About Amia : Classes, Prestige classes, and Special Abilities & Items

The following special items are available at Amia

Classes that have been modified

Arcane Archer

The Arcane Archer is the master of magical archery and she’s able to imbue her arrows with arcane spells from her spellcasting class.

Cast the following arcane spells on basic arrows in your inventory, via the Imbue Arrow feat, to gain the specified bonus damage (Duration: 1 Hour per Arcane Archer level):

Spell Bonus Damage
Ice Storm Cold
Mestil’sAcid Breath Acid
Fireball Fire
Lightning Bolt Lightning
Enervation Negative
Sound Burst Sonic

Seeker Arrow Changes: Always hits. 1d6 Magical damage per 5 class levels.

Hail of Arrows Changes: Identical to Seeker Arrow, but you shoot 1 arrow per class level.


Assassin

The Assassin stalks his foe and when the time is right he strikes at them with lethal precision to end their existence. He may also call upon several arcane spells at Amia.

You’ll need to learn the following spells from an NPC who’s hidden on the isle of Amia (if you meet the required Assassin levels and intelligence!):

Spell Req Level Req Int Description
Obscuring Mist 2 11 A misty vapor envelopes the assassin, granting him 20% concealment for 1 turn per Assassin level.
Darkness 4 12 As per the default spell.
Invisibility 6 13 As per the default spell.
Improved Invisibility 8 14 As per the default spell.
Freedom of Movement 8 14 As per the default spell.

Barbarian

The Barbarian is a brute of tremendous, if reckless power, thus his raging feats have been modified to reflect this. The following Rages replace the Normal and Greater rages, and work with the Thundering and Terrifying Rage feats, if you have them. Their duration is 5 + CON modifier rounds. The Intensity and Ferocity attacks are set by a widget that you can get from a DM.

Barbarian’s Rage

+1 bonus to Attack per 4 levels of Barbarian. Capped at +6.

+1 bonus to Damage per 4 levels of Barbarian. Capped at +5.

+1 bonus to Will saves per 8 levels of Barbarian. Capped at +3.

+3 hit points per Barbarian level.

+2 bonus to Fort saves

Penalized -2 to Armor Class. This is voided at Barbarian level 17 and above.


Intensity Attack

A focused Barbarian rage that channels their fury into raw speed, ignoring wounds as they blitz around the battlefield. Available at Level 10 barbarian.

+1 bonus to Attack per 4 levels of Barbarian. Capped at +6.

+1 bonus to Dodge AC per 8 levels of Barbarian. Capped at +3.

+3 hit points per Barbarian level.

+2 bonus to Reflex saves

+2 bonus to Fort saves

+2 Regenation / round


Ferocity Attack

A focused Barbarian rage that sends the barbarian into a true frenzy of whipping blades and destructive might. The price for pure offense however, is a lack of defense. Available at Level 15 barbarian.

+1 bonus to Attack per 4 levels of Barbarian. Capped at +6.

+1 bonus to Damage per 4 levels of Barbarian. Capped at +5.

+1 bonus to Will saves per 8 levels of Barbarian. Capped at +3.

+2 bonus to Reflex saves

Hasted


Bard

The Bard can inspire hope where there is none, or he can cheer up a woeful maiden’s heart, or he can even entertain the king and his noble guests. At Amia the Bard may be awarded special songs by the DM’s for showing excellent bardic roleplay, via quests and good overall commitment to the class. Some basic requirements, hints to obtain and information about them are given as follows:

Lich Lyrics: You should have at least 4 levels of Bard. It casts Horrid Wilting as per the default spell. The evil notes of this song may be found in a very secret place within the realm.

Firesong: You should have at least 8 levels of Bard. It casts Incendiary Cloud as per the default spell. This is a DM reward.

Stonesong: You should have an above-average Perform skill and at least 4 levels of Bard. It casts Greater Stoneskin as per the default spell. A certain NPC within the realm can teach you this song.

Stormsong: You should have at least 12 levels of Bard. It casts Great Thunderclap as per the default spell. This is a DM reward.

Sightsong: You should have at least 15 levels of Bard. It casts True Seeing as per the default Amia spell. This is a DM reward.


Blackguard

A blackguard epitomizes evil. They are nothing short of a mortal fiend, a black knight with the foulest sort of reputation. Many refer to blackguards as anti-paladins due to their completely evil nature. A blackguard is an evil villain of the first order, equivalent in power to the righteous paladin, but devoted to the powers of darkness. At Amia the blackguard can receive the Book of Vile Rituals which gives them an upgraded Epic Fiend summon. This is a DM reward. You’ll need to learn the following spells from an NPC who’s hidden on the isle of Amia

Corrupt Weapon

Blackguard Levels Required: 1
Wisdom Score Required: 11
The caster corrupts a melee weapon to strike true against good opponents, granting a +1 enhancement bonus and 2d6 negative energy damage vs. good.

Demon Flesh

Blackguard Levels Required: 1
Wisdom Score Required: 11
The caster grows the thick, leather flesh of a demon, granting a +1 natural armor bonus to Armor Class for every five caster levels (at least +1, maximum +4).

Aura of Despair

Blackguard Levels Required: 3
Wisdom Score Required: none
Beginning at 3rd level, the blackguard radiates a malign aura that causes enemies within 10 feet to take a -2 penalty on all saving throws.

Veil of Shadow

Blackguard Levels Required: 3
Wisdom Score Required: 12
Swirling wisps of darkness obscure the caster's form, granting a 20% concealment bonus.

Darkness

Blackguard Levels Required: 5
Wisdom Score Required: 12
All creatures within the area of effect are shrouded in a haze of darkness which can only be pierced using Ultravision. The creator of the zone of Darkness is able to see as normal.

Deeper Darkness

Blackguard Levels Required: 6
Wisdom Score Required: 13
This spell functions like Darkness, though the shadowy illumination lasts 1 turn per caster level.

Abyssal Might

Blackguard Levels Required: 7
Wisdom Score Required: 13
The caster summons evil energy from the Abyss and is imbued with its might. The caster gains a +2 enhancement bonus to Strength, Constitution, and Dexterity. The caster's spell resistance improves by 2.

Unholy Sword

Blackguard Levels Required: 8
Wisdom Score Required: 14
This spell transforms the caster's melee weapon into a powerful Unholy Avenger, a specially blessed weapon that, when wielded by a Blackguard, acts as a +5 unholy weapon that dispells on hit.


Druid

The Druid cares and tends the wild forest and it’s animals, but she opposes the infringement of these wilds and the presence of the unnatural.

The One Thousand Faces feat gives you a wider range of animals and humanoid creatures to shift into. The wand to access these shapes is given out at the discretion of the DM’s for showing excellent roleplay, faithful commitment to the druidic oaths and responsible behavior.


Harper Scout

The Harper Scout (HS) is the subtle spy, the unseen hand in helping the forces of good. Her feats have been given a minor upgrade to make them more useful in general.

Tymora’s Smile feat gives +1 Universal Saving Throws per HS level, for 1 hour per HS level.

Harper Craft Item feat allows you to craft some unique tools to aid you in your endeavors. The details of the tools that can be crafted are secret to the Harpers.


Monk

The Monk has complete dominion over her body and can strike with as much power barehanded, if not more, than an armed warrior.

The Monk only gets the Wisdom Bonus to Armor Class feat at level 4. You’re booted from the Server at level 1 or at character creation and again if you get Level 3 so that the feat modifications can take place.

The Monk may purchase robes, boots and gloves designed specifically for many of the renowned deities of the Forgotten Realms. Seek guidance from the Crouching Lemur monastery.

The Monk may learn special attacks from various monk NPC’s throughout the realms of Amia as follows:

Special Attack Monk Level Requirement Description
Pain Touch 3 Using a charge of Stunning Fist, a Monk may permanently reduce her foe’s attack by 3 on a successful Touch attack. This effects of this feat won’t stack.
Axiomatic Strike 5 Using a charge of Stunning Fist, a Monk may inflict 1d3 Divine damage per Monk level versus a Chaotic-aligned foe, on a successful Touch attack.
Eagle Claw 8 Using a charge of Stunning Fist, a Monk may inflict Magical damage according to her Wisdom and Dexterity modifier on her foe.
Freeze Lifeblood 10 Using a charge of Stunning Fist, a Monk may paralyze (DC: 10 + Monk level / 2 + WIS modifier) her foe for 3 rounds.
Weakening Touch 12 Using a charge of Stunning Fist, a Monk may permanently reduce her foe’s Strength by 4. The effects of this feat won’t stack.
Ki Shout 16 Once per day, using a charge of Quivering Palm, a Monk may issue forth a powerful shout that stuns her foes if they fail a Will save (DC: 10 + Monk level / 2 + WIS modifier). In addition, she damages all her foes with 1d4 Sonic damage per Monk level (Reflex save for half damage).

Palemaster

The Palemaster is a wickedly evil arcane necromancer. He’s grafted a bone arm to embrace a good measure of the deathless arts.

Paralyze: A Palemaster may use this ability as per the usual limits per day. It will allow him to paralyze his foes on a successful melee Touch attack and if they fail a Will save DC 10 + PM level + INT modifier. Please note: This ability won't affect elves, or non-living creatures (constructs, oozes and undead).

Deathless Mastery Touch: A Palemaster may use this ability as per the usual limits per day. It will allow him to instantly slay his foes on a successful melee Touch attack and if they fail a Fortitude save DC 10 + PM level + INT modifier. Please note: This ability won't affect non-living creatures (constructs, oozes and undead) or creatures greater than Large size.


Shifter

The Shifter can take many shapes and forms, and could very well make the ideal spy.

At Amia, she may learn a few special shapes over and above her default selection. The wands to access these can be found within the realms, with the exception of Faerie Dragon, Mummy and Succubus forms, which can only be obtained at the DM’s discretion for excellent roleplay in this PrC.

Goblin Mage: Requires 1 level of Shifter.

Faerie Dragon: Requires 3 levels of Shifter; DM given.

Faerie: Requires 12 levels of Druid or 4 levels of Shifter.

Ettercap: Requires 5 levels of Shifter.

Mummy: Requires 7 levels of Shifter; DM given.

Succubus: Requires 9 levels of Shifter; DM given.


Shadowdancer

The Shadowdancer (SD) slips between the shadows and can fade from sight as if by magic! At Amia, you may only get the Hide in Plain Sight feat at level 6.

You’re booted from the Server at level 1 and again if you get Level 6 so that the feat modifications can take place.

It’s an unwritten rule, but please try to observe the traditional PnP rules that govern the use of the Hide in Plain Sight feat. For example: Using it only when within 10 feet of a shadow (that isn’t your own). Also, if the Light spell is cast on you it can negate the use ofHide in Plain Sight.

In an effort to make the Shadowdancer PrC more appealing the following two supernatural abilities have been added to Shadowdancer’s repertoire:

Lesser Shadowjump: This will enable you to teleport from shadow to shadow, four times per day. You must have at least 4 SD levels and received tutoring from a fellow Shadowdancer of level 10 or above. You may request the wand to use this ability from the DM’s after sufficient training with your tutor has been done.

Greater Shadowjump: This will enable you to teleport from shadow to shadow, ten times per day. You must have at least 10 SD levels and the wand to use this ability may be requested from the DM’s, at their discretion.


Red Dragon Disciple

The Red Dragon Disciple (RDD) has the blood of the red dragon coursing through his veins, and is prone to jealously and spite akin to his full-blooded brethren.

At RDD level 3 you’ll get your Dragon Breath Weapon, which can be used thrice per day to breathe a cone of Fire, 20-feet long, dealing 1d10 fire damage per RDD level; Reflex Save DC 10 + RDD Level + Constitution modifier, for half damage.

Your draconic benefits have been balanced as follows:

At RDD level 4 to 9 you’ll get a –1 penalty to Armor Class; and

At RDD level 10 you’ll get a –2 penalty to Armor Class, 50% Vulnerability to Cold damage, and –4 penalty to Strength.