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Mr Mago
 
PostPosted: Sat, Dec 26 2009, 18:06 PM 

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It... is... not... possible... to change... the Underdark B, into interconnecting "physical" areas.

Even if you may perceive it to be a problem, it can't and won't be fixed by the means you've suggested.

The new Underdark was widely discussed in a previous topic, where this particular "problem" was brought up and addressed.

The biggest reason as to why the Underdark on B isn't as populated, has more so to do with player attitudes and the fact that Ultrinnan still exists.

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Galenson
 
PostPosted: Sat, Dec 26 2009, 23:08 PM 

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Ah... the good ol' Ultrinnan must die debate. Alas this isn't the place for that.

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Godo
 
PostPosted: Sun, Dec 27 2009, 0:41 AM 

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Why isn’t it possible? Even if it is too space consuming to set up 4 or 5 cave moths along the same wall you could instead use the same jutting bolder type transitions just like there is for the Underdark A mythal forge area. It is possible, saying it is not is just a excuse to not think of better ways that can solve many of the problems dialog transitions creates. Just because you do not stalk people, or sneak through areas doesn’t mean no one should, have to think of other players needs as well.


 
      
Mr Mago
 
PostPosted: Sun, Dec 27 2009, 1:31 AM 

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You really don't read the posts, do you, Godo?

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Godo
 
PostPosted: Sun, Dec 27 2009, 3:03 AM 

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Mr Mago wrote:
It... is... not... possible... to change... the Underdark B, into interconnecting "physical" areas.


I actually do but apparently you do not even read your own posts. Either that or you do not understand what I am getting at.

You can have the same idea of long travel between the areas without the dialog system but instead use single transitions to do the same thing without the problems the dialog system has.


 
      
TormakSaber
 
PostPosted: Sun, Dec 27 2009, 4:04 AM 

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Godo, Disco has spoken that he will not do it. you are wasting your time typing and posting. His mind will not change. This is the system he uses over all of Amia B in general, not just the Underdark. Please do yourself a favor and don't waste your time. It is better spent elsewhere.

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xdrone561x
 
PostPosted: Mon, Dec 28 2009, 22:10 PM 

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keep the tunnels the way they are. hell add more. i want to get so friggin lost that a gang of umberhulks or hook horrors takes my boy completely apart :D


ud on b is awesome, nuff said

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blackvswhite
 
PostPosted: Tue, Dec 29 2009, 0:14 AM 

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what if it is made to say aloud what tunnel you choose when you pick the option from the transition menu? easy to follow if that is put into place


 
      
Yurell
 
PostPosted: Tue, Dec 29 2009, 0:17 AM 

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blackvswhite wrote:
what if it is made to say aloud what tunnel you choose when you pick the option from the transition menu? easy to follow if that is put into place


I don't think you're taking just one tunnel, though. I believe it's meant to represent a network of interconnecting tunnels in a sort of massive maze - choosing which tunnel in any not time-consuming manner would be the same as being a UD race and being able to see what location you're going to.

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