This seems really critical game-balance wise, because an assassin likely makes one so he can go fight players at some point. When all his class abilities, ie the stuff that was given up because they didn't just go rogue/WM and dual wield x4 crit handaxes and burst people down, actually don't work, it essentially kills the class.
Even if the result is that the assassin saves just get a band-aid boost to make their DC's higher (I suggest a save-DC boost that would equal what you get from 30 skill points in spellcraft), and that gives assassins a buff, that seems fine to me, because the class is called 'assassin' and it should be good at its job.
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Count Kaldrjarn Pitt | Archmage Kilmar | Sarguk Morderer
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MisterLich wrote:
First of all, my brain is one of the best here.