The list is covering mythal power costs mainly. The detailed powers can be found on the current Mythal Crafting System, so I didn't include that, but linked it.
Item Capacity5 powers: Two-handed weapons.
4 powers: One-handed weapons, bows, crossbows, armor (chest) and bracers.
3 powers: Every other equippable item.
2 powers: Ammunition.
Mythal PowersWith mythals you can create and customize magical items in game. The following list shows how many powers the enchantments use. For a detailed list of the enchantments, click
here.
Minor Mythal1 Power: All.
Lesser Mythal1 Power: All.
Intermediate Mythal1 Power: Most.
Exception2 Powers: Regeneration (+1).
N.B. Weapon damage is 1d6 on one-handed and two-handed weapons. Greater Mythal1 Power: Most.
Exception2 Powers: Universal save bonus (+2) and
ability bonus (+2).
N.B. Weapon damage is 1d6 on one-handed weapons, and 2d4 on two-handed weapons.Flawless Mythal1 Power: Most.
Exception4 Powers: Enchantment bonus (+5).
3 Powers: Ability bonus (+3).
2 Powers: Armor bonus (+5).
Perfect Mythal1 Power: All.
Divine Mythal1 Power: All.
N.B. Visual effect has no power cost.Armor Class EnchantmentsAll armor class bonuses: +1 to +4 is one power; +5 are two powers.
SpecialSkill points: +1 to +30 is one power.
Spells: One power. For example a spellslot, or 3/day spell.
Saving Throw Bonus: +1 to +3 is one power; +4 are two powers; +5 are three powers.
Feats & Immunity: One power. For example Improved Evasion, Immunity: Poison, or Elemental Immunity: Fire.
(Will be updated. Ask, and it will be added)See the
Mythal Crafting System thread for details.