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Mobile_Svensk
 
PostPosted: Mon, Jan 17 2011, 15:54 PM 

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Throwing weapons.
In terms of Mythalcrafting and such, Are throwing weapons considered "Weapons", Or "Ammo" ?

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Silvarus
 
PostPosted: Mon, Jan 17 2011, 15:57 PM 

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Ammo, last I checked.

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DustSpray101
 
PostPosted: Mon, Jan 17 2011, 17:13 PM 

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Easy test: drop a throwing knife in an ammo bag. Let's see if it multiplies or rips the bag and explodes.

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Mobile_Svensk
 
PostPosted: Mon, Jan 17 2011, 17:14 PM 

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Duh Dust. In terms of Mythalcrafting.

It's interesting, for if they are counted as weps -You can add 4 powers to them.
If they're counted as Ammo, only two is possible :>

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DustSpray101
 
PostPosted: Mon, Jan 17 2011, 17:47 PM 

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Right, but if it works in the ammo bag then it is indeed ammo for the intent of crafting.

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Bravo21
 
PostPosted: Mon, Jan 17 2011, 17:54 PM 

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Yep, thrown weapon = Ammo. But you could just mythal some and find out for sure. An inexpensive use for all those minor mythals scattered all over Amia.

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Jehran
 
PostPosted: Mon, Jan 17 2011, 22:40 PM 

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Bravo21 wrote:
Yep, thrown weapon = Ammo. But you could just mythal some and find out for sure. An inexpensive use for all those minor mythals scattered all over Amia.


Thrown weapons are weapons in regards to mythal crafting. I have a character that has axes that have massive crits, elemental damage and enhancement bonus

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Mobile_Svensk
 
PostPosted: Tue, Jan 18 2011, 1:21 AM 

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Jehran wrote:
Bravo21 wrote:
Yep, thrown weapon = Ammo. But you could just mythal some and find out for sure. An inexpensive use for all those minor mythals scattered all over Amia.


Thrown weapons are weapons in regards to mythal crafting. I have a character that has axes that have massive crits, elemental damage and enhancement bonus


Not to mention the sheer intimidation when somebody says "I'll cleave yer skull ... From over here!"
Thanks for the info thought. You've all been Ace!

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Bravo21
 
PostPosted: Tue, Jan 18 2011, 2:14 AM 

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Jehran wrote:
Bravo21 wrote:
Yep, thrown weapon = Ammo. But you could just mythal some and find out for sure. An inexpensive use for all those minor mythals scattered all over Amia.


Thrown weapons are weapons in regards to mythal crafting. I have a character that has axes that have massive crits, elemental damage and enhancement bonus


Totally forgot about that, too used to doing arrows.

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Selmak
 
PostPosted: Tue, Jan 18 2011, 7:13 AM 

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Yeah I think the reasoning was that thrown weapons do not have a separate launcher like with arrows or bolts, so they need the extra slots.


 
      
Mobile_Svensk
 
PostPosted: Tue, Jan 18 2011, 10:14 AM 

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Selmak wrote:
Yeah I think the reasoning was that thrown weapons do not have a separate launcher like with arrows or bolts, so they need the extra slots.


Aye. Crossbows and bows can be mythalled pretty badly, can't they? They have 4, (maybe 5?) mythal-slots.

No matter how strong the throwing axes are, Weapon mythal + Fancy arrows will always out-dmg the Axe wielder, I recon

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Selmak
 
PostPosted: Tue, Jan 18 2011, 11:59 AM 

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I think it's still four for launchers. But you have to remember, they cannot get the damage bonus property or any on-hit properties (the ammunition gets those) so four slots go slightly further than on any other kind of weapon. I say slightly because one of those is inevitably going to be Mighty, unless you're averse to having some of your Strength converted into extra damage. ;)


 
      
AlphaWaves
 
PostPosted: Tue, Jan 18 2011, 13:27 PM 

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Selmak wrote:
Yeah I think the reasoning was that thrown weapons do not have a separate launcher like with arrows or bolts, so they need the extra slots.


Sling ammo counts as throwing weapons. Not in terms of mythal crafting and whatnot, but the sling & bullets count as +1 AB from throwing weapons that a halfling gets, and is in a launcher.

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Selvec Darkon
 
PostPosted: Wed, Jan 19 2011, 8:21 AM 

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Always seen throwing weapons as side arms, not primary weapons.

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