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SamTheGiantSlayer
 
PostPosted: Thu, Jul 28 2016, 18:57 PM 

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Player

Joined: 31 Mar 2014

Live Update

Amia A
  • Cordor: North - Gate added from the North to the Frontier ; barricades removed
  • Cordor: Central - Law Knight NPC added for patrol

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msheeler
 
PostPosted: Sat, Aug 06 2016, 2:41 AM 

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Player

Joined: 17 Dec 2008
Location: eastern USA

5.14k

Module A

    Module B
    • Ruathym: Caraigh, The Northern End - fixed the door locks on Fortress of the Thane
    • Ruathym: Caraigh - super secret updates to cool things.
    • Ruathym: Caraigh, Ceyren's Mill - gave some people patrol routes.

    General
    • New Spell updates -
      • Identify: +5 Lore per Spell focus
      • Remove blindness/deafness: ESF adds rounds/level Immunity to Blind and Deafness
      • Feeblemind: Greater Spell Focus also applies the ability damage to Charisma, Epic Spell Focus allows Feeblemind to damage all 3 mental ability scores.
      • Legend lore: Greater Spell Focus allows the ability to add to Craft Armor and Weapons skills. Epic Skill Focus allows the spell to add to Spellcraft skill.
      • Bane: Epic Spell Focus makes this save less.
      • Doom: Epic Spell Focus makes this a small (Mass Heal sized) AoE.
        Aid: +1d8 temp HP per Spell Focus.
      • Balagarn's iron horn: fixed to true strength check
      • Blindness/deafness: Reduce duration to 2 rounds +1 round for Epic Focus. Greater Focus adds small (Mass Heal sized) AoE.
      • Tasha's hideous laughter: Could remove the DC modifier due to "language barriers".
      • Mind fog: Each Spell Focus adds -2 Wisdom penalty (so -6 total) to the target on a successful save as long as the target stays in the cloud.
      • Horizikaul's boom: Spell Focus makes the damage die d6, Greater d8, Epic makes it a small (Mass Heal sized) AoE.
      • Ice dagger: Each Spell focus adds +1d4 damage to the damage cap (so +3d4 total), Epic makes it a small (Mass Heal sized) AoE.
      • Magic missile: Each Spell Focus adds +1 damage per missile, Epic Spell focus makes each missile bounce once to a new target.
      • Combust: Each Spell Focus adds +1d6 damage to the initial damage and the DoT secondary damage.
      • Flame lash: Each spell Focus is +1d6 damage. Epic Focus Entangles the target on a failed Reflex save.
      • Gedlee's electric loop: Each Spell focus is +1d6 to the damage of the spell. Epic Focus doubles the AoE and adds +1 round to the stun's duration.
      • Sound burst: Each Spell focus adds +1d8 to the damage of the spell. Epic Focus adds +1 round to the Stun's duration.
      • Call lightning: Each Spell Focus adds +2d6 to the dice cap of the spell. Epic Focus allows the spell's dice to be d8 when in outdoors and wilderness areas.
      • Fireball: Each Spell Focus adds +2d6 to the dice cap of the spell. Epic Focus gives 10% fire vulnerability to targets that fail their save for 5 rounds. Nonstacking.
      • Lightning bolt: Each Spell Focus adds +2d6 to the dice cap of the spell. Epic Focus adds a secondary Will save to stun for 1 round, similar to Gedlee's Loop.
      • Scintillating sphere: Each Spell Focus adds +2d6 to the dice cap of the spell. Epic Focus gives 10% Electric vulnerability to targets that fail their save for 5 rounds. Nonstacking.
      • Searing light: Each Spell Foci adds +2d6 to the dice cap for damage, Epic Focus adds a fort save vs a 3 round Blind
      • Flame strike: Each Spell Focus adds +2d6 to the dice cap of the spell.
      • Hammer of the gods: Each Spell Focus adds +2d8 to the dice cap of the spell. Epic Focus Evocation makes the damage dice of the spell d10 against the caster's opposing alignment (Good <-> Evil, Law <-> Chaos. TN gets nothing, sorry.)
      • Wall of fire: Each Spell Focus adds +1d6 to the damage of the spell. Epic Focus applies a Combust effect, burning the target for 2d6 damage a round for 3 rounds after the target leaves the wall. Does not stack.
      • Ball lightning: Each Spell Focus adds +2d6 to the dice cap of the spell. Epic Focus applies a -3 penalty to saves vs electricity for 5 rounds.
      • Cone of cold: Each Spell Focus adds +2d6 to the dice cap of the spell. Epic Spell Focus applies slow on a failed save, and -3 saves vs Cold for 5 rounds. For the BoT variations - fire does a 3 round dot like Wall of Fire, acid does a Acid Breath style one round dot and electricity does the one round stun on a secondary will save like gedlees.
      • Firebrand: Each Spell Focus adds +2d6 to the dice cap of the spell. Epic Focus applies a -3 penalty to
      • Delayed blast fireball: Each Spell Focus adds +2d6 to the dice cap of the spell. Epic Focus makes the trap version do d8 damage dice instead of d6.
      • Fire storm: Each Spell Focus adds +2d6 to the dice cap of the spell.
      • Great thunderclap: Each Spell Focus adds +2d6 to the dice cap of the spell. Epic focus adds +1 round to the various control effects
      • Prismatic spray: Spell Focus turns the Fire damage portion into 40 (up from 20). Greater Focus turns the Fire and Acid into 60 damage (up from 40 each.) Epic Focus turns all three damage types into 80 damage.
      • Earthquake: nerfed to 20d8, spell focus makes it 21d8, greater spell focus makes it 23d8 and epic spell focus makes it 25d8.
      • Incendiary cloud: Each Spell Focus adds +1d6 to the damage of the spell.
      • Sunbeam: Each Spell Focus adds +2d6 to the dice cap of the spell, and +1d6 to the damage vs living targets.
      • Meteor swarm: epic spell focus reduces the safe zone around the caster to 0.1 feet.


     
          
    SamTheGiantSlayer
     
    PostPosted: Sun, Aug 07 2016, 14:34 PM 

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    Joined: 31 Mar 2014

    Live Update

    Amia A
    • Bendir Dale - Area updated to reflect plot

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    msheeler
     
    PostPosted: Sun, Aug 07 2016, 22:30 PM 

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    Joined: 17 Dec 2008
    Location: eastern USA

    5.14l

    Module A

      Module B
      • DM Areas added:
        • Manor Grounds
        • Manor
        • Manor Cellar

      General
      • Spell bug fixes
        • Hammer of The Gods
        • Searing Light
        • Legend Lore


       
            
      RaveN
       
      PostPosted: Thu, Aug 11 2016, 17:16 PM 

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      Administrative Developer

      Joined: 08 Jun 2010

      Live Update

      Amia A - Broken Transitions Resolved
      • Tarkuul - Temple of Velsharoon
      • Skull Crags, Interiors


       
            
      msheeler
       
      PostPosted: Wed, Aug 24 2016, 23:52 PM 

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      Joined: 17 Dec 2008
      Location: eastern USA

      5.14m

      Module A

        Module B
        • Rauthym: Caraigh, The North End - updated to fix doors
        • Rauthym: Caraigh, Fortress of The Thane - updated to fix doors
        • Rauthym: Fortress Wiltun - Updated with deity statues
        • Ruathym: Caraigh, multiple areas - secret plot stuff

        General
        • Chain Lightening - This now has 3 arcs of lightening + 1 arc per spell focus, all arc do full damage, save for half. Targets may get hit by more than one arc.
        • Sun Burst - Reduced blindness on failed save from permanent to 3 rounds
        • Monk Speed widget added
        • Spellbook merchant added


         
              
        msheeler
         
        PostPosted: Thu, Aug 25 2016, 16:58 PM 

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        Joined: 17 Dec 2008
        Location: eastern USA

        5.14n

        Module A
        • Added spell book to several shops

        Module B
        • Reassigned some miss assigned critter factions
        [*]Added spell book to several shops
        General
        • Cure Wounds Spells - Fixed AoE effect so they no longer heal hostile critters, only friends.


        *** Spell book will allow you to save spell book configurations so that you can easily swap around configurations. Note when you do change configurations all spells will be wiped from memory and you will need a rest.


         
              
        msheeler
         
        PostPosted: Fri, Aug 26 2016, 19:58 PM 

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        Joined: 17 Dec 2008
        Location: eastern USA

        5.14o

        Module A

          Module B

            General
            • Fixed shops containing one spellbook per reset


             
                  
            msheeler
             
            PostPosted: Fri, Sep 02 2016, 2:59 AM 

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            Joined: 17 Dec 2008
            Location: eastern USA

            5.14p

            Module A

              Module B

                General
                • Global adjustment to shop sell rates
                • Added PLCs to pallet for requests
                • Fixed faction settings for statue critters.


                 
                      
                msheeler
                 
                PostPosted: Fri, Sep 02 2016, 21:10 PM 

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                Joined: 17 Dec 2008
                Location: eastern USA

                5.14q

                Module A

                  Module B
                    Brogendenstein: Frozenwastes, Northern Cave - Updated the appearance of the Snow Beast

                  General
                  • Debug messages put in for Holy/Unholy Aura
                  • Added a few more PLCs


                   
                        
                  SamTheGiantSlayer
                   
                  PostPosted: Tue, Oct 04 2016, 2:43 AM 

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                  Player

                  Joined: 31 Mar 2014

                  Live Update

                  Amia A
                  • Bendir Dale - Spell PLCs removed; plot concluded
                  • The Triumvir - Courtyard, The Triumvir: Interior, The Twilight Stage - NPC dialogue and pathing removed, small misc. fixes
                  • PLC Requests Area - PLC Requests updated
                  • Nexus Hills: The Falls - NPC re-added, updated
                  • Amia Forest: Oakmist Vale - Plot updates

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                  PaladinOfSune
                   
                  PostPosted: Thu, Oct 06 2016, 19:03 PM 

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                  Player

                  Joined: 15 Dec 2004
                  Location: England, UK

                  5.15a

                  General
                  • Dragon Disciple has been overhauled. The level spread now looks like this:

                      1. d6 hp, +1 AC
                      2. +2 STR
                      3. Dragon Breath
                      4. d8 hp, +2 STR
                      6. d10 hp
                      7. +2 CON
                      8. +1 AC
                      9. Wings, +2 INT
                      10. +2 STR, +2 CHA, darkvision, 50% immunity to element, immunity to paralysis and immunity to sleep
                      11. d12 hp
                      12. +2 STR, +1 AC
                      15. 75% immunity to element, +1 AC, +2 CON, 24 SR
                      18. Free tail or vfx horns or legs, +1 AC, 100% immunity to element, +2 CON, +2 CHA, 32 SR
                      20. +1 AC

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                  SamTheGiantSlayer
                   
                  PostPosted: Thu, Oct 20 2016, 1:05 AM 

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                  Player

                  Joined: 31 Mar 2014

                  Live Update

                  Amia A
                  - Lowlands Delta: Mage Academy - minor update to fix PLCs; Job System Lecturn added

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                  SamTheGiantSlayer
                   
                  PostPosted: Sat, Oct 22 2016, 1:19 AM 

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                  Joined: 31 Mar 2014

                  Live Update

                  Amia A
                  • Cordor, Arcane Shop (Hilrash's Shop) - Gills Ring re-added to shop
                  • Tarkuul, Armour Smith Shop (Havoc's Shop) - Death Singer's Chain edited; restrictions removed
                  • Wharftown - doors to Zeek's forge fixed

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                  SamTheGiantSlayer
                   
                  PostPosted: Sat, Oct 22 2016, 11:12 AM 

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                  Joined: 31 Mar 2014

                  Live Update

                  Amia A
                  • Bendir Dale - Guard uniforms updated; General Nof re-added

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                  Maverick00053
                   
                  PostPosted: Sat, Oct 22 2016, 15:12 PM 

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                  DM

                  Joined: 13 Oct 2006

                  Live Update

                  Amia A

                  Beastman Caves
                  - Spawns in the last chamber now function properly.

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                  SamTheGiantSlayer
                   
                  PostPosted: Sun, Oct 23 2016, 3:46 AM 

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                  Joined: 31 Mar 2014

                  Live Update (Pending Next Reset)

                  Amia B
                  • Frozenfar: Fort Summer - plot updates

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                  Tarnus
                   
                  PostPosted: Sun, Oct 23 2016, 18:28 PM 

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                  Player

                  Joined: 28 Aug 2015

                  Live Update

                  Amia A

                  Green Lake
                  Plot Update - Gnomes removed

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                  Playing as:
                  Aleana Xiloscient: Wherever the winds take her.
                  Jealesyl Truesong: A voice in the dark
                  DM Prometheus: Bringing you fire


                   
                        
                  SamTheGiantSlayer
                   
                  PostPosted: Tue, Oct 25 2016, 1:04 AM 

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                  Player

                  Joined: 31 Mar 2014

                  Live Update

                  Amia A
                  • PLC Requests 10242016 - PLCs updated for requests

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                  SamTheGiantSlayer
                   
                  PostPosted: Wed, Oct 26 2016, 2:35 AM 

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                  Joined: 31 Mar 2014

                  Live Update

                  Amia A
                  • Amia Forest: The Green Lake - plot update

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                  SamTheGiantSlayer
                   
                  PostPosted: Thu, Oct 27 2016, 9:17 AM 

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                  Joined: 31 Mar 2014

                  Live Update

                  Amia A
                  • Bendir Dale - minor fixes; plot update
                  • Amian Forest: The Green Lake - minor fix

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                  SamTheGiantSlayer
                   
                  PostPosted: Sun, Oct 30 2016, 5:42 AM 

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                  Joined: 31 Mar 2014

                  Module Update

                  Amia A
                  • Warlock Main Widgets added; Eldritch Blast, Eldritch Doom, Eldritch Cone, No Shape
                  • Warlock Eldritch Mastery Widget added

                  Amia B
                  • Warlock Main Widgets added; Eldritch Blast, Eldritch Doom, Eldritch Cone, No Shape
                  • Warlock Eldritch Mastery Widget added

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                  Tarnus
                   
                  PostPosted: Sun, Nov 06 2016, 13:28 PM 

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                  Joined: 28 Aug 2015

                  Live Update

                  - Amia A: The Stinkpot Warrens Dungeon
                  Spawnsystem updated. The mobs in there currently are stand-ins and will be updated asap

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                  Playing as:
                  Aleana Xiloscient: Wherever the winds take her.
                  Jealesyl Truesong: A voice in the dark
                  DM Prometheus: Bringing you fire


                   
                        
                  SamTheGiantSlayer
                   
                  PostPosted: Tue, Nov 08 2016, 0:54 AM 

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                  Player

                  Joined: 31 Mar 2014

                  Module Update

                  Amia A
                  • Bendir Dale - bug fixes; Quest Addition - We Can Troll If You Want To!

                  General
                  • New Spell updates -
                    • Color Spray: Spell Focus adds +1d6 fire damage, Greater Spell Focus adds +1d6 Acid damage, Epic Spell Focus ads +1d6 electric damage and +1 round to the CC effects.
                    • Ghostly Visage: Each Spell Focus adds +5% Concealment and 5 DR/+1, ending at 25% concealment and 20/+1 DR at epic.

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                  SamTheGiantSlayer
                   
                  PostPosted: Tue, Nov 08 2016, 22:42 PM 

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                  Player

                  Joined: 31 Mar 2014

                  Module Update

                  Amia B
                  • L'Obsul: Sea Cave - plot update
                  • Nec'perya (Thran'daariv) - plot update
                  • Ruathym: Caraigh - Scath Crann - bug fix

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                  SamTheGiantSlayer
                   
                  PostPosted: Thu, Nov 10 2016, 4:19 AM 

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                  Player

                  Joined: 31 Mar 2014

                  Module Update

                  Amia B
                  • Underdark: Thran'daariv - Northwest House - plot update
                  • Underdark: Thran'daariv - Southeast House - plot update
                  • Underdark: Thran'daariv - Temple - plot update

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                  SamTheGiantSlayer
                   
                  PostPosted: Sat, Nov 12 2016, 22:16 PM 

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                  Player

                  Joined: 31 Mar 2014

                  Live Update

                  Amia A
                  • Cordor: The Nomad's Return - minor fix
                  • Cordor: South - minor fix
                  • Skull Crags: Troll Caves, Foraging Grounds - minor fix

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                  SamTheGiantSlayer
                   
                  PostPosted: Sun, Nov 13 2016, 7:21 AM 

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                  Joined: 31 Mar 2014

                  Module Updates

                  Amia A 15b


                  Amia B 15b
                  • Frozenfar: Barren Hills, Chapel of Auril - minor fix
                  • Frozenfar: Endir's Point, Frostbite Miness - minor fix
                  • Ruathym: Caraigh, The Windmill - fixed missing components
                  • Underdark: Thran'daariv - Northwest House, Southest House, Temple - minor fix to guards; Ley Node fix
                    • General name updates for the Nec'perya areas to Thran'daariv

                  General
                  • Quest Update (Minor Fix) - We Can Troll If You Want To!
                  • Spell Changes -
                    • Displacement: Spell Focus makes 3 rounds per level, Greater Focus makes 5 rounds per level and Epic Focus makes turns turns per level
                    • Phantasmal Killer: Each Spell Focus adds +1d6 to the damage on a successful fort save. Even on a successful Fort save, with Epic Spell Focus, the Target is still afflicted with the Doom effect for 5 rounds (-2 attack, damage, saves, skills)
                    • Shadow Mage Armor: Replace old effect entirely with - Applies 5/- cold and negative energy resistance for duration. Epic Focus each add 5/- resist to each of cold and negative.
                    • Shadow Magic Missile: Each missile (max of 5 missiles) does 1d4+1 cold and 1d4+1 negative energy damage, with no save.
                  • Travel Agency Updated - Nec'perya replaced with Nes'ek travel flag

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                  SamTheGiantSlayer
                   
                  PostPosted: Wed, Nov 16 2016, 0:11 AM 

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                  Player

                  Joined: 31 Mar 2014

                  Module Updates

                  General
                  • Spell Changes/Fixes -
                    • Ethereal Visage: Spell Focus and Greater Spell Focus add 5% concealment and 5/+3 DR, ending at 35% concealment and 30/+3 DR. Epic Focus allows the spell to last Turns/level.
                    • Shadow Magic Missile: VFX fixed

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                  SamTheGiantSlayer
                   
                  PostPosted: Wed, Nov 16 2016, 23:45 PM 

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                  Joined: 31 Mar 2014

                  Module Update

                  Amia B
                  • Ash Caverns: Aechresoa Loft - minor fix

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                  Maverick00053
                   
                  PostPosted: Thu, Nov 17 2016, 0:14 AM 

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                  DM

                  Joined: 13 Oct 2006

                  Module Update

                  Amia B
                  • RDD Epic Abilities fixed!

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                  SamTheGiantSlayer
                   
                  PostPosted: Sun, Nov 20 2016, 3:22 AM 

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                  Player

                  Joined: 31 Mar 2014

                  Live Update

                  Amia A
                  • Kohlingen: Tristram's Path - minor update

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                  Tarnus
                   
                  PostPosted: Mon, Nov 21 2016, 16:42 PM 

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                  Player

                  Joined: 28 Aug 2015

                  Live Update

                  Amia A
                  • Stinkpot Warrens Dungeon: All Put proper spawns back in

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                  Playing as:
                  Aleana Xiloscient: Wherever the winds take her.
                  Jealesyl Truesong: A voice in the dark
                  DM Prometheus: Bringing you fire


                   
                        
                  SamTheGiantSlayer
                   
                  PostPosted: Mon, Nov 21 2016, 22:34 PM 

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                  Joined: 31 Mar 2014

                  Live Update

                  Amia A
                  • Gulf of Lumorier: Pearldiver's Peak - minor fix; boat removed

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                  SamTheGiantSlayer
                   
                  PostPosted: Mon, Nov 28 2016, 5:30 AM 

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                  Joined: 31 Mar 2014

                  Module Update

                  General - Amia A_15c + Amia B_15c
                  • Druid Wild Shapes updated
                  • Spell Changes/Fixes -
                    • Shadow Melf's Acid Arrow: Deals 3d6 cold + 3d6 negative energy damage, and 1d6 cold, 1d6 negative energy every round after for (CL/3) + 1 rounds. Each spell focus adds 1d6 cold/1d6 negative to the secondary damage.

                  Note: Melf's Acid Arrow will stack with Greater Shadow Conjuration Melf's Acid Arrow, but they will not stack with themselves.

                  Note: BoT Poison Arrow will stack with either and itself.

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                  SamTheGiantSlayer
                   
                  PostPosted: Wed, Dec 07 2016, 1:44 AM 

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                  Joined: 31 Mar 2014

                  Module Update

                  General - Amia A_15d + Amia B_15d
                  • Spell Changes/Fixes -
                    • Confusion: This is a fix for the ability drains applied by Confusion. They are now blocked if you are immune to mind effecting spells, this also properly checks for racial and alignment versus properties.
                    • Fireball: Fixes Fireball fire variant applying acid immunity decrease. It now applies fire immunity decrease for the fire variant. Bug on B fixed.
                    • Greater Shadow Conjuration Minor Globe of Invulnerability: As normal - adds temporary +5 saves vs Cold and Negative energy. Greater Illusion focus allows spell to last turns/level.
                    • Greater Shadow Conjuration Web: Targets affected by the web take 2d6 cold and negative damage per round while entangled. Greater and Epic spell focus add +1d6 to each damage type.
                    • Hold Animal, Hold Person, Hold Monster: All Hold spells now properly check for mind immunity before applying secondary effects.

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                  SamTheGiantSlayer
                   
                  PostPosted: Sat, Dec 31 2016, 15:05 PM 

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                  Joined: 31 Mar 2014

                  Live Update

                  Amia A
                  • Benwick Hollow: Salandran Temple, Recovery Wing - moderate update; "mental ward" updated to reflect Salandran theme


                   
                        
                  PaladinOfSune
                   
                  PostPosted: Sun, Jan 01 2017, 18:38 PM 

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                  Player

                  Joined: 15 Dec 2004
                  Location: England, UK

                  5.15e

                  General
                  • Balance/naming changes to the Chrysoprase Trillian and Iol Disk ioun stones. If you own one already it'll probably break - ask a DM for a replacement!

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                  No_Dice_13
                   
                  PostPosted: Mon, Jan 09 2017, 15:19 PM 

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                  Player

                  Joined: 16 Feb 2008

                  Live Update:

                  Amia A

                  Bendir Dale- Removed walls as per event, adjusted hills and and added more gathering resources for job system as per rp

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                  Eugene Quickfingers - Feytastic Hin Sorcerer
                  Norick Darkmoore - The Mage with a Kick
                  Ricket Ashgather - The Hin with Attitude


                   
                        
                  msheeler
                   
                  PostPosted: Tue, Jan 10 2017, 20:21 PM 

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                  Player

                  Joined: 17 Dec 2008
                  Location: eastern USA

                  5.15f

                  Module A

                    Module B
                      Frozenfar: Fogwood, Fort Summer: Fixed doors to auto close and lock
                      Frozenfar: Fogwood, Fort Summer - Interior: reset transitions and set doors to auto close and lock

                    General
                    • Incendiary Cloud: Damage increased to 6d6 from 4d6. Reflex saving through applies when entering the AoE, but there is no save for creatures that remain inside the cloud from round to round. Spell focuses still add +1d6 to the damage for each spell focus (on entering and round to round).
                    • Mage Armor: Mage armor and Shadow mage armor bug fixes
                    • Magic Missile: Bug fixes
                    • Minor Globe of Invulnerability: Bug fixes
                    • Wall of Fire: Bug fixes. Also updates the saving throw scheme. There is a reflex saving throw when first entering the wall to avoid damage, as well as one when exiting the wall to avoid the DoT damage. There is no saving throw when remaining in the wall from round to round.
                    • Web: Bug fixes that apply to Greater Shadow Conjuration Web.
                    • NEW SPAWN SYSTEM CHANGE: Spawns now scale and will spawn more critters if the party size is greater than 6 people.


                     
                          
                    SamTheGiantSlayer
                     
                    PostPosted: Sat, Jan 14 2017, 7:08 AM 

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                    Player

                    Joined: 31 Mar 2014

                    Live Update

                    Amia A
                    • Winya Ravana: House LeQuella - Job System PLCs added


                     
                          
                    Tarnus
                     
                    PostPosted: Sun, Jan 15 2017, 17:14 PM 

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                    Player

                    Joined: 28 Aug 2015

                    Live Update:

                    Quagmire: Mercenary Camp - Plot Update

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                    Playing as:
                    Aleana Xiloscient: Wherever the winds take her.
                    Jealesyl Truesong: A voice in the dark
                    DM Prometheus: Bringing you fire


                     
                          
                    msheeler
                     
                    PostPosted: Mon, Jan 16 2017, 15:14 PM 

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                    Player

                    Joined: 17 Dec 2008
                    Location: eastern USA

                    5.15h

                    Module A
                    • Added Scribe and Bulletin Board to the following areas: Cordor East, Cordor West, Bendir Dale, Wharftown, Winya Ravana, Benwick Hallow: The Silent Bay, Kohlingen: Tritemple District,
                    • Added new Areas: Ruins of Udos Dro'xun: Duergar Hold, Ruins of Udos Dro'xun: Durgar Hold Mines, Ruins of Udos Dro'xun: Temple of The Deep Durra.
                    • Ruins of Udos Dro'xun - replaced with an updated version which mor accurately reflects the fact that it is a decent into the local Amian underdark. Added new lore objects.
                    • Critter - Shrieker with custom perceive and spawn in scripts.

                    Module B

                      General
                      • Added new Bulletin Board system parts - this is still a work in progress.


                       
                            
                      Maverick00053
                       
                      PostPosted: Mon, Jan 16 2017, 23:54 PM 

                      User avatar

                      DM

                      Joined: 13 Oct 2006

                      Live Update:

                      Blackguard: Epic Fiend Summons have been updated. NE and CE got some tweaking.

                      _________________
                      Active
                      Levexal
                      Techsmith Tokas Tokersun - http://amiaworld.net/phpBB3/viewtopic.php?f=3&t=88661


                       
                            
                      msheeler
                       
                      PostPosted: Tue, Jan 17 2017, 4:36 AM 

                      User avatar

                      Player

                      Joined: 17 Dec 2008
                      Location: eastern USA

                      Live Update:

                      • Ruins of Udos Dro'xun: Duergar Hold, Temple of The Deep Duerra - fixed boss spawn trigger so new boss will now spawn.
                      • Removed spawn script from scribe in following areas: Cordor East, Cordor West, Bendir Dale, Benwick Hallow: The Silent Bay, Warftown, Winya Ravana, The Truimvir: Courtyard, Kohlingen: Tritemple District, Skull Crags: Guldorand.


                       
                            
                      msheeler
                       
                      PostPosted: Wed, Jan 18 2017, 4:26 AM 

                      User avatar

                      Player

                      Joined: 17 Dec 2008
                      Location: eastern USA

                      5.15i

                      Module A
                      • Update to Duergar spawns for balance.

                      Module B
                        Updates to Khem spawns.

                      General
                      • Bulletin Board System Fixed. Boards will save the last 25 messages for display. They will accept a title up to 20 characters and a message of up to 200 characters. I removed the auto name grab and updated the system to allow players to give whatever name they wished to give.
                      • Shrieker On Perceive script updated and will no longer be blocked by the normal trigger cool down timers. Shriekers will 'scream' and attrack additional spawns in the local area.


                       
                            
                      msheeler
                       
                      PostPosted: Wed, Jan 18 2017, 4:47 AM 

                      User avatar

                      Player

                      Joined: 17 Dec 2008
                      Location: eastern USA

                      Live Update:

                      • Ruins of Udos Dro'xun: Duergar Hold, Temple of The Deep Duerra - fixed faction settings on prisoners and reduced the number of them to avoid hitbox collisions.
                      • Ruins of Udos Dro'xun: Duergar Hold - fixed faction settings on prisoners and reduced the number of them to avoid hitbox collisions.


                       
                            
                      msheeler
                       
                      PostPosted: Sat, Jan 21 2017, 22:50 PM 

                      User avatar

                      Player

                      Joined: 17 Dec 2008
                      Location: eastern USA

                      5.15j

                      Module A
                      • More updates to Duergar spawns for balance.

                      Module B

                        General
                        • Imported scripts to fix Black Guard NE epic summon from un-equiping its weapon.


                         
                              
                        msheeler
                         
                        PostPosted: Wed, Jan 25 2017, 2:33 AM 

                        User avatar

                        Player

                        Joined: 17 Dec 2008
                        Location: eastern USA

                        5.15k

                        Module A
                        • Balance update to Deep Durra Boss
                        • Balance update to Duergar Acid Spitters.

                        Module B
                        • Balance update to Spire Fire Giant Witch

                        General
                        • Set illegal item property scan and fix to only look at items owned by PCs
                        • Legend Lore fixed and properly adds to skills now.
                        • Balance update to Shifter forms: Azer and Death Slaad


                         
                              
                        msheeler
                         
                        PostPosted: Wed, Jan 25 2017, 18:16 PM 

                        User avatar

                        Player

                        Joined: 17 Dec 2008
                        Location: eastern USA

                        Live Update:

                        • Death Slaad shifter form: AC increased and displacement


                         
                              
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