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[ 14 posts ] |
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TeroSNS
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Posted: Thu, Feb 18 2010, 8:39 AM |
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Joined: 26 Jan 2009
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I wanna know at which point does monks walk speed equal/exceed non-monk running speed?
movement speed from source code (ie. pixels/second) info would be appreciated.
_________________ My favourite sniper loadout: Huntsman, jarate, bushwacka. Team Fortress 2 is FREE TO PLAY! 
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Jyro X
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Posted: Thu, Feb 18 2010, 9:20 AM |
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Joined: 04 Dec 2009 Location: North Carolina (EST/GMT -5)
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http://nwn.wikia.com/wiki/Monk_speed
Quote: A monk's movement rate increases by 10% for every 3 levels starting with level 3.
Lvl 3..............10%
Lvl 6..............20%
Lvl 9..............30%
Lvl 12............40%
Lvl 15............50%
Lvl 18............60%
Lvl 21............70%
Lvl 24............80%
Lvl 27............90%
Lvl 30............100%
If I'm not mistaken, a character moves 50% slower when they're walking than when they're running. I probably am mistaken.
If that's true, then a level 15 monk would walk at the same speed as a running non-hasted non-monk (assuming you're not talking about a barbarian).
_________________  
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AlphaWaves
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Posted: Thu, Feb 18 2010, 10:30 AM |
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Joined: 16 Jun 2006 Location: I'm pretty lost but I don't wanna be found.
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Your maths are a bit shakey, there, Jyro.
At 50% increase, the monk will walk at 1.5 times normal speed. Half of that is 0.75 normal speed.
_________________ "The householder's disdain for the vagabond hides a hint of jealousy."
~ A hin proverb
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TeroSNS
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Posted: Thu, Feb 18 2010, 10:41 AM |
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Joined: 26 Jan 2009
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are you guys sure that walking is 50% from running? that is the hidden question here.
_________________ My favourite sniper loadout: Huntsman, jarate, bushwacka. Team Fortress 2 is FREE TO PLAY! 
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AlphaWaves
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Posted: Thu, Feb 18 2010, 10:43 AM |
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Joined: 16 Jun 2006 Location: I'm pretty lost but I don't wanna be found.
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I'm not sure at all. I don't think it is half the speed. I was mainly being overly critical with Jyro's maths to think about it.
I think it's less than 50% running speed, though.
_________________ "The householder's disdain for the vagabond hides a hint of jealousy."
~ A hin proverb
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TeroSNS
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Posted: Thu, Feb 18 2010, 10:47 AM |
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Joined: 26 Jan 2009
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Also we have to ask if the increase is calculated from hidden source code base speed. which is the base, running or walking? Is base something else?
is the increase calculated just only from the other, only adding the bonus to other
if running would be 10(something, ie pixels/sec)
and walking 5
would the speed increase add 1 to walking too?(if 110% speed)
_________________ My favourite sniper loadout: Huntsman, jarate, bushwacka. Team Fortress 2 is FREE TO PLAY! 
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AlphaWaves
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Posted: Thu, Feb 18 2010, 10:55 AM |
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Joined: 16 Jun 2006 Location: I'm pretty lost but I don't wanna be found.
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From experience, the increase in speed is a ratio applied to both walking and running, not a specific increment.
_________________ "The householder's disdain for the vagabond hides a hint of jealousy."
~ A hin proverb
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jafman30
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Posted: Thu, Feb 18 2010, 13:42 PM |
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Joined: 09 Feb 2009 Location: The Land of Confusion.
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At 100% speed increase is when you walk as fast as a nonhasted person. So, you need 30 levels of monk to do this. I checked this out before I made my monk. 
_________________ --MAINS-- Xanon .: Talonite! Xiladei .: Amethyst Dragon Disciple. Ryth .: Returning Elven Archer. Missing for some time.
Last edited by jafman30 on Fri, Feb 19 2010, 1:38 AM, edited 1 time in total.
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Sun Dog
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Posted: Thu, Feb 18 2010, 14:40 PM |
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Joined: 23 Nov 2009
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If walking is 50% the speed of running, then Jafman is indeed correct, it would take 30 monk levels to obtain normal running speed while walking.
For example:
If running is 10, then walking is 10 x 50% = 5.
To walk at 10:
5 +(100% x 5) = 10.
It requires a 100% increase to recover a 50% decrease. Simple math.
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Jyro X
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Posted: Thu, Feb 18 2010, 20:54 PM |
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Joined: 04 Dec 2009 Location: North Carolina (EST/GMT -5)
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I concede the point then. It was late and my math wasn't the best. 
_________________  
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jafman30
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Posted: Fri, Feb 19 2010, 1:40 AM |
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Joined: 09 Feb 2009 Location: The Land of Confusion.
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However, when you get that fast it just gets frustrating. Especially when RP'ing walking with someone. It's like... "I'm a monk with full control of my body, but I can't seem to walk your speed! Come on, you need to run a bit!"
_________________ --MAINS-- Xanon .: Talonite! Xiladei .: Amethyst Dragon Disciple. Ryth .: Returning Elven Archer. Missing for some time.
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Yurell
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Posted: Fri, Feb 19 2010, 1:55 AM |
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Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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I remember a topic on allowing normal walk toggling before, but I believe the decision was to either carry around heavy objects or toggle stealth or detect modes.
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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Dwagin
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Posted: Fri, Feb 19 2010, 3:54 AM |
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Joined: 08 Aug 2006 Location: The Land of Nod
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Those don't slow you down to 'normal walk' speeds.
Enough weight, might.
That poses issues with Rras for me tho.
_________________ Dwagin [Duh-wa-GIN] N. - 1a. Small and cute thingum, particularly fond of four legged scaled creatures of the metalic and chromatic varieties.
-Extraordinarily ordinary in the mostest of ways.
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BrainSplitter
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Posted: Fri, Feb 19 2010, 4:00 AM |
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Joined: 06 Apr 2005 Location: Victoria, Australia
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If you're a crossclassed monk, my suggestion is to simply craft up a suit of leather armor that looks good, for when you want to walk around normally.
Your monk speed bonus is negated when wearing anything with a base AC of 1 or higher.
_________________ Mostly Retired
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