Me, ages ago wrote:
"What's in that black box?"
"It's something incredibly persuasive. You remember that plan we talked about that you were unsure about? Well, because of the thing in this box you think it's a great idea."
"Urmm...okay. What is it?"
"I don't know. But it's amazing, trust me. It's totally changed your mind."
"How can it have changed my mind when I don't even know what it is? Even *you* don't know what it is!"
"Ahh...but look! It's got 54 written on the side of it."
"Fifty-four? What does that mean? It's got a nightclub from the early eighties in it?"
"No, silly! It's fiftyfours worth of persuasive."
"I think you were doing better with the nightclub."
"Anyway, you're convinced now, so let's go."
"I already told you: I don't have the right armour to go there yet. I'd be zapped by the paralysis spells in two minutes, I'm not going till I can afford the Freedom cloak. After I've got it we'll be fine."
"Hrmm....I'd believe you except you haven't got a box."
"What?"
"You need to show me your black box or else I don't believe you and then we have to go."
"You don't believe I'd die from paralysis?"
"Well, of course you will, it's utterly lethal! Even a child knows that....but I need to see your black box before I believe it"
"Fine, fine
..."*cobbles together a black box with a 37 on the side*
"Right, your box proved it, you'll survive, so saddle up and let's go!"
"No."
"You're a bad roleplayer."
No sane DM would ever try to enforce an upper limit on social skills because everything a character says outside of chatting about the weather is in some way persuasive, intimidating, annoying or dishonest.
In fact, even talking about the weather is persuasive.
"Rained in Kohlingen yesterday again."
"Really? It was dry in Cordor."
"Lucky you. I got soaked."
"//Roll persuade."
"//Eh? I'm just making small talk. And of course it rained in Kohl. The weather cycle's the biggest running joke in Amia"
"//Don't care, you need to roll."
-1 + 18 = 17."I don't think you did. I think it was bone dry all day. You must have imagined it."
"Are you feeling alright? You sound like you need a trip to the Salandrans."
"//Roll Taunt."
"//WTF? Why?"
"//Because that was quite insulting."
-1 + 12 = 13"//Happy now?"
"//No. There's no way you could say something as annoying as that on only -1 Taunt. Retcon it and try again."
"//I tell you what, I'll just leave."
"Well, I shall leave you to your suspicions of my ability to tell when rain is falling on my head. I am off to see what riches the Khem desert holds for me."
"//Roll Persuade"
"//No."
"No you aren't, I'm sure you're going to stay right here."
*other guy leaves*
"You're still here you know."
""
"So, tell me about this drought in Kohlingen."
""
"//You're a bad roleplayer"
"//"
I agree with this.