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De'aarth
 
PostPosted: Mon, Apr 28 2014, 8:08 AM 

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i managed to fail -again- in understanding how mythalling system works?

"Enhancement 5+ is four powers. "

does this mean that enchantment bonus from 1-4 is 1 power, +5 is four powers? or does this mean everything beyond 5 , (like moustache dart +6 enchant) is 4 powers. but 5 is still 1 power?

i got a bit confused with this one.

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linlan
 
PostPosted: Mon, Apr 28 2014, 8:20 AM 

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"Enhancement 5+ is four powers" = "Enhancement 5 or more is four powers"

Also, the first line reads
Quote:
All powers are worth 1 power, regardless of their strength, except as noted below


so to answer your questions :

Enhancement bonus from 1-4 is 1 power
Enhancement bonus +5 is four powers
Enhancement bonus +6 (dart etc...) is four powers

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De'aarth
 
PostPosted: Mon, Apr 28 2014, 8:29 AM 

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thanks much apreciated

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MightNMagic
 
PostPosted: Mon, Apr 28 2014, 20:25 PM 

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A seeming lifetime ago (on my old forum account), I created a thread that argued successfully that +5 AC should not cost the high price of 4 powers since almost every caster in the game had spells that were gifting them that for almost nothing and letting them bypass the mythalling system. Staff agreed and dropped it to 2 powers.

Doing the same to enchantment bonus should have been an obvious choice. Four powers for something every Tom, Dick, and Harry (Potter) tosses on their weapon free seems like a very incongruous cost.

Consider: +5 enchantment costs 4 powers, but +5 AB and +4 enchantment only costs 2. Is that +1 damage really worth 2 powers?

I'd suggest bringing it inline and dropping +5 enchant to 2 powers, just like AC.

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Kenneth
 
PostPosted: Mon, Apr 28 2014, 20:37 PM 

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In agreement, here. I'm not sure what's so powerful about +5 native enchantment, as opposed to a +5AB/+4 enchantment, that makes it worth so many power slots.


 
      
Ts_
 
PostPosted: Mon, Apr 28 2014, 21:13 PM 

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Eh, staying within the system, it's 2 powers for +5 AB/+4 enchant, so that +1 damage could really be another power for those that really want it. Just like 1d8 massive crit is 1 power which is something like +2 damage on average for most people (with the exception of scimitar WMs), if the target can be critted at all.

But 2 extra powers for +1 damage does seem excessive to me too.

Ts

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Mushidoz
 
PostPosted: Mon, Apr 28 2014, 23:44 PM 

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Yeah that's been discussed several times. I believe the last thread that was brought up, the conclusion was "We will look into changing it"

From what I know, they are doing an overhaul of the mythal system, and my bet is that this is already on their list of changes.

Since the question has been answered, since I am sure this ridiculous 4 power slot for +5 enhancement is well known by the staff and probably have already planned to fix it (if not done already), then I would suggest a member of the staff would just confirm it is being worked on and then close the thread ^^ But that's just me!

PS: if it were +6 enhancement though.. maaaaybe it'd be worth the 4 slot?

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