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Familiars
https://www.amiaworld.net/phpBB3/viewtopic.php?f=143&t=83807
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Author:  Tyris [ Sat, Sep 26 2015, 11:09 AM ]
Post subject:  Familiars

Is there a resource thread with regards to changes to familiars or are the in the box descriptions still pretty applicable. Working on first caster build and unsure which one is best suited. Caster will be quite squishy so needs a boatload of protection, lol.

Author:  Solvaras [ Sat, Sep 26 2015, 11:32 AM ]
Post subject:  Re: Familiars

Familiars and Animal Companions have been modified in two ways:

Firstly, all familiars and companions have been redesigned to improve their utility and roles. There have also been two new familiars added: the phase spider and skeleton. The phase spider is a stealth and poison specialist, while the skeleton is an undead servant focused at absorbing damage.

Secondly, they receive a benefit according to their owner's caster level:

• Armor Class +1 / 2 CL
• Claw Enhancement +1 / 5 CL
• Regeneration +1 / 5 CL
• Attack Bonus +2 / 5 CL
• Universal Saving Throw Bonus +1 / 5 CL

• Resistance to bludgeoning, piercing and slashing damage:

• CL 1 – 10 : 5/-
• CL 11 – 20 : 10/-
• CL 21 – 30 : 15/-

Author:  Tyris [ Sat, Sep 26 2015, 11:39 AM ]
Post subject:  Re: Familiars

Thank ye kindly

Author:  Tyris [ Sat, Sep 26 2015, 16:41 PM ]
Post subject:  Re: Familiars

Is there any that are preferred over others?

Author:  Nalkanar [ Sat, Sep 26 2015, 17:04 PM ]
Post subject:  Re: Familiars

Pixie as pocket rogue
Panter as pocket sneak attack dmger
Skeleton as buffable "durable" one

Author:  Tyris [ Sun, Sep 27 2015, 3:13 AM ]
Post subject:  Re: Familiars

Don't see skeleton as a 1st level familiar unless it is alignment restricted or available at 2nd level

Author:  LibrisMortis_666 [ Sun, Sep 27 2015, 4:06 AM ]
Post subject:  Re: Familiars

Undead and Phase Spiders are only on Level 2-30. Because their Amia Familiars not NwN.

Author:  TormakSaber [ Sun, Sep 27 2015, 6:35 AM ]
Post subject:  Re: Familiars

No one loves the mephits. :(

Author:  LibrisMortis_666 [ Sun, Sep 27 2015, 7:07 AM ]
Post subject:  Re: Familiars

Everyone loves the Fey. :|

Author:  TormakSaber [ Mon, Sep 28 2015, 16:47 PM ]
Post subject:  Re: Familiars

Reinard used a bat, until he went Full Necromancer and had a skeleton before we had skeleton familiars. <.<

Author:  Ts_ [ Mon, Sep 28 2015, 17:57 PM ]
Post subject:  Re: Familiars

Everyone loves the (not a real dragon) pseudodragon because it has Bioware True Sight. Or has that been fixed?

Regards
Ts

Ps: Green faerie dragon glitter ftw. Sadly, this true dragon has no uses besides being very glittery, afaik.

Author:  Ulir [ Wed, Sep 30 2015, 17:03 PM ]
Post subject:  Re: Familiars

I believe I read that the pseudodragon will be fixed to not have True Seeing. That would be neat. The faerie dragon is way cooler anyway.

Author:  Naivatkal [ Wed, Sep 30 2015, 17:08 PM ]
Post subject:  Re: Familiars

Faerie dragon has invis I think.

Author:  Ulir [ Wed, Sep 30 2015, 17:14 PM ]
Post subject:  Re: Familiars

Improved invisibility and ranged confusion bolts. No save either. If pretty much always hits.

Author:  Ts_ [ Thu, Oct 01 2015, 7:30 AM ]
Post subject:  Re: Familiars

Isn't imp invis on a wizard familiar somewhat redundant? It cannot be cast when possessing the familiar, iirc, so it's really just for the familiar.

Author:  Ulir [ Thu, Oct 01 2015, 13:59 PM ]
Post subject:  Re: Familiars

I suppose it is a bit redundant, but you can always use it to buff your team and you don't need to worry about casting it on the familiar.

Author:  Raua [ Thu, Oct 01 2015, 14:40 PM ]
Post subject:  Re: Familiars

Ts_ wrote:
Isn't imp invis on a wizard familiar somewhat redundant? It cannot be cast when possessing the familiar, iirc, so it's really just for the familiar.


It can be cast as a familiar! But it's just from the radial menu under "Special abilities" last I checked, not cast spell!

Author:  Ts_ [ Thu, Oct 01 2015, 19:25 PM ]
Post subject:  Re: Familiars

Oh, cool! The bolt, too?

Author:  TormakSaber [ Mon, Oct 05 2015, 0:34 AM ]
Post subject:  Re: Familiars

Yup, monster abilities show up on that side special ability radial menu.

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