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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 6 posts ] 
DukeDublin
 
PostPosted: Thu, Feb 23 2017, 19:38 PM 

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Joined: 10 May 2015

Gave the spell Weird some casts, zero dice rolls, zero messages, zero effect against anything.

Attempted this on Server A, against the beetles along the Skull Craigs. Then attempted Weird on a player, zero effect.

Transmuting the spell for damage worked successfully; changing it back to default repeated the pattern of zero dice rolls, messages or effect.

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LunarBloom
 
PostPosted: Thu, Feb 23 2017, 19:43 PM 

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AFAIK, Beetles are immune to mind-affecting spells. Which is the same for all vermins. If the player you tried this on has Mind-affecting immunity or immunity to fear, below applies as well. Maybe get a bigger sample?

Immunity to the descriptors (fear or mind-affecting) is applied before the saving throws (if any) and after the spell resistance check, with no feedback if this immunity applies.

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thunderbrush
 
PostPosted: Thu, Feb 23 2017, 19:48 PM 



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Joined: 12 Nov 2015
Location: The belly of the beast

Technically, all illusion spells are supposed to be ineffective versus those with mind immunities. Those that are not, typically have to make a dice check to even see if they believe the illusion is real. NWN/Amia is very forgiving on this respect.

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DukeDublin
 
PostPosted: Thu, Feb 23 2017, 21:15 PM 

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The beetles are mind immune... :|

The Transmuted version worked? All other spells show the rolls even if they are immune, guess that's why I didn't catch on.

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TormakSaber
 
PostPosted: Fri, Feb 24 2017, 4:14 AM 

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Joined: 16 Dec 2004
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Vermin are traditionally mind immune, per PnP.

Quote:
Vermin Type

This type includes insects, arachnids, other arthropods, worms, and similar invertebrates.
Features

Vermin have the following features.

8-sided Hit Dice.
Base attack bonus equal to ¾ total Hit Dice (as cleric).
Good Fortitude saves.
Skill points equal to (2 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die, if the vermin has an Intelligence score. However, most vermin are mindless and gain no skill points or feats.

Traits

Vermin possess the following traits (unless otherwise noted in a creature’s entry).

Mindless: No Intelligence score, and immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
Darkvision out to 60 feet.
Proficient with their natural weapons only.
Proficient with no armor.
Vermin breathe, eat, and sleep.

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msheeler
 
PostPosted: Tue, May 16 2017, 16:39 PM 

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Joined: 17 Dec 2008
Location: eastern USA

Closing this since it's not a bug


 
      
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