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Mountain of Madness
 
PostPosted: Tue, Jul 14 2009, 6:37 AM 

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How long do Holy/Unholy weapon enchantments last?


 
      
Vaylek
 
PostPosted: Tue, Jul 14 2009, 7:00 AM 

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seven.

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MoshingChris
 
PostPosted: Tue, Jul 14 2009, 7:23 AM 

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Rounds/Level.

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Galenson
 
PostPosted: Tue, Jul 14 2009, 8:16 AM 

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paladin it's rounds per caster level.

Blackguard is rounds per Blackguard level.

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Kjetta
 
PostPosted: Tue, Jul 14 2009, 8:23 AM 

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I think paladins, theoretically, could request DC items with bonus spell slot: level 5 and cast extended holy weapons.

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TormakSaber
 
PostPosted: Tue, Jul 14 2009, 20:02 PM 

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Kjetta wrote:
I think paladins, theoretically, could request DC items with bonus spell slot: level 5 and cast extended holy weapons.


I planned this before Holy Sword got turned into Shitty Sword.

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Blackdragon12121
 
PostPosted: Tue, Jul 14 2009, 23:14 PM 

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TormakSaber wrote:
Kjetta wrote:
I think paladins, theoretically, could request DC items with bonus spell slot: level 5 and cast extended holy weapons.


I planned this before Holy Sword got turned into (censored) Sword.


I'm sure there was a post a few months back discussing the issue of making the new lackluster holy sword not so lack luster. Would making the spell turns/level be a viable option? Im not quite sure how the dispel check on it functions. Is it capped at +10 or something?


 
      
TormakSaber
 
PostPosted: Tue, Jul 14 2009, 23:28 PM 

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It's not a cap, it's a static level 10 dispel that seems quite bugged. I couldn't even dispel Kobold Shamans with it.

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Deku
 
PostPosted: Wed, Jul 15 2009, 1:41 AM 



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Holy avenger dispel isn't bugged, just not powerful.

Not sure why it didn't work on Kobolds though. I know that if you don't do actual physical damage to the target then the dispel doesn't trigger though.


 
      
TormakSaber
 
PostPosted: Wed, Jul 15 2009, 2:07 AM 

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I was doing damage, I assure you, and as a level 28 paladin. It just doesn't work.

Holy Sword was broken before, yes, but they didn't fix it, they broke it again, just in the opposite direction.

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Galenson
 
PostPosted: Wed, Jul 15 2009, 8:22 AM 

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That's as crummy as the Obsidian version (2 paladin levels = 1 caster level).

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Galenson
 
PostPosted: Wed, Jul 15 2009, 8:22 AM 

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That's as crummy as the Obsidian version (2 paladin levels = 1 caster level and no on-hit dispell)

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TormakSaber
 
PostPosted: Wed, Jul 15 2009, 8:39 AM 

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So bad he had to say it twice. Paladins got the beatstick pretty hard in 3.5, and rangers made out like bandits.

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MoshingChris
 
PostPosted: Wed, Jul 15 2009, 9:38 AM 

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Is it possible to change the spell?

Having it BoT'd to Vampy Regen, No Enhancement, 1d6 vs Evil

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Blackdragon12121
 
PostPosted: Wed, Jul 15 2009, 9:47 AM 

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And theres no way the dispel can be changed to make it decent then?


 
      
ticket
 
PostPosted: Wed, Jul 15 2009, 9:52 AM 

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Vamp Regen on a Paladin doesn't sound right, Chris. :P

Make it maybe into something like the Bioware standard darkfire (on hit so it doesn't stack on crits).
1d4 Divine Damage
+ 2 Divine Damage/2 Paladin levels.

VS. Evil

BoT'd to positive.


 
      
TormakSaber
 
PostPosted: Wed, Jul 15 2009, 10:30 AM 

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Onhit unique powers like that are lagariffic.

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MoshingChris
 
PostPosted: Wed, Jul 15 2009, 10:44 AM 

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Or remove the Dispel (lag) and enhancement and make it Turns/Level.

Silence on hit DC 16 would do an alright job of mimicking the current Dispel i suppose.

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Uberuce
 
PostPosted: Wed, Jul 15 2009, 11:46 AM 

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My Vive Le Difference spidersense suggests making it an intermediate duration; long enough for the double spawn points, or a boss+friends, but not long enough to run all day.


 
      
Gravemaskin
 
PostPosted: Wed, Jul 15 2009, 13:18 PM 

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Uberuce wrote:
My Vive Le Difference spidersense suggests making it an intermediate duration; long enough for the double spawn points, or a boss+friends, but not long enough to run all day.

So like ... duration = turn(CL/3) ?

And since Holy Sword is so broken now, why hasn't it been fixed, to mimic the BG unholy sword on the dispel and such? I'm honestly asking, since it doesn't seem like that big of a mess to fix ....and I probably answered my own question, more important things are being fixed.

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TormakSaber
 
PostPosted: Wed, Jul 15 2009, 20:47 PM 

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It's not high on the priority list to fix because frankly Paladins are still awesome.

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