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[ 20 posts ] |
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Elorathall
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Posted: Wed, Jan 08 2014, 10:01 AM |
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Player
Joined: 13 Mar 2011
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What parts of Cordor exactly were rebuilt trough Montgomery and Yossarin's 'ritual'? To my knowledge, not the whole of Cordor had been ruined.
_________________ Aernoud Van Brabant: Heir of the House. Proprietor of the Beer Wagon. "Go to the Mayfields, have a pint, and wait for this to blow over." Aurelius: Sunmaster of Amaunator. Contemplative. Aspirant to Transcendance. "Sol Invictus"
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slkNihilus
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Posted: Wed, Jan 08 2014, 13:52 PM |
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Player
Joined: 29 Jun 2008
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As always, with these kinds of questions, the best answer is "find out IC".
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IronAngel
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Posted: Wed, Jan 08 2014, 14:06 PM |
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Player
Joined: 29 Sep 2005 Location: Helsinki, Finland
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Is there actually a DM on the team that still remembers, though? I can't remember what the city used to look like. I wonder if anyone has an old map/screenshots?
Let's rephrase the question, then: what would those PCs who were there, born on Amia or arrived close to the date, remember? What would be the NPC consensus, affected as it may be by a selective altering of memories? (As far as I've been informed, our PCs' memories have not been altered, have they?)
_________________ On Joon, Kjetta wrote: The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!
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slkNihilus
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Posted: Wed, Jan 08 2014, 14:16 PM |
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Player
Joined: 29 Jun 2008
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PC's memories have not been altered, no. If anyone still has PCs from that time but have forgotten, I'm sure it would have to do with the fact they've been away (not played) for so long. Beyond "find out in game", I'm not saying anything more on this topic.
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IronAngel
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Posted: Wed, Jan 08 2014, 14:34 PM |
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Player
Joined: 29 Sep 2005 Location: Helsinki, Finland
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A few years is not a very long time for people living in the world 24/7 (though it is to us, since it's just a video game).
I appreciate that there are secrets to uncover, but surely there is an obvious common consesus accessible in daily talk and open documents? What would we know if we made trivial inquiries into the matter, in the Nomad and the Commonwealth Library (which has made special efforts to preserve local history for the last year)? Or if I were to create a Cordor-born PC right now? What's the answer before a Lore roll and further investigation? I am not looking for the "truth" here, but the common knowledge (which exists as surely as the planets in the sky).
Given the recent retconning of history, it would be pretty perilous to claim to remember stuff even if it was something secret. And even back then, it probably wasn't "what you see is what you get", because Cordor hardly would have tripled its size and population after a disaster that temporarily wrecked its economy and people. The old city was small in the module, but surely not so IC, so we can't really make safe conclusions OOC. There was no South district below East, and yet in the story there is land that can break off from the island and form Fate's Channel, for example.
_________________ On Joon, Kjetta wrote: The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!
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mirvala-
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Posted: Wed, Jan 08 2014, 14:45 PM |
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Player
Joined: 25 May 2011 Location: Canada, Qc (EST, GMT -5)
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I would agree with Iron; there must be something about that in a library, probably Cordor's, without having to pull an online DM all the time just to "find out IC".
_________________ login:mirvala Em'rae d'Ussen d'Vhid No mercy for the kivvil aka AgentOfLyumis
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Yossarin
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Posted: Wed, Jan 08 2014, 15:13 PM |
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Player
Joined: 23 Jan 2006
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I can tell you this - there's really nothing that's the same, at all, with a few possible exceptions. The Duchal Palace/Commonwealth Center used to be more or less the same place a great Temple to Helm Torm resided, which was the largest structure in the city at the time. Moribund used to be connected to the main part of the island, but land between Moribund and the rest of the city fissured and collapsed into the harbor during the Quake. If you overlaid the original map over the new map, those are the only things that might seem mostly related, save a few minor things out there that are hidden and part of DM plots that wouldn't really be public knowledge.
Last edited by Yossarin on Wed, Jan 08 2014, 15:21 PM, edited 1 time in total.
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Pony
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Posted: Wed, Jan 08 2014, 15:15 PM |
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Player
Joined: 07 May 2005
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Yossarin
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Posted: Wed, Jan 08 2014, 15:21 PM |
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Player
Joined: 23 Jan 2006
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Was it Torm? Maybe it was Torm. I honestly forget. I do know the same cleric who oversaw the church operations there eventually got fed up with certain things and is now at the Triad.
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Pony
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Posted: Wed, Jan 08 2014, 15:26 PM |
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Player
Joined: 07 May 2005
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Yep, it was Torm. Haulfast was the high priest during that period. He was rumored to have something going on with sister Hatched, who now serves at the Chapel of Lathander. Given the portal into cordor was located in the Temple of Torm, he was rather exhasperated that devils, demons and other foul creatures always befouled his temple when they ported to Cordor. At one point he slaughtered half of the Ve'heer family (devils), while the rest locked themselves in a room out of fear until the guard intervened and escorted the devils out. His supposed relationship with Hatched and the constant befoulment of his temple were some of the reasons he moved the temple to Kohlingen. The Temple of Torm was also across Haur's Forge and the Nomad, in front of which the current speaker of Cordor often sought her clients. The square between the three locations was also the gathering ground of the adventurers, being the old cordor square. Just some of the stuff I remember from back then.
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Yossarin
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Posted: Wed, Jan 08 2014, 15:29 PM |
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Player
Joined: 23 Jan 2006
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That's right, yes. And South Cordor was technically part of the same area and was a bunch of disparate little shacks and damn it all if I didn't witness a murder there on like my sixth day of being in the server, and then got murdered by the murderers for being a witness. Anyway, not as expansive of an answer as you might like, but depending upon why you need to know, that may require DM input.
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Pony
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Posted: Wed, Jan 08 2014, 15:35 PM |
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Player
Joined: 07 May 2005
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Yep. I think one transition south of the square was the graveyard, and one transition west was a very big arena that hosted numerous tournaments. So like Yoss wrote, Cordor changed completly. The Venice like channel system did not exist. The new city was build on the shifted land masses. I think the most regogonizable district was Cordor North, but even that was a high slope that ran down to the farmlands and the inn, and was not evened out or had a moat / channel running through it before the walls.
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Elorathall
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Posted: Wed, Jan 08 2014, 16:47 PM |
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Player
Joined: 13 Mar 2011
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The main issue I'm chasing is, if this is still valid at all "Amia canon"-wise, is which parts of the city (if not all) were rebuilt/altered trough the Duke/Yossarin ritual. I was told not all of the current districts of the city were ruined in the Great Quake. So in essence.. which of the current districts/publicallly known areas were directly affected by the ritual?
_________________ Aernoud Van Brabant: Heir of the House. Proprietor of the Beer Wagon. "Go to the Mayfields, have a pint, and wait for this to blow over." Aurelius: Sunmaster of Amaunator. Contemplative. Aspirant to Transcendance. "Sol Invictus"
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Pony
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Posted: Wed, Jan 08 2014, 16:57 PM |
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Player
Joined: 07 May 2005
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It does sound something you can research through a DM, especially if your character was not around.
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Yossarin
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Posted: Wed, Jan 08 2014, 17:13 PM |
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Player
Joined: 23 Jan 2006
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The answer is all of them, to varying degrees, save perhaps the northern district.
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IronAngel
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Posted: Wed, Jan 08 2014, 18:14 PM |
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Player
Joined: 29 Sep 2005 Location: Helsinki, Finland
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Yeah. I mean, the Square is quite different now, and it has the only two buildings that are clearly still the same. The other districts didn't even exist in the module, so they must be new. IC, though, I suppose the areas were already inhabited because the sewers run under them and because it makes no sense Cordor would have grown as an immediate result of a disaster. So you probably do have several old buildings and streets you can whip out for plot purposes. Cordor was torn in two (the canal in literally the result of the southern part getting ripped from the island) so you can be pretty sure no area was spared. This is what it looks like now: Looking at that map, it occurs to me that the gardens are still pretty much at the same position they used to be, only inside the walls (if they even exist anymore). They used to be accessible by exiting the main gate and taking a left turn on the cliffside. As a curiosity, here's the Arelith Cordor that still retains some distant similarity to the original. Pretty sure the big building on the left is the temple of Torm (or used to be), and opposite are the shops (Haur's). I think the Nomad is the building south of that?
_________________ On Joon, Kjetta wrote: The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!
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Yossarin
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Posted: Wed, Jan 08 2014, 19:14 PM |
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Player
Joined: 23 Jan 2006
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If you click the image, you can probably see the text I worked in more easily, as it scales it down a bit there. But as you can see, Arelith's map encompasses what is only really the Eastern District of Cordor. During the Rebuilding, it would seem somewhat like the city expanded, however you must also consider the fact that at the time we did not have the module upgraded to Disco standard - that being, with as close an approximation to real space as can be managed. Thus, a few explanations are necessary: - It was interpreted that the Moribund graveyard was not immediately south and in that close proximity to the Duchal Palace, which used to be the Temple of Torm (it was assumed the Duchal Palace was kinda right next to it or behind it, but primarily off-camera.) Instead, you walked through a portion of city and then undeveloped land to reach Moribund...the portion that is now, in part, South Cordor, and in part, sunken into the Harbor. - The original module design for Cordor had a transition between the Palace and the Market Hall - just as it does today - that led to the "western district" of Cordor. There was no central, though like the transition to Moribund, it was assumed you walked through what was at the time Central Cordor to reach the "point of interest" in West Cordor, which was noble homes, the Gentleman's Club, and a few places of industry as well as the arena (I think there was one still there at the time, yeah, it was its own area.) It was the original HQ of the Cordorian Merchant's Guild which is now located in Central Cordor. The way that area was laid out doesn't really resemble what it is today, but it is essentially in the same place is actually an extension of the city build more over water than it is built over land, using strong pilings under the water to keep that portion of the city up. - The Reconstruction was in essence the enchantment of the Lyre of Building (with a bit of a personal touch) with its time limited and capacity highly magnified by the Duke's chronomancy. PCs at the time in the wake of the Great Quake spent weeks of IG time gathering resources (this was pre-Job System, mind you!) from other settlements (stone from dwarves, produce and laborers from the Dale, wood from Winya and Guldorand, steel and processed metal from Kohlingen refineries). The Reconstruction Ritual then took all of this material and empowered the laborers to work with the strength of 100 dudes in a fraction of the time or something like that so that the city could be built up. In reality, the developers had designed New Cordor in its perfect pristine form with no interregnum (no module that suggested stages of building) and so the rationale went in that this Reconstruction through magic was more or less overnight. It did, in some respects, expand the city, but only in the sense that the module then began to reflect a truer scale of what the city always was to begin with and that wasn't reflected in the module design. - I screwed up a bit with the canal and forget to point out the Church of Waukeen, but in looking at the map you really can get the general idea of how things were laid out in "Old Cordor" vs. "New Cordor". DMs, of course, have the power to edit or change or redevelop anything I've said here. I'm just giving it to you based upon my recollection of it since I was around at the time.
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Xaviera
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Posted: Sun, Jan 12 2014, 19:39 PM |
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Player
Joined: 07 Aug 2006 Location: Temple of Love
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I too would love to see some old screenshots as I've pretty much forgotten the layout of the old city.
The Temple of Torm (pretty sure it was) faced east and had huge double doors. There was a little bit of grass to either side of the doors where people used to sit and chat. Across the street was a collection of buildings including Haur's Smithy, as has been noted. The north gates were pretty much right there - you went out the gates and either turned left and went along the wall to the garden (reputedly the scene of many illicit liaisons) or straight ahead and (I think) down a hill (unless I'm confusing that with a later incarnation of the city). South (and a bit west, I think) of the Temple was the Nomad, and more or less due south was the transition to the Arena, which was the site of regular contests between PCs. I have a vague recollection that the Orphanage was located inside a doorway in the northern wall of the arena (at the time the Thayvians were expelled), but I could be wrong. I also don't remember if the Temple of Waukeen existed at the same time as the Temple of Torm.
_________________ ~Sharess on AmiaWiki~Priestess, politician, prostitute "[They] were moving in on me like Sharessans on a new broad in the bath house" - Tracer BoltAmiaWiki mod (mostly inactive)
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Yossarin
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Posted: Sun, Jan 12 2014, 19:44 PM |
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Player
Joined: 23 Jan 2006
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It did not. One replaced the other.
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666WaysToHell
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Posted: Sun, Jan 12 2014, 20:50 PM |
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Player
Joined: 22 Nov 2010 Location: Western Australia
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Xaviera wrote: I too would love to see some old screenshots as I've pretty much forgotten the layout of the old city.
The Temple of Torm (pretty sure it was) faced east and had huge double doors. There was a little bit of grass to either side of the doors where people used to sit and chat. Across the street was a collection of buildings including Haur's Smithy, as has been noted. The north gates were pretty much right there - you went out the gates and either turned left and went along the wall to the garden (reputedly the scene of many illicit liaisons) or straight ahead and (I think) down a hill (unless I'm confusing that with a later incarnation of the city). South (and a bit west, I think) of the Temple was the Nomad, and more or less due south was the transition to the Arena, which was the site of regular contests between PCs. I have a vague recollection that the Orphanage was located inside a doorway in the northern wall of the arena (at the time the Thayvians were expelled), but I could be wrong. I also don't remember if the Temple of Waukeen existed at the same time as the Temple of Torm. Your description pretty much fits with something very similar, if not exact, with Cordor on the Arelith server.
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