.

I guess strength based is the way to go due to the rdd bonuses, what about the other stats?

Base race human, sub races accepted.

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Ts_
 
PostPosted: Mon, Mar 16 2009, 13:13 PM 

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Uberuce wrote:
I went for a greatsword rather than flail, but with the Twice Over that's no real difference. [...]
That said, the thigns that really dislike being hit by blunt objects are almost always skeletal undead or constructs, which makes the WM feat investment poor value.

So it is not the best Undead hunter, I suppose.

But someone somewhere mentioned that there's not as much bludgeoning resistance on Amia's critters as piercing/slashing. (That might be a myth though, you would know.) I see skeletons as a side effect and taking the flail over the greatsword doesn't really make any difference _if_ you have blade thirst (well, -1.5 basic damage).

So, umm, is bludgeoning any good? Or is it just like any other damage type?

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Ts

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Kjetta
 
PostPosted: Mon, Mar 16 2009, 13:28 PM 

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I'd say bludge is good, yes. But more importantly, heavy-flail looks sexhy as hell.

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Uncle-Opustus
 
PostPosted: Mon, Mar 16 2009, 13:31 PM 

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Ts_ wrote:
Uberuce wrote:
I went for a greatsword rather than flail, but with the Twice Over that's no real difference. [...]
That said, the thigns that really dislike being hit by blunt objects are almost always skeletal undead or constructs, which makes the WM feat investment poor value.

So it is not the best Undead hunter, I suppose.

But someone somewhere mentioned that there's not as much bludgeoning resistance on Amia's critters as piercing/slashing. (That might be a myth though, you would know.) I see skeletons as a side effect and taking the flail over the greatsword doesn't really make any difference _if_ you have blade thirst (well, -1.5 basic damage).

So, umm, is bludgeoning any good? Or is it just like any other damage type?

Regards
Ts


There are hammers with 1d6 Divine damage against undead. And in general, yarp, bludgeoning is great.

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xordae
 
PostPosted: Mon, Mar 16 2009, 13:57 PM 

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Bludgeoning is awesome. But it really doesn't make a whole lot of difference against many monsters. Even against Undead, you'll be better off killing them with a Greatsword that you have Epic Specialization invested in already than to revert to an untrained Heavy Flail. Whichever weapon you go all the way with will usually be the best choice for that character and nearly all situations.


 
      
brooksthegreat
 
PostPosted: Mon, Mar 16 2009, 22:24 PM 

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Is it possible to get anything good at all out of a crossbow of any sort for a character with the martial weapons proficiency?

Discuss.

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soundofastream
 
PostPosted: Mon, Mar 16 2009, 23:18 PM 

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If you're a Rogue/Assassin type character, you can get hold of a Crossbow of Murder (+5, 2d6 Massive Crits). Great for assassination type sneak attacks at range (corner sneaking/HIPS).

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fjook
 
PostPosted: Tue, Mar 17 2009, 3:27 AM 

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question for you build masters, in theroy is it possible to get Dev Crit for more then one weapon?

edit: and make it a half decent build?

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TormakSaber
 
PostPosted: Tue, Mar 17 2009, 4:13 AM 

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fjook wrote:
question for you build masters, in theroy is it possible to get Dev Crit for more then one weapon?

edit: and make it a half decent build?


Yes and yes.

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Swallow the Stars
 
PostPosted: Tue, Mar 17 2009, 6:09 AM 

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Paladin/CoT, strength based. Do I get Dev-Crit? Yes, no? I'm rebuilding Celcius, and I'd appreciate some help, folks. He's an Aasimar, currently Paladin 18 / CoT 10 / Monk 1. I like that setup, but he's charisma-based, and I think that strength-based would end up serving me better.

What say you, Amia?

EDIT: Here's what I had imagined...

Human (Aasimar)

Paladin 18 / CoT 10 / Monk 1

Ability Statistics:

STR 16 -> 26
DEX 10
CON 10
INT 12
WIS 12 (14)
CHA 15 (17) -> 18

1Pally1 Feat: Weapon Focus Longsword, Feat: Power Attack
2Pally2
3Pally3 Feat: Blindfight
4Pally4 Cha +1
5Pally5
6Pally6 Feat: Extra Turning
7Pally7
8Pally8 Str +1
9Pally9 Feat: Divine Might
10Pally10
11Pally11
12Pally12 Feat: Divine Shield, Str +1
13Pally13
14Pally14
15Pally15 Feat: Improved Critical Longsword
16Pally16 Str +1
17Pally17
18Pally18 Feat: Cleave
19COT1
20COT2 Feat: Great Cleave, Str +1
21COT3 Feat: Epic Weapon Focus Longsword
22COT4 Feat: Great Strength I
23COT5
24COT6 Feat: Great Strength II, Great Strength III, Str +1
25COT7
26COT8 Feat: Overwhelming Critical Longsword
27COT9 Feat: Great Strength IV
28Monk1 *Tumbledump, Str +1
29COT10 Feat: Devastating Critical Longsword

AC = 10 base + 1 dex + 8 FP + 5 Armor + 5 boots + 4 Ammy + 4 Cloak/Ring + 8 Shield + 10 Divine + 6 tumble (+4 Haste) = 61 (65)

AB = 24 base + 5 Divine Favor + 5 Magic Weapon + 5 Divine Wrath + 1 Aid + 1 Prayer + 1 Bless + 14 Strength + 3 Feats = 57

Max Damage Per Hit = 10 base + 5 enhancement + 10 sonic + 5 magic + 5 divine + 10 divine + 1 magic + 14 strength = 60

Skills = Discipline 33, Concentration 33, Tumble 30, Persuade ~3

Saves (After stat gear, before saves specific gear) = Fort: 33 Reflex: 29 Will: 27

I have the feeling that if I rearrange the starting stats I could save some epic feats from the Great Strength category and put them into something more useful, like Great Smite, Armor Skin, Epic Skill Focus Discipline, or whatever. You folks tell me.

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Uberuce
 
PostPosted: Tue, Mar 17 2009, 6:56 AM 

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That's almost the Kald Blake build, but it went Rogue2 rather than Monk1, the difference being UMD. Basic fact is the ability to read arcane scrolls is a must-have for a PvP platform.

Rogue2: you have to be able to tolerate the Sneak Attacks, but it gets your scrolls, Evasion and Tumble.

Monk1: Tumble, Evasion, RPly easier on the eye, but no scrolls.

Sorc/Wiz1: no Tumble or Evasion, gets scrolls and a True Seeing familiar.


 
      
Swallow the Stars
 
PostPosted: Tue, Mar 17 2009, 7:07 AM 

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Uberuce wrote:
That's almost the Kald Blake build, but it went Rogue2 rather than Monk1, the difference being UMD. Basic fact is the ability to read arcane scrolls is a must-have for a PvP platform.

Rogue2: you have to be able to tolerate the Sneak Attacks, but it gets your scrolls, Evasion and Tumble.

Monk1: Tumble, Evasion, RPly easier on the eye, but no scrolls.

Sorc/Wiz1: no Tumble or Evasion, gets scrolls and a True Seeing familiar.


So is that a thumbs-up, then? And I feel like the the lack of scrolls is worth the maintenance of RP-easier-ness, as well as the need of only one level instead of two. And it makes for a mean contestant in the Brawl.

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Kjetta
 
PostPosted: Tue, Mar 17 2009, 7:26 AM 

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Sure you want extra turning over extend spell?

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Uberuce
 
PostPosted: Tue, Mar 17 2009, 7:32 AM 

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Oh, I didn't even read the build layout in detail. Extend Spell >> Extra Turning.

Thumbs up, hrmm. I don't approve of fullplated Monks any more than I do of Pallies delivering Sneak Attacks, but mechanically it's certainly a real toughnut. Same as all the melee big dogs it's Devcrit bolted onto the side of a build with good defensive features: in this case saves and AC more than immunities.


 
      
Magnum Opera
 
PostPosted: Tue, Mar 17 2009, 10:13 AM 

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What are the improvements made to Gate at caster level 22 and 27? Are they worth getting, especially the 27th caster level?


 
      
Uberuce
 
PostPosted: Tue, Mar 17 2009, 11:07 AM 

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They level up by 5, so they get the same AB/saves progression as a PC, plus they get a bit more STR and AC.

Caster levels are worth getting regardless of summons, mind.


 
      
-Cloak-and-Dagger-
 
PostPosted: Tue, Mar 17 2009, 11:51 AM 

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I'm just wondering something.

If I were to make a Gnome Druid. With high Constitution. And pick up Epic Damage Reduction. Would it work if Shapechanged?


 
      
ILoveIceCream
 
PostPosted: Tue, Mar 17 2009, 11:55 AM 

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probably, since my monk's epic dodge works in the shapechange scroll form.....but that's a bit different than a shifter or druid shift I guess


 
      
-Cloak-and-Dagger-
 
PostPosted: Tue, Mar 17 2009, 12:28 PM 

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Hmm. Yeah. Thinking about it, I seem to remember, way back when, there was some sort of Shifter/Dwarven Defender build that used the Risen Lord form and was practucally indestructible. That was years ago tho, so it might have been patched since then.

Shame that I dont think its possible to get Epic DR 3 and Dragon Shape. That would be pretty neat. Still, it would probably work quite nicely on an elemental.


 
      
Uberuce
 
PostPosted: Tue, Mar 17 2009, 12:41 PM 

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Joined: 11 Nov 2005
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Feats never leave you, so Epic, Barbarian and DwD DR is going to work as well shifted as unshifted. The stacking also stays active when merged, so a Druid wearing Aurumvorax armour, a Bludge DR helmet, if such a thing exists and carrying the Deflector shield for 10% Pierce/Bludge immunity would be sitting pretty and critless at 16/- or 14/-, depending on the type, when in Elemental form.

There's no chance of getting Dragonshape and EDR.


 
      
Uncle-Opustus
 
PostPosted: Tue, Mar 17 2009, 13:36 PM 

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Joined: 10 Jul 2007
Location: Finland

Someone with a bludgeoning weapon and you're as good as dead, though.

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KnightOfKelemvor
 
PostPosted: Tue, Mar 17 2009, 13:59 PM 

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Joined: 25 Nov 2008

Is there anywere you can see what kind of creture the monsters on amia are fore the sake of favorite enemies? some of them are easy to uderstand, like undeads, but for exampel trolls what are they?

And second, what favorite enemyes should you have if you go for 25+ ranger lvls?

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