Assumptions Based on Canon Info: Feytouched are trapped between timeless fey immortality and mortality. Some element of them is utterly timeless; perhaps even a schizophrenic or major part of them. We can assume then that when it comes to making decisions, they aren't just going to be fickle and capricious, but would refuse to be 'rushed' by any normal perception of time.
Example of Fey Perception [DM Event]: Kohlingen's Lake is the home of a fey creature, she formed a bond of affection with the ancestor of a man from Wharftown - who is essentially like a warlock gifted powers by her; originally to his ancestor and by proxy through his bloodline to present day. The problem is, this man is a charletan and a rogue who wants nothing to do with the fey. However, to this fey herself... And her racial understanding of time and it's flow. This man holds the legacy of her love and affection and therefore must honour his ancestor's promise; effectively inherit his love for her. Fey are dangerous creatures to promise to for this reason. She plagued the city with strange phenomenon and cursed Whurak Valtensson for failing to bring her 'love' to her - taking away his ability to enjoy something he loved in turn. Ale and food - a staple of dwarven feasting and celebration. Feytouched may have a rather extreme reaction to being unable to keep their word; or if others betray them. Fey make bonds and pacts with mortals, and once made they last for eternity - as in the example above sometimes spanning entire lineages.
Exotic, Beautiful vs Cruel and Capricious. Your emotions will be different, and confused. Likewise your appearance may be whimsical and graceful. Or brutish and twisted. Are you spawned with the essence of a fleeting moment? Or, from some cruel aspect of the world? You will always be conflicted about your feelings. is love real? Is it a game? Is it both? Is hate eternal? Is it gone in a heartbeat? Do you even understand remorse? Or guilt?
You're tied to the natural world, like a fiend to sin. There may be some aspect of nature that's appealing to you. Addictive.
You're very likely to get some unwanted attention, or perhaps much desired attention, from fey. You're an enigma. Part of you is 'real' to them, the other half is mortal and temporary. They might look at you and think; how can he stand to exist like this? I must
know..
You're probably curious about something. Obsessively so. Fey tend to represent something. Winter. Summer. Spring. Rebirth. Rock. Stone. Life. Death.
Familiars/Companions: Feytouched with Pixies... Imagine that? It might be a servant of your lost ancestor assigned to help you. It might sense your kinship, or stare in wonder at how you manage to put up with all these disgusting mortal ... urges. What kind of promise did you make for it's service? Is that promise vital to you in some way?
You probably have more in common with he pace of longer lived races; but you're also part fey. So you may find the energy of humans, hin and half elves to be curious or admirable. You might find it quaint.
I believe, and according to the link above, Fey things in general reverie like elves.
Cycles: As a Feytouched just how much are these elements of your being? Do you resist it? Do you embrace them? What is your Cycle?'Every fey has a purpose, either one chosen for herself or given to her at creation. Since fey are not part of the True Cycle, they must find their own. Cycle is as close to religion as most fey get. It is a set of ideals that those bound to it adhere to, and it grants powers to those in association with it. The cycle that a fey being belongs to defines the way that he or she uses and consumes natural energies, and the way that the fey creature may use the power he or she is given. It also serves as a measure of the fey’s remaining life force, for a fey can change the cycle he is aligned to by his actions. In this way cycle can be seen as a ladder. Descending this ladder is risky, for to travel beyond the lowest rung is certain death to the fair folk. As a fey lives through the ages, it most often will move down this ladder, rather than up.
These cycles are more than simple delineations for fey; they are echoes of the cycles present in all of nature and in all of nature’s creations. Each cycle has a day when it is strongest and when its fey are at the peak of their power. On this day, a fey creature gains one bonus spell for each spell level he is able to cast. There are eight primary cycles of fey existence, just as there are eight phases of a moon, or eight turning points in a year. Additionally, there is a ninth, which represents the most fragile state of the fey: the Cycle of Twilight, which exists between and transcends all others. Every fey is comprised of forces from these nine cycles (including twilight), but some focus more intensely on one than the others. The cycles are:
DestinyThe Destiny Cycle is one of promise. It is what makes kind beget its own kind, allows the sun and moon to rise every day and the seasons to change. Fey who are bound to the Destiny Cycle are among the most powerful and honor-bound of their kind. On extremely magical worlds, they help to maintain the natural order of time and keep nature’s schedule. The Destiny Cycle is also farthest removed from the petty concerns of mortals. What is a single lifetime in the grand theater of history?
The Day of Destiny is the Summer Solstice. The host that upholds Destiny is the gentry.
TransformationThe Transformation Cycle is about change, such as the birth of a child or the butterfly that emerges from its chrysalis. It is the spark that is kindled into a flame, the moment that one thing becomes another or when a new role is taken in life. Members of the Transformation cycle are the tricksters and wise folk among the fey. They enjoy their supernatural abilities to walk in the shoes of another and are drawn to artistic performance. Their primary concern is knowledge, whether it be gained or given.
The Day of Transformation is Midsummer’s Day. The host that upholds Transformation is the revelry.
CreationThe Creation Cycle is about genesis. It is the beginning of a long journey, or of the hope of spring to come. It is gestation, the first thaw of winter, the first stirrings within a seed. It is pattern untouched by decay, a pure idea at the moment of conception. It is as close to perfection as any mortal can come, for deeds can rarely meet the promise of ideas. Fey belonging to the Creation Cycle are the builders and architects of history and of matter. Those who fall into this cycle tend to be the fey that are most concerned with humanity, for it is by their deeds that all future history shall be written. Whatever course they take, they are often drawn into the beauty of their own work and are prone to covet what they create.
The Day of Creation is the Spring Equinox. The portunes are the host that upholds Creation.
GrowthThe Growth Cycle is present in the tree that strives to touch the sky, the yearling who becomes a stag, and the moon as it grows from a sliver into a disc. The growth cycle is the one that has given fey their false reputation as creatures of nature. Fey who belong to the Cycle of Growth are the protectors of life. They possess the most powerful healing magics of all the fey. The Growth Cycle is the one most concerned with the True Cycle.
The Day of Growth is Mid-Spring’s Day. The yarthkin uphold the Growth Cycle.
MysteryThe Mystery Cycle is about secrets. It is evidenced in the power of an obscure blossom to cure a mortal plague, the markings that hide a predator or its prey, the fog that leads wanderers astray. It is dark truths whispered to a child as he sleeps, or the disheartening truth of a lover’s infidelity. Mystery Cycle fey are the most deceptive, the most vile, of all the Nightmare Court. They prefer stealth and numbers to a fair fight and have the least honor of the fey. Wicked and ugly, they wear cloaks of innocence and beauty to better set up their victims for the kill.
The Day of Mystery is the Winter Solstice. The horde upholds the Mystery Cycle.
FortuneThe Fortune Cycle deals with luck. It represents the force that gives one child his father’s strength and another his stupidity. It is the early thaw that comes in time, or the early frost that kills the harvest – the give and take of nature’s whim. Fortune Cycle fey are the ones most concerned with material gain, and they hoard their riches to the detriment of others. Fey of the Fortune Cycle are the most likely to actually steal, rather than borrow, what they covet. These evil beings will allow suffering in others, even when they have plenty to spare.
The Day of Fortune is Midwinter’s Day. The bogeys uphold the Fortune Cycle.
WorldThe World Cycle is about consequences and rewards. It is the time of harvest or famine, the ability of nature to give or to take. It is burnished gold, glittering silver, and the sparkle of a newly bought soul within a gem. Fey who uphold the World Cycle are the buyers and sellers, those who know a man’s price and are willing to meet it. These fey are the ones who steal mortals from their worlds and remake them as loyal new fey for the Nightmare Court. They are the most likely to wander dark roads at night and to come to a mortal in the hour of his greatest need and tempt him with what he desires most. They seek to gain power, to better corrupt civilizations, in order to cause their downfall.
The Day of the World is the Autumn Equinox. The uninvited uphold the World Cycle.
DeathThe Death Cycle is one of endings. The Death Cycle is about the chance at renewal that destruction brings. It is the teeth of the wolf biting at the stag’s throat, the setting of the sun, the dying ember. It is also the interval between notes, the heartbeat before a lunge, the child’s first step. For fey of the Dream Court, the Death Cycle is natural: predation to preserve a species, the last leaf falling from the trees before winter’s sleep. Nightmare Court fey come to this cycle when they have no further recourse for existence. For them, it is desperate, selfish, and cruel. They seek only destruction for nonfey creatures.
The Day of Death is Mid-Autumn’s Day. The grims upholds the Death Cycle.
TwilightThe Twilight Cycle is about balance and its precarious nature. It is the act of fading from one thing to another, the end and beginning in union. Within it, yet forever separated from it, are each of the other 8 cycles.
The Day of Twilight is the first and last day of Reality’s Creation (only one of each, ever). The Twilight Court upholds the Twilight Cycle.'
Crux: Do you have a Crux? How important is it to your character, given you're half mortal? Do you fear ever coming to experience your crux? What will happen to you if you do? Will you die? Will that fey part of you start to wither? What happens if it withers? A very important question perhaps.'The state of being fey is fragile at best. It is a walk along a thin precipice, and one misstep can cause a fall. When a fey being has committed an act that is exceedingly good, evil, lawful or chaotic or has betrayed the role of his cycle, he may come to a crux – a turning point with the power to kill, maim or leave the fey forever changed. “Crux” is the closest translation of the name the fey have for a transformation, an anagnorisis of some kind with the power to change the entire psyche and physicality of the creature.
Any time a fey violates the Law, changes alignment, or violates his host restrictions, he comes to a crux. The results of this change may cause him to change host or court or even to die. Upon reaching a crux, the fey must make a Will save against a DC of 15 plus his own character level. Failure means he immediately and permanently loses two HD or levels, and is forced to save again or suffer the same fate immediately. Of course new save DCs are based on the current level. This process continues until either the fey makes his save or dies, as outlined below.
Even if the save is made, the fey will dwindle, losing one level or hit die unless he opts to leave his court and enter another. Evil fey must enter the Twilight court if they leave their own, but a Dream court fey may opt to enter the Twilight court or the opposing host in the Nightmare court at any time after the transgression (including after a failed Will save but before the moment of death). They must change their alignment to evil, but for many this is better than to suffer the effects of dwindling or death. The dark ones welcome them with open arms. The reasons a good fey might opt to join the Nightmare court rather than joining the Twilight court are twofold. He may rationalize at that last instant that he can work his way back into the good graces of his former allies, and he may fear for his life.
Entering the Twilight court is a dead end; there is no way out once the fey has made this decision, and future cruxes will hold greater risk. A fey at 1 HD can dwindle on a successful Will save to ½ HD, and one at 1/2 can dwindle to 1/4 HD. Fey with only 1/4 HD remaining at the crux simply die unless they change court, with no save. They may also reenter the cycle as a muryan. A crux is a catastrophic event for a fey. If he even survives, he will be transformed; how much is simply a matter of how truly selfish he is.
A crux is a spectacular if terrifying sight, and no two are alike. The energies of the True Cycle wash over the victim, and he suffers incredible agony. Those who stand by may hear incredible thunderclaps or feel powerful winds, which only adversely affect the victim of the crux. The fey may burst into flames, be struck by lightning, or be thrown violently around in an invisible zephyr or any number of primal tortures.
At the moment of such an event, the entire cosmos is out to harm the transgressor, and no magic is powerful enough to stop it. Regardless of what happens, the one who suffers the crux is the only one in real danger, although if another fey attempted to interfere, he would call a crux down upon himself.'
Cynosures: Does it ache? Is that part of you incomplete? Is there a void in your heart and you yearn for it to be filled? Do you find solace in clinging to your cycle? Those fey creatures you find interesting enough to warrant company?'Like undead, fey are incomplete souls, lacking in some fundamental resource. Unlike undead, however, most fey do not harm that which they need; they coexist with the object of their completion symbiotically. Rather than feeding them, per se, this need, when fulfilled, ties them to the world, preventing them from fading to nothingness. The thing that ties the fey to this world is called its cynosure. A cynosure is some being, place, idea or group which reinforces a fey being’s existence. It is a hand reaching out from the darkness that keeps them from falling from a precipice. By tying itself to a cynosure, the fey is able to borrow time. Even if the Overmind has already begun to forget, why not cast one’s lot with a race, the land, or the gods? As long as they remember, the Overmind cannot forget so easily.'
(( These are the things I'd consider, the nice thing is as Feytouched you can be as 'touched' as you feel you need to be. Will you embrace all of the above and more? Or, just some parts? ))