About Amia : Modified Summons

Mind that you need a Wis, Int or Cha of at least 20 to be able to cast Epic Spells!

CL = Caster Level(s)


Familiars and Animal Companions

The summoned creature gains the following benefits:

• Armor Class +1 / 2 CL

• Claw Enhancement +1 / 5 CL

• Regeneration +1 / 5 CL

• Attack Bonus +2 / 5 CL

• Universal Saving Throw Bonus +1 / 5 CL

• Resistance to bludgeoning, piercing and slashing damage

• 1st – 10thCL: 5/-

• 11th – 20th CL: 10/-

• 21st – 30th CL: 15/-

Shadow spells

Any living creature struck by a shadow (successful touch attack) is permanently drained of 1d8 STR. If the creature's STR is reduced to 3 or less, it's instantly slain by the shadow.

Shadowdancer: Summon Shadow [Duration: 1 Turn / Shadowdancer Level]

A Shadowdancer's shadow is an extraplanar undead-type. Therefore her shadow is not affected by spells with the healing descriptor, however it's affected by banishment spells and spells with the negative energy descriptor.

• 3rd – 6th Shadowdancer Level (SL): Shade

• 7h – 9th SL: Greater Shade

• 10th + SL: Shade Lord

The Epic Shadowlord feat grants the shade the following benefits:

• Duration is doubled

• DEX +6

• Regeneration +2

• Spell Resistance = 5 + Shadowdancer's Level

Shadow Conjuration: Summon Shadow [Duration: 1 Hour / CL]

• 1st – 30th CL: Shadow

Greater Shadow Conjuration: Summon Shadow [Duration: 1 Turn / CL]

• 1st – 12thCL: Shadow

• 13th + CL: Shadow Fiend

The shadow also gains the following benefits:

• Turn Resistance +1

• DEX +2

• Regeneration +1

Shades: Summon Shadow [Duration: 2 Round / CL]

• 1st – 12thCL: Shadow

• 13th - 18th CL: Shadow Fiend

• 19th – 24th CL: Shadow Lord

• 25th – 30th CL: Shadow of the Void

Any creature hit by the Shadow of the Void's blightfire claws must make a Fortitude save vs DC 35 or be drained of 1d6 CON.

The shadows also gain the following benefits:

• Turn Resistance +2

• DEX +4

• Regeneration +2

Undead spells

CL is calculated as the sum of your spellcaster class level and Palemaster class levels if applicable. It's used to determine both the power of your undead summon and it's duration. Note that Bard levels are not counted for Palemaster summons.

Blackguard: Create Undead [Duration: Special]

• 1st – 9th Blackguard Level (BL): Mohrg [Duration: 1 Hour / Blackguard Level]

• 10th – 17th BL: Wraith [Duration: 1 Turn / Blackguard Level]

• 18th + BL: Dread Wraith [Duration: 1 Turn / Blackguard Level]

Animate Dead [Duration: 24 hours]

• 1st – 8thCL: Mohrg

• 9th – 30th CL: Wraith

Palemaster: Animate Dead Spell-like Ability [Duration: 24 hours]

• 1st – 8thCL: Mohrg

• 8th – 14th CL: Wraith

• 15th + CL: Dread Wraith

• The Palemaster gains a bonus +1 to CL when using her spell-like ability.

• The summoned undead gains +2 to Turn Resistance.

Create Undead [Duration: 1 Round / CL]

• 1st – 8thCL: Mohrg

• 9th – 14th CL: Wraith

• 15th – 19th CL: Dread Wraith

• 20th – 23rd CL: Wight

• 24th – 27th CL: Mummy

Palemaster: Summon Undead Spell-like Ability [Duration: 1 Hour / CL]

• 1st – 8thCL: Mohrg

• 9th – 14th CL: Wraith

• 15th – 19th CL: Dread Wraith

• 20th – 23rd CL: Wight

• 24th – 27th CL: Mummy

• 28th + CL: Greater Mummy

The Palemaster gains a bonus +2 to CL when using her spell-like ability.

The summoned undead gains +4 to Turn Resistance.

Create Greater Undead [Duration: 1 Turn / CL]

• 1st – 8thCL: Mohrg

• 9th – 14th CL: Wraith

• 15th – 19th CL: Dread Wraith

• 20th – 23rd CL: Wight

• 24th – 27th CL: Mummy

• 28th + CL: Greater Mummy

Palemaster: Summon Greater Undead Spell-like Ability [Duration: 1 Hour / CL]

• 1st – 8thCL: Mohrg

• 9th – 14th CL: Wraith

• 15th – 19th CL: Dread Wraith

• 20th – 23rd CL: Wight

• 24th – 27th CL: Mummy

• 28th – 31st CL: Greater Mummy

• 32nd – 33rd CL: Winterwight (A very powerful summon with evil blight claws)

The Palemaster gains a bonus +3 to CL when using her spell-like ability.

The summoned undead gains +6 to Turn Resistance.

Planar spells

Blackguard: Summon Fiend [Duration: 1 Round / Blackguard Level]

• 1st – 14th Blackguard Level

• Succubus Warrior [Chaotic or Neutral alignment]

• Erinyes [Lawful alignment].

• 15th + Blackguard Level

• Balor Lord [Chaotic or Neutral alignment]

• Infernal [Lawful alignment].

The Epic Fiendish Servant feat grants the fiend the following benefits:

• Duration is doubled

• Strength +4

• Armor Class +1 / Blackguard Level

• Regeneration +1

• Bonus Feat: Improved Evasion

• Spell Resistance = 5 + Blackguard Level

Gate [Duration: 2 Round / CL]

This spell summons a powerful outsider to your side based on your alignment as follows:

• Good: Planetar

• Neutral: White Slaad

• Evil: Balor Lord [Chaotic or Neutral alignment]

• Evil: Pit Fiend [Lawful alignment]

The power of the outsider increases at CL 22 and 27.

Lesser Planar Binding [Duration: 1 Turn / CL]

This spell summons an outsider to your side based on your alignment as follows:

• Good: Gold Celestial Wyrmling

• Neutral: Red Slaad

• Evil: Quasit [Chaotic or Neutral alignment]

• Evil: Imp [Lawful alignment]

Planar Binding & Planar Ally [Duration: 1 Turn / CL]

This spell summons an outsider to your side based on your alignment as follows:

• Good: Hound Archon

• Neutral: Green Slaad

• Evil: Succubus [Chaotic or Neutral alignment]

• Evil: Erinyes [Lawful alignment]

Greater Planar Binding [Duration: 1 Turn / CL]

This spell summons an outsider to your side based on your alignment as follows:

• Good: Radiance Elemental

• Neutral: Death Slaad

• Evil: Bebelith Hatchling [Chaotic or Neutral alignment]

• Evil: Gelugon [Lawful alignment]

Summon Creature I-IX spells

These spells summon a creature to your side based on your alignment. A cleric with the Animal domain receives additional benefits on their creature as follows:

• Strength +2, Constitution +2

• Armor Class +1

• Attack Bonus +1

Summon Creature I [Duration: 1 Hour / CL]

Arcane/Divine:

• Good alignment: Celestial Dog

• Neutral alignment: Petal Fey

• Evil alignment: Fire Beetle

Nature:

• Good or Neutral alignment: Badger

• Evil alignment: Dire Rat

Summon Creature II [Duration: 1 Turn / CL]

Arcane/Divine:

• Good alignment: Lantern Archon

• Neutral alignment: Fire Lizard

• Evil alignment: Bombardier Beetle

Nature:

• Good or Neutral alignment: Reindeer

• Evil alignment: Bat

Summon Creature III [Duration: 1 Turn / CL]

Arcane/Divine:

• Good alignment: Celestial Black Bear

• Neutral alignment: Wood Wight

• Evil alignment: Hell Hound

Nature:

• Good or Neutral alignment: Black Bear

• Evil alignment: Worg

Summon Creature IV [Duration: 1 Turn / CL]

Arcane/Divine:

• Good alignment: Celestial Lioness

• Neutral alignment: Magmin

• Evil alignment: Aranea

Nature:

• Good or Neutral alignment: Lioness

• Evil alignment: Malar Cougar

Summon Creature V [Duration: 1 Turn / CL]

Arcane/Divine:

• Good alignment: Lupinal

• Neutral alignment: Stone Grunt

• Evil alignment: Shadow Mastiff

Nature:

• Good or Neutral alignment: Dire Tiger

• Evil alignment: Stinger

Summon Creature VI [Duration: 1 Turn / CL]

Arcane/Divine:

• Good alignment: Androsphinx

• Neutral alignment: Jann Outrider

• Evil alignment: Gorgon

Nature:

• Good or Neutral alignment: Ancient Dire Wolf

• Evil alignment: Malar Hound

Summon Creature VII [Duration: 1 Turn / CL]

Arcane/Divine:

• Good alignment: Celestial Avenger

• Neutral alignment: Clockwork Horror

• Evil alignment: Helm Horror

Nature:

• Good or Neutral alignment: Ancient Dire Bear

• Evil alignment: Manticore

Summon Creature VIII [Duration: 1 Turn / CL]

Arcane/Divine:

• Good alignment: Celestial Minotaur

• Neutral alignment: Effigy

• Evil alignment: Beholder

Nature:

• Good or Neutral alignment: Fae Knight

• Evil alignment: Spawn of Moander

Summon Creature IX [Duration: 1 Turn / CL]

Arcane/Divine:

• Good alignment: Azer

• Neutral alignment: Juggernaut

• Evil alignment: Efreet

Nature:

• Good or Neutral alignment: Nature Elemental

• Evil alignment: Gargantuan Gray Render

And the spells that don't have a nice section...

The Black Blade of Disaster [Duration: 1 Round / CL]

The blade still requires the unwavering concentration of the spellcaster to maintain it's presence but it now has the following properties:

• 25-hit dice Construct

• Bonus feats

• Improved Power Attack

• Great Cleave

• Overwhelming Critical

• Called Shot

• Improved Knockdown

• Improved Initiative

• Great sword

• +4 Enhancement

• Magical Damage +1d8

• On Hit: Planar Rift [DC 10 + spellcaster's CL].

• Invulnerable to all forms of attack except Mordenkainen's Disjunction, which will unsummon it immediately.

Shelgarn's Persistent Blade [Duration: 1 Turn / CL]

The blade now has the following properties:

• Construct traits

• Attack Bonus +2

• Magical Damage +2

Mummy Dust

Mummy Dust shall now summon a powerful companion that lasts 1 minute per CL normally, and 1 hour per casterlevel if you have the Epic Spell Focus: Necromancy feat.

Dragon Knight [Duration: 1 Round / CL]

This spell summons a powerful dragon to your side based on your alignment as follows:

• Good: Silver Dragon

• Neutral: Prismatic Dragon

• Evil: Red Dragon

The Epic Spell Focus: Conjuration feat summons the dragon for 1 Turn / CL.

Elemental Swarm [Duration: 24 hours]

Consecutively summons random para-elementals to your side. Once one dies, another is automatically summoned until a total of four have been summoned. The para-elementals are as follows:

• Ice

• Magma

Death Domain Summon

Clerics with the Death domain now call a powerful summon instead of a shadow when they use the Negative Plane Avatar power. Neutral and Good clerics summon an outsider, Evil clerics summon an undead servant. Clerics of Velsharoon will summon the undead servant regardless of their alignment.

Death domain clerics receive a more powerful summon at levels 8, 12, 17, 22 and 27.