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Hrothmus
 
PostPosted: Sat, Sep 22 2018, 21:46 PM 

User avatar

DM

Joined: 08 Jan 2010
Location: Virginia

5.19c and Live Update

General
  • Updated fw_headchanger.nss. Male elf #30 (Squid head) is now available only through DM request
  • Updated travel_coaches (amia island carts) nAmbush is now set to 10 (will never ambush) and player receives a message if they don't have 50gp to ride.
  • Updates to scripts that make RDD breath attacks break invisibility when used
  • Removed Manticore Shadow Stone (old widget), removed i_manticore_s.nss (old script). Removed ds_rdd_breath.nss (old script)
  • Removed i_rdd_breath_wep (old script)


Module A
  • Updated ds_f_rent_enter.nss, ds_rental_deal.nss, and 1 dialogue to return Faction system price back to half.
  • Updated Old Hag merchant in Amia Forest. Her 10x potion stacks in her shop should now be set to infinite.
  • travel_coaches.dlg - Dialogue updated to reflect accurate cart routes.


Live Updates
  • Log Jammar Inn (sc_interiors) - Fixed the Grizzly Cigar PLC so that it now gives you grizzly cigars instead of ale (added descriptions other meta info, and updated price to 15gp as indicated on the PLC itself)
  • Ruathym: Caraigh, Ceyren's Mill - Fixed a trap door that didn't have the dynamic variables back into the interior area.
  • Ruathym: Caraigh, Elderstones - Redid the transition and waypoint to Mushroom Lane. No idea why it's being so sporadic.
  • Ruathym: Caraigh, Mushroom Lane - Redid the transition and waypoint to Elderstones. No idea why it's being so sporadic.
  • Trackless Sea: Tropical Island, Bronto Bar - Fixed the seating problem, hopefully. Also changed the descriptions on all the seats, since it refers to them being benches. But they're not. Also added dynamic script to the lighthouse door since it didn't have it.
  • Underdark: Emerald Lake, Shed - Updated dynamic area script. Door had fw_include instead of fw_instance. Verified variables were correct.
  • Underdark: Spider Hole, Deeper - Area at some point had been replaced with duplicate area files for Underdark: Spider Hole. Resref changed to udb_spiders_2.

_________________
Characters:

Fel'Brin - I am one with the shadows


 
      
Tarnus
 
PostPosted: Sun, Sep 30 2018, 16:54 PM 

User avatar

DM

Joined: 28 Aug 2015

Live Update
    - Fixed Light settings in Bendir Dale

_________________
Playing as:
Aleana Xiloscient: Wherever the winds take her.
Jealesyl Truesong: A voice in the dark
DM Prometheus: Bringing you fire


 
      
Kamina
 
PostPosted: Tue, Oct 02 2018, 1:35 AM 

User avatar

DM

Joined: 05 Jul 2007
Location: Kent, England.

Live Update
    - NEW Epic Dungeon! Explore the depths of the Trackless Sea by entering the waters just north of Wharftown. Beware, this is no easy feat to reach the horrific boss that lies at its deepest trenches...

_________________
"Operating in the border between light and darkness, shadowdancers
are nimble artists of deception. They are mysterious and
unknown, never completely trusted but always inducing wonder
when met"

-Dungeon Master's Guide 3.5e.


 
      
Kamina
 
PostPosted: Tue, Oct 02 2018, 12:06 PM 

User avatar

DM

Joined: 05 Jul 2007
Location: Kent, England.

Cold Fix
    Trackless Sea

    -Turtles have had Blind-fight added and a small AB boost.
    -Great Whites can now sniff out even the sneakiest of people. (Fire Bolt fix will happen next module update)
    -Big Jellyfish spawns now correctly spawn their auras
    -The Epic Boss [REDACTED] now correctly spawns its aura.

    -Issue with placeables blocking pathing in the Jellyfish Fields area have been sorted.

_________________
"Operating in the border between light and darkness, shadowdancers
are nimble artists of deception. They are mysterious and
unknown, never completely trusted but always inducing wonder
when met"

-Dungeon Master's Guide 3.5e.


 
      
Kamina
 
PostPosted: Tue, Oct 02 2018, 14:39 PM 

User avatar

DM

Joined: 05 Jul 2007
Location: Kent, England.

We have removed the transition to the new dungeon for the time being, a few issues were made apparent which from its original build were not fixed and alongside this the actual location of the dungeon was misinformed.

When we re-introduce it, it will be tougher than those who got to play it a bit early and alongside that, will have the new location of being off the coast of the Serpent Isle.

_________________
"Operating in the border between light and darkness, shadowdancers
are nimble artists of deception. They are mysterious and
unknown, never completely trusted but always inducing wonder
when met"

-Dungeon Master's Guide 3.5e.


 
      
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