View unanswered posts | View active topics * FAQ    * Search
* Login 




Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 112 posts ]  Go to page 1, 2, 3  Next
colanah
 
PostPosted: Thu, Jul 16 2009, 22:28 PM 

User avatar

Player

Joined: 31 Jul 2008
Location: Lost In Thought

I know the topic of this post seems a bit strange but please hear me out on the thought. It is not a criticism by the way, but a pondering as it were.

I've met a lot of nice Druid and Ranger PCs. Some have been downright awesome and some have been a little questionable in my opinion but that's just my opinion. It's not a rule and gods keep me it's not/should not be status quo.


However, I've been wondering. Should Rangers/Druids that spend more than half of their time in cities or towns still even be considered such? It's one thing if you style your PC as an 'urban' Ranger or Druid who specifically looks after the balance of a city/town/hamlet/ but what about the ones that ICly profess to be for nature and protect it but you almost never see them in the wild if they're not hunting?

If a paladin or cleric broke their code of ethos, they'd get slapped down by their god in a blink....so does the same threat hover over the heads of Rangers/Druids at all?

How would a nature god, either of Good, Neutral or Evil feel about a follower that didn't hang out in the wild alot if at all?

BTW, those who took Ranger/Druid class purely for the class bonuses or feats are not the ones I'm talking about. I'm thinking of the ones that RP that they're dedicated to the paths of those chosen classes.


Thoughts are welcome. Declarations of how a PC you have or know is the Hostess with the mostess are as well. *grins*

_________________
GM "Roll a new sheet, you died for blasphemy."
P1 "Was the comment he made that bad?"
*dice roll for chart*
GM "A Sun elf dry-humping the temple statue of Lloth during worship."
P1 "...so new character you say?"


 
      
Kjetta
 
PostPosted: Thu, Jul 16 2009, 22:32 PM 

User avatar

Player

Joined: 11 Nov 2006
Location: A Clean, Well-Lighted Place

Falling is up to the gods, which are NPCs, and very different minded. So, it's another case of c'est la IC vie.

_________________
To err is human; to forgive divine, but VENGEANCE IS MINE!
Image


 
      
TormakSaber
 
PostPosted: Thu, Jul 16 2009, 23:06 PM 

User avatar

Player

Joined: 16 Dec 2004
Location: Somewhere

Kjetta wrote:
Falling is up to the gods, which are NPCs, and very different minded. So, it's another case of c'est la IC vie.

_________________
Davion Telemos - Monk of the Four Winds
Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham


 
      
herkles
 
PostPosted: Thu, Jul 16 2009, 23:22 PM 

User avatar

Player

Joined: 18 Feb 2007

as Kjettia said, it is up to the gods. In general I say Yes but subtle, this works for clerics and paladins as well. Instead of losing divine powers, which should be reserved for the most serious of crimes, smaller things like being forced to be a mute for a while or not being able to summon anything.

However it depends on the god. For instance, Amareth is a ranger and her primary deity is Corellon, she also worships the Selderine, including Rillifane Rallathil the elven nature god. For amareth and most elves staying in an elven town is alright since they are in tune with nature more than humans are.

I prefer gods working in subtle ways, for instance if Amareth angered Corellon, he could make her unable to hit anything with her bow, all her arrows miss. That is a subtle way to show that the gods are angry.

just my two cents.

_________________
Image (
made by Gem.
Elven information links


 
      
Mountain of Madness
 
PostPosted: Thu, Jul 16 2009, 23:24 PM 

User avatar

Player

Joined: 19 Mar 2008

Make an evil druid or ranger and exploit nature to your advantage. :)


 
      
xordae
 
PostPosted: Fri, Jul 17 2009, 0:04 AM 

User avatar

Player

Joined: 01 Jul 2005
Location: Germany

I don't think it's fair to berate people for where they hang out at. I wouldn't wanna be sitting in a forest for two hours playing with myself while Cordor is in the middle of a battle against a crazy cult or whatever. Hanging out is not a denial of any god or dogma. It's just hanging out. For people who play at timezones where the forests are not well travelled this is like asking them to play a social cripple.

For how they act, what goals they have, and for what weapons/armor/shields they use, Druids should be able to fall. The nature pantheon is still very diverse and many things can be excused or encouraged by having the right deity.

I never played Rangers but from my understanding they are stalkers, trackers and survivors. Hardly anything zealous about that. If they wanna be, fine. If not, fine. Having them require a nature deity for their spells appears silly IMO.


 
      
Dwagin
 
PostPosted: Fri, Jul 17 2009, 0:20 AM 

User avatar

Player

Joined: 08 Aug 2006
Location: The Land of Nod

The gods work in mysterious ways far beyond the ken of mortal man.


Also, I find concerning myself with how I RP instead of other do so makes the game a lot more fun.

_________________
Dwagin [Duh-wa-GIN] N. - 1a. Small and cute thingum, particularly fond of four legged scaled creatures of the metalic and chromatic varieties.

-Extraordinarily ordinary in the mostest of ways.


 
      
colanah
 
PostPosted: Fri, Jul 17 2009, 0:45 AM 

User avatar

Player

Joined: 31 Jul 2008
Location: Lost In Thought

Firstly, it wasn't berating, it was posing a question and asking for other's thoughts not the start of an argument. Also Rangers are divinely powered as are Druids so they need a deity to follow as you likely already know xordae. It's just more often than not, that's of a nature kind either of good/neutral or a Fury.

Sure people can hang out where they want and yes there are times when the forests are utterly bare of life so can understand wanting to be someplace with others around. It was a question, not a personal attack on where people choose to hang out since I figure everyone has an IC reason for wherever they're at.

But if you looked, I was specifically asking about those who do RP a close tie with nature but rarely seem to be out in nature.

Herkles, Elves of Winya live in what amounts to a forest so they're in the forest even when they're in a city. XD.


Still subtle punishments are a nice thought. I was wondering as well if anyone ran into a ranger or druid that essentially was 'fallen' or does it amount to bogeyman status of something heard about but never seen actually done?


 
      
Yurell
 
PostPosted: Fri, Jul 17 2009, 1:48 AM 

User avatar

Player

Joined: 06 Jan 2008
Location: ANU, behind the coffee mug (+10 GMT)

I think anyone with a deity can potentially fall. Don't think it happens in Amia, though.

_________________
2009's Second Most Overall Contributing Player

يمكنني استخدام مترجم جوجل


 
      
Selvec Darkon
 
PostPosted: Fri, Jul 17 2009, 2:02 AM 

User avatar

Player

Joined: 12 Oct 2005
Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.

Yurell wrote:
I think anyone with a deity can potentially fall. Don't think it happens in Amia, though.


This, but with the suggestion you ask a DM about falling from Paladin to Blackguard. :twisted:

_________________
I keels u with my axe!

"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"


 
      
Cori
 
PostPosted: Fri, Jul 17 2009, 2:36 AM 

User avatar

Player

Joined: 10 Aug 2005
Location: Ottawa, Ontario, Canada

xordae wrote:

I never played Rangers but from my understanding they are stalkers, trackers and survivors. Hardly anything zealous about that. If they wanna be, fine. If not, fine. Having them require a nature deity for their spells appears silly IMO.


The Forgotten Realms Campaign Setting book (it's 3.5 I think) clearly states that Rangers must choose a patron deity at 4th level in order to receive their spells, as they are divine spellcasters. This book overrides the standard 3.5 Players Guide, to my understanding, as it is setting specific. The standard 3.5 guide says they get their spells directly from nature, and that they do not require a deity, but as that is the general guide, not specific to the F.R. campaign setting, I'll go by the campaign setting guide.

But having to follow the dogma of a deity doesn't mean they have to be paladin-zealous, and unless said deity specifically states that they must spend a set amount of their time in the wilds, I rather think that only their actions would determine whether they fall or not. Granted, a deity may decide that their dogma is not being followed due to *lack* of action - namely lack of persuing their dogma in the wilds, in whatever form said dogma takes (ie/ you must protect trees, as a bad example). But I doubt that most deities would be quite that...picky.

_________________
Role with the Punches...
Elan: A 10% chance is pretty unlikely, but everyone knows that a one-in-a-million chance is a sure thing!


 
      
Yurell
 
PostPosted: Fri, Jul 17 2009, 2:40 AM 

User avatar

Player

Joined: 06 Jan 2008
Location: ANU, behind the coffee mug (+10 GMT)

I don't think that "You're not spending enough time in the forest!" would be a good enough reason to Fall a PC.

_________________
2009's Second Most Overall Contributing Player

يمكنني استخدام مترجم جوجل


 
      
TormakSaber
 
PostPosted: Fri, Jul 17 2009, 4:04 AM 

User avatar

Player

Joined: 16 Dec 2004
Location: Somewhere

Yurell wrote:
I think anyone with a deity can potentially fall. Don't think it happens in Amia, though.


"Falling" is specific to Paladins but on Amia became a general purpose word for "Loss of Favor with One's Deity".

_________________
Davion Telemos - Monk of the Four Winds
Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham


 
      
Selvec Darkon
 
PostPosted: Fri, Jul 17 2009, 5:11 AM 

User avatar

Player

Joined: 12 Oct 2005
Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.

I'd like to add that Druids don't fall or really lose favour as long as they are being druids and upholding the druid stuff. They become corrupt, and turn wild.

I'd say if anything it's more likely a druid would lose favour for spending all the time in a city rather then the wilds. Rangers not so much, always seen them as envoys and warriors of nature. While Druids are the priests and lords.

_________________
I keels u with my axe!

"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"


 
      
Gunz
 
PostPosted: Fri, Jul 17 2009, 6:02 AM 



Player

Joined: 01 Jul 2006
Location: The City of Fallen Angels, Ca

One thing you have to remember is that nature isn't only found in the Forest. That's a common mistake Protector players (Protectors being Druids, Rangers and any defenders of the Balance.) make. If I may quote the best of the best of nature defenders, the Emerald Enclave:

Quote:
Recognize that nature encompasses more than just forests.


With that said, people from either Grove (Oakmist Vale or Hidden Glades) do make it a point to be Forest protectors before anything else. Would them spend their time in the Grove or in a city and hardly ever going to the Forest make them "fall" though? Definitely not. They can make it a point to themselves that they will protect the forest first, break that promise to themselves and still be a Druid. In my opinion, as long as you're protecting nature, the gods won't make you lose your gifts. Generally speaking, of course.

Just because Silvanus is the god of wild nature and Chauntea is the goddess of tame nature doesn't mean that that's what their Druids stick to. There are Druids and Rangers of Silvanus who stick to towns/cities/villages more than the wilds and there too are Druids and Rangers of Chauntea who stick to the wilds over civilized lands. The same is true with pretty much all the gods of nature, these are just the prime examples.

So to answer the question, no, they wouldn't fall. Definitely wouldn't fall for simply that. If they walked away from protecting the balance as it was being broken right in front of their face though.... that's a whole different enchilada, as they say. Enough of that, and, in my opinion, you -would- lose favor from your nature god. If someone promises to be a Druid that protects the Forest as their main lands of protection and they go back on their word, it's up to other protectors to call them on it, not the gods.

Also, a Ranger doesn't need a nature god to grant them spells so it's even harder for them to "fall". Those people would only lose spells if they betrayed their specific patrons dogma, not nature itself. So they can actually walk away from protecting the balance over and over and over and probably not lose the favor of someone like Sharess, Tymora or Hoar. They would have to betray the dogma of those gods.

This all, of course, is just my opinion based on all I've read about Protector lore and RP so take it for what it is, simply an opinion.

Yurell wrote:
I think anyone with a deity can potentially fall. Don't think it happens in Amia, though.


Yes, but a "fall" for one who holds an especially close relationship with their deity (Cleric, Druid, Paladin, Ranger, etc.) will -know- they've fallen because they would lose abilities.

For example, a Rogue who fall from the grace of Tymora might experience a lack of luck but they'll still have all their tools.

_________________
My Characters:
Yuilith Kethil Menaiivan Garadeth


Last edited by Gunz on Fri, Jul 17 2009, 6:07 AM, edited 2 times in total.

 
      
hendrack
 
PostPosted: Fri, Jul 17 2009, 6:04 AM 

User avatar

Player

Joined: 24 Sep 2007
Location: Vienna

Saw of one those "shy, outerworldly" wild elves hanging around on cushions in Cordor East?


 
      
herkles
 
PostPosted: Fri, Jul 17 2009, 6:14 AM 

User avatar

Player

Joined: 18 Feb 2007

Found this in the lore info on classes, this might be helpful since we are speaking of druids.

Nekhy wrote:
-------------------------------------------------------------------------------------
:!: Lore and General Guidelines to playing a Druid in the Forgotten Realms:
-------------------------------------------------------------------------------------

:idea: Druids are charged with maintaining the balance of nature, making sure the determination of most intelligent races to conquer nature is never fully realized (especially since to accomplish this would be ultimately self-destructive). Druids make sure that forests are not over-logged, or that animals are not over-hunted. In many places local rural people confer with druids before clearing land for farming, or allow their regulations for hunting and fishing to be determined by druids.

:idea: Druids do not have traditional temples. Instead they gather in sacred groves, or sites of beauty in nature, or among collections of stone which mark places of significance on this plane. Druids typically avoid staying too long within the walls of a town or in any congested urban area. They revere and worship nature, but also understand that it is to be used, so they are not against hunting or logging or fishing, just the wanton depletion of those resources by civilization.

:idea: Druids tend to try to live simple lives uncomplicated by technology or involvement in the politics of men, except of course when it cannot be avoided. Since the vast majority of druids are neutral in alignment, the stereotype of the dispassionate and aloof druid is a common view among most people. However, a lawful druid may sent by his circle to serve as a game warden, or a good druid may live near a village to protect its citizens and give them firsthand guidance.

:idea: Typically, druids treat their animal companion as a friend with freewill to come and go as they please. They try not to send the creature to certain death, or make it stay in places where it would feel uncomfortable. Evil druids, however, sometimes see this companion as a tool sent by the god to do their will, as thus are less compassionate, seeing themselves as the alpha animal in the group.


-------------------------------------------------------------------------------------
:!: Basic Rules:
-------------------------------------------------------------------------------------


:arrow: Druids access a set of divine powers that are granted by one or several gods of nature. A druid can opt to worship the earth itself, Toril in place of a God, and also acquire these spells. They are required to choose either Toril or a God of nature to be given these spells and abilities.


:arrow: A druid disdains the use of large metal weapons that are heavily worked or cover their body. Metal is a naturally occurring substance as any other, in being reworked it is disrupting the natural function of metal and as a result of this they instead prefer only using small shards. Because of this using metal will cause a penalty in their divine abilities, however simply touching metal does not destroy a druids gift - it's the choice to wear and use it. Sickles, kamas, daggers, spears, and many other types of weapons are traditional to the druid way of life. Some extremists attempt to eschew them totally, using Ironwood, bone, and stone however these tend to be tribal druids from less civilized areas and backgrounds. Leaning against a lamppost wouldn't lessen a druids power, nor would using a skillet or cook pot. Wearing an iron helmet would.

:arrow: Any druid that acts against the cycle of nature will be either punished by a high council of druids, or be stripped of their title and druidic connections and abilities.

:arrow: If a Druid multiclasses, they are still bound by oath to use the same weapons they had proficiency via their druid levels. If you would like to craft a weapon that is not standard to druid proficiencies, notify the DMs and follow the druidic laws in your RP of creation of the custom weapon.

:arrow: An evil druid has no respect for life in general, but will instead seek to uphold the natural balance ruthlessly. Evil druids are devout adherents to the ways of Nature; they are not "Anti-druids". Evil druids zealously follow the teachings of the oaths and the word of the higher druids to the point that they will even kill other druids they feel are soft on the fundamentals, and could be closely related to modern religious fundamentalists in their actions. They will use Nature to carry out their goals with little regard for the lives of the creatures they use, yet they are not wasteful of their resources.

:arrow: Druids seek to put an end to the living dead as they see this as a being that has no place in the pattern of life, and serves no function there. It is an aberration to the cycle which can sometimes be produced by natural means, yet still has no place in nature and should be done away with. A druid looks at a bird and sees it's functions in the environment around it, how everything it does effects a chain of life. The undead have no ties to this cycle and are therefor the opposites of what druid strive to achieve.

:arrow: Druids are tied to the planes in some ways and understand the elemental realms better than most others that dwell on the prime. The spells they use are drawn from the elemental planes, and they can summon elementals to their aid or even change into one as they progress in ability. They do this with care and caution, knowing that to bring an elemental being away from it's home plane is to inflict instant pain and anguish upon it and in many cases render it insane from the experience. They also know that the prime is composed of all of the elemental planes and aspire to maintain the balance of these. For this reason, they don't want non natives to live on the prime as they don't fit into that life cycle, yet most will not actively seek to hunt out anything non-native.

:arrow: Many Druids tend not to believe in "Good" and "Evil" but rather see things as "shades of grey"; with labels being irrelevant. The most important thing to them is the balance of Nature and maintaining it.

_________________
Image (
made by Gem.
Elven information links


 
      
colanah
 
PostPosted: Fri, Jul 17 2009, 6:18 AM 

User avatar

Player

Joined: 31 Jul 2008
Location: Lost In Thought

Cori, thank you very much for the info! I will keep that in mind. Also the thought of a god keeping tabs that hard is a little worrisome but I think that's part of why I asked the question at all. *speculative tone*

Selvac, interesting thought. I always equated the druids with nature clerics and rangers as being nature paladins in a fashion. But as always, that's just me. Sure the dogmas might not be upheld as strictly as a Paladin or Clerical god though would a Fury god be as lenient as Eldath or Melikki if it seemed their follower wasn't towing the line?

Also thanks Tormak. I figured the term 'fallen' might have just applied period to anyone that was divinely 'cut off' at the tap by their god but the clarification is always nice to have.

Yurell, perhaps it isn't a good enough reason. That's one of the things I was wondering but I guess it's up to the deity to weigh in. I was mostly curious in the first post about it being possible and if so, how or why. *shrugs lightly with a curious tone*

Then again...what if a Ranger/Druid ICly speaks of burning down the forest. I think this is the kind of thing that makes me wonder as well.


Can a Ranger or a Druid say/do such things and still be blessed with their abilities?

If, as Cori listed, they don't have a deity or draw their abilities from nature are they still Ran/Drus?

If they have a deity and it wasn't of the nature pantheon, can they be called Ran/Drus?

If the deity is of the pantheon and they say or do such things, is it possible that they'd be blocked from their abilities?

Heehee, I ask a lot of questions, I know. I'm curious about both answers as well as thoughts.


*added* Oooh didn't get this post finished before Gunz and Herk posted theirs. Very nice additions yes yes...and now that makes me wonder about the druids that call out elementals just to 'hang out'. Herkles if I could trouble you horribly for the link that was found in? I wanted to make a druid at some point but not step knee deep in a mess of my own making.


Last edited by colanah on Fri, Jul 17 2009, 6:42 AM, edited 1 time in total.

 
      
Gunz
 
PostPosted: Fri, Jul 17 2009, 6:38 AM 



Player

Joined: 01 Jul 2006
Location: The City of Fallen Angels, Ca

Quote:
Druids tend to try to live simple lives uncomplicated by technology or involvement in the politics of men, except of course when it cannot be avoided.


I have to admit to disagreeing with this bit here. There are Druids who involve themselves with the politics of man so they know when they need to step in to preserve the balance. This is especially true for Druids of tame nature. So yeah, totally disagree with that bit.

colanah wrote:
Then again...what if a Ranger/Druid ICly speaks of burning down the forest. I think this is the kind of thing that makes me wonder as well.

Can a Ranger or a Druid say/do such things and still be blessed with their abilities?


A Druid, no. A Ranger, yes. A Druid has to be devout to nature. Period. No if's, and's or but's about it. A Ranger, on the other hand, can chose to be devout to nature or not. But if said ranger is of a good or neutral nature deity, then they would probably lose their abilities if they did do that.

colanah wrote:
If, as Cori listed, they don't have a deity or draw their abilities from nature are they still Ran/Drus?


Druids and Ranger -must- have a deity. Druids -must- have a nature deity (There's a specific list). Rangers can worship any deity, doesn't have to be a nature god.

colanah wrote:
If they have a deity and it wasn't of the nature pantheon, can they be called Ran/Drus?


For a Ranger, yes. They're Ranger regardless of who they follow. A Druid who doesn't follow a nature deity is impossible. You -must- have a nature god to follow. Not everyone ICly knows this though.

colanah wrote:
If the deity is of the pantheon and they say or do such things, is it possible that they'd be blocked from their abilities?


Of what pantheon? Nature? A Druid is bound to protecting the balance no matter what. So that's pretty clear cut. As for a Ranger, if they follow a deity of fury or someone like Talona, they probably won't lose their gifts, no. If a ranger of Talos called down lighting to set the forest on fire, Talos would probably love it and have a good laugh.

_________________
My Characters:
Yuilith Kethil Menaiivan Garadeth


 
      
hendrack
 
PostPosted: Fri, Jul 17 2009, 6:56 AM 

User avatar

Player

Joined: 24 Sep 2007
Location: Vienna

o0GuNz_N_RoSeZ0o wrote:
colanah wrote:
Then again...what if a Ranger/Druid ICly speaks of burning down the forest. I think this is the kind of thing that makes me wonder as well.

Can a Ranger or a Druid say/do such things and still be blessed with their abilities?


A Druid, no. A Ranger, yes. A Druid has to be devout to nature. Period. No if's, and's or but's about it. A Ranger, on the other hand, can chose to be devout to nature or not. But if said ranger is of a good or neutral nature deity, then they would probably lose their abilities if they did do that.



Think a druid of Talos has no qualms burning down a forest. The gods of the destructive power of nature are a bit different, I guess. Same with a druid of Malar.


 
      
Gunz
 
PostPosted: Fri, Jul 17 2009, 7:31 AM 



Player

Joined: 01 Jul 2006
Location: The City of Fallen Angels, Ca

Regardless, they're still Druids. Being a Druid means you protect nature. It wouldn't matter if they followed a Deity of Fury or Talona. A Druid is a Druid no matter what and that means they protect nature.

_________________
My Characters:
Yuilith Kethil Menaiivan Garadeth


 
      
Yurell
 
PostPosted: Fri, Jul 17 2009, 7:38 AM 

User avatar

Player

Joined: 06 Jan 2008
Location: ANU, behind the coffee mug (+10 GMT)

o0GuNz_N_RoSeZ0o wrote:
Being a Druid means you protect nature.


Protecting nature can be seen through different eyes, though, as to what exactly counts as protection.

_________________
2009's Second Most Overall Contributing Player

يمكنني استخدام مترجم جوجل


 
      
hendrack
 
PostPosted: Fri, Jul 17 2009, 8:01 AM 

User avatar

Player

Joined: 24 Sep 2007
Location: Vienna

o0GuNz_N_RoSeZ0o wrote:
Regardless, they're still Druids. Being a Druid means you protect nature. It wouldn't matter if they followed a Deity of Fury or Talona. A Druid is a Druid no matter what and that means they protect nature.


A druid of Talos might want to wreak havoc in order for the fittest to survive. Same with Malar. Evil aligned druids may cause damage for exactly what Yurell said, they see protection differently.

So in my humbledore, it's not as easy as "You're a goody-goodshoe druid and have to garden the forest, or you fall!"


 
      
Zante
 
PostPosted: Fri, Jul 17 2009, 8:19 AM 

User avatar

Player

Joined: 06 Jan 2006

Druids on Amia can fall for sure, saw a few druids get the fall widget and having to atone.

Think it was for rather serious transgressions though, like wearing metal armor or shifting into undead.

_________________
Image


 
      
Galenson
 
PostPosted: Fri, Jul 17 2009, 8:32 AM 

User avatar

Player

Joined: 26 May 2006
Location: Down Under, calculating your demise with blunt expressions.

Druids can't fall any lower then they are: they're already bottom rung drop out hippies in the divine class heirarchy.

_________________
Plays:

"I'll think of something once Amia:EE drops."


 
      
Gunz
 
PostPosted: Fri, Jul 17 2009, 8:41 AM 



Player

Joined: 01 Jul 2006
Location: The City of Fallen Angels, Ca

hendrack wrote:
o0GuNz_N_RoSeZ0o wrote:
Regardless, they're still Druids. Being a Druid means you protect nature. It wouldn't matter if they followed a Deity of Fury or Talona. A Druid is a Druid no matter what and that means they protect nature.


A druid of Talos might want to wreak havoc in order for the fittest to survive. Same with Malar. Evil aligned druids may cause damage for exactly what Yurell said, they see protection differently.

So in my humbledore, it's not as easy as "You're a goody-goodshoe druid and have to garden the forest, or you fall!"


They're not all "goody-goodshoe" druids. Protecting the forest doesn't mean you have to be good. You obviously haven't seen a properly played evil Druid if that's what you think.

And, again, Druids of evil deities are still bound to protecting nature. They just protect it with such zeal that they'll kill without care. Yes, even Malarites and Talassans. Yeah, Malar does have the High Hunts for survival of the fittest, sure, but burning down the whole forest ensures that even the strongest of animals die. That's a whole other level that goes beyond what a Druid would do and would therefore "fall", imo.

_________________
My Characters:
Yuilith Kethil Menaiivan Garadeth


Last edited by Gunz on Fri, Jul 17 2009, 8:47 AM, edited 2 times in total.

 
      
Selvec Darkon
 
PostPosted: Fri, Jul 17 2009, 8:44 AM 

User avatar

Player

Joined: 12 Oct 2005
Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.

I'll put it simple.

Druids protect and uphold the aspect of nature they worship.

_________________
I keels u with my axe!

"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"


 
      
Gunz
 
PostPosted: Fri, Jul 17 2009, 8:52 AM 



Player

Joined: 01 Jul 2006
Location: The City of Fallen Angels, Ca

Selvec Darkon wrote:
I'll put it simple.

Druids protect and uphold the aspect of nature they worship.


Correct, and burning down a forest makes for a whole aspect of nature to be destroyed. That, would never be done by a Druid without losing favor of their god.

_________________
My Characters:
Yuilith Kethil Menaiivan Garadeth


 
      
Cori
 
PostPosted: Fri, Jul 17 2009, 9:20 AM 

User avatar

Player

Joined: 10 Aug 2005
Location: Ottawa, Ontario, Canada

They protect the *BALANCE* of nature. If for some reason a forest fire was a necessity for the protection of balance, then by all means, torch that sucker, and bring some marshmallows.

Keep in mind that forest fires are not quite the terrible thing they seem. Nature is built to live through them, making them very much a part of the balance, to an extent. Ie/ Pine cones can survive a raging forest fire, and open to drop their seeds when they cool after the fire is gone. Just like logging can in fact help the forest, if it's selective and not clear-cutting. My grandfather was one of few loggers employed to do selective logging within one of our national parks, for exactly that reason. Same thing goes for hunting, which is why a few good aligned elven deities even talk about hunting as a normal part of their doctrine.

_________________
Role with the Punches...
Elan: A 10% chance is pretty unlikely, but everyone knows that a one-in-a-million chance is a sure thing!


 
      
Gunz
 
PostPosted: Fri, Jul 17 2009, 9:24 AM 



Player

Joined: 01 Jul 2006
Location: The City of Fallen Angels, Ca

Cori wrote:
They protect the *BALANCE* of nature. If for some reason a forest fire was a necessity for the protection of balance, then by all means, torch that sucker, and bring some marshmallows.


Of course, we're talking generally here not some weird technicality that isn't very likely to happen. I don't know about you, but I can't think of many reasons why a forest would -have- to be burned to the floor.

And, just to be clear, (and I'm speaking generally here, not to you, Cori) Druids protect the balance as a whole, as Cori mentioned. They have certain lands that they frequent above others and protect more than others, but a Druid is protecting the balance anywhere they go: a Desert, a swamp, a jungle, a city, a town, a village, a forest, -everywhere-.

Cori wrote:
Keep in mind that forest fires are not quite the terrible thing they seem. Nature is built to live through them, making them very much a part of the balance, to an extent. Ie/ Pine cones can survive a raging forest fire, and open to drop their seeds when they cool after the fire is gone. Just like logging can in fact help the forest, if it's selective and not clear-cutting. My grandfather was one of few loggers employed to do selective logging within one of our national parks, for exactly that reason. Same thing goes for hunting, which is why a few good aligned elven deities even talk about hunting as a normal part of their doctrine.


Druid cut trees, Druids hunt, no one ever said they didn't. It's a matter of knowing how much is too much. That is something the Druid is trained to know.

_________________
My Characters:
Yuilith Kethil Menaiivan Garadeth


 
      
MoshingChris
 
PostPosted: Fri, Jul 17 2009, 10:03 AM 

User avatar

Player

Joined: 04 Sep 2007
Location: Down South and Bent Edge

Quote:
Of course, we're talking generally here not some weird technicality that isn't very likely to happen. I don't know about you, but I can't think of many reasons why a forest would -have- to be burned to the floor.


IRL: Disease

IN a Magical Setting: Magical Disease.

_________________
I play: Gage le Gris
Socially and recently politically Inept Knight of Xymor


 
      
Gunz
 
PostPosted: Fri, Jul 17 2009, 10:33 AM 



Player

Joined: 01 Jul 2006
Location: The City of Fallen Angels, Ca

MoshingChris wrote:
Quote:
Of course, we're talking generally here not some weird technicality that isn't very likely to happen. I don't know about you, but I can't think of many reasons why a forest would -have- to be burned to the floor.


IRL: Disease

IN a Magical Setting: Magical Disease.


Magical disease (Again, generally) can be cured magically though. This would have to be a very very extreme case.

_________________
My Characters:
Yuilith Kethil Menaiivan Garadeth


 
      
Selvec Darkon
 
PostPosted: Fri, Jul 17 2009, 10:58 AM 

User avatar

Player

Joined: 12 Oct 2005
Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.

o0GuNz_N_RoSeZ0o wrote:
Selvec Darkon wrote:
I'll put it simple.

Druids protect and uphold the aspect of nature they worship.


Correct, and burning down a forest makes for a whole aspect of nature to be destroyed. That, would never be done by a Druid without losing favor of their god.


Incorrect. As fire is also an aspect of nature. Your assuming that only forests and wildlife are natural, they aren't. Fire, Water, Ice, Storms, Ocean, the Hunt. They are all aspects of nature. They are destructive aspects yes, but they are aspect. Would a fire suddenly stop burning down a forest because it remembers that the forest is another aspect of nature? No.

Nature is always in conflict with itself, it's strife, it's calm, it's balance eternal. At times a forest may burn, but with the aid of nature it will grow back. It's when nature is perverted that druids get upset. If a fire burned eternal then likely Druids of Kossuth would fight to protect this wonder of the aspect they serve. But Druids of Mielekki may fight to extingish this fire. Nature is always in conflict, and thus it is in balance.

_________________
I keels u with my axe!

"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"


 
      
fireprooftroll
 
PostPosted: Fri, Jul 17 2009, 11:03 AM 

User avatar

Player

Joined: 10 Mar 2008

Its awfully one sided to say "Heal nature!" "Hug trees!" "Grow stuff!"

Half of nature is about growth and growing and life. The other is about death. Cyclones, tornadoes, tsunamis, forest fires, lightning strikes, earthquakes. These are all natural too, and can cause immense destruction and often do.

_________________
The Lords of War


 
      
xordae
 
PostPosted: Fri, Jul 17 2009, 11:48 AM 

User avatar

Player

Joined: 01 Jul 2005
Location: Germany

Quote:
Druid cut trees, Druids hunt, no one ever said they didn't.


They do, but most Druid characters I've seen seem to be of the "Eeek, is that an AXE you're carrying?" type.


 
      
Gunz
 
PostPosted: Fri, Jul 17 2009, 12:07 PM 



Player

Joined: 01 Jul 2006
Location: The City of Fallen Angels, Ca

Selvec Darkon wrote:
Incorrect. As fire is also an aspect of nature. Your assuming that only forests and wildlife are natural, they aren't. Fire, Water, Ice, Storms, Ocean, the Hunt. They are all aspects of nature. They are destructive aspects yes, but they are aspect.


That sounds cute on paper, but read the lore and you'll find you're wrong. Fire is an aspect of nature that most Druids keep a -very- close eye on because of it's destructive force. While natural disasters do happen, Druids are there to make sure it stays in control and it doesn't get out of hand. What you're doing now is taking what you -think- instead of lore as the way of the Druid.

And I refer you to an earlier post where I clearly stated that Forests are not all there is to nature.

Selvec Darkon wrote:
Would a fire suddenly stop burning down a forest because it remembers that the forest is another aspect of nature? No.


That has nothing to do with anything? What are you getting at? That because fire destroys naturally, Druid would allow it to spread carelessly and destroy? You're very very wrong.

Selvec Darkon wrote:
Nature is always in conflict with itself, it's strife, it's calm, it's balance eternal. At times a forest may burn, but with the aid of nature it will grow back. It's when nature is perverted that druids get upset.


You're right, it is, but Druids make sure it doesn't get out of hand to the point where it wants to destroy itself. A Druid will remove wolves if they're eating too many deer, a druid will remove deer if they're spreading too fast because of a lack of wolves. They make sure things stay balanced so that the cycle of life and death in the area can continue to progress.

Selvec Darkon wrote:
If a fire burned eternal then likely Druids of Kossuth would fight to protect this wonder of the aspect they serve. But Druids of Mielekki may fight to extingish this fire. Nature is always in conflict, and thus it is in balance.


If a fire burned eternal? How and where would be the next question. A Druid of Kossuth respects fire, as most other Druids, and probably uses it quite a bit, but they wouldn't burn down a forest with it.

fireprooftroll wrote:
Its awfully one sided to say "Heal nature!" "Hug trees!" "Grow stuff!"

Half of nature is about growth and growing and life. The other is about death. Cyclones, tornadoes, tsunamis, forest fires, lightning strikes, earthquakes. These are all natural too, and can cause immense destruction and often do.


I never said Druids were all "hug trees", "heal nature" and "grow stuff"... Druids preserve and protect. That's their job. All of them.

Yes, again, natural disasters happen. Druids make sure it doesn't completely destroy an area. And if it does, they help it thrive again.

I think you guys are assuming that protecting nature automatically makes you a goody two shoes. It doesn't. Destruction of whole lands is not the only way to be evil, you know? A Druid can be an xenophobic person who kills anyone who enters their domain. A Druid can be someone who cares nothing for life and kills other Druids who disagree with them or people who don't listen to them. There's a lot more to do within the realm of protecting nature than just being a goody goody. Think about it. Be creative. Just like a Paladin is Lawful and a Monk is Lawful, a Druid is a protector. Period.

xordae wrote:
Quote:
Druid cut trees, Druids hunt, no one ever said they didn't.


They do, but most Druid characters I've seen seem to be of the "Eeek, is that an AXE you're carrying?" type.


Druids are taught to be watchful over people with axes, that's why. Especially Orcs with axes. It's a precaution really.

--------------------------------

This might give you some insight in to just how much a Druid protects nature, even if they follow a fury god like Malar. This is a Gospel written by a Malarite priest and is now Malarite priests follow this as a part of Malars dogma:



Quote:
All of the Faithful must adhere to the holy decree of Garmos Saernclaws. The Gospel of Saernclaws reads: "The Hunt must be clean. If disease or affliction is visited on hunters by a beast, clergy of Malar must do all they can to root out and exterminate the taint, that bloodlines and beasts in the wild remain always strong." Poison, and disease are not to be used in the hunt, and exterminated where it can be found. To do otherwise risks tainting the food chain, sending all of the Cycle out of balance.

_________________
My Characters:
Yuilith Kethil Menaiivan Garadeth


Last edited by Gunz on Fri, Jul 17 2009, 12:17 PM, edited 1 time in total.

 
      
Selvec Darkon
 
PostPosted: Fri, Jul 17 2009, 12:16 PM 

User avatar

Player

Joined: 12 Oct 2005
Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.

Gunz those destructive forces have druids to. They are nature gods. You have even said they have druids. So I'm not entirely sure how you don't grasp what is being said by us.

A druid of a nature god would adhere to the "rules" laid down by that god. In most cases this will be those that align with the aspect/portfolio those god's represent. If a druid follows Malar, he will likely hunt other forces of nature. He won't protect, as Malar's mantra is that the strongest survives.

Talos is an offensive god, his druid's do not protect, they uphold his "rules" and act according to his rules, least they fall from his grace. As such, they are likely to attack other aspect of nature as well.

God's of nature are not all protectors, many are aggressive. Your example even proves this fact. Yes they don't do anything to break the balance, but they certainly do not protect other aspects. They prey on those aspects, and as such they fulfill there place in the balance.

_________________
I keels u with my axe!

"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"


 
      
Gunz
 
PostPosted: Fri, Jul 17 2009, 12:27 PM 



Player

Joined: 01 Jul 2006
Location: The City of Fallen Angels, Ca

Selvec Darkon wrote:
Gunz those destructive forces have druids to. They are nature gods. You have even said they have druids. So I'm not entirely sure how you don't grasp what is being said by us.

A druid of a nature god would adhere to the "rules" laid down by that god. In most cases this will be those that align with the aspect/portfolio those god's represent. If a druid follows Malar, he will likely hunt other forces of nature. He won't protect, as Malar's mantra is that the strongest survives.

Talos is an offensive god, his druid's do not protect, they uphold his "rules" and act according to his rules, least they fall from his grace. As such, they are likely to attack other aspect of nature as well.

God's of nature are not all protectors, many are aggressive. Your example even proves this fact. Yes they don't do anything to break the balance, but they certainly do not protect other aspects. They prey on those aspects, and as such they fulfill there place in the balance.


No. All Druids are protectors and some are aggressive. A Druid of Talos likes to destroy, sure, but they won't destroy to the point where a whole forest burns down. That's goes against Druidic code. A Druid of Talos might even kick the living crap out of a simple follower of Talos if they tried to burn down a forest. If you completely destroy, there's nothing left to destroy.

Again, read the gospel of Saernclaws that Malarite priests follow. It gives you a better understanding of how an evil Druid of such deities mind works. They like to hunt, kill, destroy, but they will make sure that there is something left to hunt, kill and destroy in any particular realm for the future. They still preserve the balance.

Would it surprise you to know that there are Druids of Talona, goddess of disease and poisons, who actually work to contain the spread of poison and disease so that the cycle isn't destroyed? 'Cause it's true.

If you want to play a priest who wants to bash nature and doesn't care about balance, be a cleric. Or be a Cleric of Gruumsh or Shar. That's where you'll find that kind of stuff. A Druid is a Druid no matter what and they want the same general thing: to preserve and protect the balance. Period.

_________________
My Characters:
Yuilith Kethil Menaiivan Garadeth


 
      
Gunz
 
PostPosted: Fri, Jul 17 2009, 12:52 PM 



Player

Joined: 01 Jul 2006
Location: The City of Fallen Angels, Ca

Also, I don't know why it's escaped me until now but what you guys are looking for is called a "Blighter". This is a class for a Druid who betrays what a Druid stands for and therefore becomes a Blighter.

A Druid always protect and preserve the balance. Be it through nice means, harsh means or down right evil and deadly means.

A Blight destroys. They doesn't care about preserving and protecting the balance. This is the anti-Druid.

Saying a Druid is one sided because it only protects is irrelevant. It's there job. It's like saying a Paladin is one sided because they're Lawful and are always good. Again, irrelevant.

A Blighter is to the Druid what the Blackguard is to the Paladin.

_________________
My Characters:
Yuilith Kethil Menaiivan Garadeth


 
      
IronAngel
 
PostPosted: Fri, Jul 17 2009, 13:36 PM 

User avatar

Player

Joined: 29 Sep 2005
Location: Helsinki, Finland

As has been said, we can block access to divine powers from any class, either with a widget, a spoken rule or a rebuild. We often don't, because it's pretty difficult to follow one PC for weeks and judge their behaviour, and do all the RP of sending divine hints and presenting religious dilemmas, on a server as huge as ours. It's (usually) not something you can just decide on the spot, seeing this ranger or cleric chatting with a guy who supposedly is an enemy of the church, or whatever. You'd really have to understand the PC's motives and history, his interpretation of his patron's dogma, and the deity's opinion about such a follower, before Falling becomes an option. So we don't do it often, but that's primarily because of practical reasons. We have and will do it for obvious transgressions that come to our attention, however.



There are lots of different kind of druids. I wouldn't be so bold as to say what they can't do or are not, unless the DMs have agreed on it or it is one of the very explicit core facts of the class, as printed in books.

That explanation in R&L is to be viewed as a "A Druid can be like this", not as "Druids cannot be anything but this." All in all, it's pretty hazardous to make statements about what's impossible, because it takes but one counter example to disprove you.


Personally, I like to think of druids as sages who understand nature in its entirety, but aren't content to merely theorize: they will take part in nature, as well. Druids in my mind aren't primarily "protectors", "overseers" or "worshipers" of nature, they are simply part of nature and recognize that. In fact, it would be quite blasphemous and arrogant to declare yourself a protector of something far greater than you, something you are a tiny part of, something that controls you instead of you having any control over it.

To a druid, religious practice and everyday life is not seperate, with the exception of some annual rituals and such. Also, I don't see why druidism should be restricted to plants and animals: "nature" as a word refers to the entire existance of the world which we percieve (as opposed to the world of ideas which we can only imagine or understand). That makes humans a part of nature, rocks, buildings, science and death a part of nature. The elemental forces, even moreso. I suppose druids are a bit limited in FR, thanks to their poor selection of deities, but I could perfectly see a druid of Kelemvor or such. Destruction of nature isn't so alien to the concept of druidism, either: destruction itself is natural, and nature is locked in an endless dynamic of destruction, change, rebirth, etc. To put a stop to this, and cherish a static equilibrium (such as in the forests of Arvandor, perhaps) might be favorable to some druids, but an affront to others. Destruction of nature is only natural, unless it is done with unnatural means and with unnatural goals. (What those might be, I'll leave out of this discussion as it goes into the realm of speculation.)

_________________
On Joon, Kjetta wrote:
The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!


 
      
Selvec Darkon
 
PostPosted: Fri, Jul 17 2009, 13:57 PM 

User avatar

Player

Joined: 12 Oct 2005
Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.

IronAngel wrote:
As has been said, we can block access to divine powers from any class, either with a widget, a spoken rule or a rebuild. We often don't, because it's pretty difficult to follow one PC for weeks and judge their behaviour, and do all the RP of sending divine hints and presenting religious dilemmas, on a server as huge as ours. It's (usually) not something you can just decide on the spot, seeing this ranger or cleric chatting with a guy who supposedly is an enemy of the church, or whatever. You'd really have to understand the PC's motives and history, his interpretation of his patron's dogma, and the deity's opinion about such a follower, before Falling becomes an option. So we don't do it often, but that's primarily because of practical reasons. We have and will do it for obvious transgressions that come to our attention, however.



There are lots of different kind of druids. I wouldn't be so bold as to say what they can't do or are not, unless the DMs have agreed on it or it is one of the very explicit core facts of the class, as printed in books.

That explanation in R&L is to be viewed as a "A Druid can be like this", not as "Druids cannot be anything but this." All in all, it's pretty hazardous to make statements about what's impossible, because it takes but one counter example to disprove you.


Personally, I like to think of druids as sages who understand nature in its entirety, but aren't content to merely theorize: they will take part in nature, as well. Druids in my mind aren't primarily "protectors", "overseers" or "worshipers" of nature, they are simply part of nature and recognize that. In fact, it would be quite blasphemous and arrogant to declare yourself a protector of something far greater than you, something you are a tiny part of, something that controls you instead of you having any control over it.

To a druid, religious practice and everyday life is not seperate, with the exception of some annual rituals and such. Also, I don't see why druidism should be restricted to plants and animals: "nature" as a word refers to the entire existance of the world which we percieve (as opposed to the world of ideas which we can only imagine or understand). That makes humans a part of nature, rocks, buildings, science and death a part of nature. The elemental forces, even moreso. I suppose druids are a bit limited in FR, thanks to their poor selection of deities, but I could perfectly see a druid of Kelemvor or such. Destruction of nature isn't so alien to the concept of druidism, either: destruction itself is natural, and nature is locked in an endless dynamic of destruction, change, rebirth, etc. To put a stop to this, and cherish a static equilibrium (such as in the forests of Arvandor, perhaps) might be favorable to some druids, but an affront to others. Destruction of nature is only natural, unless it is done with unnatural means and with unnatural goals. (What those might be, I'll leave out of this discussion as it goes into the realm of speculation.)


This is what I was trying to explain. But Iron put it much better then I ever could. I think I focused to much on trying to explain that druids can be aggresive destroyers as much as protecters or anything else. My bad.

_________________
I keels u with my axe!

"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"


 
      
IronAngel
 
PostPosted: Fri, Jul 17 2009, 14:06 PM 

User avatar

Player

Joined: 29 Sep 2005
Location: Helsinki, Finland

One example that was brought up is forest fires: they are actually necessary for a forest to remain vital. There's nothing unnatural about them, and they don't destroy the entire natural world.

If I were to play a druid, he would see the evil of felling forest to settle a town not in the act of destroying woods, but only in the stasis it might bring upon the land. If the community was dynamic, vital and interacted with all nature, he wouldn't mind. On the other hand, he would oppose well-kept parks and preserved forests as artificial and static.

Come to think of it, Finder Wyvernspur would probably be my deity of choice, for a fresh take on druids. He is, after all, the god of rot and corruption, but also the rebirth that follows (and the cool dinosaur people, but that's just the icing on the cake!).

_________________
On Joon, Kjetta wrote:
The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!


 
      
Galenson
 
PostPosted: Fri, Jul 17 2009, 14:56 PM 

User avatar

Player

Joined: 26 May 2006
Location: Down Under, calculating your demise with blunt expressions.

o0GuNz_N_RoSeZ0o wrote:
Selvec Darkon wrote:
I'll put it simple.

Druids protect and uphold the aspect of nature they worship.


Correct, and burning down a forest makes for a whole aspect of nature to be destroyed. That, would never be done by a Druid without losing favor of their god.



Depends on the deity. If it was Talos, destruction would be a great thing and gain you more favour.

_________________
Plays:

"I'll think of something once Amia:EE drops."


 
      
Yurell
 
PostPosted: Fri, Jul 17 2009, 14:59 PM 

User avatar

Player

Joined: 06 Jan 2008
Location: ANU, behind the coffee mug (+10 GMT)

Galenson wrote:
o0GuNz_N_RoSeZ0o wrote:
Selvec Darkon wrote:
I'll put it simple.

Druids protect and uphold the aspect of nature they worship.


Correct, and burning down a forest makes for a whole aspect of nature to be destroyed. That, would never be done by a Druid without losing favor of their god.



Depends on the deity. If it was Talos, destruction would be a great thing and gain you more favour.


A lot of plants have evolved to need the occasional bushfire ... it would make sense as a means of justification for a druid to do this.

_________________
2009's Second Most Overall Contributing Player

يمكنني استخدام مترجم جوجل


 
      
Crimmage
 
PostPosted: Fri, Jul 17 2009, 15:49 PM 

User avatar

Player

Joined: 10 Dec 2008
Location: Where you are

I was completely under the impression that druids were protectors of the BALANCE?

And if they really ever did something that upset the Balance too much, then they would be considered fallen, not being able to use druid-specific abilities (IE, wildshape, druid spells, specifically.), which are garnered from an aspect of nature, their views upon which come from their deity.

Also, (though this might be from another edition >_<) there was the matter of druid oaths, where upon disobeying them, they'd be considered fallen, or not being able to cast spells. One example that I recall was wearing metallic armor, and using non-druidic weapons. However, Mielikki, due to her wide range of followers, allows the use of armor and weapons which are available to rangers.

Again, this might be pretty far from the mark, but it is how I've viewed druids for a long time.

_________________
I am currently engrossed in sewer drainage.


 
      
herkles
 
PostPosted: Fri, Jul 17 2009, 16:02 PM 

User avatar

Player

Joined: 18 Feb 2007

also here is a question, do druids consider violence wrong and evil? just wondering because all too often I have heard a druid in the forest say "violence should not happen in the forest, so Take it outside". So I am just curious how druids view violence.

_________________
Image (
made by Gem.
Elven information links


 
      
IronAngel
 
PostPosted: Fri, Jul 17 2009, 16:11 PM 

User avatar

Player

Joined: 29 Sep 2005
Location: Helsinki, Finland

You should know the answer to that, so I assume it's just a sarcastic snipe at other players.

If you honestly don't know the answer, just exercise some common sense. It's so damned obvious that I seriously can't be arsed to answer.



As from Crimmage's question about balance: it's a very obscure concept, "balance." It's certainly subjective, and thus would be interpreted by each druid, druidic circle and/or druid patron. And I don't see why all druids should give a damn about balance. It's not essential to the core idea of a druid, which is "a divine caster with a close connection to nature, in any and all, or one specific form." Beyond that, you should use your creativity. That's what role-playing is. Personally, I see red when people say "You can't do that, because that's not what you're supposed to do."

Nature isn't necessarily viewed as "balanced." Some might say that the very nature of nature (excuse the clumsy term!) is coincidential and governed by no laws.


There isn't, and shouldn't be, just one "druidic way" to look at things. You, as a role-player, should take the most basic premise of the class and then, with your own creative brain, see what kind of unusual and new interpretations you can come up with. If your theory is consistent and its premises work with the game world, then it's probably a great character concept.

_________________
On Joon, Kjetta wrote:
The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!


 
      
Cori
 
PostPosted: Fri, Jul 17 2009, 16:35 PM 

User avatar

Player

Joined: 10 Aug 2005
Location: Ottawa, Ontario, Canada

Iron laid things out pretty damn well.

As a response though to the whole "Talos & destroying things" example, and how it fits with druids: druids respect what is natural. If a mighty storm fell upon the isle, wreaking havoc and destruction, but it was a natural storm, the druids would respect that, and let things play out.

If a great and mighty storm was unleashed magically upon the land, a druid would call that abhorrent. Unnatural. And they'd strive to put an end to it.

A druid of Talos might influence a natural storm, making it more deadly, and directing it at a certain target, such as perhaps a city which expands and pollutes with no regard to nature. But they wouldn't, as a druid, influence a storm to be more deadly, and direct it upon a forest that is in balance. If the forest was corrupted or blighted, then yeah, they might see a mighty cleansing as the best cure. But otherwise, they wouldn't do it just for "the fun of it", nor because Talos happens to be a god of storms. Not as a druid.

_________________
Role with the Punches...
Elan: A 10% chance is pretty unlikely, but everyone knows that a one-in-a-million chance is a sure thing!


 
      
Dwagin
 
PostPosted: Fri, Jul 17 2009, 17:12 PM 

User avatar

Player

Joined: 08 Aug 2006
Location: The Land of Nod

Just as our own bodies are in a constant state of death and growth so is the natural world. We slough off dead skin, so too must nature purge itself of death by turning it into life.

Forests are meant to grow, grow fertile and verdant, shed this wonder to the ground where it falls and collects. There it burns, charring the entire forest, but not killing it. Fire is the purging that brings the death to transcend to new life, it is magic.

The small plants will grow beneath the leafless dead trees. Offspring of their own and other species, allowing for another hundred years, life to be lush, and well fed from the ashes of their ancestors.

But fire is not the only way.

There are tree eating insects, which fell and sicken them, causing them to fall, and return to the soil, where the rot is taken by mushrooms and other insects, returning it to the forest as food.

Fire is not a destroyer, it is a natural act of creation. Hell there's even a specific type of pine-cone that needs fire to open, Serotinous cone.


To can you see this concept of 'scorched earth' in serpents, they shed their skin at once so that they may grow. Leaving their own self constricting dead selves behind.. Before they are dull, dead looking and restrained, choking on its own excess, blinded. And just after.. they are their brightest, and most wondrous, looking the most alive.


The Balance of nature is beyond the ken of mortal, as it is dictated by Gods in FR. I for one would not presume to understand their intents and purposes. One is freely able to interpret dogma, but that doesn't mean one has the wisdom to understand the true meaning of it in e very situation. Even with a +17 wis mod. You are a servant of their will. Seek to those the Divine spirits of nature for council.

..but hey, thats just my opinion on the matter.

_________________
Dwagin [Duh-wa-GIN] N. - 1a. Small and cute thingum, particularly fond of four legged scaled creatures of the metalic and chromatic varieties.

-Extraordinarily ordinary in the mostest of ways.


 
      
IronAngel
 
PostPosted: Fri, Jul 17 2009, 17:22 PM 

User avatar

Player

Joined: 29 Sep 2005
Location: Helsinki, Finland

I think Cori's analysis of what a Talassan druid might or might not do had a very key phrase in it: "Just for the fun of it." That's what I think is the decisive factor in general: a druid (or any clergyman, for that matter - apart from the clergy of deities of fun itself) would not do anything like that simply due to personal preference. There should be spiritual, religious or possibly practical meaning to it. In druids' case, spiritual and practical purposes are pretty intertwined, as (IMO) they seek to bring religion down to earth and elevate the practical to spiritual value. Anyway, if a Talassan were to destroy forest, there would be purpose to it. A druid of Silvanus might not agree, and condemn the Talassan as blasphemous, but Talos might approve and the Talassan might very well be an excellent druid of Talos. Opinions vary, and there's no univeral "Druid's Oath" or "Balance" that all druids are subservient to - there are just several deities and several outlooks on nature, and nearly infinite ways to be a druid.

_________________
On Joon, Kjetta wrote:
The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!


 
      
Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 112 posts ]  Go to page 1, 2, 3  Next


Who is online

Users browsing this forum: No registered users and 47 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group