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LetumLux
 
PostPosted: Fri, May 13 2016, 7:31 AM 

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Joined: 31 May 2007
Location: Amia IKEA

Nalkanar wrote:
I recently had OOC discussion, and I would like to ask few questions:
1) Is it possible to use HIPS (or Shadowjump) in complete darkness? For example underground room with no source of light.
2) Does HIPS require shadows outside of the Shadowdancer? For example if SD is wearing multilayered complex clothes, does space in between the layers count as sources of shadows? (I find this stupid, but it came up in discussion)
3) As far as I understand, it is possible to make more shadows artifically - by creating some light source (spell, torch) in the right place, so that objects throw more shadows around. Right? :)

1) Yes.

2) Yes. And, no for the second part. Shadows cast by worn or wielded equipment and the like counts as "the Shadowdancer". A wholly separate Shadowdancer could make use of another Shadowdancer's shadow, however.

3) Yes.


This is relevant to your interests. 8)


 
      
Nalkanar
 
PostPosted: Fri, May 13 2016, 7:37 AM 

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Thank you.

A bit more on that clothes/fabric part. But if SD removes some piece of fabric and waves it (or whatever), so it would make shadow (similar to character waving a flag), it's still his shadow or not?

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Zendaer Amattis
Torgon Crimsonshade
Khalid Athanalo

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LetumLux
 
PostPosted: Fri, May 13 2016, 7:41 AM 

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Yes, it is still "in their possession" and generally "a part of them".

If you were carrying a tower shield (for some reason as a SD ???) you could not use the shadow the shield cast while it was being carried or wielded. If you rammed it into the ground and 'abandoned it' to make cover with it, you could (assuming that the shadow it created was still at least half your size) then use it for HiPS and SJ. If you picked it back up, it would no longer be providing a "legal" shadow for SD purposes, as it would be "part of you" again.


 
      
Nalkanar
 
PostPosted: Fri, May 13 2016, 7:42 AM 

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Thank you very much. :D

_________________
Zendaer Amattis
Torgon Crimsonshade
Khalid Athanalo

CET time zone


 
      
robbi320
 
PostPosted: Fri, May 13 2016, 13:49 PM 



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Joined: 04 Jan 2015

What is a "shadow"? How do I tell if there is a shadow?

So we go only by what you see IG, or do bushes in a forest also cast a shadow, even if it does not IG?
Also, how are caves and the like handled? Proximity to a physical light? For example, in theory, you kind of should be able to use your abilities in almost everywhere in the UD, natural caves and in non-lit out crypts. And how are the lights handled? Are the undead in Darkhold upstairs going around, turning on the torches? Or are they just magically permanently on?

Also, tangentially related, does a light spell just cause your whole character and all of his equipment to glow, or what is it linked to?


 
      
LetumLux
 
PostPosted: Sat, May 14 2016, 2:33 AM 

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This is relevant to your interests. 8)

- A shadow is an interruption of light. Basically, if there is an object that could cast a shadow large enough for your PC to use (half their size) then you can use it. For HiPS, this is super easy because you just have to be within 10 feet of such a shadow. For SJ, it's effectively "object to object" since there's no real way to legitimately determine shadow length with time of day or whatever. So just try to get near and object that could conceivably cast a big enough shadow, for day time, and go hog wild at night time or in dark indoor areas - anything that isn't bright or well-lit, basically.

For lights, it's really simple. Don't HiPS or SJ directly beneath light sources. Most torches have a range of like 5 or 10 feet bright light, then it gets dimmer and is shadow for SJ purposes. When you're walking around with your PC, you can even see this difference - if you are in one of the dark tunnels that has a torch, enter into the range of the torch and you'll notice it gets bright immediately close to you, but everywhere else appears darker by contrast. Once you move away from the torch, everything becomes closer to the same level of contrast. So within the high contrast area - no SJ. Outside of it, go for it. Dark caves all the way.

Light effects, whether the spell or your gear, radiate from your PC and everything they are wearing while they are wearing or wielding it. As mentioned above, all gear carried/worn by the PC is considered a part of them for this. If they take off their gear and discard it on the ground, it stops glowing (unless the spell was cast directly on that object, or it is enchanted with Light, itself). Light cast on a PC is cast on the person itself unless otherwise specified for some reason.


 
      
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