View unanswered posts | View active topics * FAQ    * Search
* Login 




Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 2 posts ] 
Kamina
 
PostPosted: Thu, Oct 10 2019, 11:02 AM 

User avatar

Player

Joined: 05 Jul 2007
Location: Kent, England.

The Island of Chalkcliff


AMENDMENT 11/10/19: You can access Chalkcliff via Flint, a new captain at Barak Runedar's docks. As of this part of the message, his script is still broken but you can use a DM portal placed there to access the island.

First of all, where is it?

This illusive island has yet to be properly documented with cartography, however its location lies between Ruathym and The Purple Rocks. Because of this, the island is located on Amia B.

So Kamina, give me the low-down, what's on this island and why should I care?

Chalkcliff is a melting pot of several plots, though the most outspoken and prominent has been Kohlingen. To go in to it more, we'll look in to each batch of areas.



The Vacant Grasslands

This new land, granted to the Justicar by the Archdruidess of the island, consists of 3 areas (roughly the same size as Greengarden, Tritemple and Feylake districts of old Kohlingen) that will be the foundations for their rebuilding. Unfortunately for them, the ground is very soft, so there will be a limited amount of stone strongholds barricading their new settlement unlike the Kohlingen of old.

The rebuilding has, OOCly, been put aside to take a considerable time to do. However, players actively involved in the plot will have very strong influence in the direction the whole city state moves in.

A lot more of the information to present can be obtained by speaking to key Kohlingen players.



Chalkcliff Forest

The primary landmass to the island. The main portions of the forest contain an area for low level adventurers to hunt (Aimed at 5-10 ECL). The forest is almost entirely populated with a canine population, though if one were to find their den, perhaps killing their Alpha might yield an item useful for low level players?

Chalkcliff Forest: Site of Misery

Dubbed only for the horrific fate of those who have attempted to breach it. This area contains a set of draconic ruins, built by a great Copper Dragon who's name is lost to history. However, the occupant couldn't be any more opposite to its creator. Within it, lies Vazurim, a Black Dragon who leads a subsect of the Cult of the Dragon.

Vazurim's Lair is currently inaccessible due to being locked behind progress in the relevant plot.

Once unlocked, the upper levels of this dungeon are aimed at ECL 15-23 players.

The lower levels will be inaccessible until EE as well as plot advancements.

My tongue is bleeding from holding back what we're doing with the lower levels.


Chalkcliff Forest: Grove

The island is headed by a powerful Archdruidess of Water, by the name of Neris. This Grove offers a different dynamic to Amia Forest's. Not strictly an "Evil Grove" as some may think, certain practices and thought processes make this location a potential home to those who play Nature-based characters who do not feel at home at Amia Forest's Grove.

There are merchants similar to those locked behind Amia Forest's Grove, though the Amian Grove's faction items are still locked to there due to the RP behind it.

It's currently an "open faction", so if we get enough people playing characters who are interacting here, maybe we can do something official.



Wolfpelt Territory

North from the Forest lies the Wolfpelt Territory. This sparse set of land is the stomping grounds of the Wolfpelt Tribe. This mix of Monstrous races will fight anyone who treads upon their land, however if you were to stick to the roads, you can make it through the territory without scuffle.

The monsters in this area are aimed at 8-13 ECL.

Wolfpelt Village

Located north-west of the territory, this village could be seen less as a village and more of a fortified war camp. In its centre lies a massive Draconic fort built upon this island a long time ago. With this part of island being the only portion of the island with solid stone as its base, it's allowed their leader, King Wolfpelt, to build intimidating structures within it.

The area is accessible for any monstrous race (including Half-Orc), it is set to be a slightly more "streamlined" experience for these monster races, with access to a smithy selling typical monstrous weapons from +1 to +3, a stolen Mythal Forge, forge-based job system PLCs and merchants as well as a space for herblists.

The village itself is split in to 6 tribes:

The Hobgoblins - These act as the "head of the house" in the village, their Tribe leader if King Wolfpelt himself.

The Goblins - A slightly more unsavoury bunch in the village, the Goblins act as scouts and find themselves being the prominent Worg Riders of the village. They are lead by Triber Leader Gutwrencher.

The Orcs - The muscle. With their warfare expertise, they serve as the bulk of the village's footsoldiers. They are lead by the legendary Tribe Leader Urg, known as Drowblood to the denizens of the underdark due to his rather obvious drink of choice.

The Kobolds - Their burrow being evidence of their keenness to flank people underground using their excavating skills, they serve as the village's trappers and tunnelers. They are a monarch-based harem surrounding the Tribe Leader Snix.

The Gnolls - An amusing sight to most, a good portion of them speak in fluent and clear common. This is due to their Tribe Leader, Rottenfang, being herald to a Drow Matriarch in his past. He has governed a strange concept of rearing animals, however they serve as the beasts of war. These Gnolls breed the Worgs used to charge in to battle.

The Bugbears - The more pacifist of the bunch, though will not hesitate to defend themselves, the Bugbears are the medics of the village. Using their proficient herbalist skills, they create the bulk of the potionwares for the community. They are lead by Tribe Leader MIffy.


An honourable mention is Nob, the only Mountain Giant present. Though obvious not to miss, he serves as the Quartermaster to the troops.




The village has been designed to be very sandbox for those who wish to join in. You may choose to join a Tribe or generally perform actions that benefit the village.



Wolfpelt Territory: Desolate Beach

On this rather empty beach lies an entrance to the Underdark. Unfortunately a recent cave-in has rendered it inaccessible. This is set to be unlocked during the current Underdark plot. When it is accessible, it will contain a plethora of monsters leading down its tunnels.



The Sunken Forest

In the past, a massive tsunami swept across what was the whole eastern part of the island, heavily damaging its soft soil and causing half of the island to completely sink underwater. These shallows, located north-east of the Wolfpelt Territory contains ECL 13-18 themed monsters. There is also an addition: Within the sunken forest your minimap won't load anything. So keep track of where you are and don't get lost!


Smuggler's Cove

A blight upon the Archdruidess, these Blue Lute Pirates had supplied the Wolfpelts in history's past with materials and equipment from the mainland. Though, to her advantage, upon the tsunami tearing across the island, it left it very difficult to leave and enter the cove. Getting to this part of the island may require some diplomacy to access.

However, for those who may enjoy the pirate life, this is a sandbox area to be built upon. As these pirates attempt to make the cove more homely, there will be plenty of opportunity to create alliances and maybe, just maybe, you might find a way in to the main portion of the island from here.









How do we get here, then?

There are 3 travel methods to get here:

- Flint (Located slightly north of Guston at Barak Runedar's docks.)
- Blue Lute Navigator (Locked until Riptide plot unlocks it.)
- Underdark (Locked until Drow plot unlocks it.)

Alongside these, there are a good few leyline nodes around the island. If you're struggling to get to certain parts, maybe it's worth asking for some help.





There is plenty of half-finished content being finished to be put on the island, it's meant to serve as a bastion for those participating on Amia's main plots.

Also, hidden across the island is numerous amounts of easter eggs and information to be gathered. Get exploring!

_________________
Image
"Operating in the border between light and darkness, shadowdancers
are nimble artists of deception. They are mysterious and
unknown, never completely trusted but always inducing wonder
when met"


 
      
Kamina
 
PostPosted: Fri, Oct 11 2019, 9:00 AM 

User avatar

Player

Joined: 05 Jul 2007
Location: Kent, England.

OP has been amended: You can access Chalkcliff from Barak Runedar's dock using the new captain called Flint. Right now we're using a DM portal to get there until we can boot again with a script fix.

_________________
Image
"Operating in the border between light and darkness, shadowdancers
are nimble artists of deception. They are mysterious and
unknown, never completely trusted but always inducing wonder
when met"


 
      
Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 2 posts ] 


Who is online

Users browsing this forum: No registered users and 11 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group