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alamut
 
PostPosted: Sun, Jan 09 2011, 3:03 AM 

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Joined: 07 Apr 2009

Please, someone could point me where could I test the glowing eyes on tool set ? I can't find it there.

Thank you !


 
      
PaladinOfSune
 
PostPosted: Sun, Jan 09 2011, 3:08 AM 

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Joined: 15 Dec 2004
Location: England, UK

There isn't an easy way to toggle them on like with monk eyes, it has to be done via scripts. You can probably find something to do it for you easily enough on the nwvault, though.

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"Let's unwrite these pages and replace them with our own words."


 
      
Gravemaskin
 
PostPosted: Sun, Jan 09 2011, 4:00 AM 

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Joined: 29 Jul 2007
Location: Norway: Home of the Trolls

Open up your module, go to Edit-> Module Properties.

then events tab.
Make sure x2_mod_def_act script is set for OnActivateItem

Make some random item for your char to use, give it the "Activate Item" property and set it's tag to "MagicEyes"

Then make a new script and add this into it:

void main()
{
ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectVisualEffect( VFX_EYES_GREEN_HUMAN_MALE , FALSE), GetItemActivatedTarget(), 0.0);
}

Then replace VFX_EYES_GREEN_HUMAN_MALE with whatever VFX suits the race and eyecolor you want to use. In the script editor move to the constants subtab, then write in VFX_EYES_ and you will get a list over all the glowing eyes for all the different races.. Replace as stated above, and save the script with the name "MagicEyes"

Now when you use the item on yourself, your eyes will glow in the color desired. Note that if the race is off, the glow will either be higher or lower than it should originally be, sort of like the glowing monk eyes can end up on customized heads.

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alamut
 
PostPosted: Sun, Jan 09 2011, 13:13 PM 

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Joined: 07 Apr 2009

I thank you all !


 
      
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