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| Sirrush. https://www.amiaworld.net/phpBB3/viewtopic.php?f=103&t=64738 |
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| Author: | Gobbledygook [ Thu, Mar 22 2012, 1:34 AM ] |
| Post subject: | Sirrush. |
We have a Sirrush available as an option for Epic Mummy Dust, and I was wanting a little more information about it. Could anyone please post it's in game description? I'm looking for the bio for how it is being portrayed in Amia. Looking around on the internet has given me a whole bunch of different ideas about what a Sirrush actually is. DnD wiki only gives stats, but also has a version of the Sirrush with three heads(http://www.dandwiki.com/wiki/SRD:Three-Headed_Sirrush): DnD Wiki wrote: SIRRUSH Size/Type: Large Magical Beast Hit Dice: 40d10+680 (900 hp) Initiative: +23 (+15 Dex, +8 Superior Initiative) Speed: 90 ft. Armor Class: 44 (+15 Dex, –1 size, +20 natural), touch 24, flat-footed 39 Base Attack/Grapple: +40/+60 Attack: Claw +56 (2d6+16/19–20 (+1d6 on critical hit)) melee Full Attack: 4 claws +56 (2d6+16/19–20 (+1d6 on critical hit)) melee, bite +54 (4d6+8) melee Space/Reach: 10 ft./5 ft. Special Attacks: Pounce, stunning roar Special Qualities: Blindsight 300 ft., DR 10/epic, darkvision 60 ft., fast healing 20, low-light vision, SR 39, scent; acid, cold, electricity, fire, and sonic resistance 10 Saves: Fort +39, Ref +37, Will +27 Abilities: Str 42, Dex 40, Con 44, Int 21, Wis 38, Cha 28 Skills: Climb +59, Hide +58, Jump +83, Listen +57, Move Silently +58, Spot +57, Survival +57 Feats: Blinding Speed (×4), Cleave, Great Cleave, Improved Critical (claw), Improved Initiative, Multiattack, Overwhelming Critical (claw), Power Attack, Superior Initiative, Weapon Focus (bite), Weapon Focus (claw) Environment: Any Organization: Solitary, pair, or pack (4–9 sirrushes and 1–2 three-headed sirrushes) Challenge Rating: 24 Treasure: Standard Alignment: Usually chaotic neutral Advancement: 41–50 HD (Large), 51–60 HD (Huge), 61+ HD (Gargantuan) Level Adjustment: — Sirrushes speak Sylvan and Draconic. A sirrush’s natural weapons are treated as epic for the purpose of overcoming damage reduction. COMBAT Stunning Roar (Ex): Every 1d4 rounds, a sirrush can loose a sonic attack of such volume that it stuns all creatures in a 60-foot spread for 1d4 rounds if they fail a fortitude saving throw (DC 47). The DC is Constitution-based. Pounce (Ex): If a sirrush charges or leaps upon a foe during its first round of combat, it can make a full attack even if it has already taken a move action. Headloss Resistance (Ex): A sirrush’s thick bony plate protects its neck like a shield and provides resistance from effects that could normally behead it, such as a vorpal weapon. When a sirrush or three-headed sir-rush would otherwise lose its head, it instead makes a fortitude saving throw (DC 10 + 1/2 HD of attacker + attacker’s Strength modifier). On a failed save, the sirrush’s head leaves its shoulders normally, but on a successful save, the sirrush is unaffected by the beheading. A sirrush dies when beheaded; a three-headed sirrush goes on fighting until all its heads are lost (the only penalty it incurs is one or two fewer bite attacks when it makes a full attack). Another website (not a valid source) gives the following info: http://hamsterhoard.blogspot.com.au/2009/02/monster-sirrush.html wrote: Sirrush Armour Class: 3 Hit Dice: 6+6* Move: 210' (70') Attacks: 2 claws + 1 bite Damage: 1-6/1-6/1-10 + special No. Appearing: 1 (1-4) Save As: F7 Morale: 10 Treasure Type: A Alignment: Any XP Value: 650 Covered in scales of copper and bronze, a sirrush has the shape of an unnaturally large deer or antelope, the forepaws of a lion and hindfeet like those of a huge bird of prey. Its head, reptilian and bearing a pair of coiled horns, rests atop a long and slender neck; its whiplike tail coils and uncoils along its haunches. Sirrush lair in desolate, abandoned temples and other such ruins. A ferocious combatant, a sirrush attacks with claws and teeth; its claws inflict 1-6 hit points of damage, its bite 1-10 points. If truly enraged a sirrush will ignite in a nimbus of ruby-red flames, causing 2-8 hit points of damage upon contact with the fires and melting non-magical weapons that are used in combat against it. Sirrush are immune to damage from fire. Also, Wikipedia describes the Sirrush here. http://en.wikipedia.org/wiki/Mu%C5%A1%E ... %A1%C5%A1u So I'm asking, In the Forgotten Realms world: - What is a Sirrush? - What are their common abilities, where are they commonly found, what are they known for, etc? - Is there any in-depth information on this monster in any of the DnD rulebooks, if so, which ones? |
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| Author: | corypx [ Thu, Mar 22 2012, 1:38 AM ] |
| Post subject: | Re: Sirrush. |
Epic Level Handbook page 216 try this link http://issuu.com/misantropia/docs/d20---wotc---d-d3e---epic-level-handbook----ocr-bm |
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| Author: | TormakSaber [ Thu, Mar 22 2012, 1:47 AM ] |
| Post subject: | Re: Sirrush. |
It's the ELH, one headed version. |
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