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Krivoklat
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Posted: Tue, Dec 29 2015, 14:20 PM |
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Joined: 22 Dec 2015
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Disclaimer: I'm sure the answer to this is somewhere in the forums, but I have so far been unable to locate it... so if it is, and anyone knows the link pls. reply with it! Time: How is it calculated? I saw the marker here that keep up with the current game-year, but what is a 'day' in-game compared to a 'day' of RL? What is the IG-Hour : RL-Hour ratio? I'm having trouble figuring out exactly how long my 'hours/level' spells are supposed to last.. it seems they don't last very long at all... especially my "24-hour" duration spells definitely are ~not~ lasting 24-hrs. and i'm a bit mixed-up in the brain on it. IS there a thread/FAQ on IG-Time somewhere that I am just not finding? (sorry for the newbie-questions) 
_________________ Where you came from is gone, where you thought you were goin' to, weren’t never there, and where you are ain’t no good unless you can get away from it.
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Dead
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Posted: Tue, Dec 29 2015, 14:28 PM |
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Joined: 26 Apr 2009 Location: Tarkuul
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IG year = RL year in 1:1 ratio. 1 hour IG = 1 hour RL
For the purposes of spellcasting it's not the real hours and days.
1 round = 6 seconds (real life seconds) 1 turn = 10 rounds 1 hour = 2 turns
_________________ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Login: Narkudauman~~~~~~~~~~~~~~~~~~~~~~~ ╬ Join the Magisterium Mortis ╬
Last edited by Dead on Tue, Dec 29 2015, 14:30 PM, edited 1 time in total.
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Luckbringer
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Posted: Tue, Dec 29 2015, 14:30 PM |
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Joined: 02 Mar 2011 Location: The frozen north
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Well this may help and this regarding how real life and game time work. For spell durations I believe (but someone please correct me if I am wrong) follow the standard NWN round/turn/hour ratio. EDIT: Just got beat to it by Dead.
_________________ aaegus battlehammer™ cloak rockhewer murtaugh gunn
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Krivoklat
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Posted: Wed, Dec 30 2015, 14:13 PM |
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Joined: 22 Dec 2015
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Dead wrote: IG year = RL year in 1:1 ratio. 1 hour IG = 1 hour RL
For the purposes of spellcasting it's not the real hours and days.
1 round = 6 seconds (real life seconds) 1 turn = 10 rounds 1 hour = 2 turns that's surprising to me if Game-hours = Real-hours... 1-round = Standard D&D measure of 6-seconds 1-turn = Standard D&D measure of 10-rounds shouldn't 1 IG Hour = 10 RL minutes? maybe cut that in half if it's too long and have 1 IG Hour = 5 RL minutes.. at least your level 3 Bull Strength potion would get you through a combat.  Why so short? Was there a specific reason behind the choice to use the NWN base spell durations? [edit] -btw... thanks for the info... I was a bit confused why folk would IC tell me about things that happend RL yesterday and say IC it happened yesterday.. Follow-up Question... do the day/night | Sunrise/Sunset times also match the 1:1 time? I thought I was seeing sunrises and sunsets happen IG over the course of a couple hours of play...
_________________ Where you came from is gone, where you thought you were goin' to, weren’t never there, and where you are ain’t no good unless you can get away from it.
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Naivatkal
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Posted: Wed, Dec 30 2015, 14:41 PM |
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Joined: 26 May 2010
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Basically for narrative/RP matters time goes by RL days/months/years. It's just mechanics that goes by the time dilation (ie 1 turn = 1 RL minute, 1 round = 6 RL seconds, etc). I think it's to make things easier, otherwise you'd have people sitting around for RL hours with some spells.
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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Krivoklat
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Posted: Wed, Dec 30 2015, 15:37 PM |
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Joined: 22 Dec 2015
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Naivatkal wrote: I think it's to make things easier, otherwise you'd have people sitting around for RL hours with some spells. True, though you can set the game-hours to be anything you want... having a 1:1 / IGh our :RL hour would just be silly, I definitely agree. But, the reverse of that... 2 minutes is not a long time for a spell that is in theory supposed to up for an 'hour' -surely this is a discussion that's been had before... I can't possibly be the first person to offer up 2-minute game hours is bit on the short side... My personal favorite is 1-game hour = 15 RL minutes <-- that's fantastic. I've seen that only 1 place, and it was pretty darn cool... of course they also made mandatory rest time-out to be 1 RL hour.. which sucked *hah* but got to take the good with the bad.  I'd be curious to know what past official replies were to this topic. I will do some digging through the forums here and see if I can find it... if anyone who remembers when it was discussed last can call it up, or point me to that discussion, I would love the help.
_________________ Where you came from is gone, where you thought you were goin' to, weren’t never there, and where you are ain’t no good unless you can get away from it.
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Kudark
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Posted: Wed, Dec 30 2015, 16:47 PM |
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Joined: 14 Dec 2009 Location: The Dark Side of the Moon
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Quote: shouldn't 1 IG Hour = 10 RL minutes? In-game hours 'are' ten real life minutes long, so game mechanics are based off of that. For the sake of time progression for RP, one in-game day equals one real life day, unless dictated otherwise by a DM, for an event.
_________________ 
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Dead
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Posted: Wed, Dec 30 2015, 20:05 PM |
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Joined: 26 Apr 2009 Location: Tarkuul
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Dead wrote: For the purposes of spellcasting it's not the real hours and days.
_________________ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Login: Narkudauman~~~~~~~~~~~~~~~~~~~~~~~ ╬ Join the Magisterium Mortis ╬
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Krivoklat
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Posted: Wed, Dec 30 2015, 20:24 PM |
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Joined: 22 Dec 2015
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Kudark wrote: Quote: shouldn't 1 IG Hour = 10 RL minutes? In-game hours 'are' ten real life minutes long, so game mechanics are based off of that. For the sake of time progression for RP, one in-game day equals one real life day, unless dictated otherwise by a DM, for an event. oh, hmm.. wait, sorry to sound confused. I thought 1 IG-Hour was 2 RL minutes? alright. time to break out the stopwatch. Thank you all for the helpful replies! *update* Barkskin (6) lasts 12 minutes. Which at 1-hr per level duration makes each game-hour 2-minutes. Shouldn't it last 60 minutes at 10 RL minutes per 1 IG-Hour? [edit] (( not that it's a problem... just curious.))
_________________ Where you came from is gone, where you thought you were goin' to, weren’t never there, and where you are ain’t no good unless you can get away from it.
Last edited by Krivoklat on Wed, Dec 30 2015, 22:32 PM, edited 1 time in total.
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Dead
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Posted: Wed, Dec 30 2015, 21:16 PM |
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Joined: 26 Apr 2009 Location: Tarkuul
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Kudark wrote: Quote: shouldn't 1 IG Hour = 10 RL minutes?In-game hours 'are' ten real life minutes long, so game mechanics are based off of that. For the sake of time progression for RP, one in-game day equals one real life day, unless dictated otherwise by a DM, for an event. Or unless a player says so. A player can fast forward time as well for himself.
_________________ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Login: Narkudauman~~~~~~~~~~~~~~~~~~~~~~~ ╬ Join the Magisterium Mortis ╬
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