PassionateShadow
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Posted: Wed, Feb 12 2020, 18:08 PM |
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Player
Joined: 06 Jun 2014
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I think it's odd that you can easily fail to create anything when you're a journey man or any level of that really. It makes seance if it's NOT your job and you're trying to do it but even novices. How realistically are you going to ware that much material to make nothing?
I think it should be checking for chance of failure rather than success and rank + roll should be more to help determine what quality the items made are.
Let's be honest the jobsyetm items aren't really that good even the weapons Armour and shields aren't and it just seems very Frustrating when it's actually your job to make something and you keep failing the roles when you have 90% or less or some such.
Beginner
5% chance to be master work 10% Excellent 15% Very good / great 25% Good 40% Poor 5% Failure
Apprentice
10% chance to be master work 20% Excellent 40% Very good / Great 20% Good 5% Poor 5% Failure
Master 20% chance to be master work 40% Excellent 20% Very good 10% Good 5% Poor 5% Failure
_________________ ❤ Amia is Fun Again! ❤ #GreenisNotACreativeColour"It's easy to feel like a hero. It's a little harder to be one."
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ZoltanTheRed
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Posted: Wed, Feb 19 2020, 6:57 AM |
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Player
Joined: 03 Jul 2008 Location: USA
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The job system is under review for an overhaul in EE anyways. We'll cross that bridge when we get to it.
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PassionateShadow
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Posted: Wed, Feb 19 2020, 10:03 AM |
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Player
Joined: 06 Jun 2014
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Yey!
_________________ ❤ Amia is Fun Again! ❤ #GreenisNotACreativeColour"It's easy to feel like a hero. It's a little harder to be one."
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