Mind that you need a Wis, Int or Cha of at least 20 to be able to cast Epic Spells!
CL = Caster Level(s)
The summoned creature gains the following benefits:
• Armor Class +1 / 2 CL
• Claw Enhancement +1 / 5 CL
• Regeneration +1 / 5 CL
• Attack Bonus +2 / 5 CL
• Universal Saving Throw Bonus +1 / 5 CL
• Resistance to bludgeoning, piercing and slashing damage
• 1st – 10thCL: 5/-
• 11th – 20th CL: 10/-
• 21st – 30th CL: 15/-
Any living creature struck by a shadow (successful touch attack) is permanently drained of 1d8 STR. If the creature's STR is reduced to 3 or less, it's instantly slain by the shadow.
Shadowdancer: Summon Shadow [Duration: 1 Turn / Shadowdancer Level]
A Shadowdancer's shadow is an extraplanar undead-type. Therefore her shadow is not affected by spells with the healing descriptor, however it's affected by banishment spells and spells with the negative energy descriptor.
• 3rd – 6th Shadowdancer Level (SL): Shade
• 7h – 9th SL: Greater Shade
• 10th + SL: Shade Lord
The Epic Shadowlord feat grants the shade the following benefits:
• Duration is doubled
• DEX +6
• Regeneration +2
• Spell Resistance = 5 + Shadowdancer's Level
Shadow Conjuration: Summon Shadow [Duration: 1 Hour / CL]
• 1st – 30th CL: Shadow
Greater Shadow Conjuration: Summon Shadow [Duration: 1 Turn / CL]
• 1st – 12thCL: Shadow
• 13th + CL: Shadow Fiend
The shadow also gains the following benefits:
• Turn Resistance +1
• DEX +2
• Regeneration +1
Shades: Summon Shadow [Duration: 2 Round / CL]
• 1st – 12thCL: Shadow
• 13th - 18th CL: Shadow Fiend
• 19th – 24th CL: Shadow Lord
• 25th – 30th CL: Shadow of the Void
Any creature hit by the Shadow of the Void's blightfire claws must make a Fortitude save vs DC 35 or be drained of 1d6 CON.
The shadows also gain the following benefits:
• Turn Resistance +2
• DEX +4
• Regeneration +2
CL is calculated as the sum of your spellcaster class level and Palemaster class levels if applicable. It's used to determine both the power of your undead summon and it's duration. Note that Bard levels are not counted for Palemaster summons.
Blackguard: Create Undead [Duration: Special]
• 1st – 9th Blackguard Level (BL): Mohrg [Duration: 1 Hour / Blackguard Level]
• 10th – 17th BL: Wraith [Duration: 1 Turn / Blackguard Level]
• 18th + BL: Dread Wraith [Duration: 1 Turn / Blackguard Level]
Animate Dead [Duration: 24 hours]
• 1st – 8thCL: Mohrg
• 9th – 30th CL: Wraith
Palemaster: Animate Dead Spell-like Ability [Duration: 24 hours]
• 1st – 8thCL: Mohrg
• 8th – 14th CL: Wraith
• 15th + CL: Dread Wraith
• The Palemaster gains a bonus +1 to CL when using her spell-like ability.
• The summoned undead gains +2 to Turn Resistance.
Create Undead [Duration: 1 Round / CL]
• 1st – 8thCL: Mohrg
• 9th – 14th CL: Wraith
• 15th – 19th CL: Dread Wraith
• 20th – 23rd CL: Wight
• 24th – 27th CL: Mummy
Palemaster: Summon Undead Spell-like Ability [Duration: 1 Hour / CL]
• 1st – 8thCL: Mohrg
• 9th – 14th CL: Wraith
• 15th – 19th CL: Dread Wraith
• 20th – 23rd CL: Wight
• 24th – 27th CL: Mummy
• 28th + CL: Greater Mummy
The Palemaster gains a bonus +2 to CL when using her spell-like ability.
The summoned undead gains +4 to Turn Resistance.
Create Greater Undead [Duration: 1 Turn / CL]
• 1st – 8thCL: Mohrg
• 9th – 14th CL: Wraith
• 15th – 19th CL: Dread Wraith
• 20th – 23rd CL: Wight
• 24th – 27th CL: Mummy
• 28th + CL: Greater Mummy
Palemaster: Summon Greater Undead Spell-like Ability [Duration: 1 Hour / CL]
• 1st – 8thCL: Mohrg
• 9th – 14th CL: Wraith
• 15th – 19th CL: Dread Wraith
• 20th – 23rd CL: Wight
• 24th – 27th CL: Mummy
• 28th – 31st CL: Greater Mummy
• 32nd – 33rd CL: Winterwight (A very powerful summon with evil blight claws)
The Palemaster gains a bonus +3 to CL when using her spell-like ability.
The summoned undead gains +6 to Turn Resistance.
Blackguard: Summon Fiend [Duration: 1 Round / Blackguard Level]
• 1st – 14th Blackguard Level
• Succubus Warrior [Chaotic or Neutral alignment]
• Erinyes [Lawful alignment].
• 15th + Blackguard Level
• Balor Lord [Chaotic or Neutral alignment]
• Infernal [Lawful alignment].
The Epic Fiendish Servant feat grants the fiend the following benefits:
• Duration is doubled
• Strength +4
• Armor Class +1 / Blackguard Level
• Regeneration +1
• Bonus Feat: Improved Evasion
• Spell Resistance = 5 + Blackguard Level
Gate [Duration: 2 Round / CL]
This spell summons a powerful outsider to your side based on your alignment as follows:
• Good: Planetar
• Neutral: White Slaad
• Evil: Balor Lord [Chaotic or Neutral alignment]
• Evil: Pit Fiend [Lawful alignment]
The power of the outsider increases at CL 22 and 27.
Lesser Planar Binding [Duration: 1 Turn / CL]
This spell summons an outsider to your side based on your alignment as follows:
• Good: Gold Celestial Wyrmling
• Neutral: Red Slaad
• Evil: Quasit [Chaotic or Neutral alignment]
• Evil: Imp [Lawful alignment]
Planar Binding & Planar Ally [Duration: 1 Turn / CL]
This spell summons an outsider to your side based on your alignment as follows:
• Good: Hound Archon
• Neutral: Green Slaad
• Evil: Succubus [Chaotic or Neutral alignment]
• Evil: Erinyes [Lawful alignment]
Greater Planar Binding [Duration: 1 Turn / CL]
This spell summons an outsider to your side based on your alignment as follows:
• Good: Radiance Elemental
• Neutral: Death Slaad
• Evil: Bebelith Hatchling [Chaotic or Neutral alignment]
• Evil: Gelugon [Lawful alignment]
These spells summon a creature to your side based on your alignment. A cleric with the Animal domain receives additional benefits on their creature as follows:
• Strength +2, Constitution +2
• Armor Class +1
• Attack Bonus +1
Summon Creature I [Duration: 1 Hour / CL]
Arcane/Divine:
• Good alignment: Celestial Dog
• Neutral alignment: Petal Fey
• Evil alignment: Fire Beetle
Nature:
• Good or Neutral alignment: Badger
• Evil alignment: Dire Rat
Summon Creature II [Duration: 1 Turn / CL]
Arcane/Divine:
• Good alignment: Lantern Archon
• Neutral alignment: Fire Lizard
• Evil alignment: Bombardier Beetle
Nature:
• Good or Neutral alignment: Reindeer
• Evil alignment: Bat
Summon Creature III [Duration: 1 Turn / CL]
Arcane/Divine:
• Good alignment: Celestial Black Bear
• Neutral alignment: Wood Wight
• Evil alignment: Hell Hound
Nature:
• Good or Neutral alignment: Black Bear
• Evil alignment: Worg
Summon Creature IV [Duration: 1 Turn / CL]
Arcane/Divine:
• Good alignment: Celestial Lioness
• Neutral alignment: Magmin
• Evil alignment: Aranea
Nature:
• Good or Neutral alignment: Lioness
• Evil alignment: Malar Cougar
Summon Creature V [Duration: 1 Turn / CL]
Arcane/Divine:
• Good alignment: Lupinal
• Neutral alignment: Stone Grunt
• Evil alignment: Shadow Mastiff
Nature:
• Good or Neutral alignment: Dire Tiger
• Evil alignment: Stinger
Summon Creature VI [Duration: 1 Turn / CL]
Arcane/Divine:
• Good alignment: Androsphinx
• Neutral alignment: Jann Outrider
• Evil alignment: Gorgon
Nature:
• Good or Neutral alignment: Ancient Dire Wolf
• Evil alignment: Malar Hound
Summon Creature VII [Duration: 1 Turn / CL]
Arcane/Divine:
• Good alignment: Celestial Avenger
• Neutral alignment: Clockwork Horror
• Evil alignment: Helm Horror
Nature:
• Good or Neutral alignment: Ancient Dire Bear
• Evil alignment: Manticore
Summon Creature VIII [Duration: 1 Turn / CL]
Arcane/Divine:
• Good alignment: Celestial Minotaur
• Neutral alignment: Effigy
• Evil alignment: Beholder
Nature:
• Good or Neutral alignment: Fae Knight
• Evil alignment: Spawn of Moander
Summon Creature IX [Duration: 1 Turn / CL]
Arcane/Divine:
• Good alignment: Azer
• Neutral alignment: Juggernaut
• Evil alignment: Efreet
Nature:
• Good or Neutral alignment: Nature Elemental
• Evil alignment: Gargantuan Gray Render
The Black Blade of Disaster [Duration: 1 Round / CL]
The blade still requires the unwavering concentration of the spellcaster to maintain it's presence but it now has the following properties:
• 25-hit dice Construct
• Bonus feats
• Improved Power Attack
• Great Cleave
• Overwhelming Critical
• Called Shot
• Improved Knockdown
• Improved Initiative
• Great sword
• +4 Enhancement
• Magical Damage +1d8
• On Hit: Planar Rift [DC 10 + spellcaster's CL].
• Invulnerable to all forms of attack except Mordenkainen's Disjunction, which will unsummon it immediately.
Shelgarn's Persistent Blade [Duration: 1 Turn / CL]
The blade now has the following properties:
• Construct traits
• Attack Bonus +2
• Magical Damage +2
Mummy Dust
Mummy Dust shall now summon a powerful companion that lasts 1 minute per CL normally, and 1 hour per casterlevel if you have the Epic Spell Focus: Necromancy feat.
Dragon Knight [Duration: 1 Round / CL]
This spell summons a powerful dragon to your side based on your alignment as follows:
• Good: Silver Dragon
• Neutral: Prismatic Dragon
• Evil: Red Dragon
The Epic Spell Focus: Conjuration feat summons the dragon for 1 Turn / CL.
Elemental Swarm [Duration: 24 hours]
Consecutively summons random para-elementals to your side. Once one dies, another is automatically summoned until a total of four have been summoned. The para-elementals are as follows:
• Ice
• Magma
Death Domain Summon
Clerics with the Death domain now call a powerful summon instead of a shadow when they use the Negative Plane Avatar power. Neutral and Good clerics summon an outsider, Evil clerics summon an undead servant. Clerics of Velsharoon will summon the undead servant regardless of their alignment.
Death domain clerics receive a more powerful summon at levels 8, 12, 17, 22 and 27.