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PassionateShadow
 
PostPosted: Wed, Sep 30 2015, 6:28 AM 

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Joined: 06 Jun 2014

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Donation and WorkAlethea of Hoar- Divine support
Ary - Medical
Castor Zodayas of Kelemvor - Support
Crow of Mielikki- Animal Stewardship, Information, Guidance
Cor'xak of Sylvanus - Fish and Plants
Erth'dar Songspinner of Grumbar- Manual Labor, Brick and Quarry Work
Fymor - Manual Labor, Entertainment
Jacen - Manual Labor,
Kathrynn of Kelemvor - Burial Aid, Divine Influence
Lord Tuomas Valo of Gond- Research, Body Removal, Defensive Support
Lerodan- Divine aid
Rania The Signing Rose - Animal Stewardship, Information, Guidance, Coin: 1.050.000, Wolf Relocation, Plant Seeds:
Rashad the Azure- Coin: 1.000.000, Stability Support
Miakoda of Selune - Body Removal, Animal Stewardship, Wolf Relocation
Sebastien Clairmont Chevalier of Lathander - Body Removal, Animal Stewardship
Teuivae of Ilmater - Divine Aid
Vuthamolik Blackhide Ambassador and Quarter Master of the Quagmire - Fish plants Water purifier System, Irrigation System
Zephyr - Irrigation System
Zerithy- Irrigation System




Sanctuary RulesRules of the Sanctuary are as Follows:


- Violence and murderous intent will not be tolerated.

- Summoning of Undead, or Fiendish kind will not be tolerated.

- Black Necromancy will not be tolerated.

- Active Worship to Vile Gods will not be tolerated.

- Theft will not be tolerated.

- The casting of offensive and or dangerous spells is prohibited.

- Casting of defensive spells is permitted as long as it causes no disturbance of the peace or harm to yourself or others.

- Evil summons will not be tolerated.

- Speaking the names of Vile Gods, or Fiendish kind is not permitted.

- Harassment is not permitted.


Any one found breaking or violating these rules may be asked to leave or could face permanent banishment from these grounds.


Banishment List

_________________
❤ Amia is Fun Again! ❤
#GreenisNotACreativeColour

Image
"It's easy to feel like a hero. It's a little harder to be one."


Last edited by PassionateShadow on Mon, Jan 09 2017, 21:24 PM, edited 24 times in total.

 
      
PassionateShadow
 
PostPosted: Mon, Oct 05 2015, 1:26 AM 

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Joined: 06 Jun 2014

  Older stuff

Vision Statement
The Sanctuary Fellowship is a group of proactive individuals united under the common interest in protecting and ensuring the safety of our home and community of the Isle of Amia. We are dedicated to the betterment and the safety of our community as a whole and as such strive to render aid to those who need it and enable those who seek abetter path.
The Fellowship as a whole keeps in mind common interest and goals that can help the community of the isle. We prioritize and focus on these projects as a whole and ensure the help needed for them can be found, or rendered. We also ensure the safety and protection of our community by working together to over come dilemmas and conflicts that can be harmful to the community.

We have several manners in which we focus on self improvement and aid.
Hedge Knight Core
One of them being a hedge knight core where the we teach dedicated individuals the knightly demeanor and the ideals of conduct so embodied by such a life style. Those joining the Hedge Knight Core will start with the rank of Page of Squire and work towards the rank of Knight through the practice and embodiment of such Codes and lifestyle fashioned after Chivalry.
Agricultural and Water
Our agricultural and water project focuses on growing, providing ans storing food and healing herbs for those in need and to store for the case of famine or drought. Such positions offer and allow those who seek a path of self betterment an outlet that directly aids the community as a whole and allows them to work towards cause and to better help reflect on them selves by offering help in such. Such a position offers a form of work and monetary position for those who need help getting back on their feet.
Research and development team
We provide a small library and school room to offer knowledge and training in such classical manners. Research and development is included here to help forward any magical and alchemical facets.
Diplomatic /Investigation Team
The diplomatic team focuses in the legal matters and works on the ideals of gathering information and working to keep peaceable ties and relations by taking in to account the culture and laws of such other communities and places we may deal with.
Medical
Medical strives to offer a place of convenience and aid to those who happen to become sick or injured or have a more serious problem that needs tending to. The recovery wing offers a quiet comfortable place to rest up for any patience who require it.
Exploration
The exploration core focuses on venturing out to the unknown and gathering information on new possibilities or investigating new problems or dilemmas the community may be up against.
Members of the fellowship are encouraged to make use of their own unique skills and talents in any of the areas of expertise we focus on so that the Fellowship may work together as a whole for the best results.

What are the Benefits of Joining?

By joining the Sanctuary Fellowship you are given opportunities to work with others for the betterment of self and community. The fellowship takes interest in ensuring our members are well equipped and well trained for the tasks that lie ahead in life. We do our best to help each other out and ensure that projects get the attention and man power they deserve.
Sign up FormSurname;
Given Names;
Age;
Race;
Deity;
Nationality;
Official Affiliations (if any);
Contact Details;

~Map to the Sanctuary~
Image

Table of ContentsSanctuary Rules And Banishment List
Ledger and Records of Aid and Donations
Apprentice Rules
Sanctuary Projects
Reports and Projects from the Apprentices
Dark Hold-Cassius
Other Projects
Imports
Metals I
[olala=Responsibilities]

Treasurer- Snow
Quarter Master- Matthew
Secretary and Scribe- Michael

Responsibilities of Divisions

Research - Itmen
Agriculture - Rania
Exploration - Hammond
Medical- Luckii

Exports[/olala]

Matthew makes a new file for member cards.
Members wrote:
Sign up FormSurname; Griffonheart
Given Names; Adela
Age; 33
Race; Human
Deity; Lathander
Nationality; Waterdhavian / Cordorian
Official Affiliations (if any); None currently
Contact Details; Leave letters at the Chapel of Lathander on East Cordor

Sign up FormSurname;Allan
Given Names; Matthew
Age; 26
Race; 'Aasimar'
Deity; Lathander
Nationality; Cormyrian
Official Affiliations (if any); 'Interim Governor of Central'
Contact Details;The Rusty Hoe Tap House, the Sanctuary

Sign up FormSurname; Lindariel
Given Names; Ithilwen/Snow
Age; 200
Race; Sun Elf/Aasimar
Deity; Corellon/Seldarine
Nationality; Cormanthor
Official Affiliations (if any); Winya Ravana
Contact Details; Winya/Cordor/Matthew

Sign Up FormSurname; Till
Given Names; Luckii
Age; 28
Race; Halfling/Aasimar
Deity; Tymora
Nationality; Neverwinter
Official Affiliations (if any); Bendir Dale Militia
Contact Details; Send word to either Bendir Dale (Or Wharftown in near future.)


Surname; Marcher Griffo Hilltopple
Given Names; Griffo
Age; 23
Race; Hin decent of Aasimar blood
Deity; Arvoreen
Nationality; Luiren
Official Affiliations (if any); Captain of the Militia of Bendir Dale
Contact Details; Leave a notice with the militia members or in the Dale Hall

Sign up FormHarcourte
Michael
27
Aasimar
Mystra
Has no idea...escaped from Calimport
No affiliations.
No home, general luck of the draw if you see him. Does read public notices, keep them cryptic if you want to meet.


Sign up FormSurname; Lady Rania Shadowflame
Given Names;
Age; 23
Race; Human
Deity; Selune
Nationality; Cormyr, now Ruathym
Official Affiliations (if any); Thaness of Caraigh
Contact Details; Thane's Tower, Caraigh or Caraigh Mill

Sign up FormSurname;Vethi
Given Names;Itmen
Age;38
Race;Kobold
Deity;None
Nationality;Belenoth
Official Affiliations (if any);None
Contact Details;I can always be found in Belenoth


Kurchin TBA
Hammond TBA


[col]
Current 'Staffing'SNOW
Smith
Drill Master
Painter
Preacher
Fymor Harding
Master painter

Glendil Fettian
Master Cartographer

Cassius Courtier of Cormyr
Journeyman Exorcist
Journeyman Undead hunter

Matthew of Valendale
Master Leather worker.
Apprentice
Painter
Tanner
Trapper
Preacher

Kronaux
Master weapon smith

Drarin Thundersteel
Master weapons smith
apprentice miner
apprentice smelter
apprentice armour smith

Jovian Undon

Apprentice scribe
Armature physician
Journeyman alchemist
Journeyman herbalist
Apprentice orcharder

Talas
Market gardener X2
Carpenter X1






Some Activity
#2

_________________
❤ Amia is Fun Again! ❤
#GreenisNotACreativeColour

Image
"It's easy to feel like a hero. It's a little harder to be one."


Last edited by PassionateShadow on Mon, Jan 09 2017, 21:46 PM, edited 1 time in total.

 
      
NinjaClarinet
 
PostPosted: Mon, Oct 05 2015, 1:37 AM 



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Joined: 12 Jul 2010

Among the ruins, the adventurers find the remains of a small campsite and some surveying equipment, many months old and all but destroyed by the weather. Among the forgotten possessions is a rusted and chipped emblem of Sehanine Moonbow.


 
      
PassionateShadow
 
PostPosted: Mon, Oct 05 2015, 2:27 AM 

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Joined: 06 Jun 2014

Uppon finding the items Matthew would set aside a specific well made chest for such items and store them. He would be careful not to damage them any further. He takes the emblem of Sehanine Moonbow and places it with in a pocket on the under part of the chest lid to ensure it does not get lost.

_________________
❤ Amia is Fun Again! ❤
#GreenisNotACreativeColour

Image
"It's easy to feel like a hero. It's a little harder to be one."


 
      
PassionateShadow
 
PostPosted: Tue, Oct 06 2015, 6:28 AM 

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Progress is made as various visitor show up from time to time to stop by and either help out, gab a bowl of stew or arm-wrestle at the camp. Friends gather and talk and with the help of some of the usual of the Dale new folks are shown the way to the encampment.

Matthew would arrange for several plots of land to be reserved for the dead just a little ways down the road fro the Salandran temple. With reservations made, Matthew has started to dig a few of the graves this day before returning to the work camp. Here he enlists the help of others from time to time to aid him in retrieving the bodies that were left in the cave. With with six bodies recovered and wrapped in the canvas tarps and tied to go it's a small bit of progress but still progress.

_________________
❤ Amia is Fun Again! ❤
#GreenisNotACreativeColour

Image
"It's easy to feel like a hero. It's a little harder to be one."


 
      
PassionateShadow
 
PostPosted: Tue, Oct 06 2015, 6:39 AM 

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Joined: 06 Jun 2014

Image
Image

[1]
[2]

_________________
❤ Amia is Fun Again! ❤
#GreenisNotACreativeColour

Image
"It's easy to feel like a hero. It's a little harder to be one."


 
      
PassionateShadow
 
PostPosted: Tue, Oct 06 2015, 20:23 PM 

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Joined: 06 Jun 2014

Investigtions

_________________
❤ Amia is Fun Again! ❤
#GreenisNotACreativeColour

Image
"It's easy to feel like a hero. It's a little harder to be one."


 
      
PassionateShadow
 
PostPosted: Wed, Oct 07 2015, 8:12 AM 

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Joined: 06 Jun 2014

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After some lovely donations are brought to Matthew after a hard day of work, Matthew makes for Cordor to find a good place to keep such safe until the building processes will begin. It's at this time Matthew decides to create records for those he sees often and those who have offered aid, help and patronage, perhaps keeping the ledger of sorts in mind for something in the future.


Matthew's LedgerAlethea of Hoar- Divine support
Ary - Medical
Castor Zodayas of Kelemvor - Support
Crow of Mielikki- Animal Stewardship, Information, Guidance
Cor'xak of Sylvanus - Fish and Plants
Erth'dar Songspinner of Grumbar- Manual Labor, Brick and Quarry Work
Fymor - Manual Labor, Entertainment
Jacen - Manual Labor,
Kathrynn of Kelemvor - Burial Aid, Divine Influence
Lord Tuomas Valo of Gond- Research, Body Removal, Defensive Support
Lerodan- Divine aid
Rania The Signing Rose - Animal Stewardship, Information, Guidance, Coin: 1.050.000, Wolf Relocation, Plant Seeds:
Rashad the Azure- Coin: 1.000.000, Stability Support
Miakoda of Selune - Body Removal, Animal Stewardship, Wolf Relocation
Sebastien Clairmont Chevalier of Lathander - Body Removal, Animal Stewardship
Teuivae of Ilmater - Divine Aid
Vuthamolik Blackhide Ambassador and Quarter Master of the Quagmire - Fish plants Water purifier System, Irrigation System
Zephyr - Irrigation System
Zerithy- Irrigation System
Merdeth Ter'Thresh- Irrigation Systemm

Image
[Rashad's House is so Cool...]

_________________
❤ Amia is Fun Again! ❤
#GreenisNotACreativeColour

Image
"It's easy to feel like a hero. It's a little harder to be one."


Last edited by PassionateShadow on Sat, Apr 02 2016, 20:25 PM, edited 12 times in total.

 
      
PassionateShadow
 
PostPosted: Wed, Oct 07 2015, 22:38 PM 

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Joined: 06 Jun 2014

A notice is placed with the list of things that need to be done though these are listed in priority order.


To Do ListDonations account Secured
Dig the Graves
Clear the Caves
Move the Bodies
Get Results From Lord Tuomas
Dealing with the wolves
Consecrating the Area
Hallowing the Area
Clearing the grounds of rocks for Farmlands
Clearing the grounds of trees for Farmlands
Clearing out the ruins of the building and knocking out any deteriorated stone
Clearing out the under ground cavern
Designate & Build a Kennel
Designate & Build an area for chickens
Designate & Build an area for Farmlands
Designate & Build an area for an Orchard
Designate & Build area for healing herbs
Building or obtaining a Water Purifier
Building or obtaining an Irrigation system
Planting Crops
Planting Trees
Obtaining and transporting fish for the pond
Setting up a small fish farm
Cleaning and leveling the caverns interior
Rebuild the building
Install doors and windows
Designate & Build an area for Cows
Obtain Furnishings

_________________
❤ Amia is Fun Again! ❤
#GreenisNotACreativeColour

Image
"It's easy to feel like a hero. It's a little harder to be one."


Last edited by PassionateShadow on Tue, Jan 05 2016, 18:17 PM, edited 7 times in total.

 
      
MisterLich
 
PostPosted: Thu, Oct 08 2015, 16:09 PM 

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Joined: 17 Jul 2013

Something that sounds like many voices laughing in unison, echoes throughout the hillside near the camp.

"A couple more days, Lathanderite. Don't forget what I told you... I wasn't bluffing."

The feeling of negative energy might feel stronger. A powerful necromancer seems to be haunting this area. Occasionally the presence of undead may be felt, as well, and chanting may be heard, along with the cries and laughs of him and his minions.

_________________
Osiris Masud

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Aerneth
 
PostPosted: Fri, Oct 09 2015, 21:48 PM 

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Joined: 28 Sep 2013
Location: Wisconsin, USA

Having been bored and curious, Meriptah ventures to Ruin Hill alone one day to see if anyone is present. Finding nothing, he turns to leave before hearing some distant chants and laughter upon the wind. He shudders to himself and leaves.

_________________
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PassionateShadow
 
PostPosted: Sat, Oct 10 2015, 1:36 AM 

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Joined: 06 Jun 2014

Work has continued at the Camp Site none the less. The Caverns are cleaned by Tuomas and Matthew before Matthew meets up with a lovely Stone Mason to discuss the work to come.

The stone pile is soon made from the broken and loose stone, the grass lands are cleared and work stations have been built.
It's easy to see this project is certainly coming along. Even the wolves were relocated!

_________________
❤ Amia is Fun Again! ❤
#GreenisNotACreativeColour

Image
"It's easy to feel like a hero. It's a little harder to be one."


 
      
PassionateShadow
 
PostPosted: Sun, Oct 11 2015, 4:59 AM 

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A few areas get sectioned off with wooden stakes and Rope.

_________________
❤ Amia is Fun Again! ❤
#GreenisNotACreativeColour

Image
"It's easy to feel like a hero. It's a little harder to be one."


 
      
MisterLich
 
PostPosted: Sun, Oct 11 2015, 6:37 AM 

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Joined: 17 Jul 2013

The laughter and chanting, and the presence of strong negative energy, have left the area. The Necromancer that once haunted this area has moved on, a bit of a singe on the area from a hellball being dropped in it - but the majority of the area left untouched. The shrine to Lathander, in particular, remains unblemished.

_________________
Osiris Masud

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PassionateShadow
 
PostPosted: Wed, Oct 14 2015, 6:57 AM 

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Joined: 06 Jun 2014

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Wolf Relocation


The Shaman Miakoda aided me in the relocation of wolves. She has a way with the wolves and was able to all them to her as if the were her own pack. We had arranged an appropriate area to introduce them in to with in the Amian Forrest where the population of badgers had started to grow a deal too large. It was a successful journey. There are still a few stray wolves that linger by the work site. Sebastien helps me from time to time with them.

_________________
❤ Amia is Fun Again! ❤
#GreenisNotACreativeColour

Image
"It's easy to feel like a hero. It's a little harder to be one."


Last edited by PassionateShadow on Mon, Feb 22 2016, 13:31 PM, edited 1 time in total.

 
      
PassionateShadow
 
PostPosted: Wed, Oct 14 2015, 6:58 AM 

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Joined: 06 Jun 2014

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A Visitor

_________________
❤ Amia is Fun Again! ❤
#GreenisNotACreativeColour

Image
"It's easy to feel like a hero. It's a little harder to be one."


 
      
Bjorn
 
PostPosted: Mon, Nov 30 2015, 5:22 AM 



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Joined: 13 Feb 2009

Ringing out in almost melodic rhythm, sound of steel versus stone echoes in the small valley out of the cavern. In its shallow depths, an drow yuth strikes another wedge into the following layer of stone to be quarried out while its elemental helper wets the stone. Perfect cracks square the stone wall's face, ready to be separated via steam and temperature. So the large stone block can be salvaged for later, pushed unto the wooden rollers on ground and wheeled out where it will be meticulously chiseled into building blocks of the structure that will rest upon the hill over the cavern.

Many a day will pass in this exercise and many more in creating and placing of the stone blocks to start up the structure. But these pale in comparison to time and effort, both mundane and magical is put into ordering now more spacious cavern into planned rooms and shape. Polishing the walls and floors to give it that final proper feel of worked stone. Endless prayers and litanies to Grumbar poured over the working hours, pushing the young mason and his helpers trough the grinding work.

Special care is taken to avoid underground streams common in area from surfacing in unwanted areas. Their flows all rerouted to a holding tank in back of the system where cool, fresh water can be stored for long time. Should its owners need it. Cavern rooms themselves are fitted with basic stone doors.

The building parts above are worked on last. Working out the shape of the house and its supporting structures, the large stones hefted into place by boom crane and magic alike, their touching points reinforced by trying to match stone to stone perfectly.

Every seventh stone has an short quote out of "Litany of Stone" chiseled into it faintly using drow runescript and terran language. So that by end of the building itself the whole litany can be read if one knows where to look.

(Masonary work by Erth'dar Songspinner)

_________________
I can be found as:
Tess Marbury - Girl from luskan
Erth'dar Songspinner - Drow bard
Celador Moonhelm - Elven merchant
Garambar of Hillsalar Hall - Dwarven sage
Moraina - Grumpy Monk


 
      
PassionateShadow
 
PostPosted: Thu, Dec 17 2015, 0:33 AM 

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Joined: 06 Jun 2014

The Plans

_________________
❤ Amia is Fun Again! ❤
#GreenisNotACreativeColour

Image
"It's easy to feel like a hero. It's a little harder to be one."


 
      
PassionateShadow
 
PostPosted: Sat, Dec 26 2015, 5:01 AM 

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Joined: 06 Jun 2014

A small group appears with in the newly-flourishing Sanctuary near late eave. Two paladins accompanied by a gnome. They meet up with one of the common residents of the Sanctuary, a young studious elven lass who's beauty rivals the tales of those from the fey wilds. They join together after some historical discussion and soon a portal is opened letting them depart... They are gone for several long hours before they return to Kholingen. The young silver haired woman and the Prismatic winged Aasimar join together in the treck back to the sanctuary.

_________________
❤ Amia is Fun Again! ❤
#GreenisNotACreativeColour

Image
"It's easy to feel like a hero. It's a little harder to be one."


 
      
PassionateShadow
 
PostPosted: Mon, Dec 28 2015, 5:40 AM 

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Joined: 06 Jun 2014

The angelic being would be seen with a red scaled Kobold and a corpulent black scaled kobold carrying buckets and bins of fish to the Sanctuary in the pouring of rain.

_________________
❤ Amia is Fun Again! ❤
#GreenisNotACreativeColour

Image
"It's easy to feel like a hero. It's a little harder to be one."


 
      
PassionateShadow
 
PostPosted: Tue, Jan 05 2016, 18:21 PM 

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Matthew tacks up a notice out front requesting aid in building a Coral for Cows, and an irrigation System for the plats.

Most of the encampment starts to be packed away and the small fire pit they once started out at has now grown. Matthew spends a few hours each day contributing to the work around the camp site. He takes long walks in the woods some days bringing back with him talent logs still good or use and prepares them for use around the large fire pit that has now developed.

_________________
❤ Amia is Fun Again! ❤
#GreenisNotACreativeColour

Image
"It's easy to feel like a hero. It's a little harder to be one."


 
      
PassionateShadow
 
PostPosted: Wed, Jan 13 2016, 0:39 AM 

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Joined: 06 Jun 2014

Rules would now be posted with in the Sanctuary as follows.
Sanctuary RulesRules of the Sanctuary are as Follows:


- Violence and murderous intent will not be tolerated.

- Summoning of Undead, or Fiendish kind will not be tolerated.

- Black Necromancy will not be tolerated.

- Active Worship to Vile Gods will not be tolerated.

- Theft will not be tolerated.

- The casting of offensive and or dangerous spells is prohibited.

- Casting of defensive spells is permitted as long as it causes no disturbance of the peace or harm to yourself or others.

- Evil summons will not be tolerated.

- Speaking the names of Vile Gods, or Fiendish kind is not permitted.

- Harassment is not permitted.


Any one found breaking or violating these rules may be asked to leave or could face permanent banishment from these grounds.


Banishment List

_________________
❤ Amia is Fun Again! ❤
#GreenisNotACreativeColour

Image
"It's easy to feel like a hero. It's a little harder to be one."


Last edited by PassionateShadow on Tue, Aug 09 2016, 21:00 PM, edited 1 time in total.

 
      
PassionateShadow
 
PostPosted: Wed, Jan 13 2016, 0:42 AM 

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Joined: 06 Jun 2014

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The Kobolds of the Quagmire came by today and aided me in the ground work for the irrigation system. My good friend Zephyr the shifter came by as well... We spoke for some time f where he had gone off to and how he was pleased to see such hope that existed in Amia. Short work was made from the ground work with his said in the matter along with shovels and expert dirt movers we laid the stones for the irrigation system.
Image
After the hard work we gathered round out encampment to rest and take in supper and share in the presence of each others company. Three priests were present and we discussed our deities dogmas.

Image

_________________
❤ Amia is Fun Again! ❤
#GreenisNotACreativeColour

Image
"It's easy to feel like a hero. It's a little harder to be one."


Last edited by PassionateShadow on Mon, Feb 22 2016, 13:39 PM, edited 2 times in total.

 
      
PassionateShadow
 
PostPosted: Thu, Jan 28 2016, 5:40 AM 

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In the scattered work space of the encampment Matthew sets out a crate of sorts for accepting donations.

_________________
❤ Amia is Fun Again! ❤
#GreenisNotACreativeColour

Image
"It's easy to feel like a hero. It's a little harder to be one."


 
      
PassionateShadow
 
PostPosted: Thu, Jan 28 2016, 6:04 AM 

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Joined: 06 Jun 2014

In the late evening the tall luminescent winged being would search the encampment ensuring the predators of the night were staved off from any visitors. The typical offerings of fresh baked corn bread and stew was tended to before being drawn from the camp fire's side beside the glistening lake. As the darkness settled uppon the land he would stoke the flames of the Camp fire. By now what was once a small camp fire had steadily grown to something of a bond fire. He tossed in the spare bits of wood he had gathered from his earlier walk in the Forrest and allowed the warm glowing heat to rise up keeping the area welcoming as the cold settled in with the darkness of night.

He settled down on one of the larger stones that had been excavated from the clearing of the cave system and sighed softly to himself before glancing to his youthful charge.


"How's the letter coming along? Is the draft almost finished? If you need help with the writing of Common Id be happy to lend my advice." Matthew would offer to the golden Kobold seemingly keeping up on the minor tasks he had been assigned


_________________
❤ Amia is Fun Again! ❤
#GreenisNotACreativeColour

Image
"It's easy to feel like a hero. It's a little harder to be one."


 
      
PuresoulX2
 
PostPosted: Thu, Jan 28 2016, 10:17 AM 

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Joined: 15 Sep 2008
Location: Canada

A note is left in this location

"I have noticed construction work occurring in this area. Is this place in need of a stonemason? I can be found at the Nomad in Cordor"

- Grant Terberis

_________________
Devlin Faramond - Warrior Priest of Tempus
Aithne Ryrathrak - Red Dragon Disciple, Bronze Dragon Slayer
May'rinna D'vilrath - Underdarker and Noble House Sorceress


 
      
PassionateShadow
 
PostPosted: Thu, Jan 28 2016, 10:22 AM 

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Joined: 06 Jun 2014

A letter would immediately be sent in response.

"Salutations,

Yes I would currently love to have another Stone mason around to help out with our work flow. I can offer you pay room and board for your services. There are several Projects I would like to commission you for. Please come speak with me around mid day tomorrow either at the Sanctuary here or with in Cordor. ~Matthew Allan."

_________________
❤ Amia is Fun Again! ❤
#GreenisNotACreativeColour

Image
"It's easy to feel like a hero. It's a little harder to be one."


 
      
PassionateShadow
 
PostPosted: Sun, Feb 21 2016, 17:50 PM 

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Joined: 06 Jun 2014

Construction Continues
I've established yet another stone mason to aid in finishing the stone work for the building I've supplied him with coin and a good location for steady resources. I've also supplied him with lodgings for the time he will be staying.


In goo news I've found some one who can create a water purifier and may also be an answer to security for the grounds in the form of constructs. I will be preparing a package to send Vale about what's needed any why.

_________________
❤ Amia is Fun Again! ❤
#GreenisNotACreativeColour

Image
"It's easy to feel like a hero. It's a little harder to be one."


 
      
PassionateShadow
 
PostPosted: Thu, Feb 25 2016, 16:26 PM 

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// Can I get a donations chest added to the area, to better store donation and so I don't have to carry around lots of coin on my pc, please?

_________________
❤ Amia is Fun Again! ❤
#GreenisNotACreativeColour

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"It's easy to feel like a hero. It's a little harder to be one."


 
      
PassionateShadow
 
PostPosted: Sun, Mar 06 2016, 14:58 PM 

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"It's easy to feel like a hero. It's a little harder to be one."


 
      
PassionateShadow
 
PostPosted: Tue, Mar 08 2016, 0:21 AM 

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In the recent Days Matthew has taken several trips to Guldorand for some fresh Cedar wood too burn with in the encampments main fire place. He takes care to sweep up the ash and sprinkle it about the perimeters of the encampment each morning after the sun rises. The scent hopefully driving away a majority of the stray wolves that were left with in the area. For a particular few that stubbornly remain Matthew gets to work on building a fresh trap. This one is far different than the snares he typically uses when hunting fresh game for leather supplies and provisions.

All of the wood is treated several times over with stain to make it harden and resistant to the elements. Each seems geometric in shape but offer a longer section from the front.

He starts by building a cubic frame from wooden bars. He binds and tethers each wooden bar together with in the frame using sturdy rawhide leather and thick rope. He creates bars all around the entirety of the cage until one section where he fashions a closing door from wood. He's certain to fashion a cross pattern for the flooring and wooden bars jutting out from the tops. He tethers on a rope to each cage door and situates them In the far edges of the camp near some bushes.

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During the night he runs the rope from the cage doors to the backs of the cages and scatters fresh rabbit meat about the backs of the cages in small cut up chunks as bait. And thus the traps ere set he would stay hidden from a good distance so that he may pull the ropes, in turn pulling the cages shut when the wolves would come to get their free meal.

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"It's easy to feel like a hero. It's a little harder to be one."


 
      
PassionateShadow
 
PostPosted: Thu, Mar 10 2016, 16:50 PM 

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A squire from Kohlingen came to visit. He asked some questions and seemed to be looking for information. I tried my best to explain what this place is all about. Even Halyee came to ask about it and wanted to offer some help. I assigned her the task of helping with the small school room. She's close to Beatrix's age. After building a few leather goods I took her home as the night was falling and didn't want her to be so close to the wolves. It seems like we are getting some place. Itmen, one of my apprentices has returned from his small journey. He's shown interest in advancing his studies with a renewed passion. I'm curious to see how he grows. I have a small task in mind for him should he surpass my tutelage.

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"It's easy to feel like a hero. It's a little harder to be one."


 
      
PassionateShadow
 
PostPosted: Tue, Mar 15 2016, 16:26 PM 

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With in the bunk room for Matthew's three new apprentices He sets up a cork board for notices and pins up their personal rules along side the Dogma of Lathander.

Strive always to aid, to foster new hope, new ideas, and new prosperity for all humankind and its allies. It is a sacred duty to foster new growth, nurture growing things, and work for rebirth and renewal. Perfect yourself, and be fertile in mind and in body. Wherever you go, plant seeds of hope, new ideas, and plans for a rosy future in the minds of all. Watch each sunrise. Consider the consequences of your actions so that your least effort may bring the greatest and best reward. Avoid negativity, for from death comes life, and there is always another morning to turn a setback into a success. Place more importance in activities that help others than in strict adherence to rules, rituals, and the dictates of your seniors.
General Rules
1. Do not lie to me. Ever.
2. Do as I say not as I do.
3. Do not Steal.
4. Do not Curse
5. Do not get Drunk.
6. Introduce me to your new friends.
7. Do not travel at night Alone.
8. You will refer to me as Sire, Sir, Master, or Matthew; Which ever you prefer.
9. If you break any of my rules expect consequences then and there.
10. If you have a problem be sure to bring it forth immediately.
11. Never Fight among yourselves. Treat each-other like siblings.

Clauses
1. Yes.
2. No.
3. Because Rule One
4. Refer to Rule Two.
5. Because Rule nine.

Chapter House Rules
1. Do not talk about your rules...
2. Do NOT talk about your rules.
3. Respect and trust is earned. Not Given
4. Show respect to yourself and others
5. Exercise diplomacy and humility when conducting yourself
6. Dress appropriately and keep clean
7. Keep up with the task you have chosen or been assigned
8. Fulfill each job you under take to the best of your abilities
9. Obey ALL house rules



1. Yes it Does.
2. No it doesn't.
3. We will discuss it later.

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Last edited by PassionateShadow on Fri, Apr 08 2016, 19:02 PM, edited 1 time in total.

 
      
Seto Kaiba
 
PostPosted: Wed, Mar 16 2016, 9:18 AM 

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On the taking of the Dark Hold

Report #1 By Cassius de Courtier of Cormyr


Upon my adventures throughout the island of Amia I have stumbled upon a fortress that holds a great evil within it. Literally everything that I have nothing but contempt for exists in this foul fortress: The Undead and Demons. There are many problems with the existence of this terrible place. The obvious, being that the dead are not allowed to rest and that the ground is ultimately unholy, but also that this fortress is so close to the Sanctuary that it poses a threat for those who train under Sir Matthew Allen of Lathander. After giving Master Matthew my initial report he had given me an order and an approval of my crusade against the the evil fortress and it's Army of Darkness.

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The order was given by my master it was time to investigate. Finding the book for the place turned out to be absolutely no trouble at all. The real question is putting the dead to rest once and for all. The first place to start is the history of the fortress. I completed this first task that was taken and I have copied all of the text the book had to offer.

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The story I read about tells not enough about the history of this place. I need to investigate further. My analysis:

A young girl possessed murders people from birth. The darkness that is within her takes physical form and ultimately her body becomes that of a demons, and finally she bathes the entire fortress in blood. Not a terrible amount of information but it creates some very important questions:

Questions

Quote:
* Why is it that Andrielle has never left Darkhold?

* Is she hiding something within Darkhold? What is the purpose of raising the undead armies to continue holding the keep?

* The Dungeon has a portal within it that leads to the plane of negative energy, yet this clearly cannot be the devil's home plane because multiple times has she been slain and by multiple adventurers. Where is her true plane?

* What does/What is she capable of accomplishing in her current state?

* Who is physically raising the dead in the hold? Is it Andrielle, or perhaps a proxy?

* Who wrote that tome within Darkhold and for what purpose?

* What are the green lights within the dungeon of darkhold?

* Who originally made the portal within the dungeon of darkhold?


Those are the important questions which will need to be answered in order to take the next necessary steps towards destroying this abomination. What I am considering now is research options... I need to find a year for these events, and more background information. Here is a list of things I know...

Information Known/Inferred


Quote:

* Possible Noble Birth - It is likely that Andriaelle was of noble birth. The reason I believe this is because of some of the descriptive words within the tome. It mentions Andriaelle escaping her "warm bed" at night. Additionally, the fact that she was a child at a fortress suggests she was probably the daughter of the keeps owner which would make her noble blooded. After all what other use would a fortress have for a child? I also notice, that within the text it mentions "knights" and "Common Folk" as though to separate her from both of these. This implies that she is neither. To Investigate this, I should try to acquire answers from Cordor's government and perhaps the guard themselves. I'm sure they would keep records on local nobility.

* Home plane is likely in Baator - The reason I draw to this conclusion is because various times throughout the text I notice key words such as "devilishness", and "infernal". Additionally, I notice that she does not die despite killing her within the demi-plane the portal in the dungeon brings me to. One of sir Matthew's friend did indeed confirm this for me, that he has killed her many times as well and to no avail suggesting that the devil's home plane is infact not the pocket dimension.



I will end this report now and continue the next one after recieving new information, new instructions, and or new orders.

- Cassius de Courtier of Lathander

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PassionateShadow
 
PostPosted: Wed, Mar 16 2016, 15:37 PM 

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Over the next few days Matthew makes use of his trapping skill quite often as he delve sin to the small woodland areas. He's sure to keep to heavily populate areas to hunt for this game with snares and the like. Hides are gathered to be cured for leather working.

He first begins the processes by draping the hides over a saw horse and slicing them in half. Once done the hides are moved in to large wooden tubs of water salt and lime. They are they set to churn with a small wheel like mechanism Matthew had built from wood. The chemical reaction would allow the hair or fur to be stripped from the hides. Once the hair was removed Matthew moves them to a separate tub, acid bathing them to prepare them for the tanning processes. Next they are loaded in to a large drum with wooden prongs on the inside and spun with Chrome salts... the hides turn a robins egg blue in tone at this stage.

Once that's completed he sets to work on ensuring the leather is and equally uniform thickness throughout. Once this is complete he places them back in to the wooden drum only this time with some vegetable extract, tree bark and water; Dye and a chemical are added to help make the leather color and water resistant. As this new solution binds to the leather, the leather tuns to a brownish tone. This second tanning is gentler than the first and softens up the leather.

Next a mixture of starch and water gets brushed on to the tanned hides. They are them placed on to a bit of glass that is stationed over a fire . Once they are dry he stains the leather. Finally he takes a heated iron to the leather and smooths it out. He seems to have the materials to move on to the actual work now.


The next project begins with wood. He creates the saddle tree fro bits of wood he carves and shapes before laminating. Once that is complete he covers them in dense sections of rawhide. Next he sets out some leather and starts drawing out, sized sections and cutting them out. The saddles skirt are among the first bits to be cut forth. He cuts next the Saddle seat by hand using a curved cutting tool called a head knife.
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The seat is paid special attention as it's being custom maid for a particular fit. All the edges of each cut out are shaved neatly for tucking purposes. The technique he uses to do such is called skiving. Strong binding glue gets brushed on to the section of leather that ill go around the 'horn' of the saddle and gets worked in to position. Cover caps and groves are added before he punched holes through the leather's edges making it so that later on sewing will be easier.

Next he moves on to building up sections of the saddle tree with strategically placed sections of leather. Little by little he skives away some leather to improve the shape, form, and contour. A leather backed piece of tin is placed next and nailed down taught, adding strength to the seat. More sections of leather are added to continue shaping the seat, skiving the edges to blend it in to a smooth transition on the seat. One last leather build up is placed down before some intensive skiving and sanding is done. Next Matthew sets to work on gluing down and nailing leather to the base of the horn on the swells of the saddle. sections are left with perforated holes for easier sewing later on. Leather is next applied to the back of the seat called the cantle, this area too, is left with perforated holes along the edges. Surplus leather is carved away before another carving tool shaves the edges beveling them a little, making these parts smooth along the saddle skirt not to cause chaffing to either the rider or the one wearing the saddle.

The saddle seat is them immersed in warm water to make it pliable. He drapes the seat around the built up saddle tree and straps t down so as it dries it hardens in to the shape of the tree. He does the back side separately and pins it down. Once that is done he sets to work on gluing them down. The seat is shaped right up to the cantle and the back roll is mapped out and scored after being crimped for exact dimensions with a compass. With a wooden down he again pressed the saddle seat to the saddles contours for the seat...

He next moves to using a wide range of tools with expertise carving in designs and recces... spray soft water are added to soften the leather here or there as he works in an intricate design. Metal plates are then in stalled as part of the saddle's rigging, which will be used to secure the saddle down. This is a crucial step and they must be firmly entrenched with in the leather. Rivets are used and then rounded off. More glue and rivets are added. Sheep skin is added for comfort under the saddle. The sheep skin is trimmed and sheered tapered around the edges. Next leather lace s weaved tying both parts of the saddle together. Next he applies a generous amount of glue to the stirrup and works on bolting a metal spacer... He sets to work on the cinch stings nailing them to the saddle. Oiling is added finally... From start to finish on the saddle alone minus the work for preparing leather has taken fifty five hours.

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DukeDublin
 
PostPosted: Wed, Mar 16 2016, 17:26 PM 

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A hooded figure made visit to the construction site and lingered for a time, the note of his passing is but a whisper.

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Fymor Trueshot


 
      
SuicidalStyle
 
PostPosted: Sat, Mar 19 2016, 22:02 PM 

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A darkly dressed merchant leaves behind a large amount of metal ingots for Sanctuary.
They consist of 33 Adamantine ingots, 30 Mithral, and 12 Iron.
The name and contact information for "Lars Duskbrin" is left behind with the material.

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Account moved to LeathanKayne.
Delen and Fosco will see ya on that one!
(If you PM me on this, I likely won't see it for a long time >.>)


 
      
PassionateShadow
 
PostPosted: Mon, Mar 21 2016, 21:18 PM 

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In the late evening Matthew and Beatrix tend to the wolves in the cages for now they seem to remain in the long run cages. BY now the cages have been sectioned off by smaller fences to keep chickens and rabbits from coming too close.

Much like learning a foreign Language the pair settles down to study each of the wolves.

Like dogs, they bark, whine and growl, but mostly they "speak" via a body language designed to be understood wolf to wolf. Though decoding requires some practice, Matthew seems to have had more experience in such activities and helps Beatrix learn along each of the wolves unique tells and personalities often drawing sketches of them in sketch pads to help visually show her the small ticks and tells of each little movement more visually in comparison to their lovely art models. They spend Sevres hours each evening stretching into the canine culture. Slowly as they work they are able to gain the chance to interact more fully with the wolves. This inter-species understanding along with the fostering of new bonds by their ability to communicate helps deepen these bonds.


Over the centuries, dogs have become very adept at interpreting human body language and even at learning spoken words and hand signals. Now it's our turn.

The tail, ears, eyes and mouth speak volumes without making a sound. Everybody recognizes a rapidly wagging tail as a sign of canine excitement. However it is important to note the tail also is a primary conveyor of social standing and mental state.

It can be easy to mistakenly interpret a tail wagging to mean friendliness. Generally, a tail held above and away from the body or curled over the back denotes dominance and, especially if accompanied by bristling of the hair, threatens aggression.

A relaxed wolf, comfortable in its surroundings, generally holds its tail lower and away from its body. On the other hand, a frightened or submissive wolf holds its tail close to its body, tucked between its legs.
If the hackles are raised; the lips are pulled back in a snarl showing the large canine teeth; and the stare is intent on the subject of aggression. You can almost hear the growl. Few canines, or humans either, would misread the signals: "I am ready to bite!"

Members of a wolf pack sound the alarm together but subordinate wolves, like domestic dogs, typically step back to let the pack leaders handle the active defense; Hence the barking.

Sensitivity to the pack mentality and hierarchy that help keep the peace in wolf packs is paid careful attetions to as Matthew works to establish a pack among the wolves with a new social standing. As with wolf pups, the communicative behaviors signifying dominance and submission are often incorporated into a dog's play behavior. Whether a dog on its back is just having fun or is trying to appease dominant dogs would depend on whether this scenario was preceded by play bows or by aggressive threats by standing dogs.

With wolves, as with domestic dogs, body language can easily be misinterpreted.

In a display of dominance, a dog will stand over another dog, with raised ears and tail, staring intently. Another dog, lowered into submissive position, averts its eyes and holds its ears and tail down.

With careful understanding and deviation Matthew and Beatrix work on establishing them selves among the wolves as the new pack leaders and dominate roles often sticking to specific hand signals sounds and other reactions. The promise of food for desired effects are used to help instill this among the wolves.

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PassionateShadow
 
PostPosted: Wed, Mar 23 2016, 16:29 PM 

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Love


Before you sits a painting of some great work. It was created with water based paint and used a gel medium giving the effect of fine oils with out the lengthy periods it took for oils to dry. The translucent medium allowing for work build up to show through making for a truly masterful work of art. No detail was spared with this piece. The subject matter was certainly a strange one.

An effeminate light figure was leans back against a smooth stone balcony. The were draped in pure white with translucent, sleeves and lower skirt. The dress like robes were flowing and flared at the edges creating an elegant design. Pearls were adorned about the neck. The white roes and pearls bore forth the quintessential representations of virginity and purity.

The figure it's self didn't appear to be well endowed as their chest was flat and smooth. a pair of large shimmering copper wings stretched out from their back. A small petite face with large copper eyes peered out at the viewer. Their hair was tussled and layered in a starlight white with long, slender copper toned feathers growing from them. The wings them selves in key parts had feathers growing out and upon the ankles of the bare feet patches of feathers rested.

In art, androgyny represents the mystery of creation, the origin of life in the universe which began the cosmologic cycle. It was clear the figure was rather feminine but there were very clear hints of masculine features mixed i to this delicate looking, feathered dragon. The ears were pointed long and slender. Plush lips curled to one side offering a playful smile to the viewer and displaying the hint of a fang. The hands has dainty slender fingers adorned with elongated claws offering the petty little being a feral edge.

Within their hand they held a large bright red apple; a complex symbol in the world of the arts, with a variety of meanings and incorporated in a variety of contexts. In this case due to the brightness in the contrast to the pale white robes the apple was a clear representation of love.

The composition of this piece flowed well with key points for the eye to follow, upon drawing closer no detail was left un spared. The skin of the figure has been adorned by small copper scale be-speckling the bridge o the nose and other key places of the body such as the bar tops of the shoulder that were left on display by the elaborate dress robes. In the background was a lovely sunset stained of rick violets, deep blue, vibrant pinks, and warm oranges and yellows staining the fluffy clouds that appeared to stretch out in to infinity.

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PassionateShadow
 
PostPosted: Wed, Mar 23 2016, 16:30 PM 

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The sky was done most masterfully as if the painter had studied the defects of sun rises and sets for some time having mastered the art of replicating such imagery with paint and canvas. A difficult task for something that last not so very long each and every day and always shifts and changed. The sun eking out over the watery horizon in the distance was another clear symbol in this hidden message. The sun is the absolute cosmic power; it is the universal FATHER; it is the center of being and intuition, it is knowledge and warmth, glory and splendor. And it shed it's finally or first lights across the world giving the piece a very warm rosy feeling.

With how much detail and attention was paid to each fading melding effect within the stained sky it was another clear artistic symbol. The sky represents infinity, eternity, immortality, and transcendence; The meaning behind this piece was that of never ending love and adoration for the being depicted.


Those who were very well versed with in fine arts and the study there of could take note that even though this work of art was masterfully done from a place of passion it was clear the subject matter of the individual was created with out the individual present.. It would only be acutely aware to those who had such a great understanding of the process and techniques of art... something was off.... the figure was created from memory. The figure was not near the painter bt the detail put in to key features spoke volumes of how well they knew the figure.


Along with this piece would be a note written in beautiful scripted hand as if the words them selves were an art work. They had been written in a language the writer was unfamiliar with.


In slyvan it was written with an ink that offered a faint glow of soft lavender.
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"It's easy to feel like a hero. It's a little harder to be one."


 
      
Lutra
 
PostPosted: Wed, Mar 30 2016, 22:42 PM 



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A certain bard appears by the construction site. He is not participating much in the construction efforts but rather begins to paint something on a designated area on the floor. He returns every day and seemingly studies map-like sheets before continuing the painting. As the days are passing the painting slowly emerges as a greater map about Amia's place on Toril, involving cities, terrains, kingdoms of the region and Faerun. He makes some effort to show what lies on the Western, yet more or less undiscovered half of the world as well.

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Glendil Fettian, the black bard Image


 
      
DukeDublin
 
PostPosted: Sun, Apr 03 2016, 9:55 AM 

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The place known to some as Sanctuary was a bustle of activity in the last day. Howls of a hound were sent across the terrain, one that was a far cry from the local wolves, holding a gutteral reverb to it that was otherworldly. One of the upstairs rooms that was reserved for Fymor is now home to a strange silken bandage cocoon the size of a man, and those who reviewed Amian gossip would know it was none other than the rooms owner. Atop the mass of bandages lay a badger doll, a surley expression to disuade any to touch it. Potted plants fueled by sunlight keep the room with a pleasant aspect.

The kennel pantry has recently been broken into, rabbit jerky strewn about with burn marks on the floor.

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Fymor Trueshot


 
      
PassionateShadow
 
PostPosted: Sun, Apr 03 2016, 17:26 PM 

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A certain dog is moved back to the room designated as Fymor's before Matthew sets to work trying to seek out a good location to release the wolves with in the woods. He tried to find areas that are over populated by prey to perhaps release some of the wolves in safely as they seem to be a bit too wild to tame and the stress does not do much good for them.

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"It's easy to feel like a hero. It's a little harder to be one."


 
      
PassionateShadow
 
PostPosted: Sun, Apr 03 2016, 18:50 PM 

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A Letter delivered by Snowy Owl
"Crow, I seek your assistance with some wolves. There were a few lingering yet and I have caught them. I've been attempting to tame them but they are too scared and distressed it seems. I would like to release them and seek your expertise in this matter. If you will be so kind to help in this matter please come see me at the Sanctuary. - Matthew"

Kudark wrote:
*If the owl remains for a reply, Crow sends a simple message for it to take back to Matthew*

Matthew, I would be glad to help you with the wolves, and I will seek you in Ruin Hill.
~~Crow

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Seto Kaiba
 
PostPosted: Sun, Apr 03 2016, 22:06 PM 

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*Cassius lets the wolves go free*

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PassionateShadow
 
PostPosted: Mon, Apr 04 2016, 16:17 PM 

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In the quiet hours the winged man spends time in a room ensuring potted plants are kept well and ensures lots of sun light is drawn in. He wittles away at the block of wood with various small cutting knives and tool slowly but surely carving a wooden lion figurine along to a softly hummed song.

In the late hours of the day and in the early hours of the morning h spends his time on another small project...

The next project begins with the creation of a metal cylinder with painstakingly placed points along an otherwise smooth surface. A comb of metal strips of varying lengths is then made to fit next to the metal cylinder. each tooth of the comb is sharpened and filed in to points before they go in to a heated oven to be backed. Once baked they are dropped in to cooled oil to harden the steel they were made from. Leather and wood next were premiered with various sections of what was to be a mechanical marvel. The rich ringing tones that would fill a room would take some time to create from scratch. Soon enough an ethereal sound similar to a bell quire or harp ensemble would be created.

He next takes the comb and directs heated lead in to part of the comb. This was allowed to harden in to a weight that will be able to allow the comb to produce low notes. Teeth were then cut in to with weight before lead sodder was added to the comb's edge as well as corresponding piece of lead. The excess lead is filled off. The comb was then tuned as the teeth were clipped away bit by bit then ground until the notes produced would be of precise pitch. small segments of a feather were prepared and glued to the ends of the base notes to soften the vibrations, finishing the comb.


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PassionateShadow
 
PostPosted: Tue, Apr 05 2016, 16:39 PM 

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As excitement around the Sanctuary slow Matthew sets back to work on the project at hand. Small holes would be drilled in to the cylinder, transferring the musical score carefully so. Being careful to take notes from the book he was using to help him understand how to build this little Music box. Steel wire was added to the holes next pinning the cylinder. Hot resin was pumped in one the tedious task of laying pins was complete, securing the pins in place. Once the resin was cured he set to work on the resignation box carving out a decorative design. A Base plate is added, an Axel is installed along with small racks to hold it. a Governor is added to ensure the spin speed. A long spring is wounded in to the governor. The comb is then positioned next to the cylinder and affixed in place. Dust is removed from the workings. A leaver is attached and a small spring as well. The mechanical bit is added to the fancy carved box and he sets to work on what else would be needed.

Wit wire and clay he sets to work creating a figurine of a beautiful woman... this is a bit easier than one that is clothe. This figurine displayed shows the beauty of a female form. Long hair is sculpted to keep the figure modest. The figurine is baked then painted with some gloss gel medium allowing the translucent colors to build up a magnificent coloring. Once she was completed she was added to a special mechanism that would allow her to turn in the box.



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"It's easy to feel like a hero. It's a little harder to be one."


 
      
PassionateShadow
 
PostPosted: Wed, Apr 13 2016, 15:33 PM 

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Most mornings just before and after breakfast Matthew can be seen working on small starter trays with seedlings of new crops for the fields. He makes an effort to speak with Hazamir about crop rotations and proper pruning of plants. He is dressed in simple work clothes, un hindered by heavy plate he offers his strength towards the aid of plowing the small plots to get ready to move plants on out. He takes the place of of where one would typically see a horse or Ox at the front of a plow too help in this task, seemingly serving as the 'beast of burden' in this matter. Yard work doesn't end here as he helps out with some of the bees wax and recycling of the wood the grey Scaled Itmen had brought. The wood is put to use as a portion of donated crates are slowly dismantled and worked on in to fences and small sections for the fields. Such work continues as Matthew dedicates his hands to working about three to four hours in the fields each day and near full days nearing the end of the Tenday he seems to always have one set aside to help in full.

As his hands develop callouses he tends to wrap them with taught linen bindings, to protect them and to continue his wok.

In the evening he tends to seek out on of his new squires and endeavors to run physical fitness drills fro about two to two and a half hours each day going over the basics of of blunt weapons first sch as Maces and war hammers. He is merciless in his picking of the stances and just how each swing is given offering advice on how to perfect form. Training isn't so much rigorous yet as it is tiring.

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"It's easy to feel like a hero. It's a little harder to be one."


 
      
Kronox
 
PostPosted: Wed, Apr 13 2016, 16:03 PM 

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Joined: 11 Jan 2016

After visiting Ruin Hill and speaking with Matthew about his endeavors, Kronaux offered his expertise in metal working for whatever Matthew might have need. Matthew told him metal gates and doors would be nice, so Kronaux has set to work making sturdy iron gates and doors to Matthew's specifications.

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Kaha Waoku - Jungle Punch Cat
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PostPosted: Thu, Apr 14 2016, 20:58 PM 

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Joined: 28 Jul 2008

Hazamir, not quite willing to take off his fine clothes right now, listens to Matthew's questions, but eventually asks for a bit more time for deliberation. Basic crops are mentioned, but nothing too specific.

Hazamir later pesters a few farmers north of Cordor for what they would sow and why. He's trying to understand the options, as well as the disadvantage of the cooler Amian climate. He also digs through the library in Cordor for some guidelines for farming.

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Ralghok & Hazamir "The Weasel"


 
      
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