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Engineer  A

Historical background

Engineers are evident throughout history beginning in ancient Egypt and reaching a position of prominent status in ancient Rome. These skilled tradesmen were essential to the successful expansion of any political kingdom. Not only were cities and towns improved by their skills but warfare and daily life saw better odds with the meaningful contributions of Engineers.
Difficult tasks such as building expansion bridges, reinforcing the subterranian foundations of castle walls, building powerful siege engines for use in battle and even irrigation and aquaducts were a few of the jobs Engineers were called upon to perform.
In the Medieval Ages without the refined tools, knowledge and materials available today, the above tasks were considered monumental feats of achievement. Not only did such things improve the morale and efficiency of a kingdom but it also stood to prevent disease in the areas of plumbing and rubbish removal and even served to be more productive in irrigating crops and providing water.
Engineers did most of their work by 'trial and error' and though kings and nobles recognized and acknowledged the wide margin for potential failure, such could end the life or career of a skilled Engineer. Though many feats were undertaken for the very first time, such enterprises were costly and put a strain on the financial reserves of a kingdom. However, Engineers were highly respected and were usually employed by the most rich and powerful kings and queens of Medieval society.

How does it work?

An Engineer can produce knowledge in the following ways:

* By studying certain artifacts at the Researcher's Desk
* By observing certain creatures in the field (select them with your Job Log)
* By dissecting objects on the Dissection Slab
* By experimenting on items in the Experimental Lab

Produces

 • Alien Engineering
 • Better Brass
 • Cordor, a city built on poles
 • Golem Field Guide
 • Golem Secrets
 • Steel vs Iron
 • Wood Construction

Legend

G Gatherer: You gather natural resources such as ore and wood.

C Converter: You convert none resource into the other, for example ore into metal.

F Farmer: You plant crops or breed animals from which to harvest resources.

H Hunter: You locate creatures or areas and interact with them.

A Academic: You can generate knowledge by examining objects.

S Service: You can boost abilities by attending a character.

T Trader: You can buy, sell, and store resources.

U Unique: See description.