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Dice, due to their portability, and their unpredictability when rolled, became the essential tool of the medieval gambler. Numerous dice games, from the simple and silly to quite complex games of strategy are known from the medieval period.
Modern dice have the six opposite the one, the three opposite the four and the five opposite the two. Some medieval dice also had this pattern but many were apparently random in the pattern of the faces. The six-sided dice here are random such that some will follow the modern pattern but others will not.
How does it work?
You spawn a dice mat with your Job Log. You are knows as the Bank from now on.
When a player puts a bit of money in the mat and closes it both the Bank and the player throw a d12 (well, the system does it for you, but you get the point). When the Bank rolls higher or equal to the player's die the Bank gets the double the stake and an XP roll (once a reset for each player!). If the player gets a higher roll than the Bank he gets double the stake from the Bank.
The Bank cannot play against itself, and the accountability of both sides is checked when a player starts playing (ie: you need to be able to pay double the stake).
Maximum stake is 10000 * Rank of the Gambler.
The bank will only get XP the first time a certain player uses its Dice Mat, and he'll get some token reward as well. On a bonus roll the Bank will manage to embezzle a small part of the stake.
G Gatherer: You gather natural resources such as ore and wood.
C Converter: You convert none resource into the other, for example ore into metal.
F Farmer: You plant crops or breed animals from which to harvest resources.
H Hunter: You locate creatures or areas and interact with them.
A Academic: You can generate knowledge by examining objects.
S Service: You can boost abilities by attending a character.
T Trader: You can buy, sell, and store resources.
U Unique: See description.