maglorine
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Posted: Wed, May 01 2019, 23:55 PM |
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Player
Joined: 13 Oct 2006
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I'm getting less physical damage than the calculation should deliver.
1D8 Weapon. +5 STR Mod (2x = 10 Damage). +1 Enhancement. No Buffs. Damage range should be 12-19. I'm getting 11-18.
I think the calculation is leaving the STR Mod at 1.5x and giving me +2 Extra Damage as follows: 1D8 Weapon, +5 STR Mod (1.5x = 7 Damage), +1 Enhancement, +2 Extra Damage = Range of 11-18.
The +2 Extra Physical is also showing on the Character Sheet and only appears when using a 2 handed weapon.
Tried this with a STR Buff and the math works out the same (1.5x STR Mod and +2 Extra Damage).
AB Bonus is correct.
_________________ Tark Hammerfeast - Immovable Object True Greenspan - Bendir's Boy Wonder
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lilmarcat
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Posted: Thu, May 02 2019, 23:02 PM |
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Player
Joined: 27 Dec 2013
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I can't check this script so we'll probably have to wait for Mav on it but given that the script is only accounting for the last .5 X of damage and NwN naturally rounds down a 2 sounds normal in this case.
5 * 1.5 =7 + (5 * 0.5) = 9 when rounding
The 2 amounts are likely calculated separately meaning you end up rounding down twice here thus losing out on 1 damage.
Can you provide more math for different STR amounts to see if it is indeed somehow a static +2 damage?
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maglorine
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Posted: Thu, May 02 2019, 23:53 PM |
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Player
Joined: 13 Oct 2006
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You're correct. It's rounding down both on the 1.5x and the .5x so you lose a point of damage. With an even STR mod it comes out correct and with an odd STR mod you lose 1 point in total from the double round down. Thanks, this can be closed.
_________________ Tark Hammerfeast - Immovable Object True Greenspan - Bendir's Boy Wonder
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