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Ts_
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Posted: Thu, May 07 2009, 12:57 PM |
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Joined: 28 Jul 2008
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Uncle-Opustus wrote: That soak DR doesn't stack with natural DR. NWNwiki disagrees: http://nwn.wikia.com/wiki/Damage_reduction wrote: Damage reduction stacks with damage resistance. So an Ironskin Ring, which provides 10/+5 damage reduction, will stack with a Greater Brawler's Belt, which provides 20/- bludgeoning resistance, resulting in a total of 30 damage ignored from each bludgeoning attack made with less than a +5 enhancement.
DwD/Barbarian damage reduction is not mentioned as an exception to that rule. DwD/Barbarian damage reduction even stacks with other sources of damage reduction, while usually damage reduction x/- does not stack with y/-.
Can someone confirm that?
Regards, Ts
_________________ Ralghok & Hazamir "The Weasel"
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Uncle-Opustus
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Posted: Thu, May 07 2009, 13:47 PM |
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Joined: 10 Jul 2007 Location: Finland
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Let's say your natural DR from DwD levels is 12/- and you have a Vestments of Faith which is 5/+5, the two do not stack. I've tested this out, but it's been a while since I did, maybe I should try it again.
_________________ UCE THIS, YOU COW.
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ticket
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Posted: Thu, May 07 2009, 14:06 PM |
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Joined: 02 Jan 2009
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Uce explained this to me a while back in game. Let me see if I learned it right...
The feat based damage reductions, this includes the barbarian/dwarven defender/epic dr, are x/21+.
x being the amount of DR you got depending on your barbarian/dwarven defender level.
So having a gear of 5/5+ is just being redundant since often a level 10 DWD will already have a DR of 6/21+.
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Swallow the Stars
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Posted: Thu, May 07 2009, 15:10 PM |
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Joined: 12 Dec 2007 Location: Southeast (USA)
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Do the clericy-good spells - Divine Favor, Divine Power, Darkfire, etc - work on a bow?
_________________ Espiel Callahan
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aurelius311
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Posted: Thu, May 07 2009, 15:13 PM |
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Joined: 10 Jan 2006 Location: hanging on.
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ticket wrote: Uce explained this to me a while back in game. Let me see if I learned it right...
The feat based damage reductions, this includes the barbarian/dwarven defender/epic dr, are x/21+.
x being the amount of DR you got depending on your barbarian/dwarven defender level.
So having a gear of 5/5+ is just being redundant since often a level 10 DWD will already have a DR of 6/21+.
Hmm, because it was Uce who told me they DID stack. I am pretty sure. Uce, can we get a ruling?
_________________ "Earnest Hemingway once wrote, 'The world is a fine place, and worth fighting for.' I agree with the second part."
[Kegs] Angry Dwarf
[Akly] Angry Halfling
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ticket
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Posted: Thu, May 07 2009, 15:14 PM |
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Joined: 02 Jan 2009
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Champion of Helm wrote: Do the clericy-good spells - Divine Favor, Divine Power, Darkfire, etc - work on a bow?
Yes, except Darkfire. GMW has a page that can make it usable to bows while the divine goodies just work universally.
 Clerics #1!
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Uncle-Opustus
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Posted: Thu, May 07 2009, 16:39 PM |
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Joined: 10 Jul 2007 Location: Finland
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Uncle-Opustus wrote: Let's say your natural DR from DwD levels is 12/- and you have a Vestments of Faith which is 5/+5, the two do not stack. I've tested this out, but it's been a while since I did, maybe I should try it again.
I hate to quote myself.
_________________ UCE THIS, YOU COW.
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Uberuce
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Posted: Thu, May 07 2009, 17:56 PM |
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Joined: 11 Nov 2005 Location: Near the bar.
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aurelius311 wrote: Hmm, because it was Uce who told me they DID stack. I am pretty sure. Uce, can we get a ruling? It stacks with the specific damage reducts: Slash/Piece/Bludge, and also the percentage immunities, like the Casiel's Soul and Deflector Large Shield have.
21/- DR from DwD18 EDRIII will stack with a Spiked Hat's 5/- Pierce, and a Gatorskin Cloak's 5/- Slash and a Tempus Ring's 10/- Bludge to give 26/26/31 DR to Slash/Pierce/Bludge.
If you have a Casiel's Soul and a Deflector Shield, they give 10% to Slash/Piece/Bludge, but since the Cas has 10% vulnerability to Bludge, that cancels out and you're on at least 29/29/31.
+5/5 is worthless. As ticket said I said, the feat/class DR is actually +21/x, where x is the amount you feats and class give.
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aurelius311
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Posted: Thu, May 07 2009, 21:01 PM |
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Joined: 10 Jan 2006 Location: hanging on.
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well, that answers that. that is great news because i have a free helm spot i hadnt planned on, and a perfect to sell. and he still rolls tide.
_________________ "Earnest Hemingway once wrote, 'The world is a fine place, and worth fighting for.' I agree with the second part."
[Kegs] Angry Dwarf
[Akly] Angry Halfling
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Jehran
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Posted: Thu, May 07 2009, 21:51 PM |
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Joined: 25 Dec 2007
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Small question on a build I'm working on, he is currently a level 12 halfling Fighter/CoT dual wielding kukri's, currently I am working on getting the WM requirement feats and plan to go up to 5WM. My main problem is that I can't figure out what do for his last 7 epic levels,
bare minimum I want him to be 8Fighter/10 CoT/5 WM.
I was thinking of taking him up to 14 CoT to get a bonus feat but then I only have 3 levels left which I can't figure out what to do with. The feats he has when going the 14 CoT levels are, the ones he already chosen are marked with *.
Ambidexterity*
Armor Skin
Blind-Fight
Cleave*
Dodge*
Epic Fortitude
Epic Prowess
Epic Weapon Focus: kukri
Epic Weapon Specialization: kukri
Expertise
Great Cleave*
Improved Critical: kukri*
Improved Two-Weapon Fighting*
Mobility
Power Attack*
Spring Attack
Two-Weapon Fighting*
Weapon Focus: kukri*
Weapon Proficieny: exotic*
Weapon Specialization: kukri*
Whirlwind Attack
I was thinking for my level 30 feat to take epic skill focus: discipline but not sure what classes to take. I can't get another CoT bonus feat. And if I go 2 more CoT to get another +1 to saves I can't get either another Fighter Bonus Feat or even the increased WM critical multiplier. So I'm not entirely sure what I should do. Any help/suggestions would be appreciated.
_________________ Jehran- Elven Enchantment Wizard Prink- Jehran's Familar Joe Bloggs-Just your average guy Madock-Vassal of the Black Hound. Vanassidur-Druid/Ranger of Mielikki
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Magnum Opera
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Posted: Fri, May 08 2009, 1:52 AM |
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Joined: 28 Feb 2009 Location: Philippines
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You can always whore out your saves; take Epic Fortitude, etc...
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ticket
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Posted: Fri, May 08 2009, 2:33 AM |
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Joined: 02 Jan 2009
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Uberuce wrote: +5/5 is worthless. As ticket said I said, the feat/class DR is actually +21/x, where x is the amount you feats and class give. Follow up question, does that mean stoneskin/greater stoneskin/premonition doesn't stack perfectly with the +5/5 cloak or the feat/class based DRs? you3507 wrote: I was thinking for my level 30 feat to take epic skill focus: discipline but not sure what classes to take. I can't get another CoT bonus feat. And if I go 2 more CoT to get another +1 to saves I can't get either another Fighter Bonus Feat or even the increased WM critical multiplier. So I'm not entirely sure what I should do. Any help/suggestions would be appreciated.
I'd recommend to stop at fighter 6 and just use COT the rest of the way if it's still possible. Fighter 6/WM 5/ Cot-
At any rate, you'll have a "hanging" level of figter/cot that doesn't give any free feat. Just have to live with it and make do with what you have. I wouldn't sacrifice the WM levels.
Last edited by ticket on Fri, May 08 2009, 3:02 AM, edited 1 time in total.
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Magnum Opera
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Posted: Fri, May 08 2009, 2:40 AM |
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Joined: 28 Feb 2009 Location: Philippines
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Heck, now that I've taken a good look at your feats, can't you get Dev Crit? You've already taken all necessary pre-epic feats for Overwhelming/Devastating crit so...
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Jehran
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Posted: Fri, May 08 2009, 3:10 AM |
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Joined: 25 Dec 2007
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Already have epic fortitude planned , and already have 8 Fighter. I guess the question comes down to this, which is most worth it.
2 more fighter for an epic feat
2 more CoT for +1 to all saves
or 2 more WM for improved threat range
I can't get Dev or Overwhelming crit because I don't have the strength, the -2 Str for halfings in addition to the 15 dex requirement for dual wielding did that.
_________________ Jehran- Elven Enchantment Wizard Prink- Jehran's Familar Joe Bloggs-Just your average guy Madock-Vassal of the Black Hound. Vanassidur-Druid/Ranger of Mielikki
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Magnum Opera
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Posted: Fri, May 08 2009, 3:19 AM |
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Joined: 28 Feb 2009 Location: Philippines
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you3507 wrote: Already have epic fortitude planned , and already have 8 Fighter. I guess the question comes down to this, which is most worth it.
2 more fighter for an epic feat 2 more CoT for +1 to all saves or 2 more WM for improved threat range
I can't get Dev or Overwhelming crit because I don't have the strength, the -2 Str for halfings in addition to the 15 dex requirement for dual wielding did that.
I'd opt to choose between fighter and WM instead. If fighter, try looking for a feat that would further boost your offense, and one that would outclass the Improved threat range offered by WM. Otherwise, take WM.
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The Incognitos
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Posted: Fri, May 08 2009, 4:51 AM |
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Joined: 10 Dec 2007
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Take WM... those crits are gonna make you
_________________ Jess Incognito:- Ah, but the phoenix may fly only when its feathers are grown...
Olaf Grudgebringer: Stroppy Cleric or Morradin
Krunk (Underdark): Stay back! He's a bit mad.
the_incognitos@live.com
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Uberuce
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Posted: Fri, May 08 2009, 6:13 AM |
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Joined: 11 Nov 2005 Location: Near the bar.
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On a longthreat weapon, WM5 is the important one. Ftr10/WM8/CoT10, says I. WM8 gives another Ki Strike per day(which is crap), whereas Frt11 and CoT11 give nothing(which is worse).
Or, Ftr8/WM5/CoT15, and wear lots of CHA gears so your Divine Wrath makes the start of a fight interesting. Even three or four rounds is enough to get the KD in and get pummelling.
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Swallow the Stars
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Posted: Fri, May 08 2009, 7:45 AM |
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Joined: 12 Dec 2007 Location: Southeast (USA)
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I've been thinking about it for a while now, and even attempted it - and failed horribly - a while back. I've returned, though, wanting to know the same thing:
What's a good Bard Build?
I know that level 30 Bard is awesome, as well as a Bard / Fighter combo, or even a Bard/Fighter/RDD or Bard/BG/RDD combination. Whatever the case, some advice on making, playing, and maximizing the potential and value of a bard both to myself and to my future partymembers, would be extremely useful.
And I'd really like the build to be for a human or a hin.
_________________ Espiel Callahan
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Ramika
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Posted: Fri, May 08 2009, 7:57 AM |
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Joined: 30 Aug 2006 Location: Oregon, USA
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Champion of Helm wrote: I've been thinking about it for a while now, and even attempted it - and failed horribly - a while back. I've returned, though, wanting to know the same thing:
What's a good Bard Build?
I know that level 30 Bard is awesome, as well as a Bard / Fighter combo, or even a Bard/Fighter/RDD or Bard/BG/RDD combination. Whatever the case, some advice on making, playing, and maximizing the potential and value of a bard both to myself and to my future partymembers, would be extremely useful.
And I'd really like the build to be for a human or a hin.
Well, as a bard, you're not going to be a WM that can charge in and save the day. You're going to be there mostly to supply buffs and run screaming the other way for a little while.
First off - I would suggest bard 30, simply becase pureclass bard = <3.
Secondly - If you go pure class, do you want strength or dex based? You -can- do either. (I play a dex-based elf.) Minor Edit: You can go charisma based too. My bad. <.< I wouldn't suggest it though, as really, all it does is get you more spells. You can use dex or strength for RP reasons. (I.E. My dex-bard is because she's a dancer.)
Thirdly - There's no real specific dynamic for bards. It kind of depends on what you want them to do. For example, -my- bard is no singer, but she's an artist, dancer, and can play some stringed instruments. Cerridwyn (DM Lalelilolu's character,) is actually quite adept at song and acting, something my bard doesn't do. -How- you play the bard is really up to you. Jud'vardas (Ger's character) is a bard as well, but he's more of a loremaster than a bard. He is quite capable of song and dance, but he's more into the schematics behind it.
Once you decide on the concept, then worry about the build. ^_^
_________________ Logins: Ramika, Li'lMikachu
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Uberuce
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Posted: Fri, May 08 2009, 9:40 AM |
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Joined: 11 Nov 2005 Location: Near the bar.
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ticket wrote: Follow up question, does that mean stoneskin/greater stoneskin/premonition doesn't stack perfectly with the +5/5 cloak or the feat/class based DRs? The way the engine works is that it looks until it finds something that can block the incoming flak, and if there's more than one, it picks the 'widest' of them. This is why it's a pain in the arse to be a mage in the Frozen Wastes: those Manticores will chew up your Premo like no-one's business, even though the +2/10 on your Grey Wizard rings can block it just fine. You need to use Eth Visage and Greater Stoneskin.
The +5/5 cloak does nothing when there's Stoneskin/Greater Stoneskin/Premo around; they're all +5, but at 10/20/30, the spells are wider than the Vestments.
For feat/class DR, it'll chew up the Premo/Greater Stoneskin as if the native DR isn't there, except when the incoming damage is at +5 or higher. For +4 and lower, it lumps the native DR in with the spells.
If I remember correctly, it does this until they're completely gone. You might think that they'd get to 8 points left on an Epic DR III caster and then persist, but I think the engine considers it +5/20 and +5/30 first (which mean they get eaten before native DR), then worries about how many points of it are left later.
Amusingly enough, if you are a DwD or Barbie with 12/- DR, you can take a Stoneskin potion/casting and it'll never go away. Just makes you look all badass and flinty until it the timer expires.
If you have 9/-DR and drink a Stoneskin, it takes 10 points of damage off it until it goes.
The item Slash/Pierce/Bludge flat DR, and 10% immunity items, do stack, though. The Mage Belt at +5 Slash/Pierce, for example, extends the life of your Premo quite handily.
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Magnum Opera
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Posted: Fri, May 08 2009, 10:01 AM |
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Joined: 28 Feb 2009 Location: Philippines
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I'm trying to optimize the skillset of an Elf Ranger/Rogue/Wiz (just a dash for flavor), with Maxed Disc, Hide, MS, Spot, then Tumble and UMD at 30. I'd like to get Animal Empathy and all trap skills as well, but I've only 92 skillpoints left.
What would be a nice distribution in such a way that I can still disable and set epic traps, while still having enough Animal Empathy to dominate the highest that I can do so?
Edit: And also, I'll be using a dagger and will be having 10 STR... will Imp. Crit be worth it's slot? I'm thinking maybe swap it with Stealthy or KD or something else...
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Uncle-Opustus
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Posted: Fri, May 08 2009, 10:29 AM |
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Joined: 10 Jul 2007 Location: Finland
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15 AE is enough. I reckon you'll need 14 Int if you want to get all these skill points maxed. If you're going Dex-based, you won't need much Disable nor Set Trap. Around 15 will be enough in them too, just chug a Rogue's Cunning and cast your rangery spells.
Yush, Improved Critical is worth it. As a ranger you will have hell of a damage against your Favoured Enemies. Besides, you'll have a lot of spare feats, you'll get KD pulled in easily.
Not sure if you asked of your class order, but I would go 25 ranger/ 4 rogue/ 1 wizard or then just 28 ranger/ 1 rogue/ 1 wizard, but I believe you want more Rogue levels than 1.
_________________ UCE THIS, YOU COW.
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Swallow the Stars
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Posted: Fri, May 08 2009, 14:51 PM |
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Joined: 12 Dec 2007 Location: Southeast (USA)
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Alright, thanks for the advice thus far.
Now, anything else? Any other build suggestions? If I'm going, I'm going strength-based. I want 18 charisma, I know, for the ability to get extended mass haste for the party... what else? Any PrC's that'll help?
_________________ Espiel Callahan
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Uncle-Opustus
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Posted: Fri, May 08 2009, 15:05 PM |
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Joined: 10 Jul 2007 Location: Finland
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There are so many alternatives for a bard. Telling more accurately what you're looking for, might help you find the suitable build for your character. There's no really the best possible bard build, each have their plusses and minuses in different terms of combat.
_________________ UCE THIS, YOU COW.
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ticket
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Posted: Fri, May 08 2009, 15:06 PM |
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Joined: 02 Jan 2009
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There's not much you could do with a bard, it's not a multiclass-able class imo. Get a divine shield/might or maybe uncanny dodge to complement the bard better... which leaves you to 3 BG and maybe throw in 2 barbarian? (edit: if going dex)
5 fighter/25 bard seems to be the most straight forward build for str based ones. Concentrate on your skills instead.. be a damn good spotter, healer, craftsman, seller (appraise), etc. Oh and the awesome taunt, the most underused skill in Amia, imo.
And if you could squeeze improved knockdown in the build, you should be set for pvp. I haven't played bards much but again I think it's all about the skills with them, the skills you pick defines him/her. A jack of all trades.
Last edited by ticket on Fri, May 08 2009, 15:09 PM, edited 1 time in total.
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Yurell
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Posted: Fri, May 08 2009, 15:09 PM |
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Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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ticket wrote: There's not much you could do with a bard, it's not a multiclass-able class imo. Get a divine shield/might or maybe uncanny dodge to complement the bard better... which leaves you to 3 BG and maybe throw in 2 barbarian?
5 fighter/25 bard seems to be the most straight forward build for str based ones. Concentrate on your skills instead.. be a damn good spotter, healer, craftsman, seller (appraise), etc. Oh and the awesome taunt, the most underused skill in Amia, imo.
And if you could squeeze improved knockdown in the build, you should be set for pvp. I haven't played bards much but again I think it's all about the skills with them, the skills you pick defines him/her. A jack of all trades.
Bard/BG/Fighter can hit with decent damage and can get over 70AC (of course, I was full decked out), with nice bardsong to uber-buff your entire party.
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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Ts_
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Posted: Fri, May 08 2009, 15:47 PM |
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Joined: 28 Jul 2008
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Magnum Opera wrote: I'm trying to optimize the skillset of an Elf Ranger/Rogue/Wiz (just a dash for flavor), with Maxed Disc, Hide, MS, Spot, then Tumble and UMD at 30. I'd like to get Animal Empathy and all trap skills as well, but I've only 92 skillpoints left. Uncle-Opustus wrote: If you're going Dex-based, you won't need much Disable nor Set Trap. Around 15 will be enough in them too, just chug a Rogue's Cunning and cast your rangery spells.
Disable uses INT. So does Search, which you should have if you want to disable things ... Both get +10 from Rogue's Cunning. The ranger spell "One with the land" only affects Set Trap.
Since you say you have 92 skill points left, you could comfortably go 20 A/E, 25 set, 15 disable, 30 search.
For set trap you want to be able to beat DC 65 for epic traps:
25 skill + 2 synergy + 15 DEX (?) + 4 spell + take 20 = 66. (Even without that expensive potion, that also takes you out of stealth.)
To disable most traps, you have to beat a DC of roughly 30. That is easy on a take 20. To _recover_ epic traps, you're looking at a DC of about 56, I believe. That needs gear and maybe that potion of rogue's cunning as well ... But you will know when you have to do it.
Now for search ... You don't get to take 20. Gut feeling: With about 35 in search I can find most traps at walking speed (detect mode), but miss almost all when rushing forward with haste ... No amount of search will help then, I suppose. Of course, you will know where the traps are the second (or twentieth) time you come to an area ...
Regards, Ts
_________________ Ralghok & Hazamir "The Weasel"
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Magnum Opera
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Posted: Fri, May 08 2009, 16:09 PM |
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Joined: 28 Feb 2009 Location: Philippines
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Uncle-Opustus wrote: 15 AE is enough. I reckon you'll need 14 Int if you want to get all these skill points maxed. If you're going Dex-based, you won't need much Disable nor Set Trap. Around 15 will be enough in them too, just chug a Rogue's Cunning and cast your rangery spells.
Yush, Improved Critical is worth it. As a ranger you will have hell of a damage against your Favoured Enemies. Besides, you'll have a lot of spare feats, you'll get KD pulled in easily.
Not sure if you asked of your class order, but I would go 25 ranger/ 4 rogue/ 1 wizard or then just 28 ranger/ 1 rogue/ 1 wizard, but I believe you want more Rogue levels than 1.
Thanks for the advices, Opustus. Good tip on the Rogue's Cunning, gotta remember that.
Another question though, how much Hide/MS can you pack on a STR-based ranger without negatively affecting his AB and damage output? Also, does trackless step count towards the +50 skill bonus cap?
Edit: Nice ones to Ts. Thanks for the info on Disable and Search. I do intend to disable epics, so I guess a considerable dump would be in order. Search though... *sighs*
Last edited by Magnum Opera on Fri, May 08 2009, 16:24 PM, edited 1 time in total.
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Uncle-Opustus
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Posted: Fri, May 08 2009, 16:21 PM |
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Joined: 10 Jul 2007 Location: Finland
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Well, really you should put only 1 point in Disable Trap and just get different equipment for disabling traps. I just get my bags full of traps when I have a bard aboard, no gear and only 1 Disable Trap.
You can get a fairly effective Hide/MS as a STR-based ranger, but trying to use it as your main talent whilst being STR-based is just plain silliness. I personally would take 10 ranks in each, maybe a little more in MS and a little less in Hide and use it as an "ace up my sleeve" kind of thing.
EDIT: No clue about the Trackless Step. NWNwiki doesn't mention if it does or not.
_________________ UCE THIS, YOU COW.
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Swallow the Stars
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Posted: Fri, May 08 2009, 16:46 PM |
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Joined: 12 Dec 2007 Location: Southeast (USA)
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What I want is a Bard who is both an effective Party Bard, with a solid song, plenty of spells per day, and the ability to curse song (thus effectively giving my party the definitive upper hand in PvM). I'd like Dev Crit, at all possible, but I don't see how I could do that without sacrificing the 18 Charisma.
That Bard/BG/Fighter looks interesting.
_________________ Espiel Callahan
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Uncle-Opustus
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Posted: Fri, May 08 2009, 17:02 PM |
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Joined: 10 Jul 2007 Location: Finland
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Knowledge of the character IC-wise too would help my insight of the build you're looking for as well.
If you're going Bard/BG/Fighter, I recommend 26/3/1. 16/3/1 pre-epic. Taking one fighter instead of 4th BG pre-epic bags you +1 Fort and a feat.
With the 4th BG you would get Divine Shield, but it's rather pointless as you already have +16 Dodge AC. You will never really use Divine Shield in PvM: you can't simply afford it in the long run, +10 damage is much better than +4 AC, especially since you already have 60 AC or more.
In PvP it has a little more value, but I still wouldn't pick it if I could choose between those two.
_________________ UCE THIS, YOU COW.
Last edited by Uncle-Opustus on Sun, May 10 2009, 9:15 AM, edited 1 time in total.
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maglorine
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Posted: Fri, May 08 2009, 17:02 PM |
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Joined: 13 Oct 2006
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Ts_ wrote: To _recover_ epic traps, you're looking at a DC of about 56, I believe. That needs gear and maybe that potion of rogue's cunning as well ... But you will know when you have to do it.
Regards, Ts
The wiki shows epic traps with a 58 disarm dc and says that the dc is +10 to recover. That would make it a DC of 68.
Is the chart there wrong?
_________________ Tark Hammerfeast - Immovable Object True Greenspan - Bendir's Boy Wonder
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Uberuce
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Posted: Fri, May 08 2009, 17:28 PM |
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Joined: 11 Nov 2005 Location: Near the bar.
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No, but Amia's traps are sluts. They'll pop their legs open for a poxy handful of points.
Set Trap is something I'm glad to have boosted up to 33 ranks on my Chultan Epic Dodgey WM chappy; that is 47 with his DEXmod, 45 with his usual shield, and thus he can set epics without telltale buffing sounds and Deadly Acids in the middle of WW2.
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Swallow the Stars
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Posted: Sat, May 09 2009, 1:18 AM |
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Player
Joined: 12 Dec 2007 Location: Southeast (USA)
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A couple more questions. I've been having an interesting time, recently.
Are the RDD's Strength and AC decreases hard or soft decreases? Meaning: if I were to have +16 strength from equipment and spells, would it nullify the strength decrease?
Secondly, I seem to remember palemasters not needing a 3rd level of spells from an arcane class to be taken. Is this still true, and if so, is it considered an illegal glitch?
Thanks!
_________________ Espiel Callahan
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Magnum Opera
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Posted: Sat, May 09 2009, 1:25 AM |
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Player
Joined: 28 Feb 2009 Location: Philippines
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Champion of Helm wrote: A couple more questions. I've been having an interesting time, recently.
Are the RDD's Strength and AC decreases hard or soft decreases? Meaning: if I were to have +16 strength from equipment and spells, would it nullify the strength decrease?
Secondly, I seem to remember palemasters not needing a 3rd level of spells from an arcane class to be taken. Is this still true, and if so, is it considered an illegal glitch?
Thanks!
Eh... You can't have +16 in any stat from equipment, no matter how you twist and turn it....
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Yurell
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Posted: Sat, May 09 2009, 1:27 AM |
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Player
Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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I think he means, does it act as a magic item that has -2 to your strength which can (I think) be countered with +2 strength items and then you can have your +12 bonus, or whether it's actually an ability decrease.
In other words, is your base ability score affected.
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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ticket
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Posted: Sat, May 09 2009, 1:31 AM |
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Player
Joined: 02 Jan 2009
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Champion of Helm wrote: Are the RDD's Strength and AC decreases hard or soft decreases? Meaning: if I were to have +16 strength from equipment and spells, would it nullify the strength decrease?
Interesting, I sure hope it's a hard mod of the base STR! But, I've heard there's a bug/exploit with RDDs in Amia that they can temporarily regain their unmodified STR. So it might be soft...
And yes, PM requirement is arcane spell caster level 3. You can have a 6 INT half-orc, 3 wizard/PM.
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TormakSaber
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Posted: Sat, May 09 2009, 4:29 AM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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Champion of Helm wrote: A couple more questions. I've been having an interesting time, recently.
Are the RDD's Strength and AC decreases hard or soft decreases? Meaning: if I were to have +16 strength from equipment and spells, would it nullify the strength decrease?
Secondly, I seem to remember palemasters not needing a 3rd level of spells from an arcane class to be taken. Is this still true, and if so, is it considered an illegal glitch?
Thanks!
No, it wouldn't nullify it, but it's not removed from the base stat.
It should be, IMO, but it isn't.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Aniril
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Posted: Sat, May 09 2009, 22:13 PM |
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Player
Joined: 22 Jun 2008 Location: The Danish mysteriman
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anyone can help me with a drow build... i was thinking of an assasin like type... do you think theese three classes could be fitting?
SD for shadow jump and hips...
Assasin for the assasin like type and death attack...
and Ranger or rogue,
i was thinking of using bow, be an assasin like type who hips...
anyone can help me whatt to take, class. which lvls to take what class.. what feats and so one...
epic dodge could be a quite good option...
regards
abil
_________________ No more blood in my veins, cause im not a living conduct.
Aniril Latoneia -"The Green Dragon" Izzton d'Tinnerai - "The Silent" Pifral - No title.
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Magnum Opera
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Posted: Sun, May 10 2009, 1:05 AM |
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Player
Joined: 28 Feb 2009 Location: Philippines
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Aniril wrote: anyone can help me with a drow build... i was thinking of an assasin like type... do you think theese three classes could be fitting?
SD for shadow jump and hips...
Assasin for the assasin like type and death attack...
and Ranger or rogue,
i was thinking of using bow, be an assasin like type who hips...
anyone can help me whatt to take, class. which lvls to take what class.. what feats and so one...
epic dodge could be a quite good option...
regards
abil
People here will most likely say the best assassin is a wiz/sorc. But Rogue/SD/Assassin is workable; Rogue/Fighter/SD is nice.
Personally, I'd take a look at 10 Ranger/17 Assassin/1 Wizard (if you're male). Not the best build mind you, but gives you heavy death attack (looking at about 35-37 max DC for drow), long assassin spell-like ability durations, up to lvl2 Ranger spells (cat's grace, ultravision to complement assassin darkness) and some lvl1 Wizard spells (True strike!) and an animal companion and familiar, which will more likely be RP fluff since they won't be that strong (take 2 spiders!). You can also scribe scrolls - not exactly that useful with your spell repertoire but it's there. You can also dump some points on spellcraft so that you can craft all your equipments. It's quite self-sustaining, actually.
As is always the case with Rogue vs. Assassin, Rogue would still be better due to Epic Dodge and more skill points, but you take an XP penalty hit, and with Assassin, you have more freedom to mess about with your Epic feats since you'll not be gunning for any particular epic feat like Epic Dodge or something like it. And it's cool to take actual assassin levels for being an assassin. 
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Falling Spider
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Posted: Sun, May 10 2009, 1:35 AM |
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Player
Joined: 29 Mar 2009
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If I may suggest it, strength-based assassin dual weilder kukris with dev crit.
True Death attack!
_________________ Gahnn Bluetusk Aleksandr Vespermouth II "Malnutrition is scarier than any beastie."
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Toph Bei Fong
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Posted: Sun, May 10 2009, 4:49 AM |
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Player
Joined: 14 Apr 2009
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Needing an unusual but effective drow dex build. Evil drow.
Things I wish to avoid are:
Rogue/SD
Rogue/Assassin
Rogue/SD/Assassin
Or any mix of that. lol.
What I'm looking for:
Extreme survivability in PVM,
Outlasts most in PVP. (Not looking to cut a bloody swathe through my foes, but don't want my butt kicked all of the time. lol.)
Also want to avoid Bard if I can.
Any help would be greatly appreciated.
_________________
"We say atoms are bound by weak attractors. Why not admit the truth: The universe is held together by love." - Michio Von Kerr, Wayist Physicist.
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TormakSaber
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Posted: Sun, May 10 2009, 4:56 AM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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Drow dex but avoiding bard, rogue, sd, and assassin?
That practically leaves monk. You'll survive and you'll do basically no damage. Seems exactly what you want but you won't make too many friends in a party that way.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Yurell
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Posted: Sun, May 10 2009, 5:04 AM |
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Player
Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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By those categories, I suppose you could go purebuild rogue ... they're not to bad so long as you don't press 'recommend' all the time.
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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ticket
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Posted: Sun, May 10 2009, 5:12 AM |
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Player
Joined: 02 Jan 2009
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Toph Bei Fong wrote: Things I wish to avoid are:
SD
That's workable. :D
I'm thinking maybe a 10 Ranger/ 17 Rogue/ 1 Fighter for a sneaker.
Go for two hand axes or kukris then grab improved KD. Pack a crate full of darkness scrolls and go to town. PvM, this should be able to survive well on his own and if well played, be the best buddy a tank can have. PvP should be fine too as long as you land your crippling strikes early or be able to KD your opponent. (Or pick them apart with epic traps/high level scrolls)
Pre-epic feats:
(1)Dodge/Toughness/Weapon Proficiency Exotic
(3)Weapon Finesse
(6)Knockdown
(9)Improved Knockdown
(12)Blind fight
(15)Improved critical
(18)Weapon focus
Or go take the usual path and go dex based WM or dex based BG. Dex based BG is more 'unusual' I think. Oh and there's also a dex based barbarian, bard, and cleric. What kind of character are you looking for?
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Zifon
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Posted: Sun, May 10 2009, 7:19 AM |
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Player
Joined: 02 Jul 2007 Location: Denmark
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Uberuce wrote: Zifon wrote: Thx for the advices on monks Opus and Ruce.
So you both really think that on a DEX monk (if going 20m/5f/5sd) some skill points, uncanny dodge and epic dodge are worth more than (if going 20m/6Cot/4f): extra HP, epic armor, epic prowness, and +7 fort and +10 reflex saves.
Yes. Epic Dodge is that good.
So, the epic dodger beats the CoT build, but what about:
21monk/6fighter/3rogue:
I dont have to wait until lvl 30 for mind blank
two extra epic feats (compared to sd-route)
uncanny dodge
and free UMD, for those nifty scrolls/wands
no epic dodge though
SD-route still winns??
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Swallow the Stars
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Posted: Sun, May 10 2009, 7:35 AM |
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Player
Joined: 12 Dec 2007 Location: Southeast (USA)
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Zifon wrote: Uberuce wrote: Zifon wrote: Thx for the advices on monks Opus and Ruce.
So you both really think that on a DEX monk (if going 20m/5f/5sd) some skill points, uncanny dodge and epic dodge are worth more than (if going 20m/6Cot/4f): extra HP, epic armor, epic prowness, and +7 fort and +10 reflex saves.
Yes. Epic Dodge is that good. So, the epic dodger beats the CoT build, but what about: 21monk/6fighter/3rogue: I dont have to wait until lvl 30 for mind blank two extra epic feats (compared to sd-route) uncanny dodge and free UMD, for those nifty scrolls/wands no epic dodge though SD-route still winns??
SD route bags you Epic Dodge, an effective +5 AC all day long and SD's get Uncanny Dodge, too.
_________________ Espiel Callahan
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Aniril
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Posted: Sun, May 10 2009, 7:47 AM |
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Player
Joined: 22 Jun 2008 Location: The Danish mysteriman
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Magnum Opera wrote: Aniril wrote: anyone can help me with a drow build... i was thinking of an assasin like type... do you think theese three classes could be fitting?
SD for shadow jump and hips...
Assasin for the assasin like type and death attack...
and Ranger or rogue,
i was thinking of using bow, be an assasin like type who hips...
anyone can help me whatt to take, class. which lvls to take what class.. what feats and so one...
epic dodge could be a quite good option...
regards
abil People here will most likely say the best assassin is a wiz/sorc. But Rogue/SD/Assassin is workable; Rogue/Fighter/SD is nice. Personally, I'd take a look at 10 Ranger/17 Assassin/1 Wizard (if you're male). Not the best build mind you, but gives you heavy death attack (looking at about 35-37 max DC for drow), long assassin spell-like ability durations, up to lvl2 Ranger spells (cat's grace, ultravision to complement assassin darkness) and some lvl1 Wizard spells (True strike!) and an animal companion and familiar, which will more likely be RP fluff since they won't be that strong (take 2 spiders!). You can also scribe scrolls - not exactly that useful with your spell repertoire but it's there. You can also dump some points on spellcraft so that you can craft all your equipments. It's quite self-sustaining, actually. As is always the case with Rogue vs. Assassin, Rogue would still be better due to Epic Dodge and more skill points, but you take an XP penalty hit, and with Assassin, you have more freedom to mess about with your Epic feats since you'll not be gunning for any particular epic feat like Epic Dodge or something like it. And it's cool to take actual assassin levels for being an assassin. 
actually... assasin / SD / ranger is the build im looking most for... SD aint because i wish to be a evil evil killer... but for rp reasons... assasin is because of the death attack and assasin play... ranger i thought would be good as i plan to be bow user... but i think you can get epic dodge also... as you get two of the feats because of sd?
_________________ No more blood in my veins, cause im not a living conduct.
Aniril Latoneia -"The Green Dragon" Izzton d'Tinnerai - "The Silent" Pifral - No title.
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Aniril
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Posted: Sun, May 10 2009, 7:50 AM |
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Player
Joined: 22 Jun 2008 Location: The Danish mysteriman
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Toph Bei Fong wrote: Needing an unusual but effective drow dex build. Evil drow.
Things I wish to avoid are:
Rogue/SD
Rogue/Assassin
Rogue/SD/Assassin
Or any mix of that. lol.
What I'm looking for:
Extreme survivability in PVM,
Outlasts most in PVP. (Not looking to cut a bloody swathe through my foes, but don't want my butt kicked all of the time. lol.)
Also want to avoid Bard if I can.
Any help would be greatly appreciated.
well if you want i can send you my old rogue / BG / fighter dex based build... you will reach epic dodge and high ac... even the damage wouldn't be bad
_________________ No more blood in my veins, cause im not a living conduct.
Aniril Latoneia -"The Green Dragon" Izzton d'Tinnerai - "The Silent" Pifral - No title.
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Uberuce
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Posted: Sun, May 10 2009, 8:35 AM |
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Player
Joined: 11 Nov 2005 Location: Near the bar.
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Champion of Helm wrote: SD route bags you Epic Dodge, an effective +5 AC all day long and SD's get Uncanny Dodge, too.
Better than 5AC. Even 100AC is going to get beaten by the holy natural 20, but Epic Dodge tosses it away. That lowers the odds of a strike getting through whored up AC from 5% to 0.25%.
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