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[ 25 posts ] |
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NAUX
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Posted: Mon, Sep 03 2012, 15:19 PM |
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Player
Joined: 15 Mar 2010 Location: Norway
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Coincidently there seems to be quite a rush for Monk based information as of late, and I'd like to add to this by requesting some Lore regarding Ruhn, the Amian order that follow him and their monastery.
If anyone could provide any information regarding some of the following, consider me thankful:
- Dogma - Expectations of a Monk of Ruhn. - Traits of a Monk of Ruhn. - Limitations of a Monk of Ruhn (specific weaponary, armours, etc. Although this may fall under "Traits"). - How are they linked to Moradin (His Idol is present in the monastery)?
What I do know is that this occurred:
In autumn, Brogendenstein village is destroyed by a rampaging creation of Kraven, the vampire lord. Kraven is destroyed for good, and the dwarven fortress of Barak Runedar is built to watch over the port where the village once stood. The Ruhn Monastery remains above ground, and the Dwarven monks maintain port operations. Much of the surface, however, still bears the marks of destruction from its razing. (1374 DR, Year of Lightning Storms)
And that at some point, Ruhn and his order were all that stood between the Duergar...
The only real comparison I have to a Dwarven Monk order is that of the Silver Monks of Clangeddin, so perhaps it may be easier to use them as a reference.
Thanks.
_________________ The inspiration behind the character: - https://www.dandwiki.com/wiki/Grenadier_(3.5e_Class) - https://www.youtube.com/watch?v=UBjewxCxKLA
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TormakSaber
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Posted: Tue, Sep 04 2012, 5:24 AM |
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Joined: 16 Dec 2004 Location: Somewhere
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I got nothin' here, sorry. Ruhn monastery predates even me. I would assume basic dwarven tenets and characteristics about their order.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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NAUX
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Posted: Tue, Sep 04 2012, 8:04 AM |
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Player
Joined: 15 Mar 2010 Location: Norway
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Hmm, I was hoping you would be the one to reply to this thread with all the juicy info actually Tormak, hah. Well I'll hold out a little to see if anyone else can contribute, otherwise I may have to arrange a raid on Arelith to get the info :p. Thanks though.
_________________ The inspiration behind the character: - https://www.dandwiki.com/wiki/Grenadier_(3.5e_Class) - https://www.youtube.com/watch?v=UBjewxCxKLA
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Liz
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Posted: Tue, Sep 04 2012, 15:57 PM |
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Player
Joined: 28 May 2010 Location: Smallville
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I'd advise against the expectation that anything you learn on Arelith would be valid anywhere but on Arelith.
_________________ Winner of Amia's "Most Ethical Time Traveler" award 2026 Character Portraits!
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NAUX
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Posted: Tue, Sep 04 2012, 17:26 PM |
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Player
Joined: 15 Mar 2010 Location: Norway
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I would normally do so Lizzie, but since Run monastery is a left over from Arelith/Amia split, its probably relevant in this isolated case (again this is just an assumption based on scribbles I've found on the search results.) I suspect it may be simpler to play a monk of a known order and attempt to integrate myself with those in the Run monastery and start to adopt their teachings to perhaps even establish the order back to some comprehensive state. Of course... the relevant lore could be revealed and I continue where things left off 
_________________ The inspiration behind the character: - https://www.dandwiki.com/wiki/Grenadier_(3.5e_Class) - https://www.youtube.com/watch?v=UBjewxCxKLA
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Grymia
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Posted: Tue, Sep 04 2012, 17:49 PM |
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Player
Joined: 14 Dec 2004 Location: Kohlingen, and a Basement in Canada
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Sadly, I am not recalling anything about Ruhn.. I THOUGHT there was dialogue options about them telling of their order but I could be sadly mistaken.
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-Cloak-and-Dagger-
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Posted: Tue, Sep 04 2012, 18:13 PM |
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Player
Joined: 09 Feb 2009 Location: England
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Yeah, that's right. But they're not particularly forthcoming. Only one of them has any real dialogue and he tells how Ruhn fought to his death against the Duergar in a Throne Room (I presume he means inside Barak Runedar, although he could mean the Fire Giants. That used to be Duergar turf, didn't it?). The others respond to clicking with Ruhn inspired jingoism but have no conversation options. They're a bit weird, really.
They're linked to Moradin because they are dwarves. Don't think there's much to read into that.
I think you've got free reign, really. No limitations, no predetermined traits. It might still be better to join from the outside, though, to give your character more of a framework. Your call. I think that's what I'd do, myself, without having any real understanding of what makes this Ruhn so worthy of fanaticsm.
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TormakSaber
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Posted: Wed, Sep 05 2012, 1:23 AM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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Suney or Halen might know if Grymia or I don't.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Luckbringer
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Posted: Thu, Sep 06 2012, 11:59 AM |
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Player
Joined: 02 Mar 2011 Location: The frozen north
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I've always wondered about those Ruhn guys. I hope you're considering making a monk of their order. I've been waiting for someone to make a PC so the Dwarves can have a voice from the monastery. It's weird just having it there and having no influence in Brog, Dwarf life. My interpretation from the very vague info you get from the monks, is that Ruhn was a sort of prophet (a monk as well perhaps or a priest of Moradin) who foretold the Duergar invasion of the old Dwarven under kingdom of Brog, i.e the present day Dark Spires of the fire giants. I guess Ruhn sacrificed himself making a last stand in the throne room (now the fire giant kings throne room) against the Duergar attack, whilst all his Dwarven kinsmen escaped to safety. Perhaps he was a Cassandra type character who knew the impending doom of the Brog. Dwarves but no-one took him seriously because they were too enthralled by their single minded greed to mine deeper into the underdark for riches. By the time it was too late and the Duergar invaded they had no defenses except for Ruhn who was prepared and thus saved them with is life. Who knows. From this event and Ruhn's actions I assume they take their virtues of their order, perhaps to be vigilant watchers against any other threats, protectors of Dwarves and upholding of Dwarf traditions etc. Which ties with much of Moradin's dogma. This being why i would think they were monks of Moradin, hence the idol of Moradin. But what gets a bit weird, is that it is a big no-no for Dwarves to venerate other Dwarves so highly, like the monks of Ruhn talk about Ruhn, it is almost a cult like worship. Which is why perhaps they have been exiled from the citadel (the generic monk npc's mention their exile, in their random speech or this could of course be referring to their exile from the underkingdom/spires), the Dwarves of barak runedar probably find them rather sacrilegious or uncomfortable to be around in their cult like venation of Ruhn so keep them outside to mind the port instead. My perception of a monk of Moradin (Ruhn) they would use those monk weapons instead of fists, because of Moradin's role as the Dwarven god of crafters. I would assume they would be extremely proficient crafters and would make they're own weapons as Moradin would teach. See more about Moradin: http://www.nj-pbem.com/data/Gods/dwarvengods/Moradin.htm
_________________ aaegus battlehammer™ cloak rockhewer murtaugh gunn
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Remal
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Posted: Thu, Sep 06 2012, 13:26 PM |
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Player
Joined: 12 Feb 2011 Location: Elsewhen
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Luckbringer wrote: I've always wondered about those Ruhn guys. I hope you're considering making a monk of their order. I've been waiting for someone to make a PC so the Dwarves can have a voice from the monastery. It's weird just having it there and having no influence in Brog, Dwarf life.
+1 Quote: My interpretation from the very vague info you get from the monks, is that Ruhn was a sort of prophet (a monk as well perhaps or a priest of Moradin) who foretold the Duergar invasion of the old Dwarven under kingdom of Brog, i.e the present day Dark Spires of the fire giants. I guess Ruhn sacrificed himself making a last stand in the throne room (now the fire giant kings throne room) against the Duergar attack, whilst all his Dwarven kinsmen escaped to safety. Perhaps he was a Cassandra type character who knew the impending doom of the Brog. Dwarves but no-one took him seriously because they were too enthralled by their single minded greed to mine deeper into the underdark for riches. By the time it was too late and the Duergar invaded they had no defenses except for Ruhn who was prepared and thus saved them with is life. Who knows.
Some info would really be welcome about this. If DMs know more please do tell, or even make it up if needed. Quote: From this event and Ruhn's actions I assume they take their virtues of their order, perhaps to be vigilant watchers against any other threats, protectors of Dwarves and upholding of Dwarf traditions etc. Which ties with much of Moradin's dogma. This being why i would think they were monks of Moradin, hence the idol of Moradin. But what gets a bit weird, is that it is a big no-no for Dwarves to venerate other Dwarves so highly, like the monks of Ruhn talk about Ruhn, it is almost a cult like worship. Which is why perhaps they have been exiled from the citadel (the generic monk npc's mention their exile, in their random speech or this could of course be referring to their exile from the underkingdom/spires), the Dwarves of barak runedar probably find them rather sacrilegious or uncomfortable to be around in their cult like venation of Ruhn so keep them outside to mind the port instead.
Maybe they don't venerate Ruhn as person but more as an embodiment of an ideal to strive for. His vigilance and self sacrifice are definitely something dwarves can aspire to. Quote: My perception of a monk of Moradin (Ruhn) they would use those monk weapons instead of fists, because of Moradin's role as the Dwarven god of crafters. I would assume they would be extremely proficient crafters and would make they're own weapons as Moradin would teach.
They can still craft weapons and armor for others. I see them definitely more as fist users, or some dwarven martial style based around light (or throwing) hammers or axes. Standard monk weapons are kinda blah to me to be used by dwarves (but that's only me).
_________________ "A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away." - Antoine de Saint-Exupry
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Luckbringer
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Posted: Thu, Sep 06 2012, 14:35 PM |
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Player
Joined: 02 Mar 2011 Location: The frozen north
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Remal wrote: Maybe they don't venerate Ruhn as person but more as an embodiment of an ideal to strive for. His vigilance and self sacrifice are definitely something dwarves can aspire to. Yeah probably a more inclusive why of looking at it. I'm sure they would be total outcasts if they worshiped Ruhn as a god. Remal wrote: They can still craft weapons and armor for others. I see them definitely more as fist users, or some dwarven martial style based around light (or throwing) hammers or axes. Standard monk weapons are kinda blah to me to be used by dwarves (but that's only me). I agree the monk weapons are pretty lame. And not very dwarven since they are modeled on farmers tools. I'm sure whatever they use, they would have developed a defensive type of martial art designed around fighting dwarffoes, like giants, orcs, goblins and such. Perhaps even Duergar since that was Ruhn's bane. Anyway, I hope the DMs can shed some light on the mysteries of the Ruhn. And maybe even fix some of the npc's conversations because its completely nonsensical. Seems like its been edited badly with parts taken away and not corrected.
_________________ aaegus battlehammer™ cloak rockhewer murtaugh gunn
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NAUX
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Posted: Thu, Sep 06 2012, 16:03 PM |
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Player
Joined: 15 Mar 2010 Location: Norway
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Luckbringer, if I could adopt your writings on Ruhn as Lore, I would do it in a instant. It matches my assumption (although I did not share it on my post) of Ruhn and the Monk's origins, although I did not think about the concept that he may have envisioned the attack, just that he simply "held" against it.
I agree that the placement of the monastery is a bit suspect and could create a link to exile, but I recall (I cant find the source) that the monastery was built before Barak Runedar, which was created following the destruction at The Spires. So it's possible that they stay outside of the Citadel because the monastery is their home as well as their shrine.
I did bring up the question regarding Ruhn lore because I intend on playing a Dwarven Monk and feel that it needed some attention and that it is an area I could involve the current Dwarven player-base with and make it my own. It seems however that I will be interacting with the "Monk's of Moradin" as an outsider trying to integrate with them by either learning their way and possibly adopting it as my own, leaving behind the one I arrived with. I am not 100% certain on this yet however. As for weaponry, I agree that they would use weaponry, specifically weaponry that each monk felt comfortable and connected with to best approach a method to abide by the order's teachings and laws.
On the concept that each Monk would approach the teaching's through use of different weaponary, I also like to humour the idea that each Monk would also believe that to correctly venerate Ruhn in life, they had to do so by focusing on specific things, things they believe to be the correct way, with all others being futile. For example, one Monk may believe that Ruhn only defended The Spire due to his "legendary" speed, and to live by Ruhn is to become nimble and dexterous, to be slow is foolish and a falsehood to Ruhn's ways. Meanwhile, another brother of the order may believe that it is not speed that allowed Ruhn to do as he did, but his constitution, his ability to "absorb" blow after blow only to strike back harder after each one, do lead life as a thin and brittle dwarf insult's Ruhn's name. This is the impression I get from their confused speech in the monastery, no one quite know's what is right.
I think crafting can easily be adopted into the teaching's of the order, especially if each Monk is required to forge "their" weapon.
Some great input guy's. I agree with Luckbringer, if the DM's can jump in and grab ideas to produce some official Lore from scratch, we are more than happy to throw more at you.
_________________ The inspiration behind the character: - https://www.dandwiki.com/wiki/Grenadier_(3.5e_Class) - https://www.youtube.com/watch?v=UBjewxCxKLA
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TormakSaber
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Posted: Thu, Sep 06 2012, 16:53 PM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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Well shit, Luckbringer wrote better stuff than I'd have ever thought of myself. I never was much into stumpies.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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IronAngel
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Posted: Thu, Sep 06 2012, 17:26 PM |
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Player
Joined: 29 Sep 2005 Location: Helsinki, Finland
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There's no reason to be too diplomatic: it's a good twist that many dwarves are uncomfortable about the veneration they show for the mortal Ruhn. If it was merely an unproblematic respect for the virtues he represents, it wouldn't be very exciting or spawn much conflict.
I also like the idea of using dwarven weapons, if not necessarily armor. Strength-based monks using non-monk weapons are cool. Doesn't mean every one of them uses weapons, but it could be exceptionally common in their order.
I imagine they would have ascetic practices where they would sit out in the snow naked for hours, testing themselves against Brogendenstein itself and showing they are worthy of the ancestral land. Or carry rocks and bricks from the ruins of the Spire back to the monastery, barehanded, as an initiation rite to show their determination to remember and one day reclaim the lost ground. Pilgrimages to brave the fire giants and meditate in the throne room would be the peak of their career, something all hope to achieve. Or something like that, just brainstorming here.
If you're a good writer, you could try shaping that into a short IC article about the order and submitting it for DM approval. That is, unless someone above already took an interest and decided to work on it?
_________________ On Joon, Kjetta wrote: The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!
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NAUX
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Posted: Fri, Sep 07 2012, 11:39 AM |
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Player
Joined: 15 Mar 2010 Location: Norway
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I am definitely no writer, but I can at the very least provide quite a few ideas as to how I think the order may currently exist and what ideals and methodology they might use on the premise that the actual history of Ruhn is unknown to most of the order in the first place, which resulted in such a diverse understanding of his ways and lead to a multitude of beliefs and teachings. I'll get back to this soon, in the meantime, I'd love to hear from some more people on their interpretations.
_________________ The inspiration behind the character: - https://www.dandwiki.com/wiki/Grenadier_(3.5e_Class) - https://www.youtube.com/watch?v=UBjewxCxKLA
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IronAngel
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Posted: Fri, Sep 07 2012, 11:51 AM |
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Player
Joined: 29 Sep 2005 Location: Helsinki, Finland
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What I forgot to mention earlier is that there's another obvious reason why the monks are a little shunned by the other dwarves. (I doubt the resentment is serious, more like grumpy dwarven grumbling.) That's because joining a monastic order means severing familial and social ties. The only family a monk knows is his order. Considering the importance of kin and clan in dwarven society, this is shockingly radical.
Living outside but in the vicinity of the Barak Runedar settlement is also something universal to monasteries. They are places of escape from the world and thus always exist on the fringes of society - but also in interaction with them. It would be difficult to practice cenobitic monasticism amid the hustle and bustle of a dwarven keep.
_________________ On Joon, Kjetta wrote: The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!
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NAUX
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Posted: Fri, Sep 07 2012, 12:03 PM |
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Player
Joined: 15 Mar 2010 Location: Norway
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That's some good information Iron, I hope there's more where that came from as I'm going in a little blind with this whole thing, I haven't found all that much information on Dwarven Monks if I am honest, which is a shame as I am so eager to get started with mine.
One thing I am aware of is that the Ruhn Monks were responsible for the maintaining of the dock's prior to the destruction of the Brogdenstein town by Kraven. They apparently resumed their duties over the docks following the rebuild. In game the docks are very small, but its probably wise to assume that they are very much larger in relation to IC Lore/Scale, so it is possible that the Ruhn monks are much more involved in at least that part of society, needing to interact with various traders/sailors/militant types if we are to interpret the "maintaining" of the docks to actually be "the running/administration/handling" of the docks.
_________________ The inspiration behind the character: - https://www.dandwiki.com/wiki/Grenadier_(3.5e_Class) - https://www.youtube.com/watch?v=UBjewxCxKLA
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IronAngel
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Posted: Fri, Sep 07 2012, 14:48 PM |
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Joined: 29 Sep 2005 Location: Helsinki, Finland
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I wouldn't read too much into that. It was a few years ago that Barak Runedar was made, and the monk NPCs just stayed in their monastery. There was never any actual story about them maintaining the docks I think, they're just there. I would say they do repair work and such for the docks, humble physical work. It doesn't seem to fit the picture that they would handle the administration. I couldn't help it, I had to write this article on my way home from class (and filling in the gaps at home when I got in game). Conveniently my PC is a scholar, so he's interested in stuff like this. I would like feedback for changes, and DM approval to post it into the Library forum as an IC treatise - not approval for it to be the ultimate truth, but just confirming that this is something Joon could have discovered and concluded. That there aren't any crude factual errors (like about the pile of bricks outside, which I just made up). I left it purposefully uncertain, so when you make your monk PC and work with DMs, you can fill in the gaps and correct misconceptions. Joon's a human, maybe he got it all wrong. I don't want to step on your toes or limit your imagination. Quote: I am about to write about a subject foreign to me. I am no scholar of dwarven history, I humbly admit. The lorekeepers of the Stout Folk would be right to criticize my lack of depth and understanding. But still I am determined to document what I've seen and heard, for it is a subject poorly known to humans. I hope my work is justified by whatever limited illumination it brings to the reader.
The Order of Ruhn is a dwarven monastic order indigenous to Brogendenstein. It's based in a single monastery outside Barak Runedar, and its members rarely leave the island. There are no public documents about the order's history and tenets, and the monks reserve their knowledge for the initiated only. However, the people of Barak Runedar shared with me the local common knoweldge, and I was fortunate enough to observe some activities at the monastery.
The order venerates as its founder and doctor the mythical figure of Ruhn. He was a prophet living in the time when dwarves ruled vast areas of Brogendenstein. He foresaw a disaster that would befall the dwarves by their greed and confidence. Ignoring Ruhn's warnings, the dwarves dug deeper into the Underdark until they provoked the ire of the duergar. Unprepared and surprised, the dwarves quickly lost ground to their gray cousins. The enemy penetrated the Spire and converged on the center of dwarven government, the throne room. But Ruhn had prepared and trained for years to face this threat. The details of what happened are a matter of speculation, but it is generally agreed that Ruhn sacrified himself in a final stand to allow the royal family and court to escape. Some say he cleaved through hordes of duergar with a mighty battle axe. Others claim he wrestled their champions and snapped one neck after the other. There are even those who believe who called the very earth to his aid and that his bare fists cracked the rock and summoned forth streams of lava to stop the invaders. Whatever the case, Ruhn's sacrifice took many enemies with him and saved many of his kin.
Soon after his death an order was born to remember and imitate the great man. A monastery was built on the coast where the dwarven refugees settled down. The monks quickly developed philosophy about Ruhn's transcendent nature and the esoteric meanings of some his remembered statements. It is hard to discern just who or what they believe Ruhn to be: he is the beginning and the end, beyond all and within all. He is with the All-Father Moradin. One could say Ruhn represents the ideals of suffering and sacrifice, and in that way he is present at the beginning of a monk's initiation where he leaves his life behind and embarks on a path of hardship. And it is suffering and sacrifice that will win back the land and protect the dwarven people, which is the end goal of a Ruhn monk. However, I'm inclined to read more into it. The monks seem to revere Ruhn almost as a divine figure, a demigod or an immortal hero. I think this is behind the uncomfortable reactions I got from citizens in the keep when I was asking questions. Despite the dwarves' deep respect for their ancestors, elevating a mortal to the transcendent level of the Mordinsamman is blasphemous. The Order of Ruhn aren't outright heretics, though: they worship Moradin and the pantheon like any other dwarves.
The tension caused by the figure of Ruhn is not the only reason the monks seem to be treated with cool distance. Kin and clan are very central in dwarven society. Sons and daughters are expected to serve the interests of the family in their public life. Joining a monastic order means the severing of familial and social ties. The only family a monk knows is his order, and his only clan chief is the abbott. These are probably the reasons the monks remained outside when Barak Runedar was built – apart from the obvious fact that monasteries always require some seclusion from society.
From what I can gather, the monks' beliefs have a few important themes. Of central importance is the relationship between sacrifice, suffering, the dwarven people and the land of Brogendenstein. Embracing suffering is a sacrifice in itself, and it is a way to remember Ruhn. But suffering also prepares the monks for their ultimate sacrifice, to protect dwarves and their land like Ruhn did, when the time comes again. The monks seem to await some future calamity when they will be called upon to re-enact Ruhn's sacrifice. Nobody seems to know what exactly this is going to be, and the half-remembered words of Ruhn are studied carefully to divine any hints. Reclaiming the Dark Spires and other ground the dwarves lost is a common expectation, but they seem to think the exile is a curse they must suffer for now. Finally, imitating Ruhn is the foundation of their mysticism. However, nobody seems to agree on what happened in the throne room on that faithful day. The interpretations and thus the individual monks' disciplines are varied. Some train with battle axes, others with martial arts of strength or agility, and a few focus on mental discipline and physical endurance.
In my time on Brogendenstein I witnessed some ascetic rituals the monks practice. It's not uncommon to see a dwarf sitting outside in the snow for hours – naked! It's a sight as awkward as it is fascinating. In my interpretation, this is a test of their endurance to see if they are worthy of the land they claim as their own. Outside the monastery, there is a pile of bricks. Its meaning dawned on me when I saw a monk dragging one bare-handed from the direction of the great mountain: it is some kind of initiation test or show of determination to reclaim the Spire, piece by piece if necessary. Finally, a monk's formal progress seems to culminate in a pilgrimage to the throne room of the Spire where he meditates at the place of Ruhn's death and ascension. With the fire giants occupying the ruins, this has become a difficult ordeal only the strongest can achieve. Although the order live in relative isolation and practice strange rituals, they're not completely detached from their surroundings. Many monks practice a useful craft, be it smithing or doing maintenance work at the docks. Even this is a spiritual exercise, and I don't think they accept any payment.
This is what I learned about the Order of Ruhn in the brief time I spent studying them on Brogendenstein. Incomplete and inaccurate as it may be, it should provide some insight into this unique historical brotherhood only found on that inhospitable and harsh island. I eagerly await corrections and more thorough research by those inspired or outraged by my effort.
Joon of the Binder, Wise Anticipator of the Orthodox Church of Oghma In the Commonwealth of Cordor, 7th of Eleint. 1381, Year of the Crimson Skies
_________________ On Joon, Kjetta wrote: The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!
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NAUX
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Posted: Fri, Sep 07 2012, 16:45 PM |
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Player
Joined: 15 Mar 2010 Location: Norway
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I think we have found a template. I for one very much like the mysticism surrounding the battle in the Throne Room and to what ability/power Ruhm owed his performance, it only begs to offer the order some structure and division - or what I prefer to call "Virtues". With each Virtue venerating a theory behind Ruhn's legend, it gives the Order a unique value, and something outsiders may learn to call upon in the future in great times of need... "It is time... we must must attempt contact. Those of The Six Virtues of Ruhn have kept their door's shut for long enough." ...As an idea, the Virtues would simply be a focus on a dwarfs attributable factors, physical or mental, and the belief that Ruhn's accomplishments were owed to that attribute. They would probably look something like this: Quote: Virtue of Strength - The body is a muscle that must be brought taught like a bow string and released like a battering ram through use of an instrument of focus, be it fist or blade. Overcome the odds through power and focused force. (Specialises in STR based melee characters).
Virtue of Dexterity - The body is a vessel, it's skin only the surface of the container for the liquid within it. Move and strike like water, be lead through crowds and terrain with a path of least resistance. Overcome the odds that face you through use of speed and accuracy. (Specialises in DEX based melee characters).
Virtue of Constitution - The body is a shield that defends determination and will that resides within. To maintain the body is to maintain the shield, it must endure the blows of emotion and pain, let it not rust through poison or fall to disrepair through unattended wound's. Overcome the odds that face you through use of endurance and size. (Specialises in CON based melee characters).
Virtue of Wisdom - The body is a vault, it's vast hall's a storage for ones perception, insight and willpower obtained through life. The vault is to be guarded, its treasures to be used to guide others and lead oneself through times of complication. To understand is to survive. Overcome the odds that face you through use of the known and unseen. (Specialises in WIS based characters).
Virtue of Charisma - The body is a well that runs deep into the source of what defines the living world. Draw deep from the its force, use the bail upon the bucket to deliver inspiration that will persuade and lead others to good cause. Personality and attractiveness only act to decorate the well, do not hide or become recluse, instead share what runs deep. Overcome the odds that face you through use of presence and affection of character. (Specialises in CHA based characters).
Virtue of Intelligence - The body is a mechanism, it's gears work to power the mind. Let the mind consume all that it can in the pursuit of reason and knowledge, to know of worldly things is to hold great advantage over the lesser informed. Let not the mind become dull through misuse of the body, should its cogs start to falter, the mind will wither and leak what it has strived to obtain. Overcome the odds that face you through use of understanding and experience. (Specialises in INT based characters). Just a thought.
_________________ The inspiration behind the character: - https://www.dandwiki.com/wiki/Grenadier_(3.5e_Class) - https://www.youtube.com/watch?v=UBjewxCxKLA
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IronAngel
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Posted: Fri, Sep 07 2012, 19:47 PM |
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Player
Joined: 29 Sep 2005 Location: Helsinki, Finland
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That's a neat idea. My suggestion would be to make it a bit more asymmetrical, because it's not the same people writing this stuff. I mean, if they're competing interpretations and philosophies they would be presented by different monks, rather than as equal on some neutral list. I'd also consider the possibility that not every virtue is equally represented at this moment. There aren't that many monks living there at a time, so it's quite conceivable that some disciplines would be only memories of earlier generations.
But yep, that's a good way to facilitate different types of PCs within a single order.
_________________ On Joon, Kjetta wrote: The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!
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Luckbringer
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Posted: Fri, Sep 07 2012, 19:54 PM |
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Joined: 02 Mar 2011 Location: The frozen north
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That is very cool IronAngel.. put all those ideas together perfectly. I'm not sure if you have already Naux, dug through the Barak Runedar library thread? It has a few things written by dwarf players. The one about the Dwarven way by Infernal_Pain fits very well with your ideas for the virtues of Ruhn. Quote: The tenets of the Dwarven society can be combined into seven virtues. A dwarf should always seek to uphold them all, never preferring one over the other.
A dwarf should have Temperance. To have a bit of everything, to an extent, is good. Let not your mind be consumed by lust for one thing, for it will seize the reins of your life. Take only what you need and be ready to share some of yours to those who have it not. Discover, acquire, but never hoard. Modesty is the key to balance.
A dwarf should have Tenacity. To persistently seek new veins of ore and knowledge, to persistently make safe the lands of the Dwarven, to persistently follow and fulfill the will of the Morndinsamman and to persistently better oneself in order to grow both in talent and in person.
A dwarf should have Valour. To fearlessly defend the ancestral homes and the lives of the Kin against invading foes, and to fearlessly retaliate against those who wronged the Dwarven. A dwarf should never fear death, for death is the ultimate price one can pay so that others survive and such ultimate price will not be forgotten. Have courage to face ill decisions, for mistakes show you the right way.
A dwarf should have Loyalty. To heed one's superiors, Elders, the Gods, Ancestors and the Community. Be loyal and trust in the rule of your King, do not question them on a whim. Be loyal to your community, the place you live in, where you are accepted, and be prepared to defend it. Never abandon your community in times of need, whatever the situation. Those not loyal will recieve no loyalty.
A dwarf should have Honour. To always speak the truth, never to utter a lie is the measure of a true dwarf. Respect is part of Honour, so show respect to those around you; Ancestors, the Community, the Gods, Elders, Kinsmen and Kinswomen and other inhabitants of the world who have never wronged the Dwarven. Respect other cultures, their ways and their laws, never be ignorant. Repay ignorance with dismissal, and refrain from showing respect to those who show it to none. Hold true to your promises and oaths, breaking them is dishonourable. Never cheat or steal.
A dwarf's life should uphold Industry. There is always some way to help out in the Community. Never let others work just so you can avoid it. Lazyness is selfish pleasure at the expense of others. Seek out a profession for yourself or go around helping those in need of aid.
A dwarf should uphold Justice. Be fair in whatever you do, but let no ill deed go unpunished. Bury your personal feelings and look upon each case with neutral eyes. If ever in doubt, look to the Morndinsamman for guidance and act according to Their teachings. (these are also carved into stones in the great hall of Barak Runedar.) You could always adapt these into your ideas. I also was thinking of ways you could tie into the dogma of Moradin into their belief system.. ideas around the soulforger. Iron Angels 'sitting in the snow' reminded me of how a blacksmith would quench metal after tempering it to make sure it hardens and keeps it shape. This could be done by the monks after training or meditation they are quenching their bodies in the snow replicating the process of a blacksmith. They attempt to craft themselves into the perfect dwarf like Ruhn was. Their training is their forge, and there bodies and minds are the rocks and metals of the earth to be crafted.
_________________ aaegus battlehammer™ cloak rockhewer murtaugh gunn
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NAUX
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Posted: Fri, Sep 07 2012, 22:19 PM |
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Player
Joined: 15 Mar 2010 Location: Norway
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Iron, I realised that i was writing the virtues from a pretty neutral point half way through it, but tried to squeeze it in during a break at work so that I could get teh idea out to you guys asap. I agree that each of the virtues should probably be attempting to contradict the others and show a more biased outlook on their beliefs, i think perhaps if we adopt the virtues at all then we can refine them once we come up with some more solid framework for rivalry. As for how many virtues there are, I originally thought to write only 3, those being Strength, Dexterity and Constitution because I see Ruhn as someone who was probably more martial than "wise", but I included the the other 3 aspects so that they are at least a consideration to be used.
Luck, I actually wasnt aware of those virtues carved into the stone, they are all, ofcourse valid and I think with some rewriting they can all be properly included into the Monk virtues. Now that you link the symbology together, I can easily see how the monks may apply Moradin's dogma in everything they do, and again would surely tie in with each of the virtues if need be.
You guys are coming up with some awesome stuff, thanks for the help so far. DM's if you have any input on our ramblings, we would love to hear it.
_________________ The inspiration behind the character: - https://www.dandwiki.com/wiki/Grenadier_(3.5e_Class) - https://www.youtube.com/watch?v=UBjewxCxKLA
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IronAngel
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Posted: Sun, Sep 09 2012, 11:25 AM |
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Player
Joined: 29 Sep 2005 Location: Helsinki, Finland
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So DMs, can I use the article IC? It's something Joon will actually need to soften up the stumpies.
_________________ On Joon, Kjetta wrote: The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!
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NAUX
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Posted: Sun, Sep 09 2012, 18:02 PM |
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Player
Joined: 15 Mar 2010 Location: Norway
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Similarly, is the information we have so far suitable for use IC as a whole, I wish to start my character as soon as possible and continue the knowledge on the order during the characters interactions.
_________________ The inspiration behind the character: - https://www.dandwiki.com/wiki/Grenadier_(3.5e_Class) - https://www.youtube.com/watch?v=UBjewxCxKLA
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fairdady
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Posted: Mon, Sep 10 2012, 13:41 PM |
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Player
Joined: 10 Apr 2011
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I don't have much to add really, I like the perspective you guys are approaching this from. I love this thread and look forward to the possibilities!
_________________ fairdady.. Loyal Dwarf of Barak RunedarSig by Jaydn- Dragon by Jes
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