AMIA ARCHIVE
https://www.amiaworld.net/phpBB3/

Updates 5.00 Onwards
https://www.amiaworld.net/phpBB3/viewtopic.php?f=1&t=77295
Page 5 of 7

Author:  Maverick00053 [ Sat, Aug 26 2017, 22:03 PM ]
Post subject:  Re: Updates 5.00 Onwards

Live Update
  • Caraigh Aigheshed Outskirt - Transition fixed

Author:  Maverick00053 [ Sun, Aug 27 2017, 0:01 AM ]
Post subject:  Re: Updates 5.00 Onwards

5.16g

General

  • Added in some test files for the beginnings of faction areas.

Author:  Maverick00053 [ Sun, Sep 03 2017, 5:59 AM ]
Post subject:  Re: Updates 5.00 Onwards

5.16h

General

  • Brogendenstein: Barak Runedar, Great Hall: General Store Merchant added
  • Khelm: Nesek area updated
  • Dicey's Ballista script added
  • "Heroic Throw" or "Javelin Throw" feat added for testing
  • Faction System Scripts added for testing

Author:  Maverick00053 [ Sun, Sep 03 2017, 19:15 PM ]
Post subject:  Re: Updates 5.00 Onwards

5.16i

General

  • Brogendenstein: Barak Runedar - Hot fix to some broken bits.
  • Mythal Fix - Now the increased weight won't count towards the power limit for mythal crafting, this is something that has been broken since the mythal system launched and is now fixed thanks to Sune!
  • "Heroic Throw" or "Javelin Throw" feat fix added in
  • Faction System Scripts added for testing - again!

Author:  Maverick00053 [ Thu, Sep 07 2017, 3:50 AM ]
Post subject:  Re: Updates 5.00 Onwards

5.16j

General - Amia A/B

  • Ruathym: Caraigh, Western Ceyren's Mill: Edited Guards due to Headpack update
  • Fortress Wiltun, Wiltun: Keep, & Wiltun: Noway Inn: Headpack Fix, Idol of Tymora added to Fortress
  • Triumvir & House Zau'tar": Stonesong Quest Added
  • "Heroic Throw" or "Javelin Throw" feat tweak added in.
  • Faction System Scripts added for testing - again!!

Author:  Maverick00053 [ Sat, Sep 09 2017, 18:43 PM ]
Post subject:  Re: Updates 5.00 Onwards

5.16k

General - Amia A/B

  • Mythal bug fix
  • Death timer changed - now PvM shouldn't have the death timer.
  • "Heroic Throw" or "Javelin Throw" feat finishing touches added.
  • Faction System Scripts and areas added for testing.

Author:  Maverick00053 [ Sat, Sep 16 2017, 0:55 AM ]
Post subject:  Re: Updates 5.00 Onwards

5.16L

Amia A/B


  • Serpent Isle, a new dungeon, has been introduced.
  • Quagmire Set Temple areas Updated to reflect DM plot (Quagmire Temple of Sseth Thamas Cystern, Quagmire Temple of Sseth Thamas Ereb, Quagmire Temple of Sseth Thamas Damn't, Quagmire Temple of Sseth The Forgotten Library, Quagmire Temple of Sseth Thamas Oreb)
  • Demonreach updates and tweaks going in for testing
  • Facton Script changes for testing
  • Underdark minor area fixes
  • Barak minor area fixes
  • Belenoth minor area fixes

Head Fixes for NPCs

  • Nexus Hills: The Falls
  • Winya Ravana
  • Winya Ravana: Library
  • Winya Ravana: The Iron Butterfly
  • Winya Ravana: Temple of Corellon
  • Amia Forest
  • Amia Forest: Oakmist Vale


Author:  Maverick00053 [ Sun, Sep 17 2017, 18:50 PM ]
Post subject:  Re: Updates 5.00 Onwards

5.16M

General


  • South Cordor now connected to new Serpent isle dungeon and tropical island area
  • General area fixes for serpent isle dungeon
  • Fixes for Demonreach isle, and faction scripts

Author:  Maverick00053 [ Sun, Sep 24 2017, 17:13 PM ]
Post subject:  Re: Updates 5.00 Onwards

5.16N

Amia A

  • North Sea Boglands - Transitions fixed
  • Kohlingen Greengarden District Central - Transitions fixed
  • Trackless Sea Tropical Island, Bronto Bar added
  • Trackless Sea Tropical Island, Lighthouse added
  • Trackless Sea Tropical Island - Minor fix
  • Babylon boss - Updated to remove invuln
  • Kohl Outskirts West - Made non dynamic and rental houses added
  • Quagmire Indoors - Silver Dragons finally removed.


Amia B

  • Demonreach: Hangman's Cove - Updated
  • Zanshi merc convo added


General

  • Warlock changes - Eldritch Cone has been changed into Eldritch Sphere, a 5 meter pulse centered on the caster. Using an Eldritch Cone widget will automatically convert it into Eldritch Sphere.
  • Faction scripts added in and a bunch of bugs addressed (Hopefully this is one of the last updates and the system is ready to go!!!)
  • Faction system now has all of the job system PLCs included





Author:  Maverick00053 [ Thu, Sep 28 2017, 21:56 PM ]
Post subject:  Re: Updates 5.00 Onwards

Live Update

  • Court of the Undying - Bone Golems added

Author:  Maverick00053 [ Sat, Sep 30 2017, 2:27 AM ]
Post subject:  Re: Updates 5.00 Onwards

5.16O

Amia A

  • Wharftown head fix
  • Benwick Hollow Saladran Temple Inner Sanctum head fix
  • Tropical Island, Bronto Bar put back in and fixed
  • Demonreach moved to A by popular demand.

General

  • Terrifying Rage finalllllyyyy fixed. The DC is based off of this formula, like it was suppose to be months back. Terror Rage DC: Barb Level / 2 + Con Modifier + Base Intimidate Skill / 3 + 1 (Skill Focus Intimidate) + 3 (Epic Skill Focus Intimidate).
  • Some faction area updates.


Author:  Maverick00053 [ Sat, Sep 30 2017, 20:53 PM ]
Post subject:  Re: Updates 5.00 Onwards

5.16P
General

  • Shade's Cone of Cold fixed
  • Faction edits
  • Terrifying Rage bug fixed - Should be working and calculating right now


Amia A

  • Bronto Bar is back in


Author:  Maverick00053 [ Sun, Oct 01 2017, 16:52 PM ]
Post subject:  Re: Updates 5.00 Onwards

5.16Q
General

  • Parrot Whistle quest reward script placed in server


Amia A

  • Demonreach connection is now live in south cordor.


Author:  Maverick00053 [ Mon, Oct 02 2017, 12:20 PM ]
Post subject:  Re: Updates 5.00 Onwards

Hotfix

  • Faction system hotfix. Fixed issue where faction items were stolen.

Author:  No_Dice_13 [ Mon, Oct 02 2017, 23:00 PM ]
Post subject:  Re: Updates 5.00 Onwards

Live Update:

-Abyss is now dynamic
- New Epic quest now works (journal entry is not working properly yet so just ignore it) "The Dead Merchant" Look for the NPC named Lenny by the transition to the wastes.

Author:  Maverick00053 [ Tue, Oct 03 2017, 0:51 AM ]
Post subject:  Re: Updates 5.00 Onwards

5.17A
General

  • Shade Cone of Cold bug fix
  • Forrstakkr Conversation Files added
  • Faction scripts updated. The gateway plc should be working now. I had to remove the job system PLCs for the time being, there has to be an extensive design of an additional function to handle them otherwise they wont function.

Amia A

  • Benwick Hollow Silent Bay got a boatman to Demonreach
  • Demonreach Cove got a second boatman to Hollow Silent
  • Demonreach creature updates
  • Oakmist Value updated
  • Oakmist Vale, Tent added

Author:  Maverick00053 [ Thu, Oct 05 2017, 3:25 AM ]
Post subject:  Re: Updates 5.00 Onwards

Live Update

    Hangman's Cove: The Busty Sea Nymph
  • Added a few more NPCs to bar
  • Dressed the area up a bit more with PLCs
  • Made bedrooms rentable
  • Changed Area lighting
  • Changed Area Sounds
  • Changed Area Music
  • Changed Area loading screen

    Hangman's Cove: Barracks
  • Dressed the area up a bit more with PLCs
  • Chnged Area Lighting
  • Changed Area Sounds
  • Changed Area Music
  • Changed Loading Screen

    Hangman's Cove: Boathouse
  • Marked as interior, changed to have no day/night cycle
  • Changed Area Lighting
  • Changed Area Sounds
  • Changed Area Music
  • Changed Loading Screen

    Hangman's Cove: Lighthouse
  • Added PLCs, because it was empty
  • Added On Enter and On Exit Event scripts
  • Changed Area Lighting
  • Changed Area Sounds
  • Changed Area Music
  • Changed Loading Screen

    Hangman's Cove: The Mermaid's Tail
  • Changed Area Music
  • Changed Area Sound
  • Added a few Patron NPCs
  • Changed the bartender's bars

    Hangman's cove: The Windmill
  • Fixed some wonky PLCs
  • Edited the plot lock doors-- No reason for them at this time.
  • Changed Area Lighting
  • Changed Area Sounds
  • Changed Area Music
  • Changed Loading Screen

Author:  No_Dice_13 [ Thu, Oct 05 2017, 17:07 PM ]
Post subject:  Re: Updates 5.00 Onwards

Live Update:

-Khem is now dynamic, also added in the old areas that used to be there to reflect the rebuilding around Khem, some NPCs that were in Nesek have gone back to Djedet, old hunting areas now back.
-Alambar Sea made dynamic
-Fixed the epic Boss Darkness, he now has TS so you can;t spam him with darkness spells.

Author:  Maverick00053 [ Sat, Oct 07 2017, 1:11 AM ]
Post subject:  Re: Updates 5.00 Onwards

5.17B
General

  • Red Shapechange Widget added in for testing
  • Fixed the gateway PLC not saving properly on faction areas (I hope!)
Amia A

    Demonreach: Hangman's Cove:
  • Cut down on the number of NPCs by about a third
  • Gave Proper sound files
  • Changed Area Music
  • Gave Proper loading screen
  • Added Map loading script to area
  • Added Map Waypoints
  • Fixed issue with phasing through walls
  • Fixed a few destructible PLCs

  • Rest of Demonreach saw tweaks and bug fixes as well.

  • East Coast: Creepy Wetlands is now a faction rental area! Kampos is the one renting and offering the workforce for the land and the PvP rules of Demonreach DO NOT apply to this area.

Amia B


  • Khem removed from mod, now fully dynamic
  • Alambar Sea removed from mod, now fully dynamic

Author:  Maverick00053 [ Sat, Oct 07 2017, 15:11 PM ]
Post subject:  Re: Updates 5.00 Onwards

Live Update

  • Blood Moon Pass: Cave is now a faction rental area! Kampos is the one renting and offering the workforce for the land and the PvP rules of Demonreach DO NOT apply to this area.

Author:  PaladinOfSune [ Wed, Oct 11 2017, 19:53 PM ]
Post subject:  Re: Updates 5.00 Onwards

5.17c

General
  • The half-elf and half-drow races have been given the following bonuses:

    • +1 DEX
    • Elven weapon proficiency

All half-elf characters are entitled to free rebuilds, though depending on the changes you wish to make, we might ask for a request containing the details of the new build first. Tweaking your abilities/feats to match the new bonuses are fine, changing around class levels not so much!

Author:  Maverick00053 [ Thu, Oct 12 2017, 1:23 AM ]
Post subject:  Re: Updates 5.00 Onwards

5.17d

  • New cave faction area added to Ostland. The PvP rules of Demonreach DO NOT apply to this area.
  • Added in a new faction resource chest that will convert job system resources into reputation for unlocks

Author:  Maverick00053 [ Sun, Oct 15 2017, 22:16 PM ]
Post subject:  Re: Updates 5.00 Onwards

5.17e

    Over 60 new PLC being added to the faction system! Enjoy!

  • Arrow
  • Arrow, Tilted
  • Battleaxe, Tilted
  • Bolt
  • Bolt, Tilted
  • Blood, Ground Splatter 1
  • Blood, Ground Splatter 2
  • Blood, Ground Splatter 3
  • Blood, Ground Splatter 4
  • Blood, Ground Splatter 5
  • Blood, Ground, Faded 1
  • Blood, Ground, Faded 2
  • Blood, Ground, Faded 3
  • Blood, Ground, Fresh 1
  • Blood, Ground, Fresh 2
  • Blood, Ground, Fresh 3
  • Blood, Ground, Fresh 4
  • Bone Bits, 1
  • Bone Bits, 2
  • Bone Bits, 3
  • Bone Bits, Ribs 1
  • Bone Bits, Ribs 2
  • Bone Bits, Skull
  • Bone Bits, Thigh
  • Cheval de Frise
  • Corpse, Bugbear, 1
  • Corpse, Bugbear, 2
  • Corpse, Bugbear, 3
  • Corpse, Dwarf F
  • Corpse, Dwarf M
  • Corpse, Elf F
  • Corpse, Elf M
  • Corpse, Gnoll, 1
  • Corpse, Gnoll, 2
  • Corpse, Goblin, 1
  • Corpse, Goblin, 2
  • Corpse, Goblin, 3
  • Corpse, Halfling F
  • Corpse, Halfling M
  • Corpse, Half-Orc F
  • Corpse, Half-Orc M, 1
  • Corpse, Half-Orc M, 2
  • Corpse, Hobgoblin, 1
  • Corpse, Hobgoblin, 2
  • Corpse, Human F, 1
  • Corpse, Human F, 2
  • Corpse, Human F, 3
  • Corpse, Human M, 1
  • Corpse, Human M, 2
  • Corpse, Human M, 3
  • Corpse, Human M, 4
  • Corpse, Human M, 5
  • Corpse, Human M, 6
  • Corpse, Ogre, 1
  • Corpse, Ogre, 2
  • Corpse, Orc, 1
  • Corpse, Orc, 2
  • Corpse, Orc, 3
  • Dagger, Tilted, 1
  • Dagger, Tilted, 2
  • Longsword, Tilted
  • Sorch Mark, Large
  • Sorch Mark, Medium
  • Sorch Mark, Small

    New faction reputation PLC

  • New Faction Defensive Ballista PLC (Requires 1000 Reputation points and is usable!)

Author:  Maverick00053 [ Tue, Oct 17 2017, 0:23 AM ]
Post subject:  Re: Updates 5.00 Onwards

Live Update


  • Bendir Dale Ruin Hill Cave Added
  • Bendir Dale Updated
  • Bendir Dale Inn Updated
  • Bendir Dale Turf House Updated
  • Bendir Dale Wagon Interior Updated
  • Ostland, Hav Cave Updated

Author:  Maverick00053 [ Tue, Oct 17 2017, 16:36 PM ]
Post subject:  Re: Updates 5.00 Onwards

Live Update

  • Ultrinnan Central District has now drained with the passage of time and is now a faction area! The Demonreach pvp rules do not apply to this area.

Author:  Maverick00053 [ Thu, Oct 19 2017, 19:05 PM ]
Post subject:  Re: Updates 5.00 Onwards

Live Update

  • Demonreach Temple floor fixed so loot can actually be spotted now.

Author:  Maverick00053 [ Sun, Oct 22 2017, 19:06 PM ]
Post subject:  Re: Updates 5.00 Onwards

5.17f

  • Blood Moon Faction Area Cave updated
  • Faction Chest expanded (Now accepts meats, more food items, proper cloths, bolts, paper, leather, and some herbs)
  • New emote added! Now every (female) character can do the stripper dance.
  • Faction Ballista updated and tweaked
  • General Faction bug fixing

Author:  PaladinOfSune [ Fri, Nov 03 2017, 20:19 PM ]
Post subject:  Re: Updates 5.00 Onwards

5.18a

General
  • The Uber loot (aka +5 loot) has been overhauled with a large new selection, with many thanks to everyone who submitted their entries for this. A big thanks to Amarice too, who spent far too many hours organising it all and creating the items!

Author:  msheeler [ Sun, Nov 26 2017, 21:43 PM ]
Post subject:  Re: Updates 5.00 Onwards

Live Update

  • Amia Forest: Oakmist Vale - Adjusted Nobanion's Idol (kept the statue, removed scripts, added invisible PLC with same scripts for Nobanion) to address path finding issue to the lion statue. Added a few decorations around the idol that seemed sort of fitting of a hunter god.
  • Labyrinth Primordial: Massacre: no is_area WP
  • Null Time: no is_area WP
  • Ruins of Udos Dro'xun: no OnEnter Script
  • The Stinkpot Warrens: no is_area WP
  • Trackless Sea: Tropical Island, Lighthouse: no is_area WP

Author:  msheeler [ Sun, Nov 26 2017, 22:27 PM ]
Post subject:  Re: Updates 5.00 Onwards

Live Update

  • Alambar Sea: Fortress Kuhft, Catacombs - Added fw_instance to Underdark portal.
  • Quagmire: Mercenary Camp - Added wall and gate. Armed and armored the lizards.

Author:  msheeler [ Sun, Nov 26 2017, 22:46 PM ]
Post subject:  Re: Updates 5.00 Onwards

Live Update

  • Khem, Djedet:Spruced up to look a bit newer, made all the doors match, added CS_MAP_REVEAL - int - 1 to Djedet so map is shown fully, changed heads of the guards so they don't all look like the same guy, changed lighting and music
  • Khem, Kafele's Tavern: Added is_area waypoint, added bar to bartender, changed lighting and music, spruced up the tavern a tad
  • Ambushed Underway: Made sure the Whispering Rift transition took you to the Whispering Rift, made half-dynamic
  • Khem, Shops: Spruced up to look a bit newer, changed lighting and music
  • Khem, Lost River: Removed "goes nowhere" transition, added plants and things to reflect some type of green due to event in the past, removed extra quest giver
  • Khem, Home: Fixed issue with rental doors in Djedet taking you to Nes'ek - had to make new "houses" with proper doors and tags.
  • Whispering Rift: Added waypoint that will get people out of Ambushed Underway

Author:  msheeler [ Sat, Dec 09 2017, 23:11 PM ]
Post subject:  Re: Updates 5.00 Onwards

5.18b

Module A

    Module B
    • Forrstakkr made dynamic
    • two new areas:
      • Forrstakkr: Howness, Interiors - This houses the new Guard Barracks, Jail, and Library + School
      • Forrstakkr: Howness, Leyline - As its name suggests, this is the leyline building added to Howness. A new area was made to keep a larger interior area from being made permanent
    • Moved Thordstein NPCs to Howness in proper areas to reflect IC events
    • Shepard instructor near bridge to ACTF in Howness
    • Refining pot moved behind Olaf's Smithy in Howness
    • Armorsmith instructor moved to inside Olaf's Smithy
    • Textile jobs NPC instructors and merchants moved to Snorrison's Tailors in Howness
    • Quest receiver/giver Vinni moved to Forrstakkr: Howness, West Coast
    • Quest giver Thirmir moved to Forrstakkr: Howness, West Coast
    • Emptied (mostly) Thordstein due to no one living there
    • Moved Thorgrim to docks near the new Harbormaster's Office
    • Face check gates added in Howness
    • Created docks for Howness, West Bay
    • Moved storage buildings to Howness, West Coast
    • Created building to surround Howness' leyline node [New area to keep a large interior from being permanent]
    • Updated conversation files for Snorri, Vinni, and Gudmund; reflects Thordstein to Howness move
    • Created Howness Jail
    • Created start of Forrstakkr Guard Barracks - rest comes when enough RP has been accomplished
    • Created library and school
    • Moved Jorlief to an office in Barracks - no more smelling ox poop for him!
    • Changed females in Thirsty Marauder with male voice sets, giving them proper ones
    • Changed some females to guards throughout Forrstakkr
    • Fixed door to Thirsty Marauder so it will now function properly - just clicking the door once will jump you inside, no more double clicks, yay!
    • Delete random sack of flour on road to Thyvikki from Howness
    • Built building around leyline node in Howness per IC events, move guards inside
    • Updated signs in Thordstein
    • Place face check gate in Thordstein
    • Kept Ulf the White in Thordstein - gave him new home too, all that room and all from people going to Howness
    • Made portal building interior in Thyvikki - no portal until RP happens to my understanding
    • Moved ship to Thordstein to allow some way onto the island for those who are banished - confirmed with Rigela - no need for locations elsewhere to change, it's still in Thordstein, just outside the walls and away from guards
    • Made Hallow trigger in West Bay
    • Found out attempting to make "better" walls for Howness only results in file area bloat, so crossed it off. Not going to double area size for new walls when old are fine and can be said IC they are reinforced
    • Finished dynamic area process

    General
    • ds_j_journal_act - added tilesets to the Trapper and Market Gardner jobs
    • i_ironspike - moved update into module
    • i_rope - moved update into module
    • fw_instance - moved update back into module.

    Author:  msheeler [ Sat, Dec 16 2017, 14:09 PM ]
    Post subject:  Re: Updates 5.00 Onwards

    Live Update
    • Forrsatkkr: Howness - bugs fixed
    • Forrstakkr: Thordstein - bugs fixed
    • Forrstakkr: Howness, West Coast - bugs fixed

    Author:  msheeler [ Sat, Dec 16 2017, 15:07 PM ]
    Post subject:  Re: Updates 5.00 Onwards

    5.18b1

    Module A
      Added new epic area for testing. Not open to public use yet.

    Module B
      97% of B is now dynamic. A few DM and special areas remain to be converted.

    General

      Author:  PaladinOfSune [ Sun, Dec 31 2017, 17:05 PM ]
      Post subject:  Re: Updates 5.00 Onwards

      5.18c

      General
      • All loot bins (save for +5, which has been previously overhauled) have had a big shake-up in terms of inventory. Once again, a big thanks to Amarice for her work on it.

      Author:  Tarnus [ Tue, Mar 27 2018, 22:42 PM ]
      Post subject:  Re: Updates 5.00 Onwards

      Life update

      General
      • Performed some minor adjustments of the serpent isle spawns.

      Author:  Elyon [ Sun, Jun 03 2018, 17:28 PM ]
      Post subject:  Re: Updates 5.00 Onwards

      Live Update

      Module B
      • Ruathym: Caraigh, Blackmoor Keep III - Fixed tileset blockage
      • Ruathym: Caraigh, Blackmoor Keep II - Fixed transition door 'rua_bk_w_II_down', variable destination_rr (string) to appropriate resref
      • Ruathym: Caraigh, Blackmoor Keep I - Added missing fw_instance script to transition door 'rua_bk_w_I_up' to work with dynamic areas
      • Ruathym: Caraigh, Blackmoor Keep - Fixed transition door 'rua_bk_e_I_in', variable destination_rr (string) to appropriate resref
      • Ruathym: Caraigh, The Lighthouse - Fixed transition trigger 'car_f_n_to_ne', variable destination_rr (string) to appropriate resref
      • Book merchant in Howness Library is no longer hostile.

      Author:  Hrothmus [ Thu, Jun 07 2018, 3:53 AM ]
      Post subject:  Re: Updates 5.00 Onwards

      5.18d

      General
      • Updated code and files for 9 widgets

      Author:  Hrothmus [ Wed, Jun 27 2018, 13:12 PM ]
      Post subject:  Re: Updates 5.00 Onwards

      5.18e

      General
      • Updated code for a variety of widgets.


      Module B
      • In the Shadow of Shadesteel Quest has been fixed!

      Author:  Kamina [ Mon, Jul 02 2018, 2:04 AM ]
      Post subject:  Re: Updates 5.00 Onwards

      Live Update

      Module B
      • New Leyline node inside Demonreach - Hangman's Cove: The Busty Sea Nymph.

      Author:  Hrothmus [ Mon, Jul 02 2018, 18:05 PM ]
      Post subject:  Re: Updates 5.00 Onwards

      5.18f & Live Update

      General
      • Updated code for 1 widget
      • Modified Fireball Spell
      • Modified Call Lightning Spell


      Module A
      • Bendir Dale Update - New Market Stall Outisde.


      Module B
      • The Three Steps Academy Update - New Leyline Node Inside .

      Author:  Hrothmus [ Thu, Jul 05 2018, 15:07 PM ]
      Post subject:  Re: Updates 5.00 Onwards

      Live Update

      Module B
      • Modified door transitions from Howness to the Amia Trade Federation Building in order to fix a reported bug.
      • Modified door transition from Forrstakkr Thykkvi area to Forrstakkr Thykkvi Monastery area. (Little side building with odd door). Fixed the door/transition as pointed out in a reported bug.

      Author:  Hrothmus [ Fri, Jul 06 2018, 14:18 PM ]
      Post subject:  Re: Updates 5.00 Onwards

      5.18g & Live Update

      General
      • Variety of file updates associated with polymorph variables.


      Module A
      • Moved the "Thieving Trogs" quest giver from the platform in the Lowland Swamps South to beside the road leading towards the swamps, in Cordor North.
      • Updated the "Thieving Trogs" quest giver to correct spelling errors, more unique name, updated description and modified text to reflect his new location.
      • Modified the entrance door/tile into the Lowland Swamps Ancient Mound Spring area. Made the entrance larger to allow larger modeled players to pass through unhindered.

      Author:  Hrothmus [ Wed, Jul 25 2018, 22:02 PM ]
      Post subject:  Re: Updates 5.00 Onwards

      5.18h

      General
      • Monk Skill Axiomatic Strike widget, changed description to accurately match the ability.
      • Old versions of SD widgets removed.
      • Added new PLC to palette: Shrine to Eilistraee for Budly's PLC request (Custom 1).
      • New widgets and scripts for Dragon Shape variants (all under custom 5): (Gold, Silver, Brass, Bronze, Copper, Black, White, Shadow (Added in new hide for Shadow Dragon form)).
      • Placed Bear Rakshasa widget and custom hide in correct places on palette, old widgets removed from tutorial section.


      Service Announcment:

      If you had one of the following widgets and it has been deleted, get with a DM to get the new version (Shadow affinity, Tenebrous Tempo, Night Eyes)

      Author:  Hrothmus [ Wed, Aug 01 2018, 20:42 PM ]
      Post subject:  Re: Updates 5.00 Onwards

      5.18i and Live Update

      General
      • Second try at getting the Monk Skill: Axiomatic Strike widget description right. Should now accurately reflect the ability.
      • New Bard widgets have been added to the palette for testing before public release.
      • Players with Dragon Shape can learn one new form a reset from Jacob in the Wave and Serpent Guild, forms include: Black, White, Gold, Silver, Brass, Bronze, Copper, and Shadow Dragon.


      Module A
      • Fixed on perception ai script for vegepygmy riders. Should now correctly attack on perception.
      • Leyline Node added to Serpent Isle (Near the boat on the beach)
      • New merchants in the Wave and Serpent Adventuring Guild (In the Rusty Hoe Tap Inn, North Cordor):
      • -Xiang, who sells Books of Transmutation and accompanying pages.
      • -Randall, who sells random items.
      • Updated conversation scripts in the W&S Guild

      Author:  Kamina [ Sat, Aug 04 2018, 7:29 AM ]
      Post subject:  Re: Updates 5.00 Onwards

      Hotfix:

      Module A
      • Stopped Book of Transmutation merchant buying every single item for up to 100k, is now set to 1k as intended.
      • New Book of Transmutation page: Flame Weapon, to counter the issue of books being sold without it.

      Author:  Hrothmus [ Wed, Aug 15 2018, 16:17 PM ]
      Post subject:  Re: Updates 5.00 Onwards

      Live Update

      General

      Author:  Hrothmus [ Fri, Aug 17 2018, 19:38 PM ]
      Post subject:  Re: Updates 5.00 Onwards

      5.18j

      General
      • Epic Gloves of the Minstrel (tag: X2_IT_MGLOVE021 resref: x2_it_mglove021 ) - Class restrictions dropped
      • Epic Gloves of Animal Handling (tag: X2_IT_MGLOVE016 resref: x2_it_mglove016) - Class restrictions dropped
      • Epic Gloves of Spellcraft (tag: X2_IT_MGLOVE019 resref: x2_it_mglove019) - Class restrictions dropped
      • Fixes to Dragon Polymorphs
      • Wand Case limit increased from 20 to 50, like Scroll Holders

      Author:  Hrothmus [ Thu, Aug 30 2018, 13:30 PM ]
      Post subject:  Re: Updates 5.00 Onwards

      5.19

      General
      • Migrated Many areas out of the module and into the dynamic resource system.
      • Completely rebuild of modules 5.18f-present (to correct resource scripts being errantly overwritten)
      • Various Transition Fixes.

      Author:  Hrothmus [ Wed, Sep 12 2018, 16:13 PM ]
      Post subject:  Re: Updates 5.00 Onwards

      5.19b & Live Update

      General
      • Updates to certain Monk Gloves:
      • Gloves of the Yellow Rose - Updated the +2 through +4 varieties to come in line with the Hin Fist and Long Death gloves, damage wise.
      • Gloves of the Yellow Rose, Hin Fist, and Long Death +5 had had their damage bumped up to 2d4
      • Abyss Shop, Gauntlett Shop, Brog Monestary, and Skull Crag Monestary have had their Gloves of the Yellow Rose updated to the new items.
      • High Lootbin and Medium Lootbin have been updated with the new Gloves of the Yellow Rose Items.
      • Re-removed old SD widgets and scripts from the module (cleanup)(Get with a DM if you have one of the old widgets that no longer works)
      • Idol of Gruumsh updated - Removed LE and added CN for accepted alignments.


      Module A
      • Re-added Page: Flame Weapon to the BoT shop. All pages should be available in infinite quantity again. BoT Merchant should be maximum buy price capped again.
      • Updated Kholingen Smith shop to include longsword +2.
      • Updated Troll Summoner - Removed Acid Fog and Fireball from his spell list and added another use of Cone of Cold and one use of ILMS.


      Module B
      • Imported item HarpOfLegends to Module B to resolve dependency with creature udb_baphi_3


      Module A Live
      • Kohlingen: Tritemple District - Added some trash bins for cleanliness.
      • Kohlingen: Tritemple District, Drerem's Magical Supplies - Added a trash bin for cleanliness.
      • Kohlingen: Dragonstone Keep, Lower Halls - Fixed Baker's Oven so it is reachable.
      • Trackless Sea: Tropical Island - Fixed Boat Travel trigger in case the dude goes running like a madman again.
      • Nexus Hills: Sky Forest - Fixed Dragon Haven transition.
      • Demonreach: Temple of the Spores - Added missing onEnter and onExit area scripts. (fixes portal to B, back to A, stuck in temple bug)
      • Hangman's Cove: The Busty Sea Nymph - Fixed seating issues with stools.
      • Winya Ravana: Shrine of Shevarash - Fixed Shevarash idol so it is reachable to use.
      • Amia Forest: Northwest - Fixed idol of Mielikki so it is reachable to use.
      • Cordor: East Interior - Gave the Idol of Oghma a description.


      Module B Live
      • Forrstakkr: Howness - Fixed the Thirsty Marauder door (finally).
      • Forrstakkr: Howness, The Thirsty Marauder - Fixed transition to Howness to work with the new door. Also made the doors match in appearance.
      • Brogendenstein: Barak Runedar, Port - Fixed transition to Port Barracks. Added Half-Orc to racial gates per in-game laws.
      • Ruathym: Caraigh, Cloudfen Grove - Fixed wonky map note.

      Page 5 of 7 All times are UTC
      Powered by phpBB® Forum Software © phpBB Group
      http://www.phpbb.com/