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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 208 posts ]  Go to page Previous  1, 2, 3, 4, 5
TormakSaber
 
PostPosted: Fri, Feb 20 2009, 1:25 AM 

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The attack is commonly called a miss, but why is it a "miss"? Did it get deflected by Deflection? Did it clang off a shield? Harmlessly ping off armor?

You'd be hardpressed to say a blow against a dragon with 50 natural AC wasn't a miss, but simply your blade doing nothing against diamond hard scale.

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Yurell
 
PostPosted: Fri, Feb 20 2009, 3:09 AM 

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xordae wrote:
Natural AC may be "a harder shell" on paper, but in effect the more Nat. AC you have, the more often your enemy will miss. If it emulated the hardening of skin, it should give Damage Reduction or Resistance. It cannot soak blows because if it does, why would other blows hit? It cannot deflect the blow either because that is supposed to be Deflection AC.

I just find the whole AC routine hairy if you go at it logically and thus I think a level 3 with a mean leg muscle could destroy a level 30's nuts if he wasn't careful. If the level 30 was wearing any Damage Reduction or Resistance, it is a different story. AC has nothing to do with it IMO.


How does natural AC make your enemy miss? I thought that was what defection AC was for ... natural armour is hardened hide and that sort of thing (i.e. why animals have it). The way it works is stupid anyway - armour should give DR not AC.

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BrainSplitter
 
PostPosted: Fri, Feb 20 2009, 3:22 AM 

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I'd wager it's more of a balance thing.

If Armor gave DR instead of AC, then you'd really need to be an STR build in melee to do anything; since Dexers are naturally, next to no damage, and their only forms of damage such as Sneak attack never multiply. Armors and 'blocking' type armor classes thus simply make it harder to hit; defined as such protections rending a hit null (whether by blocking it, or weakening it so much it does nothing), without gimping other types of fighters.

In regards to the difference between Deflection and Natural; There's quite a bit.

Deflection AC is, as its name implies, deflection. This only comes from spells and magical items. It's likely akin to force effects and the like which simply deflect/block incoming attacks in an attempt to protect the wielder. Same way a shield would, but without having it strapped to your arm.

Natural AC is defensive protections that come from your body itself. Dragons have their tough hides, Owlbears have layers of feathers providing a buffering effect, and some creatures simply have thick skin. Their defense comes from the body's natural resistance to taking damage frmo a physical impact.

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xordae
 
PostPosted: Fri, Feb 20 2009, 3:39 AM 

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Yurell wrote:
How does natural AC make your enemy miss? I thought that was what defection AC was for ... natural armour is hardened hide and that sort of thing (i.e. why animals have it). The way it works is stupid anyway - armour should give DR not AC.


Well.. AC#1+AC#2+AC#3+AC#4... = the number that, if not reached, will make the attack miss. That's what I meant.


 
      
Yurell
 
PostPosted: Fri, Feb 20 2009, 3:43 AM 

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It would be a touch attack wouldn't it? Do you still get nat AC in a touch attack? If so, then I imagine you would still have it there.

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TormakSaber
 
PostPosted: Fri, Feb 20 2009, 3:48 AM 

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TormakSaber wrote:
The attack is commonly called a miss, but why is it a "miss"? Did it get deflected by Deflection? Did it clang off a shield? Harmlessly ping off armor?

You'd be hardpressed to say a blow against a dragon with 50 natural AC wasn't a miss, but simply your blade doing nothing against diamond hard scale.


^ ^ ^ ^

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Shade of Blue
 
PostPosted: Fri, Feb 20 2009, 18:00 PM 

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TormakSaber wrote:
The attack is commonly called a miss, but why is it a "miss"? Did it get deflected by Deflection? Did it clang off a shield? Harmlessly ping off armor?

You'd be hardpressed to say a blow against a dragon with 50 natural AC wasn't a miss, but simply your blade doing nothing against diamond hard scale.


This is how I've always imagined it.

\o/


 
      
Halen_Van
 
PostPosted: Fri, Feb 20 2009, 21:49 PM 

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I tend to base it off the animation. If the character recieving the blow jumps back or ducks, or whatnot, it was dodged. If it was a swing and a miss, but the character didn't dodge/duck, etc then it likely glanced off the armor.

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