View unanswered posts | View active topics * FAQ    * Search
* Login 




Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 18 posts ] 
Pony
 
PostPosted: Mon, May 04 2015, 16:46 PM 



Player

Joined: 07 May 2005

Hak Update - Open Beta Testing


Image


I am now opening the beta hak update to open playtesting, so you all can preview the content we are adding.

This is not the final version, as there are still a few icons and .mdl files for the alternative combat pack being finished by Eurgiga. This means, if you download this version, you will need to download another when the hak is finalized and added to the Amia Abroad and Amia Island module.

The test module is being hosted on my computer, not the amia server. There is a limit of 8 players being able to be online at the same time, as not to make it too straining for my laptop. You may also encounter some lag because of it. The module also does not include many of the standard scripts and settings, so there will be many regular functions unavailable. I will be hosting the module a few times for a few hours the next two days.

If you think you encountered a bug, please write down the "area name - location - problem description". You can post those in this topic, or pm them to me. Whatever you prefer. Now with all the disclaimers done with, enjoy looking around the mod!


Instructions:
1. Move your current top2.hak from your hak folder into a temporary folder as a backup.
2. Download the hakupdate.rar (270mb) here:
3. Extract the files, and move them into your hak folder in your nwn directory.
4. Launch neverwinter nights - direct connect to the following address: 80.110.181.195:5121

Server Status: OFFLINE


Last edited by Pony on Wed, May 06 2015, 14:36 PM, edited 5 times in total.

 
      
Richard_Edmund
 
PostPosted: Mon, May 04 2015, 17:23 PM 

User avatar

Player

Joined: 23 Sep 2012
Location: Western Australia (+8 GMT)

In _Creature Test 2, something's made NwN freeze on me twice in a row. I'm not sure what it is, but I thought I'd let you know.

Monster Test 1 and the Shields by Eurgiga and PassionateShadow are looking beautiful, though!

_________________
Elwyn Sabel - Laura Jarshall - Mordoc Ebonhand

Discord: Bhaalorian#5715


 
      
Pony
 
PostPosted: Mon, May 04 2015, 17:45 PM 



Player

Joined: 07 May 2005

In the creature and item testing areas there can be longer load times, because of the amount of NPCs those areas have. It is a line of sight issue, when you suddenly got to load another fifteen additional NPCs all at once. That is a little heavier on my laptop. It is nothing to worry about. :wink:


 
      
RaveN
 
PostPosted: Mon, May 04 2015, 18:18 PM 

User avatar

Administrative Developer

Joined: 08 Jun 2010

I just got rickrolled.... I hate my life.

_________________
a.k.a. Audrey Zinata


 
      
Dead
 
PostPosted: Mon, May 04 2015, 19:31 PM 

User avatar

Player

Joined: 26 Apr 2009
Location: Tarkuul

We can of course create our own module?

_________________
Image
~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Login: Narkudauman

~~~~~~~~~~~~~~~~~~~~~~~ Join the Magisterium Mortis ╬


 
      
Pony
 
PostPosted: Mon, May 04 2015, 19:37 PM 



Player

Joined: 07 May 2005

With the haks, you can indeed create your own module. The test mod I made you can however only look at online, as I can not release a copy of that to the players. Too many scripts in it, being one of the reasons.


 
      
Pony
 
PostPosted: Mon, May 04 2015, 21:22 PM 



Player

Joined: 07 May 2005

T'was all for today. The server will be back up tomorrow. Thanks to everyone who came on to test!


 
      
Dead
 
PostPosted: Mon, May 04 2015, 21:55 PM 

User avatar

Player

Joined: 26 Apr 2009
Location: Tarkuul

Tested the Necro robe on Lucius. Eurgiga.. if I ever find you..

..you will be very drunk because of all the free beer.

_________________
Image
~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Login: Narkudauman

~~~~~~~~~~~~~~~~~~~~~~~ Join the Magisterium Mortis ╬


 
      
Richard_Edmund
 
PostPosted: Tue, May 05 2015, 4:41 AM 

User avatar

Player

Joined: 23 Sep 2012
Location: Western Australia (+8 GMT)

Is there a specific way the hak files need to be arranged if we want to test some of these things in our own modules?

_________________
Elwyn Sabel - Laura Jarshall - Mordoc Ebonhand

Discord: Bhaalorian#5715


 
      
Pony
 
PostPosted: Tue, May 05 2015, 5:07 AM 



Player

Joined: 07 May 2005

They are.

amia_v3a_top2
amia_v3d_top
amia_v3b_tile1
amia_v3b_tile2
amia_v3_plc
amia_v3a_crea
amia_v3a_items
amia_v3a_rest
amia_v3b_a
amia_v3b_b
amia_v3b_c
amia_v3b_d
amia_v3_music
amia_v3_override
amia_v3_skyboxes


 
      
Pony
 
PostPosted: Tue, May 05 2015, 10:26 AM 



Player

Joined: 07 May 2005

Test server is online again for a few hours.


 
      
GolbezLunar
 
PostPosted: Tue, May 05 2015, 11:44 AM 



Player

Joined: 15 Dec 2006

Can we get ain't of what content has been updated from the pervious version?

_________________
-Ryoko
I’ve been playing at a new fun sever!

https://theaccursedisland.enjin.com/mobile


 
      
Pony
 
PostPosted: Tue, May 05 2015, 11:52 AM 



Player

Joined: 07 May 2005

Download the test hak, and log onto the server in the way described in the first post. You can preview content there. It is why I have it up. :wink:


 
      
linlan
 
PostPosted: Tue, May 05 2015, 14:49 PM 

User avatar

Player

Joined: 24 May 2009
Location: South of Grumdek Murr

A lot of great stuff in this hak. Bravo!

Here are my notes :

Kohlingen seems even larger than previous revamp ! :)
We couldn't get the gates to work properly with the keys. Fortunately, we could walk through the walls and use the transitions behind the gates. (issue applies to most castle walls in Greengarden and Feylake I think)

Kohlingen, Greengarden :
The portal to Brog should be moved back to Feylake I think ? Also, it should be heavily guarded. :P

Copper Industries moved inside city walls. I missed the transition or is it not active?

Temple of the Triad : one of the three idols (Helm I think?) is not named.

Kohl, Tristram's Path, South :
- when using the transition from North, PC is facing north, should be facing south.
- the Rock Pines look like stumps. was the Tree PLC changed in this tileset?
- splitting Tristram's Path in two maps adds for longer walk from Minmir to Kohl. Not sure if this is intended ?

The mask vfx was buggy at times. we were three players testing two masks simultaneously (crown + mask 2), which probably caused issues with the script variables?
These masks are great. The vfx would ideally remain while resting, like ioun stones?

No bug with creatures. great additions.
No bug with items. awesome additions !

(Claps)
L.

_________________
Nana Anvilmar - Slower Talking, Faster Running
Lester, Jester, Chandler, Alchemister !
Pauris Sennemen de Laelith - Merchant (currently in Suzail, Cormyr)
Metzlitemoctzin - Payit slave, now freed from Silent's sadostyle of plotting !


 
      
Pony
 
PostPosted: Tue, May 05 2015, 15:54 PM 



Player

Joined: 07 May 2005

Kohlingen was actually downsized. One of the reasons so many interior areas got a revamp, was not as they needed an update, but because I needed to use a single tileset that could support many of them. So there were areas completely removed, partially removed by merging them in a single area, etc. It only gained two wilderness exterior areas, which makes it immediately feel more spacious.

Copper Industries had it's two interior areas scrapped. The faction was gone long enough, and the NPCs who now run it are not in need of an area. The door is indeed intended to be permalocked.

Portal to Brogendenstein had it's interior removed, and is intended to be in the GGD. Given its position, it is pretty well guarded, and I rather not add more NPCs to the area. The single guard will need to suffice, given there are more a stonethrow away at the city gate.

Rock pines are intended as are, and just use a different placeable. The longer walk north is indeed intended with the Tristram's Path North. This due to a number of different reasons.

I will take a look at the rest. Thanks for testing and taking the time to write up the test report!


 
      
Pony
 
PostPosted: Tue, May 05 2015, 17:42 PM 



Player

Joined: 07 May 2005

Update will remain up for another hour today. If anymore of you wanted to preview the content today, it is time for you to hop on!


 
      
Pony
 
PostPosted: Tue, May 05 2015, 19:04 PM 



Player

Joined: 07 May 2005

Thanks to everyone who tested today! Greatly appreciated!


 
      
GolbezLunar
 
PostPosted: Tue, May 05 2015, 22:02 PM 



Player

Joined: 15 Dec 2006

I was on today. I appreciate all that you do for us pony and it was extra great to reconnect with you. Goodness has it been so many years since the days of Arrabett and Tinnerai!

Beyond that, I have to say Gondor-Like Kohligen is vast vast improvement. It makes me want to make Nya more involved in Kohligen!

Thanks a bunch!

_________________
-Ryoko
I’ve been playing at a new fun sever!

https://theaccursedisland.enjin.com/mobile


 
      
Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 18 posts ] 


Who is online

Users browsing this forum: No registered users and 17 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group