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Maverick00053
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Posted: Wed, Oct 16 2019, 1:57 AM |
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DM
Joined: 13 Oct 2006
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Warslinger Bonus Feats got some additional choices: Great Fort, Iron Will, Lightning Ref, prof heavy armor, toughness. Weapon spec is lost. Weapon spec is hardcoded for fighter so I am not going to fiddle with that.
Escape Artist is gonna get a skill requirement added to the prereq in the form of 10 tumble and 5 Open Lock.
Duelist no longer gets skill focus parry at 3 instead going to give them the improved parry feat (Yes its a thing. I was shocked too)
The hak is done so now onto getting it live on the test server for you all to break and bug fix.
Right now class development is closed.
_________________ ActiveLevexal Techsmith Tokas Tokersun - http://amiaworld.net/phpBB3/viewtopic.php?f=3&t=88661
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Maverick00053
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Posted: Tue, Oct 22 2019, 4:16 AM |
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DM
Joined: 13 Oct 2006
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Magiros
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Posted: Tue, Oct 22 2019, 16:59 PM |
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Player
Joined: 28 Nov 2006
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_________________ http://www.d20srd.org/indexes/spells.htm
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Kamina
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Posted: Wed, Jun 03 2020, 11:55 AM |
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Player
Joined: 05 Jul 2007 Location: Kent, England.
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Bumping as people might not be aware of this in light of recent news
_________________ "Operating in the border between light and darkness, shadowdancers are nimble artists of deception. They are mysterious and unknown, never completely trusted but always inducing wonder when met"
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Mushidoz
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Posted: Thu, Jun 04 2020, 15:10 PM |
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Player
Joined: 08 Oct 2012
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I am waiting before my class starts, and I reread the prestige classes. Not making any judgement on if it's actually worth wearing, or any of the balancing implications, but I would just to make known that there is a pretty decent but rarely used cloak sold in Tarkuul's tower that gives divine resist.
Could this cause problem with the balance of Pain's Path of Enlightenment? Yours to try and find out! (most likely doesn't, but just so that it is not overlooked and actually known to all)
Edit: Went in game and double checked. Seems I either misremembered things, or it's been removed, or I'm thinking of another object somewhere else! I could have swore I remembered seeing an item with divine resist!! Oh well, sorry!
_________________ Account Name: Karnak_71 Character Name: Hanamori Saya viewtopic.php?f=3&t=68657&p=1134526#p1134526
Last edited by Mushidoz on Thu, Jun 04 2020, 23:29 PM, edited 1 time in total.
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d.notive
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Posted: Thu, Jun 04 2020, 17:45 PM |
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Player
Joined: 15 Aug 2015
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Once you buy the item from the merchant the divine resist will be replaced with +5 lore.
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Dark Immolation
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Posted: Tue, Jun 16 2020, 22:37 PM |
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Tester
Joined: 20 Apr 2008 Location: The downeaster "Alexa"
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I've been meaning to ask, is there a particular reason the Parry requirement for Duelist is 18 ranks? I'm trying work out the build breakpoints in my head. Was it intended for PCs not to take the class until 15th level or is it more of an investment cost?
_________________ You think Magic is your ally... but you merely adopted the Art. He was born in it. Molded by it. Sometimes, an angel is simply a devil with better intentions.
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Shadowfiend
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Posted: Mon, Jun 29 2020, 0:21 AM |
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Player
Joined: 17 Oct 2011 Location: The Hall of the Mountain King
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With the new paths of enlightenment for monks there seems to be no way to get Epic Dodge. It would be cool if there was a way or a path that would allow you to get it without having to sacrifice path lvls. Otherwise I think the paths are cool in concept.
_________________ I am not weird, I am limited edition
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Baden Ironblood
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Posted: Mon, Jun 29 2020, 13:36 PM |
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Player
Joined: 23 Jan 2009 Location: Key West, Florida
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I am seeking clarification in the field medic Combat Bandage 1. It says: "Combat Bandage: A touch ability, unlimited use per day with a 20 second cooldown, it offers the following benefits when used: Combat Bandage I - Adds Regeneration 2 rounds per level, for Wis Mod in amount healed for a maximum of 5 points."
What does this mean in layman terms? And how long does it actually last? Can you regenerate 5 hps per round? To do so what wisdom do I need? 20?
Land clarification would be appreciated.
Thank you.
_________________ I'm BACK!
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Jes
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Posted: Mon, Jun 29 2020, 14:06 PM |
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DM
Joined: 23 Aug 2006 Location: Camriiole
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If you have 5 levels of Medicus and 20 WIS, the ability will give 5 Regen for 10 rounds.
_________________ Login: The Copper Queen Cromlech - The Best Copper This Side of Ruathym Zelly Cys'dina - The Wounded Soul, Also Merchant Aelynthi Nor'alei - The Bubbly Winged Elf
See me DM-side as: [DM] Hlal | [DM] The Voice
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Baden Ironblood
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Posted: Mon, Jun 29 2020, 16:55 PM |
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Player
Joined: 23 Jan 2009 Location: Key West, Florida
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Got it. TY.
_________________ I'm BACK!
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bobofwestoregonusa
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Posted: Mon, Aug 03 2020, 13:37 PM |
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Player
Joined: 09 Jun 2012 Location: Eastern Washington
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Suggestion: Make the path abilities an instant cast. Most monks are going to sit on the permanently save for the ones with penalties, and it ads an extra round of buffing to the ones that dont that might potentially get them killed.
Also make the paths shut off on death, because otherwise path of pain will instantly kill you when you respawn to the fugue (which was admittedly hilarious), and cause you to respawn again and again until you figure out why you're dying over and over again.
Over all I actually like enlightened monks the most out of all other prestige classes.
I'd also like to recommend that cavalry come with spell failure or I'm going to abuse the heck out of that extra hp and create the ultra unkillable dwarf wizard of doom.
_________________ Gerald EdmundDiscord: Metal Viking Guy #5433 DC taxation is theft!
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