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PaladinOfSune
 
PostPosted: Tue, Feb 07 2012, 20:01 PM 

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Player

Joined: 15 Dec 2004
Location: England, UK

4.05

General:

Hak version 3b has been implemented.

Click here for the new hak version. If you still see the old hak version, REFRESH your browser.

Changelog:

  • The Courage domain used to reference Aura of Glory when it doesn't gain that spell. This is addressed.
  • Fixed loads of loading screen typos.
  • Entreatment was incorrectly listing that it's Concentration versus Taunt.

  • The new Panther, Cougar and Crag Cat models have been removed.

  • The Undeath and Scalykind domain feats had a usage when they shouldn't have. This is corrected.
  • Missing shield proficiency has been added to Knight Commander.
  • Master Scout HP was being listed as d8 on the class description; now fixed.
  • Master Scout could only take Great Fort/Reflexes/Will on bonus feats and not general. This is corrected.
  • Fixed weapons that Divine Champion wasn't counting as a prerequisite (Sling, Shuriken, Throwing Axe).

  • Changed Improved Whirlwind Attack so it no longer requires 23 Dexterity.

  • New dragon disciple breath feats have been added. Ask a DM online for them.
  • Shadow Jump and Flight feats have been added to replace the widgets. Ask a DM online for them.

  • Added two new tilesets - Summer Forest and Elven Interior.

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PaladinOfSune
 
PostPosted: Sat, Feb 11 2012, 20:30 PM 

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Joined: 15 Dec 2004
Location: England, UK

4.05b

General:

  • Fixed the cooldown on the RDD breathes.
  • Fixed the crafting issues with some medium armor torsos. If you've been affected by this and are unable to change the armor back from heavy to medium, ask a DM to do it for you. If we catch people intentionally having abused this bug, it won't be pretty!
  • The BoT Owl's Wisdom was erroneously giving Charisma instead of Wisdom. This is addressed.
  • Mighty Rage's bonus will now be given even if the PC is currently out of uses for the feat.

  • The Heal potion cooldown has been modified. They now heal 80% of your maximum health by default, and take 15 rounds to 'charge' back to this amount with increments of 5% per round.

  • Several Divination-based spells have received buffs if the PC has the Divination spell focus feats. See here for the full list of changes.
  • Targeting a PC's summon with the PvP widget will now change the PC itself to hostile.

  • Gold drops from monsters on death has been removed.

DC Items & Custom Spells:

  • Darkness Immunity (AnalogKid)
  • Dust Storm (Bio_Jarrod)

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"Let's unwrite these pages and replace them with our own words."


 
      
msheeler
 
PostPosted: Wed, Feb 15 2012, 19:41 PM 

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Player

Joined: 17 Dec 2008
Location: eastern USA

4.05c

General:

  • Plot Update - Frozenfar: Endir's Point, Northgarn - Frostbite Mines have been re-opened.
  • Plot update - Khem: Djedet - The Gnomish Lantern works again.
  • New DM areas added on B.
  • Plot Updates: All Triumvir areas.
  • Plot Update - Nexus Hills: The Falls - Gnomish Lanterns works again.
  • Plot Update - Cordor: Temple of Love - Gnomish Lantern works again.
  • Area Update - Wharftown: The Slanty Shanty.


 
      
PaladinOfSune
 
PostPosted: Fri, Feb 17 2012, 3:16 AM 

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Player

Joined: 15 Dec 2004
Location: England, UK

4.05d

General:

  • Two new chat commands have been added: f_hostile, which turns all PCs on the server hostile to you except those in the same party; f_friend, which turns all PCs on the server neutral to you, though this will not function in combat.

  • The domains of several deities have been changed. They are: Callarduran Smoothhands, Grumbar, Helm, Istishia, Kurtulmak, Mielikki, Oberon, The Queen of Air and Darkness, Sehanine Moonbow, Sheela Peryroyl, Talos, Titania, Ulutiu and Umberlee. See the Deity System page for the details - the page has already been updated with these changes.

  • The Dark Spires creatures have had an update to abilities and stats to bring them more in line with our current server balance.

  • Elflings are now considered half-elves, not halflings. This allows them to take Arcane Archer, but they are otherwise identical. Any existing elflings will require a rebuild; free of charge.

  • Several Abjuration-based spells have received buffs if the PC has the Abjuration spell focus feats. See here for the full list of changes. The changed spells are: Endure Elements, Energy Buffer, Globe of Invulnerability, Greater Spell Mantle, Lesser Spell Mantle, Minor Globe of Invulnerability, Protection from Elements, Resist Elements, Shield, Spell Mantle, Stoneskin, Resistance and Ironguts.

  • The Shadow summons from Shadow Conjuration, Greater Shadow Conjuration and Shades were missing weapons and hides at various levels; this has been addressed.

  • The Blood Frenzy spell has been recreated.
  • The Healing Sting spell has been recreated.
  • The Quillfire spell has been recreated. (See here for the full list of changes on these three spells.)

  • Plot changes to Wiltun and Wiltun Keep.
  • Plot changes to Shadowflame Manor.
  • Plot changes to Chillroad and Chillroad Base.

DC Items & Custom Spells:

  • Charm Lute (Day Dreaming)
  • Ikm of the Ma'at (GreatPigeon)
  • Howling Breath Redux (elmmaster)

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"Let's unwrite these pages and replace them with our own words."


 
      
PaladinOfSune
 
PostPosted: Sun, Feb 19 2012, 18:23 PM 

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Player

Joined: 15 Dec 2004
Location: England, UK

4.05e

General:

  • Fixed barbarian rage oddities on B.
  • Some tweaks to the Dark Spires monsters.
  • The Beastmen have been rebalanced. They're now a few levels harder in exchange for far more XP.
  • Some fixes to Blood Frenzy, Quillfire and Healing Sting.

DC Items & Custom Spells:

  • Sunder Aorta (BurningoutBright)
  • Jungle of Thorns (Amarice-Elaraliel)
  • Inspire Courage (elmmaster)
  • Incinerating Blast (LEDZEPPELINROCKS)

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"Let's unwrite these pages and replace them with our own words."


 
      
MoshingChris
 
PostPosted: Thu, Feb 23 2012, 9:07 AM 

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Player

Joined: 04 Sep 2007
Location: Down South and Bent Edge

4.05f

Summons:

  • First Round 2012 Summons Updates.
  • Yugoloths and Archons.

Miscellania:

  • Removed a bunch of hides no longer required by the summons, if this happens to break anyones character please PM me so I can rectify the situation.

_________________
I play: Gage le Gris
Socially and recently politically Inept Knight of Xymor


 
      
PaladinOfSune
 
PostPosted: Fri, Feb 24 2012, 12:55 PM 

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Player

Joined: 15 Dec 2004
Location: England, UK

4.05g

General:

  • Various plot-related changes.

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"Let's unwrite these pages and replace them with our own words."


 
      
msheeler
 
PostPosted: Mon, Feb 27 2012, 12:11 PM 

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Player

Joined: 17 Dec 2008
Location: eastern USA

4.05h

General:

  • Plot-related changes - Wiltun
  • Area update - The Oakmist Vale
  • Removed some areas no longer in use


 
      
Mahtan
 
PostPosted: Fri, Mar 02 2012, 4:32 AM 

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Player

Joined: 28 May 2006
Location: That place with the green grass and that blue sky.

4.05i

General:

  • Updates for Winya Temple
  • Updated Scripts

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PaladinOfSune
 
PostPosted: Sun, Mar 04 2012, 18:35 PM 

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Player

Joined: 15 Dec 2004
Location: England, UK

4.06

General:

  • Various fixes to summons.
  • Fixed several aura-related custom request items.
  • Fixed a lingering bug in Blood Frenzy.
  • The Eilistraeen quest in Bendir Dale will work correctly now.


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"Let's unwrite these pages and replace them with our own words."


 
      
PaladinOfSune
 
PostPosted: Tue, Mar 06 2012, 15:52 PM 

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Player

Joined: 15 Dec 2004
Location: England, UK

4.06b

General:


DC Requests:

  • Synthesis (Forestbeneath)
  • Several Eldritch Essences/Blasts (DustSpray101)

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"Let's unwrite these pages and replace them with our own words."


 
      
PaladinOfSune
 
PostPosted: Wed, Mar 07 2012, 21:59 PM 

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Player

Joined: 15 Dec 2004
Location: England, UK

4.06c

General:

  • Internal system fixes.

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"Let's unwrite these pages and replace them with our own words."


 
      
msheeler
 
PostPosted: Fri, Mar 09 2012, 1:12 AM 

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Player

Joined: 17 Dec 2008
Location: eastern USA

4.06d

General:

  • Plot-related changes - Kampo's Store House, Amia Forest - Hut, Ruathym - Fortress Wiltun / Keep
  • Area update - The The Temple of Love
  • Fixed missing scrolls in The Shrine


 
      
msheeler
 
PostPosted: Fri, Mar 09 2012, 18:20 PM 

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Player

Joined: 17 Dec 2008
Location: eastern USA

4.06d (Still)

General:

  • Plot-related change - Khem, Djedet
  • Fixed key issue in Wiltun Keep


 
      
PaladinOfSune
 
PostPosted: Tue, Mar 13 2012, 13:58 PM 

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Player

Joined: 15 Dec 2004
Location: England, UK

4.06e

General:

  • The element immunity rings that are dropped in loot are now craftable by default.
  • All AC types save for shield are now treated as Dodge in regards to the Mythal system power limitation - everything up to +4 AC is now valued as one power. +5 AC is valued as two powers.

DC Requests:

  • Incalescence Antithetic, Ingenious Edge (Forestbeneath)
  • Song of the Triumvir (Bobo_Underhill)

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"Let's unwrite these pages and replace them with our own words."


 
      
msheeler
 
PostPosted: Fri, Mar 16 2012, 0:12 AM 

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Player

Joined: 17 Dec 2008
Location: eastern USA

4.06e (still)

General:

  • Moved Tithe Box in Chaple of Lathander


 
      
MoshingChris
 
PostPosted: Sat, Mar 17 2012, 7:14 AM 

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Player

Joined: 04 Sep 2007
Location: Down South and Bent Edge

4.07 A Server Only

System:

  • Uber Low Tier Lootbin has been overhauled

_________________
I play: Gage le Gris
Socially and recently politically Inept Knight of Xymor


 
      
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