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BeautifulLie
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Posted: Tue, Apr 28 2009, 3:42 AM |
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Joined: 01 May 2007
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So how should i work a 25/3 then Tormak? : /
_________________ Must I at length the Sword of Justice draw? Oh curst Effects of necessary Law! How ill my Fear they by my Mercy scan, Beware the Fury of a Patient Man -John Dryden, 1681
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Ts_
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Posted: Tue, Apr 28 2009, 9:23 AM |
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Joined: 28 Jul 2008
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Just a note on Bard 20 vs. Bard 25:
Acrid wrote: Well, drow it's spell resisted, i dont think greater dispelling can do much unless vs a mage with use mord.
Spell Resistance does not help against dispelling if that's what you were hoping for (according to NWN wiki, despite the ingame description).
So a greater dispel will take away 25% of your buffs. I'm not sure if that is really such a big problem for your build, because the all-important Bard Song and the divine might/shield would be unaffected. But you would lose 1-2 rounds if something important goes *poof* that you have to recast.
Regards, Ts
_________________ Ralghok & Hazamir "The Weasel"
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Uberuce
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Posted: Tue, Apr 28 2009, 10:28 AM |
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Joined: 11 Nov 2005 Location: Near the bar.
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I'd be more concerned about Mordy scrolls.
Skillpoints, kids, skillpoints. The Bard25 gets +14 to skills, the Bard20 only 8. There's a funny blip at Bard22 when yuo get an extra point.
Curse Song doesn't have this 'feature' so you're dropping 13 vs 8.
It's a significant difference because quite often the other chap will have left UMD at 15, so that Bard25 song means they can't read any scrolls.
Knockdown is a hell of lot easier, too.
And last but not least: other people exist. Better to buff them superbly than well.
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Xalyth
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Posted: Tue, Apr 28 2009, 12:44 PM |
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Joined: 06 Jul 2008
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Xalyth wrote: I have the current Feats, I am looking to pick one more Pre Epic
Extend Spell Empowered Spell Maximized Spell Greater focus in : Evocation, Necromancery, and Enchantment Greater spell Penetration
Not sure if I should pick Silent spell, to have more castings of some spells at one level higher, or Quickened spell, Does quickened spell work as described, or does it still not work right?
Anyone have any other suggestions perhaps?
No love for my Meta-Magic Woes?
_________________ I sleep with the Libris Mortis under my pillow.
---Carstina Blackweave--- Speaker of Tarkuul Headmistress of the Magisterium Mortis
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Ts_
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Posted: Tue, Apr 28 2009, 12:45 PM |
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Joined: 28 Jul 2008
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The note about Curse song and UMD is really nice. Never thought about it. But it only works against UMD from Rogues/Assassins, as Bards could still use all arcane scrolls (according to nwnwiki).
What is the exact UMD check for scrolls though? Is it simply by item value? (That would be UMD 5 for scrolls worth > 1000 gp, UMD 1 for cheaper scrolls.)
Regards, Ts
_________________ Ralghok & Hazamir "The Weasel"
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Herr Delta Houdini
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Posted: Tue, Apr 28 2009, 14:00 PM |
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Player
Joined: 06 Jun 2008 Location: England
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Xalyth wrote: Xalyth wrote: I have the current Feats, I am looking to pick one more Pre Epic
Extend Spell Empowered Spell Maximized Spell Greater focus in : Evocation, Necromancery, and Enchantment Greater spell Penetration
Not sure if I should pick Silent spell, to have more castings of some spells at one level higher, or Quickened spell, Does quickened spell work as described, or does it still not work right?
Anyone have any other suggestions perhaps? No love for my Meta-Magic Woes?
I would say Quicken, and go the Auto-quicken route, helps alot, but that takes up three Epic feats, which could be used on Greater CHA/INT, or even Epic spells. If you do want other feats, i'd either pick silent spell, or get a crafting feat, like Scribe Scroll or craft Wand.
Oh and, i doubt Silent spell would be all that handy, i've never been silenced on Amia, though that's just from my experience, i don't know how useful it actually is on Amia.
_________________ Ael'thil Rilyn'tlithar Previously known as: Anubis
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Magnum Opera
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Posted: Tue, Apr 28 2009, 14:10 PM |
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Joined: 28 Feb 2009 Location: Philippines
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2k8ste wrote: Oh and, i doubt Silent spell would be all that handy, i've never been silenced on Amia, though that's just from my experience, i don't know how useful it actually is on Amia.
It'd allow you to better spell management. Seeing that he's got evocation focus, he can fill up lvl8 and 9 slots with Sunbursts galore. Made me think twice for my cleric... 2 spell levels filled with Mass Heals, nom nom.
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MoshingChris
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Posted: Tue, Apr 28 2009, 14:32 PM |
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Joined: 04 Sep 2007 Location: Down South and Bent Edge
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BeautifulLie wrote: So how should i work a 25/3 then Tormak? : /
25/3 is in my opinion the best party bard for drow.
I'm fairly sure but not absolutely certain that Curse/Aura of Despair stacks which means a standard Dev Critting drow will be Devving at 4 points higher than usual effectively.
Going 18cha means you'll get a full turn out of Divine Might = 13 full turns or 13 minutes as soon as you max out cha.
How i'd build it
15str 10con 10dex 10wis 14(16)int 16(18)cha
Bard 1-15 feats: Power attack, Cleave, Extend Spell, Maximise Spell, Curse Song, Weapon Focus
BG 16-18 feats: Divine Might
Bard 19-20
Bard 21-28: EWF, Amor Skin, Lasting Inspiration, Epic Skill Focus: Perform.
Skills: Tumble(30) Discipline(31) Spellcraft(31) Perform(31) Listen(31) UMD(20)
_________________ I play: Gage le Gris Socially and recently politically Inept Knight of Xymor
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aurelius311
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Posted: Tue, Apr 28 2009, 15:12 PM |
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Player
Joined: 10 Jan 2006 Location: hanging on.
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MoshingChris wrote: BeautifulLie wrote: So how should i work a 25/3 then Tormak? : / 25/3 is in my opinion the best party bard for drow. I'm fairly sure but not absolutely certain that Curse/Aura of Despair stacks which means a standard Dev Critting drow will be Devving at 4 points higher than usual effectively. Going 18cha means you'll get a full turn out of Divine Might = 13 full turns or 13 minutes as soon as you max out cha. How i'd build it 15str 10con 10dex 10wis 14(16)int 16(18)cha Bard 1-15 feats: Power attack, Cleave, Extend Spell, Maximise Spell, Curse Song, Weapon Focus BG 16-18 feats: Divine Might Bard 19-20 Bard 21-28: EWF, Amor Skin, Lasting Inspiration, Epic Skill Focus: Perform. Skills: Tumble(30) Discipline(31) Spellcraft(31) Perform(31) Listen(31) UMD(20)
are Power Attack and Cleave pre-reqs for Div Might? I assume so, because otherwise i dont see why they would be in here.
_________________ "Earnest Hemingway once wrote, 'The world is a fine place, and worth fighting for.' I agree with the second part."
[Kegs] Angry Dwarf
[Akly] Angry Halfling
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Ts_
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Posted: Tue, Apr 28 2009, 15:34 PM |
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Joined: 28 Jul 2008
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aurelius311 wrote: are Power Attack and Cleave pre-reqs for Div Might? I assume so, because otherwise i dont see why they would be in here.
Only Power Attack is. But Cleave is pre-req for Blackguard.
Maybe a little tweak to MoshingChris' Drow Bard: Blind fight instead of Armorskin? It's "offense vs. defense", but a party bard should have enough defense (the party, plus good AC anyway).
(A strange and probably bad alternative: Drop WF and EWF and take Blind Fight and Epic Prowess which makes up for the loss of WF. That way, you're not tight to any specific weapon, which could be fun, too, if you have a nice set of weapons to choose from.)
Regards, Ts
_________________ Ralghok & Hazamir "The Weasel"
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Uncle-Opustus
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Posted: Tue, Apr 28 2009, 15:34 PM |
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Player
Joined: 10 Jul 2007 Location: Finland
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UMD 20 is a waste. 20 UMD + 14 from your Song + 10 from Charisma = 44. You'll do fine with 10 UMD.
_________________ UCE THIS, YOU COW.
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aurelius311
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Posted: Tue, Apr 28 2009, 15:37 PM |
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Joined: 10 Jan 2006 Location: hanging on.
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Ts_ wrote: aurelius311 wrote: are Power Attack and Cleave pre-reqs for Div Might? I assume so, because otherwise i dont see why they would be in here. Only Power Attack is. But Cleave is pre-req for Blackguard.
ahhhh, thanks.
_________________ "Earnest Hemingway once wrote, 'The world is a fine place, and worth fighting for.' I agree with the second part."
[Kegs] Angry Dwarf
[Akly] Angry Halfling
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Kjetta
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Posted: Tue, Apr 28 2009, 15:46 PM |
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Player
Joined: 11 Nov 2006 Location: A Clean, Well-Lighted Place
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Proving, once again, the arbitrary logic behind PrC prereqs. Can you imagine the Evil Outsider going:
"Alright, in return for your soul I hereby grant you insanely evil divine power, provided that you are above average in hiding games and know how to hayswing through ranks of goblins."
_________________ To err is human; to forgive divine, but VENGEANCE IS MINE!

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Ts_
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Posted: Tue, Apr 28 2009, 15:52 PM |
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Joined: 28 Jul 2008
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Two additional things:
You need Hide 5 for BG.
Spot is better than Listen, but Listen looks better on a Bard.
I suppose all levelup points go into Strength?
That would give +12 STR mod fully buffed. Using the strange epic prowess route might be fun for two-handering (+6 damge), once in a while. Where's Uberuce? He likes to switch weapons.
_________________ Ralghok & Hazamir "The Weasel"
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Acrid
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Posted: Tue, Apr 28 2009, 16:45 PM |
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Player
Joined: 17 Mar 2007 Location: Amia
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TormakSaber wrote: Divine Shield is wasted on a bard, and the build doesn't get you 18 cha for the coveted extra level 6 bard slot for Mass Haste, nor does it hit Bard 25. Your duration is passable, and you get Lasting Inspiration, but if you're running a drow, you'llreally be happier as a 25/3 than the 20/4/4, IMO. Quote: But i always put a minimum of 1 in spellcraft so i can use equipement and craft stuffs.
Be wary of doing this: With no spellcraft, it means getting hit with Curse Song/Prayer/anything that lowers your skills won't affect your saves. Adding in one rank suddeenly means you take a -15 or whatever to your skills and bam, you've just lost 3 to your saves vs spells.
Well, see evrybody think bard 25 eheh, i just simply hate anything lower than 5 attack per rounds fully buff 8P
Oh didnt knew about that spellcraft thing, good catch.
_________________
By Jaydn
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TormakSaber
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Posted: Tue, Apr 28 2009, 17:30 PM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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Xalyth wrote: Xalyth wrote: I have the current Feats, I am looking to pick one more Pre Epic
Extend Spell Empowered Spell Maximized Spell Greater focus in : Evocation, Necromancery, and Enchantment Greater spell Penetration
Not sure if I should pick Silent spell, to have more castings of some spells at one level higher, or Quickened spell, Does quickened spell work as described, or does it still not work right?
Anyone have any other suggestions perhaps? No love for my Meta-Magic Woes?
You don't need Silent or Quicken, pick a more useful feat like Toughness for HP or something.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Uberuce
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Posted: Tue, Apr 28 2009, 17:56 PM |
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Joined: 11 Nov 2005 Location: Near the bar.
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Ts_ wrote: That would give +12 STR mod fully buffed. Using the strange epic prowess route might be fun for two-handering (+6 damge), once in a while. Where's Uberuce? He likes to switch weapons. In the absence of Improved Crit, I'd be inclined to ge Blindfight/Prowess and be free of any attachment to any weapon type.
Tormak: I rate the spellbook rejiggering that Silent Spell gives you higher than 30HP.
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TormakSaber
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Posted: Tue, Apr 28 2009, 18:11 PM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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Fair enough logic. I can see the wisdm in having stilled/silented level 9 Sunbursts.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Magnum Opera
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Posted: Wed, Apr 29 2009, 2:08 AM |
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Player
Joined: 28 Feb 2009 Location: Philippines
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Question: What is better, 108 Spot only vs. (106 Spot + metamagic feat)? I feel the answer is obvious, but of course, a confirmed obvious is best.
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Uberuce
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Posted: Wed, Apr 29 2009, 6:08 AM |
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Joined: 11 Nov 2005 Location: Near the bar.
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Magnum Opera
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Posted: Wed, Apr 29 2009, 6:29 AM |
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Joined: 28 Feb 2009 Location: Philippines
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*Waves a pitcher full of ale in the air*
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Swallow the Stars
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Posted: Wed, Apr 29 2009, 6:52 AM |
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Player
Joined: 12 Dec 2007 Location: Southeast (USA)
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So, everyone, this ought to be an easy one for all of you:
Are 80 Discipline and 43 Fortitude enough? I can make it 70 Discipline and 47 Fortitude by switching two feats.
Also - do Blindness, Darkness, and Improved Invisibility all work in cohesion?
_________________ Espiel Callahan
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Uberuce
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Posted: Wed, Apr 29 2009, 7:52 AM |
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Joined: 11 Nov 2005 Location: Near the bar.
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Magnum Opera wrote: *Waves a pitcher full of ale in the air* Mine! *turns into a newt and swims about in the pitcher, skindrinking merrily* No, really, it depends. You haven't said what metamagics you already have and what kind of caster. Very general rule of thumb: if your plan is to stay visible and trade blows with an SD, then you want as much Spot as you can squeeze, buuuuut I'd still rate Extend and Maxed spell above +2 Spot. If your plan is to hit GS or HIPS/stealth of your own, then +2 Spot isn't worth a feat. And hang on....+2 Spot? Eh? Alertness is on items. Champeen, as a New Yorker from the 40's would say wrote: Are 80 Discipline and 43 Fortitude enough? I can make it 70 Discipline and 47 Fortitude by switching two feats.
Also - do Blindness, Darkness, and Improved Invisibility all work in cohesion? I rate Epic Discipline over Epic Fort, although I'd plainly rather have both.
Not everyone has Devcrit, but bajillions of people/spawns have Called Shot/KD/Disarm.
70 Discipline 43 Fort are both enough unless you're up against a Bard30 + WM + BG/Cleric combination, but you are beyond dead if you're facing a trio like that unless you too are buffed skyhigh.
Thus, the feats that raise them beyond that will really just free up room to for more of the secondary stuff: regen(for PvMob), HP, immunities, other saves and so on.
Darkness and Blindness are both Attacker Miss Chance effects, hence they don't stack, but Attacker Miss Chance is indepedent of the target's Concealment, so it 'stacks' for want of a better word.
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Magnum Opera
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Posted: Wed, Apr 29 2009, 8:33 AM |
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Joined: 28 Feb 2009 Location: Philippines
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Uberuce wrote: Magnum Opera wrote: *Waves a pitcher full of ale in the air* Mine! *turns into a newt and swims about in the pitcher, skindrinking merrily* No, really, it depends. You haven't said what metamagics you already have and what kind of caster. Very general rule of thumb: if your plan is to stay visible and trade blows with an SD, then you want as much Spot as you can squeeze, buuuuut I'd still rate Extend and Maxed spell above +2 Spot. If your plan is to hit GS or HIPS/stealth of your own, then +2 Spot isn't worth a feat. And hang on....+2 Spot? Eh? Alertness is on items.
The feat in question was Blooded. I already have extend and maximize. I was just evaluating if I should've taken silent spell instead for my melee cleric, fill up lvl9 slots with mass heals and the lvl8 with extended Aura of Vitalities/moar mass heals for times when I feel like going heal slave or putting back undead to the grave, hehehe. Really hard to use lvl9 slots ever since UEF was dropped the nerfbomb.
I suppose it's all well and good then. Thanks for the feedback, Ruce. 
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Uberuce
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Posted: Wed, Apr 29 2009, 8:39 AM |
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Joined: 11 Nov 2005 Location: Near the bar.
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Ahhh. You didn't mention the Initiative, so I guessed Alertness. When you're not a nimble chap it's no use against DEX-whoring SDs, but it's a worthwhile property against fellow clumsy tanks.
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Xaviera
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Posted: Wed, Apr 29 2009, 11:13 AM |
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Joined: 07 Aug 2006 Location: Temple of Love
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What skill should I take?
I'm putting together my concept-build: Ftr/Rogue scimitar & short-bow dev-critter.
I would like to know which skill is better - knockdown (not IKD) or point-blank shot.
If I understand them, KDing someone in melee allows you to then sneak-attack them. OTOH, you can only sneak someone with a bow if you're within 30', so PBS is potentially handy there. Except that it'll only work if they're flat-footed or whatnot, so might as well use a melee weapon, is that right?
So KD seems marginally more useful for this build, correct?
_________________ ~Sharess on AmiaWiki~Priestess, politician, prostitute "[They] were moving in on me like Sharessans on a new broad in the bath house" - Tracer BoltAmiaWiki mod (mostly inactive)
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xordae
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Posted: Wed, Apr 29 2009, 11:17 AM |
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Joined: 01 Jul 2005 Location: Germany
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Point Blank Shot gives you +1 AB when the enemy is not too far away. Since you need 25 STR for Dev Crit, your bow-AB will be pretty bad. So everything that helps here is valuable.
You can get Knockdown off a ring, anyways. Mythal it to Knockdown & 2 STAT and you're set.
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Uberuce
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Posted: Wed, Apr 29 2009, 11:41 AM |
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Joined: 11 Nov 2005 Location: Near the bar.
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I'm currently putting my new guy's gearsets together, and the obligation to use that *%&*£(~#! ring is driving me nuts.
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Blackdragon12121
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Posted: Wed, Apr 29 2009, 16:37 PM |
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Joined: 12 Jun 2006
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You dont have to use the ring. You could just take the feat?
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Magnum Opera
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Posted: Wed, Apr 29 2009, 16:39 PM |
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Joined: 28 Feb 2009 Location: Philippines
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Blackdragon12121 wrote: You dont have to use the ring. You could just take the feat!?
Need moar vespene gas!
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Xaviera
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Posted: Wed, Apr 29 2009, 16:45 PM |
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Joined: 07 Aug 2006 Location: Temple of Love
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Uberuce wrote: I'm currently putting my new guy's gearsets together, and the obligation to use that *%&*£(~#! ring is driving me nuts.
Is that a 'yes' to taking KD over PBS?
I guess the only real reason to use the bow in near-melee (or you're a AA) is if you cant get to the front rank, in which case you dont need PBS and most bow attacks would be sneaks anyway as the front ranks are engaged. A scimitar has a better critical range so that's what I'd want to be using in melee.
Really, the bow as a dev crit weapon is only for the conceptual purpose of making a mounted Mongol warrior type (who lost his horse coming to Amia...  ). And on the off chance that I might get lucky when trying to pick off tough opponents from a distance. From a power-build perspective it's probably a waste of feats that could be put to better use.
Make sense?
_________________ ~Sharess on AmiaWiki~Priestess, politician, prostitute "[They] were moving in on me like Sharessans on a new broad in the bath house" - Tracer BoltAmiaWiki mod (mostly inactive)
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Uberuce
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Posted: Wed, Apr 29 2009, 17:41 PM |
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Player
Joined: 11 Nov 2005 Location: Near the bar.
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Blackdragon12121 wrote: You dont have to use the ring. You could just take the feat? From a powah point of view, I should have gone without Exotic weapon Prof and just gone longsword, thus freeing up a slot for KD, yus. But I've never made a bastard sword chappy and they look kinda cool, so I went for the dumb option that sounded fun at the time. (My current guy is a Barb/BG with Divine Might/Shield, so he's pretty feat-starved)
Xavi: Urm...I really dunno. I've never played a STR-base split archer/meleer, so I can't say with any confidence which one you'll use most. Gut instinct says melee, since NWN hates archery even when it has a bajillion AB, which you will not.
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Xaviera
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Posted: Wed, Apr 29 2009, 22:00 PM |
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Joined: 07 Aug 2006 Location: Temple of Love
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All right... think I'll go for knockdown. He's more likely to be in melee than short range missile combat.
Here's the outline, FYI.
Quote: Rogue(19) / Fighter(11) Race: Human (Tuigan)
STR: 19 (25) DEX: 14 (16) CON: 12 WIS: 8 INT: 10 CHA: 8
--- 00: Tuigan: Quick to Master, Blooded
01: Rogue(1): Dodge, Mobility, Armor Proficiency Light, Weapon Proficiency Rogue, Sneak Attack 02: Fighter(1): Power Attack, Armor Proficiency Medium, Armor Proficiency Heavy, Shield, Weapon Proficiency Simple, Weapon Proficiency Martial 03: Fighter(2): Cleave, Blind Fight 04: Fighter(3): STR+1 (STR=20) 05: Fighter(4): Great Cleave
06: Rogue(2): Weapon Focus: Scimitar, Evasion 07: Rogue(3): Uncanny Dodge I, Sneak Attack 2 08: Rogue(4): STR+1 (STR=21) 09: Rogue(5): Weapon Focus: Shortbow, Sneak Attack 3 10: Rogue(6): Uncanny Dodge II 11: Rogue(7): Sneak Attack 4 12: Rogue(8 ): STR+1 (STR=22), Improved Critical: Scimitar 13: Rogue(9): Sneak Attack 5 14: Rogue(10): Improved Evasion 15: Rogue(11): Knockdown, Uncanny Dodge III, Sneak Attack 6 16: Rogue(12): STR+1 (STR=23) 17: Rogue(13): Slippery Mind, Sneak Attack 7 18: Rogue(14): Improved Critical: Shortbow, Uncanny Dodge IV 19: Rogue(15): Sneak Attack 8
20: Fighter(5): STR+1 (STR=24) 21: Fighter(6): Great Strength I (STR=25), Overwhelming Critical: Scimitar 22: Fighter(7) 23: Fighter(8 ): Devastating Critical: Scimitar 24: Fighter(9): DEX+1 (DEX=15), Overwhelming Critical: Shortbow 25: Fighter(10): Devastating Critical: Shortbow 26: Fighter(11)
27: Rogue(16): Epic Weapon Focus: Scimitar, Opportunist 28: Rogue(17): DEX+1 (DEX=16), Uncanny Dodge V, Sneak Attack 9 29: Rogue(18 ) 30: Rogue(19): Epic Weapon Focus: Shortbow, Crippling Strike, Sneak Attack 10 ---
Hitpoints: 254 Skillpoints: 231 Saving Throws (Fortitude/Will/Reflex): 15/10/18 Saving Throw bonuses: Traps: +4 BAB: 21 AB (max, naked): 31 (melee), 27 (ranged) AC (naked/mundane armor/shield only): 17/26 Spell Casting: N/A
Appraise 5(5), Bluff 1(0), Concentration 1(2), Disable Trap 10(10), Discipline 18(25), Heal 16(15), Hide 18(21), Intimidate 2(1), Listen 22(21), Lore 15(15), Move Silently 18(21), Open Lock 12(15), Parry 1(4), Persuade 1(0), Search 20(20), Set Trap 2(7), Spellcraft 1(1), Spot 20(21), Taunt 1(0), Tumble 23(26), UMD 22(21)
Hm... I could probably reduce that Heal skill a bit and boost the spot/listen a few points. Am I missing something? Should Discipline be higher?
_________________ ~Sharess on AmiaWiki~Priestess, politician, prostitute "[They] were moving in on me like Sharessans on a new broad in the bath house" - Tracer BoltAmiaWiki mod (mostly inactive)
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Falling Spider
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Posted: Wed, Apr 29 2009, 22:51 PM |
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Joined: 29 Mar 2009
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I'd definitely make sure I had way more fighter levels preepic to make up for the fact that you only have 16 dex, focusing in a ranged weapon.
_________________ Gahnn Bluetusk Aleksandr Vespermouth II "Malnutrition is scarier than any beastie."
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Magnum Opera
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Posted: Thu, Apr 30 2009, 3:00 AM |
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Joined: 28 Feb 2009 Location: Philippines
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Skip Opportunist for something else like I dunno, Improved Sneak or and ESF? Also, take Crippling Strike earlier in lieu of Slippery Mind, I say.
Skills are spread too thin IMO. Unless you've got your own reasons for it, a lot of your skills are going to be mediocre at best.
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Swallow the Stars
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Posted: Thu, Apr 30 2009, 3:15 AM |
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Player
Joined: 12 Dec 2007 Location: Southeast (USA)
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Way too thin. Some of them seem sortof unecessary, as well. For example - discipline that isn't high enough to prevent someone who will try to knockdown you (i.e., everyone but casters - and even some of them) - is useless. As is Tumble that isn't a divisible of 5 - you get +1 AC per 5 ranks put in to Tumble.
_________________ Espiel Callahan
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Magnum Opera
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Posted: Thu, Apr 30 2009, 3:26 AM |
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Joined: 28 Feb 2009 Location: Philippines
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I cooked up something just for you Xavi. It's got 2 better melee AB and 2d6 more sneak dice. Reflex got hit by 1 less though, and skimped Slippery Mind and Opportunist for more Sneak damage. Easy enough to replace the sneaks with anything on the Rogue feat list.
Quote: Rogue(19), Fighter(11), Tuigan
STR: 19 (26) DEX: 14 CON: 12 WIS: 8 INT: 10 CHA: 8
Tuigan: (Quick to Master, Blooded) 01: Rogue(1): Dodge, Mobility 02: Fighter(1): Power Attack 03: Fighter(2): Cleave, Blind Fight 04: Fighter(3): STR+1, (STR=20) 05: Fighter(4): Great Cleave 06: Rogue(2): Weapon Focus: Scimitar, {Evasion} 07: Rogue(3): {Uncanny Dodge I} 08: Rogue(4): STR+1, (STR=21) 09: Rogue(5): Weapon Focus: Shortbow 10: Rogue(6) 11: Rogue(7) 12: Rogue(8): STR+1, Knockdown, (STR=22) 13: Rogue(9) 14: Rogue(10): Crippling Strike 15: Rogue(11): Improved Critical: Scimitar 16: Rogue(12): STR+1, (STR=23) 17: Rogue(13): Improved Evasion 18: Rogue(14): Improved Critical: Shortbow 19: Rogue(15) 20: Fighter(5): STR+1, (STR=24) 21: Fighter(6): Overwhelming Critical: Scimitar, Overwhelming Critical: Shortbow 22: Rogue(16): Improved Sneak Attack I 23: Fighter(7) 24: Fighter(8): STR+1, Devastating Critical: Scimitar, Devastating Critical: Shortbow, (STR=25) 25: Fighter(9) 26: Fighter(10): Epic Weapon Focus: Scimitar 27: Rogue(17): Epic Weapon Focus: Shortbow 28: Rogue(18): STR+1, (STR=26) 29: Fighter(11) 30: Rogue(19): Epic Prowess, Improved Sneak Attack II
Hitpoints: 254 Skillpoints: 231 Saving Throws (Fortitude/Will/Reflex): 15/10/17 Saving Throw bonuses: Traps: +4 BAB: 21 AB (max, naked): 33 (melee), 27 (ranged) AC (naked/mundane armor/shield only): 18/28 Sneak dice: 12d6
30 base tumble is a must if you can, and you've got no reason not to do so with a rogue.
EDIT: Fixed Xbow => Shortbow
Last edited by Magnum Opera on Thu, Apr 30 2009, 4:06 AM, edited 1 time in total.
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StandingBehindYou
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Posted: Thu, Apr 30 2009, 3:42 AM |
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Player
Joined: 24 Nov 2008
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Magnum Opera wrote: Skills are spread too thin IMO. Unless you've got your own reasons for it, a lot of your skills are going to be mediocre at best.
Here are the skills I would choose, based on what seems to be your theme:
Discipline 33, Tumble 30, Use Magic Device 26, Hide 33, Move Silently 33, Spot 33, Disable Trap 1, Open Lock 1, Set Trap 1
This leaves enough skill points to raise another skill to 33, and have 7 points left over. I am not sure if you might want to raise Disable/Set Trap -- opinions seem to vary -- and you might want ranks in Search as well but again I'm not sure how much is appropriate.
Last edited by StandingBehindYou on Thu, Apr 30 2009, 3:46 AM, edited 1 time in total.
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Swallow the Stars
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Posted: Thu, Apr 30 2009, 3:45 AM |
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Joined: 12 Dec 2007 Location: Southeast (USA)
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So... let's be hypothetical, builders.
Let's say you have a mythal that'll slap keen onto a weapon. And let's say you have the option of a +4, 1d10 bludgeoning weapon... and a 1d6 sonic, 1d10 piercing vs good, and +4 weapon. Which do you choose, as a Blackguard?
_________________ Espiel Callahan
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TormakSaber
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Posted: Thu, Apr 30 2009, 3:50 AM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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The wonderforged, everytime.
Keep the second for your next Perfect.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Swallow the Stars
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Posted: Thu, Apr 30 2009, 3:52 AM |
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Player
Joined: 12 Dec 2007 Location: Southeast (USA)
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TormakSaber wrote: The wonderforged, everytime.
Keep the second for your next Perfect.
Excellent. I'll keep that in mind, thanks!
Now I just have to get the levels, get to the abyss, find some greater mythals, and find someone who'll craft for me.
_________________ Espiel Callahan
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StandingBehindYou
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Posted: Thu, Apr 30 2009, 3:54 AM |
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Joined: 24 Nov 2008
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Magnum Opera wrote: I cooked up something just for you Xavi. It's got 2 better melee AB and 2d6 more sneak dice. Reflex got hit by 1 less though, and skimped Slippery Mind and Opportunist for more Sneak damage. Easy enough to replace the sneaks with anything on the Rogue feat list.
[snip]
Why are you recommending replacing shortbow with heavy crossbow?
From an RP perspective a shortbow is a lot more appropriate for a plains-dwelling horse nomad. From an optimization perspective, a heavy crossbow gives you 2 damage more per hit, but without Rapid Reload is going to get three fewer attacks per round. (Four fewer attacks per round if the character uses an item that grants the Rapid Shot feat, since crossbows aren't compatible with rapid shot.)
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Magnum Opera
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Posted: Thu, Apr 30 2009, 4:01 AM |
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Joined: 28 Feb 2009 Location: Philippines
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Not really recommending it per se, I just missed the "shortbow" part of Xavi's post, heh, My bad. When I think devcrit with ranged weapon, the xbows extended crit range pops instantly in my head.
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Swallow the Stars
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Posted: Thu, Apr 30 2009, 4:56 AM |
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Joined: 12 Dec 2007 Location: Southeast (USA)
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Another question concerning gear:
So, how I have it worked out right now, this is what my gear will look like:
-Helmet- +10 Disc, +1 Cha, + 3 Fort
-Armor- +2 Str, +4 AC, +5 Discipline
-Shield- +4 AC, +3 Fort
-Amulet- +4 AC, +3 Fort
-Boots - +5 AC, +3 Dexterity
-Cloak- +4 AC, +4 Universal Saves
-Ring1- +2 Cha, +3 Fort
-Ring2- +2 Cha, +3 Fort
-Bracers- +8 Discpline, +2 Str
-Belt- +2 Str, +2 Con, -/15 Fire Resist
Here's my question: I feel like the belt's a tossup. I could use a Belt of the Commander for +2 Str, +1 Cha, and +1 Universal saves, or use a Belt of Health (or whatever) for +2 Con and +3 Universal Saves, or any number of options.
What do you guys think?
EDIT: And this is working with a Strength/Charisma based Blackguard. He also happens to have tanked Dex and Con, but Toughness to sortof counteract the latter.
_________________ Espiel Callahan
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ticket
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Posted: Thu, Apr 30 2009, 9:09 AM |
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Joined: 02 Jan 2009
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Hey all, I need some help on making an unarmed Half-Orc barbarian (24 levels at least hopefully).
The only thing I can think of was a 29 Barbarian/1 Monk (Dev critter or epic DR). Only problem is that the monk-barbarian leap is crazy.
So I need to find some other way to have some kind of extra damage on him. Any other tricks that could help increase damage?
Any ideas on how to make a non-monk unarmed character?
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StandingBehindYou
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Posted: Thu, Apr 30 2009, 9:19 AM |
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Joined: 24 Nov 2008
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ticket wrote: Hey all, I need some help on making an unarmed Half-Orc barbarian (24 levels at least hopefully).
The only thing I can think of was a 29 Barbarian/1 Monk (Dev critter or epic DR). Only problem is that the monk-barbarian leap is crazy.
So I need to find some other way to have some kind of extra damage on him. Any other tricks that could help increase damage?
Any ideas on how to make a non-monk unarmed character?
I think there's precedent for taking monk levels to represent unarmed fighting ability from some source other than monastic training. And if you would be okay with taking a single level of monk, why not twenty?
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ticket
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Posted: Thu, Apr 30 2009, 9:23 AM |
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Player
Joined: 02 Jan 2009
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Xaviera wrote: Rogue(19) / Fighter(11)
Just a thought, if your char isn't evil...
19 Rouge/4 Fighter/7 Divine Warrior (Champion of Torm)
Gives you better saves.
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Magnum Opera
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Posted: Thu, Apr 30 2009, 9:32 AM |
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Player
Joined: 28 Feb 2009 Location: Philippines
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Barb is nice, sounds like brawler type. Take Rogue levels for Tumble, UMD, and Sneak dice and fighter level for EWS: Unarmed.
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ticket
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Posted: Thu, Apr 30 2009, 9:37 AM |
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Player
Joined: 02 Jan 2009
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StandingBehindYou wrote: And if you would be okay with taking a single level of monk, why not twenty? Because I wanted an undisciplined, dirty fighting, brawler. Non of that Monk's Ki stuff, just a simple brute like hulk. So a barbarian would fit in well, but the damage would be terrible without the unarmed attacks/round progression of a monk or even the awesome monk gloves. StandingBehindYou wrote: I think there's precedent for taking monk levels to represent unarmed fighting ability from some source other than monastic training.
What other sources of unarmed fighting ability are there? (Zero DND lore :<)
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Kjetta
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Posted: Thu, Apr 30 2009, 9:53 AM |
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Player
Joined: 11 Nov 2006 Location: A Clean, Well-Lighted Place
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Champion of Helm wrote: Another question concerning gear:
So, how I have it worked out right now, this is what my gear will look like:
-Helmet- +10 Disc, +1 Cha, + 3 Fort -Armor- +2 Str, +4 AC, +5 Discipline -Shield- +4 AC, +3 Fort -Amulet- +4 AC, +3 Fort -Boots - +5 AC, +3 Dexterity -Cloak- +4 AC, +4 Universal Saves -Ring1- +2 Cha, +3 Fort -Ring2- +2 Cha, +3 Fort -Bracers- +8 Discpline, +2 Str -Belt- +2 Str, +2 Con, -/15 Fire Resist
Here's my question: I feel like the belt's a tossup. I could use a Belt of the Commander for +2 Str, +1 Cha, and +1 Universal saves, or use a Belt of Health (or whatever) for +2 Con and +3 Universal Saves, or any number of options.
What do you guys think?
Boring, but quite effective. You have one more mythal slot on your bracers, but you're already at +20 fort so you need something else.
_________________ To err is human; to forgive divine, but VENGEANCE IS MINE!

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